コード例 #1
0
    def __init__(self,):
        app.Canvas.__init__(self)
        self.size = 800, 600
        # fovy, zfar params
        self.fovy = 45.0
        self.zfar = 10.0
        width, height = self.size
        self.aspect = width / float(height)

        self.program = gloo.Program(vert, frag)

        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)
        self.view = translate((0, 0, -5.0))

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.theta = 0
        self.phi = 0
        self.visible = True

        self._timer = app.Timer(1.0 / 60)
        self._timer.connect(self.on_timer)
        self._timer.start()

    # ---------------------------------
        gloo.set_clear_color((1, 1, 1, 1))
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)
コード例 #2
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    def __init__(self,):
        app.Canvas.__init__(self)
        self.size = 800, 600
        # fovy, zfar params
        self.fovy = 45.0
        self.zfar = 10.0
        width, height = self.size
        self.aspect = width / float(height)

        self.program = gloo.Program(vert, frag)

        self.view = np.eye(4, dtype=np.float32)
        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)
        translate(self.view, 0, 0, -5.0)

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.theta = 0
        self.phi = 0
        self.visible = True

        self._timer = app.Timer(1.0 / 60)
        self._timer.connect(self.on_timer)
        self._timer.start()

    # ---------------------------------
        gloo.set_clear_color((1, 1, 1, 1))
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)
コード例 #3
0
ファイル: rotate_cube.py プロジェクト: vanossj/vispy
    def __init__(self):
        app.Canvas.__init__(self, keys='interactive')
        self.size = 800, 600

        self.vertices, self.filled, self.outline = cube()
        self.filled_buf = gloo.IndexBuffer(self.filled)
        self.outline_buf = gloo.IndexBuffer(self.outline)

        self.program = gloo.Program(vert, frag)
        self.program.bind(gloo.VertexBuffer(self.vertices))

        self.view = np.eye(4, dtype=np.float32)
        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)

        translate(self.view, 0, 0, -5)
        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.theta = 0
        self.phi = 0

        gloo.set_clear_color('white')
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)
コード例 #4
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ファイル: rotate_cube.py プロジェクト: jruel4/AlphaScan
    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 600))

        self.vertices, self.filled, self.outline = cube()
        self.filled_buf = gloo.IndexBuffer(self.filled)
        self.outline_buf = gloo.IndexBuffer(self.outline)

        self.program = gloo.Program(vert, frag)
        self.program.bind(gloo.VertexBuffer(self.vertices))

        self.view = translate((0, 0, -5))
        self.model = np.eye(4, dtype=np.float32)

        gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
        self.projection = perspective(45.0, self.size[0] /
                                      float(self.size[1]), 2.0, 10.0)

        self.program['u_projection'] = self.projection

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.theta = 0
        self.phi = 0

        gloo.set_clear_color('white')
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()
コード例 #5
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ファイル: main.py プロジェクト: juandambra/Vispy
    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 600))

        self.vertices, self.filled, self.outline = cube()
        self.filled_buf = gloo.IndexBuffer(self.filled)
        self.outline_buf = gloo.IndexBuffer(self.outline)

        self.program = gloo.Program(vert, frag)
        self.program.bind(gloo.VertexBuffer(self.vertices))

        self.view = translate((0, 0, -5))
        self.model = np.eye(4, dtype=np.float32)

        gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
        self.projection = perspective(45.0, self.size[0] / float(self.size[1]),
                                      2.0, 10.0)

        self.program['u_projection'] = self.projection

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.theta = 0
        self.phi = 0
        self.transparency = 1
        gloo.set_clear_color((0, 0, 0), 0.1)
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)

