コード例 #1
0
ファイル: training.py プロジェクト: hong2223/traffic4cast2020
def trainNet(model, train_loader, val_loader, device, mask=None):

    print("=" * 30)

    # define the optimizer & learning rate
    # optim = torch.optim.SGD(
    #     model.parameters(), lr=config["learning_rate"], weight_decay=0.0001, momentum=0.9, nesterov=True
    # )
    optim = torch.optim.AdamW(model.parameters(), lr=config["learning_rate"])

    scheduler = StepLR(optim, step_size=config["lr_step_size"], gamma=config["lr_gamma"])

    log_dir = "../runs/" + networkName + str(int(datetime.now().timestamp()))
    if not os.path.exists(log_dir):
        os.makedirs(log_dir)
    writer = Visualizer(log_dir)

    # Time for printing
    training_start_time = time.time()
    globaliter = 0
    scheduler_count = 0
    scaler = GradScaler()

    # initialize the early_stopping object
    early_stopping = EarlyStopping(log_dir, patience=config["patience"], verbose=True)

    # Loop for n_epochs
    for epoch in range(config["num_epochs"]):
        writer.write_lr(optim, globaliter)

        # train for one epoch
        globaliter = train(model, train_loader, optim, device, writer, epoch, globaliter, scaler, mask)

        # At the end of the epoch, do a pass on the validation set
        val_loss = validate(model, val_loader, device, writer, epoch, mask)

        # early_stopping needs the validation loss to check if it has decresed,
        # and if it has, it will make a checkpoint of the current model
        early_stopping(val_loss, model)

        if early_stopping.early_stop:
            print("Early stopping")
            if scheduler_count == 2:
                break
            model.load_state_dict(torch.load(log_dir + "/checkpoint.pt"))
            early_stopping.early_stop = False
            early_stopping.counter = 0
            scheduler.step()
            scheduler_count += 1
        if config["debug"] == True:
            break
    print("Training finished, took {:.2f}s".format(time.time() - training_start_time))

    model.load_state_dict(torch.load(log_dir + "/checkpoint.pt"))

    # remember to close the writer
    writer.close()
コード例 #2
0
def main():
    # get settings from command line arguments
    settings = CommandLineParser().parse_args()
        
    # create problem
    problem = GrayScottProblem(settings.size, coefficients=settings.coefficients)
    
    # create visualizer
    visualizer = Visualizer(problem.problem_size(), \
                            export=settings.export, \
                            keepalive=settings.keepalive, \
                            show=(not settings.noshow))

    # create step generator
    stop_point_generator = TimeStepper(settings.timesteps, \
                                       settings.outputs, mode='linear')

    # evolution loop
    stop_point = next(stop_point_generator)
    for step in range(settings.timesteps + 1):        
        # print progress message
        if settings.verbose == True:
            progress = 100 * step / settings.timesteps
            print('{:3.0f}% finished'.format(progress), end='\r')

        # trigger visualization
        if step == stop_point:
            visualizer.update(problem.v)
            try:
                stop_point = next(stop_point_generator)
            except StopIteration:
                pass

        # evolve problem
        problem.evolve()
    else:
        if settings.verbose == True:
            print('\nEvolution finished')
        visualizer.close()
コード例 #3
0
ファイル: world.py プロジェクト: sparshgarg23/CARLO
class World:
    def __init__(self, dt: float, width: float, height: float, ppm: float = 8):
        self.dynamic_agents = []
        self.static_agents = []
        self.t = 0  # simulation time
        self.dt = dt  # simulation time step
        self.visualizer = Visualizer(width, height, ppm=ppm)

    def add(self, entity: Entity):
        if entity.movable:
            self.dynamic_agents.append(entity)
        else:
            self.static_agents.append(entity)

    def tick(self):
        for agent in self.dynamic_agents:
            agent.tick(self.dt)
        self.t += self.dt

    def render(self):
        self.visualizer.create_window(bg_color='gray')
        self.visualizer.update_agents(self.agents)

    @property
    def agents(self):
        return self.static_agents + self.dynamic_agents

    def collision_exists(self, agent=None):
        if agent is None:
            for i in range(len(self.dynamic_agents)):
                for j in range(i + 1, len(self.dynamic_agents)):
                    if self.dynamic_agents[
                            i].collidable and self.dynamic_agents[j].collidable:
                        if self.dynamic_agents[i].collidesWith(
                                self.dynamic_agents[j]):
                            return True
                for j in range(len(self.static_agents)):
                    if self.dynamic_agents[
                            i].collidable and self.static_agents[j].collidable:
                        if self.dynamic_agents[i].collidesWith(
                                self.static_agents[j]):
                            return True
            return False

        if not agent.collidable: return False

        for i in range(len(self.agents)):
            if self.agents[i] is not agent and self.agents[
                    i].collidable and agent.collidesWith(self.agents[i]):
                return True
        return False

    def close(self):
        self.reset()
        self.static_agents = []
        if self.visualizer.window_created:
            self.visualizer.close()

    def reset(self):
        self.dynamic_agents = []
        self.t = 0