        #self._timer = app.Timer('auto', connect=self.on_timer, start=True)   #Siempre poner un timer asi se pone bien la funcion update!! solo en pyglet, en pyqt5 funciona joya!!!
        self._monitor = MidiMonitor(connect=self.on_midi)

        self.show()
コード例 #6
0
ファイル: voronoiVis.py プロジェクト: LakGroup/PLib
 def __init__(self):
     """ initialize the canvas """
     app.Canvas.__init__(self,
                         size=(512, 512),
                         title='SR Voronoi Visualizer',
                         keys='interactive')
     self.tri = 16  # 16 edges for each point
     self.shrinkage = width / 2
     # define vertices, indices, color
     V, I, C = genVIC(pointz, self.tri, color)
     self.BarStart = V.shape[0]
     # set initial scale and center point
     self.centerpos = [0, 0]
     self.scale = 1
     # hard-coded bar coordinates in the mean time
     self.BarCenter = [0.9, -0.9]
     self.BarDim = [
         barWidth / pix2nm / self.shrinkage, 0.05 / np.sqrt(self.scale)
     ]
     bV, bI, bC = genScaleBar(self.BarDim, self.BarCenter)
     bI = bI + self.BarStart
     # bind to data
     V = np.vstack((V, bV))
     I = np.vstack((I, bI))
     C = np.vstack((C, bC))
     # shader program
     tet = gloo.Program(vert=vertex, frag=fragment)  #, count=V.shape[0])
     self.I = gloo.IndexBuffer(I)
     self.V = gloo.VertexBuffer(V)
     self.C = gloo.VertexBuffer(C)
     tet['a_position'] = self.V
     tet['a_color'] = self.C
     # intialize transformation matrix
     self.view = np.eye(4, dtype=np.float32)
     self.model = np.eye(4, dtype=np.float32)
     self.projection = np.eye(4, dtype=np.float32)
     # set view
     self.view = translate((0, 0, -3))
     tet['u_model'] = self.model
     tet['u_view'] = self.view
     tet['u_projection'] = self.projection
     # bind program
     self.program = tet
     # config and set viewport
     gloo.set_viewport(0, 0, *self.physical_size)
     gloo.set_clear_color('black')
     gloo.set_state('opaque')
     gloo.set_polygon_offset(1.0, 1.0)
     # bind a timer
     self.timer = app.Timer('auto', self.on_timer)
     self.timer.start()
     # show the canvas
     self.show()
コード例 #7
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    def __init__(self):
        app.Canvas.__init__(self,
                            size=(512, 512),
                            title='Monkey',
                            keys='interactive')
        verts, faces, normals, texcoords = io.read_mesh(
            "../model/monkey/monkey.obj")
        obj = MeshData(verts, faces)

        self.program = gloo.Program(vert=vertex, frag=fragment)

        V = verts.astype('float32')

        F = obj.get_faces().astype('uint32')

        E = obj.get_edges().astype('uint32')

        C = np.array([(1, 1, 1, 1)])
        for i in range(len(V) - 1):
            if i % 2 != 0:
                C = np.append(C, [(1, 1, 1, 1)], axis=0)
            else:
                C = np.append(C, [(0, 0, 0, 1)], axis=0)

        self.program['a_position'] = V
        self.program['a_color'] = C.astype('float32')
        self.F = gloo.IndexBuffer(F)
        self.E = gloo.IndexBuffer(E)

        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.set_polygon_offset(1.0, 1.0)

        # intialize transformation matrix
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        projection = np.eye(4, dtype=np.float32)

        # set view
        view = translate((0, 0, -5))
        self.program['u_model'] = model
        self.program['u_view'] = view
        self.program['u_projection'] = projection

        # bind a timer
        self.timer = app.Timer('auto', self.on_timer)
        self.theta = 0.0
        self.phi = 0.0
        self.timer.start()

        # show the canvas
        self.show()
コード例 #8
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    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 600))

        rospy.init_node('imu_visualizer')
        #         assert_node_alive('torso_arduino')

        rospy.Subscriber('imu/data_raw', Imu, self.on_imu)

        # Cleanup when termniating the node
        rospy.on_shutdown(self.shutdown)

        self.vertices, self.filled, self.outline = cube()
        self.filled_buf = gloo.IndexBuffer(self.filled)
        self.outline_buf = gloo.IndexBuffer(self.outline)

        self.program = gloo.Program(vert, frag)
        self.program.bind(gloo.VertexBuffer(self.vertices))

        self.view = translate((0, 0, -5))
        self.model = np.eye(4, dtype=np.float32)

        gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
        self.projection = perspective(45.0, self.size[0] / float(self.size[1]),
                                      2.0, 10.0)

        self.program['u_projection'] = self.projection
        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.yaw = 0  # yaw
        self.roll = 0  # roll
        self.pitch = 0  # pitch

        gloo.set_clear_color('white')
        #         gloo.set_clear_color('black')
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)

        self.first = True
        self.yaw0 = None

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()

        app.run()

        rospy.signal_shutdown("Shutting done.")
        self.shutdown()
        print('Node shutdown.')
コード例 #9
0
ファイル: texture_cube.py プロジェクト: keunhong/vispy
    def __init__(self):
        app.Canvas.__init__(self, keys='interactive', size=(800, 600))

        self.vertices, self.filled, self.outline = cube()
        self.filled_buf = gloo.IndexBuffer(self.filled)
        self.outline_buf = gloo.IndexBuffer(self.outline)

        self.program = gloo.Program(vert, frag)
        self.program.bind(gloo.VertexBuffer(self.vertices))

        self.view = translate((0, 0, -5))
        self.model = np.eye(4, dtype=np.float32)

        gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
        self.projection = perspective(45.0, self.size[0] / float(self.size[1]),
                                      2.0, 10.0)

        self.program['u_projection'] = self.projection

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        ones = np.ones((32, 32), dtype=np.float32)
        zero = np.zeros((32, 32), dtype=np.float32)
        cube_faces = np.stack([
            np.dstack((zero, zero, ones)),
            np.dstack((ones, zero, zero)),
            np.dstack((zero, ones, zero)),
            np.dstack((zero, ones, ones)),
            np.dstack((ones, zero, ones)),
            np.dstack((ones, ones, zero)),
        ],
                              axis=0)
        self.program['u_cube'] = gloo.TextureCubeMap(cube_faces,
                                                     interpolation='linear',
                                                     wrapping='clamp_to_edge',
                                                     internalformat='rgb32f')

        self.theta = 0
        self.phi = 0

        gloo.set_clear_color('white')
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)

        self._timer = app.Timer('auto', connect=self.on_timer, start=True)

        self.show()
コード例 #10
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    def __init__(self, V, C, I, E, figsize=(512, 512), title='tetplot'):
        """ initialize the canvas """
        app.Canvas.__init__(self,
                            size=figsize,
                            title=title,
                            keys='interactive')

        # shader program
        tet = gloo.Program(vert=vertex, frag=fragment)

        # bind to data
        tet['a_position'] = V
        tet['a_color'] = C
        self.I = gloo.IndexBuffer(I)
        self.E = gloo.IndexBuffer(E)

        # intialize transformation matrix
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        projection = np.eye(4, dtype=np.float32)

        tet['u_model'] = model
        tet['u_view'] = view
        tet['u_projection'] = projection

        # bind your program
        self.program = tet

        # config and set viewport
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.set_clear_color('white')
        gloo.set_state('translucent')
        gloo.set_polygon_offset(0.0, 0.0)

        # update parameters
        self.theta = 0.0
        self.phi = 0.0
        self.z = 5.0

        # bind a timer
        self.timer = app.Timer('auto', self.on_timer)
        self.timer.start()

        # control plots
        gloo.set_line_width(1.0)

        # show the canvas
        self.show()
コード例 #11
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    def __init__(self, V, C, I, E,
                 figsize=(512, 512), title='tetplot'):
        """ initialize the canvas """
        app.Canvas.__init__(self, size=figsize, title=title,
                            keys='interactive')

        # shader program
        tet = gloo.Program(vert=vertex, frag=fragment)

        # bind to data
        tet['a_position'] = V
        tet['a_color'] = C
        self.I = gloo.IndexBuffer(I)
        self.E = gloo.IndexBuffer(E)

        # intialize transformation matrix
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        projection = np.eye(4, dtype=np.float32)

        tet['u_model'] = model
        tet['u_view'] = view
        tet['u_projection'] = projection

        # bind your program
        self.program = tet

        # config and set viewport
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.set_clear_color('white')
        gloo.set_state('translucent')
        gloo.set_polygon_offset(0.0, 0.0)

        # update parameters
        self.theta = 0.0
        self.phi = 0.0
        self.z = 5.0

        # bind a timer
        self.timer = app.Timer('auto', self.on_timer)
        self.timer.start()

        # control plots
        gloo.set_line_width(1.0)

        # show the canvas
        self.show()
コード例 #12
0
ファイル: objloader.py プロジェクト: jay3sh/vispy
  def __init__(self):
    app.Canvas.__init__(self, keys='interactive', size=(800, 600))

    dirname = path.join(path.abspath(path.curdir),'data')
    positions, faces, normals, texcoords = \
      read_mesh(load_data_file('cube.obj', directory=dirname))

    self.filled_buf = gloo.IndexBuffer(faces)

    if False:
      self.program = gloo.Program(VERT_TEX_CODE, FRAG_TEX_CODE)
      self.program['a_position'] = gloo.VertexBuffer(positions)
      self.program['a_texcoord'] = gloo.VertexBuffer(texcoords)
      self.program['u_texture'] = gloo.Texture2D(load_crate())
    else:
      self.program = gloo.Program(VERT_COLOR_CODE, FRAG_COLOR_CODE)
      self.program['a_position'] = gloo.VertexBuffer(positions)
      self.program['u_color'] = 1, 0, 0, 1

    self.view = translate((0, 0, -5))
    self.model = np.eye(4, dtype=np.float32)

    gloo.set_viewport(0, 0, self.physical_size[0], self.physical_size[1])
    self.projection = perspective(45.0, self.size[0] /
                                  float(self.size[1]), 2.0, 10.0)

    self.program['u_projection'] = self.projection

    self.program['u_model'] = self.model
    self.program['u_view'] = self.view

    self.theta = 0
    self.phi = 0

    gloo.set_clear_color('gray')
    gloo.set_state('opaque')
    gloo.set_polygon_offset(1, 1)

    self._timer = app.Timer('auto', connect=self.on_timer, start=True)

    self.show()
コード例 #13
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    def __init__(self, ):
        app.Canvas.__init__(self)
        self.size = 800, 600
        # fovy, zfar params
        self.fovy = 45.0
        self.zfar = 10.0
        width, height = self.size
        self.aspect = width / float(height)

        n = 10000
        self.data1 = np.zeros(n, [('a_position', np.float32, 3),
                                  ('a_normal', np.float32, 4),
                                  ('a_color', np.float32, 4)])

        self.data1['a_position'] = 0.45 * np.random.randn(n, 3)
        self.data1['a_normal'] = np.random.uniform(0.85, 1.00, (n, 4))
        self.data1['a_color'] = 0, 0, 0, 1

        self.program = gloo.Program(vert, frag)
        #self.program.bind(gloo.VertexBuffer(self.data1))

        self.model = np.eye(4, dtype=np.float32)
        self.projection = np.eye(4, dtype=np.float32)
        self.view = translate((0, 0, -5.0))

        self.program['u_model'] = self.model
        self.program['u_view'] = self.view

        self.theta = 0
        self.phi = 0
        self.visible = True

        self._timer = app.Timer(1.0 / 60)
        self._timer.connect(self.on_timer)
        self._timer.start()

        # ---------------------------------
        gloo.set_clear_color((1, 1, 1, 1))
        gloo.set_state('opaque')
        gloo.set_polygon_offset(1, 1)
コード例 #14
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 def on_initialize(self, event):
     gloo.set_clear_color((1, 1, 1, 1))
     gloo.set_state('opaque')
     gloo.set_polygon_offset(1, 1)
コード例 #15
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ファイル: rotate_cube.py プロジェクト: robmcmullen/vispy
 def on_initialize(self, event):
     gloo.set_clear_color('white')
     gloo.set_state('opaque')
     gloo.set_polygon_offset(1, 1)
コード例 #16
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    def __init__(self):
        """ initialize the canvas """
        app.Canvas.__init__(self,
                            size=(512, 512),
                            title='scaling quad',
                            keys='interactive')

        # shader program
        tet = gloo.Program(vert=vertex, frag=fragment)

        # vertices
        V = np.array([(0, 0, 0),
                      (1, 0, 0),
                      (1.0/2.0, np.sqrt(3.0)/2.0, 0),
                      (1.0/2.0, np.sqrt(3.0)/6.0, np.sqrt(2.0/3.0))],
                     dtype=np.float32)
        # triangles specified by connecting matrix,
        # it can also be initialized using itertools
        I = np.array([(0, 1, 2),
                      (0, 3, 1),
                      (0, 2, 3),
                      (1, 3, 2)], dtype=np.uint32)
        # edges, used for drawing outline
        E = np.array([(0, 1), (1, 2), (2, 0), (1, 3), (2, 3), (0, 3)],
                     dtype=np.uint32)
        # colors of vertices
        C = np.array([(1, 0, 0, 1),
                      (0, 1, 0, 1),
                      (0, 0, 1, 1),
                      (1, 1, 0, 1)], dtype=np.float32)

        # bind to data
        tet['a_position'] = V
        tet['a_color'] = C
        self.I = gloo.IndexBuffer(I)
        self.E = gloo.IndexBuffer(E)

        # intialize transformation matrix
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        projection = np.eye(4, dtype=np.float32)

        # set view
        view = translate((0, 0, -5))
        tet['u_model'] = model
        tet['u_view'] = view
        tet['u_projection'] = projection

        # bind your program
        self.program = tet

        # config and set viewport
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.set_clear_color('white')
        gloo.set_state('translucent')
        gloo.set_polygon_offset(1.0, 1.0)

        # bind a timer
        self.timer = app.Timer('auto', self.on_timer)
        self.theta = 0.0
        self.phi = 0.0
        self.timer.start()

        # show the canvas
        self.show()
コード例 #17
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    def __init__(self):
        """ initialize the canvas """
        app.Canvas.__init__(self,
                            size=(512, 512),
                            title='tetrahedron',
                            keys='interactive')

        # shader program
        tet = gloo.Program(vert=vertex, frag=fragment)

        # vertices
        V = np.array([(0, 0, 0),
                      (1, 0, 0),
                      (1.0/2.0, np.sqrt(3.0)/2.0, 0),
                      (1.0/2.0, np.sqrt(3.0)/6.0, np.sqrt(2.0/3.0))],
                     dtype=np.float32)
        # triangles specified by connecting matrix,
        # it can also be initialized using itertools
        I = np.array([(0, 1, 2),
                      (0, 3, 1),
                      (0, 2, 3),
                      (1, 3, 2)], dtype=np.uint32)
        # edges, used for drawing outline
        E = np.array([(0, 1), (1, 2), (2, 0), (1, 3), (2, 3), (0, 3)],
                     dtype=np.uint32)
        # colors of vertices
        C = np.array([(1, 0, 0, 1),
                      (0, 1, 0, 1),
                      (0, 0, 1, 1),
                      (1, 1, 0, 1)], dtype=np.float32)

        # bind to data
        tet['a_position'] = V
        tet['a_color'] = C
        self.I = gloo.IndexBuffer(I)
        self.E = gloo.IndexBuffer(E)

        # intialize transformation matrix
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        projection = np.eye(4, dtype=np.float32)

        # set view
        view = translate((0, 0, -5))
        tet['u_model'] = model
        tet['u_view'] = view
        tet['u_projection'] = projection

        # bind your program
        self.program = tet

        # config and set viewport
        gloo.set_viewport(0, 0, *self.physical_size)
        gloo.set_clear_color('white')
        gloo.set_state('translucent')
        gloo.set_polygon_offset(1.0, 1.0)

        # bind a timer
        self.timer = app.Timer('auto', self.on_timer)
        self.theta = 0.0
        self.phi = 0.0
        self.timer.start()

        # show the canvas
        self.show()