コード例 #1
0
ファイル: labelingGui.py プロジェクト: stuarteberg/ilastik
    def createLabelLayer(self, direct=False):
        """
        Return a colortable layer that displays the label slot data, along with its associated label source.
        direct: whether this layer is drawn synchronously by volumina
        """
        labelOutput = self._labelingSlots.labelOutput
        if not labelOutput.ready():
            return (None, None)
        else:
            # Add the layer to draw the labels, but don't add any labels
            labelsrc = LazyflowSinkSource(self._labelingSlots.labelOutput,
                                          self._labelingSlots.labelInput)

            labellayer = ColortableLayer(labelsrc,
                                         colorTable=self._colorTable16,
                                         direct=direct)
            labellayer.name = "Labels"
            labellayer.ref_object = None

            labellayer.contexts.append(
                ("Import...",
                 partial(import_labeling_layer, labellayer,
                         self._labelingSlots, self)))

            return labellayer, labelsrc
コード例 #2
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    def createLabelLayer(self, direct=False):
        """
        Return a colortable layer that displays the label slot data, along with its associated label source.
        direct: whether this layer is drawn synchronously by volumina
        """
        labelOutput = self._labelingSlots.labelOutput
        if not labelOutput.ready():
            return (None, None)
        else:
            # Add the layer to draw the labels, but don't add any labels
            labelsrc = LazyflowSinkSource(self._labelingSlots.labelOutput,
                                          self._labelingSlots.labelInput)

            labellayer = ColortableLayer(labelsrc,
                                         colorTable=self._colorTable16,
                                         direct=direct)
            labellayer.name = "Labels"
            labellayer.ref_object = None

            labellayer.contexts.append(
                QAction("Import...",
                        None,
                        triggered=partial(import_labeling_layer, labellayer,
                                          self._labelingSlots, self)))

            labellayer.shortcutRegistration = ("0",
                                               ShortcutManager.ActionInfo(
                                                   "Labeling",
                                                   "LabelVisibility",
                                                   "Show/Hide Labels",
                                                   labellayer.toggleVisible,
                                                   self.viewerControlWidget(),
                                                   labellayer))

            return labellayer, labelsrc
コード例 #3
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    def createLabelLayer(self, direct=False):
        """Return a colortable layer that displays the label slot
        data, along with its associated label source.

        direct: whether this layer is drawn synchronously by volumina

        """
        labelInput = self._labelingSlots.labelInput
        labelOutput = self._labelingSlots.labelOutput

        if not labelOutput.ready():
            return (None, None)
        else:
            self._colorTable16[15] = QColor(Qt.black).rgba() #for the objects with NaNs in features


            labelsrc = LazyflowSinkSource(labelOutput,
                                          labelInput)
            labellayer = ColortableLayer(labelsrc,
                                         colorTable=self._colorTable16,
                                         direct=direct)

            labellayer.segmentationImageSlot = self.op.SegmentationImagesOut
            labellayer.name = "Labels"
            labellayer.ref_object = None
            labellayer.zeroIsTransparent  = False
            labellayer.colortableIsRandom = True

            clickInt = ClickInterpreter(self.editor, labellayer,
                                        self.onClick, right=False,
                                        double=False)
            self.editor.brushingInterpreter = clickInt

            return labellayer, labelsrc
コード例 #4
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    def createLabelLayer(self, direct=False):
        """Return a colortable layer that displays the label slot
        data, along with its associated label source.

        direct: whether this layer is drawn synchronously by volumina

        """
        labelInput = self._labelingSlots.labelInput
        labelOutput = self._labelingSlots.labelOutput

        if not labelOutput.ready():
            return (None, None)
        else:
            self._colorTable16[15] = QColor(
                Qt.black).rgba()  #for the objects with NaNs in features

            labelsrc = LazyflowSinkSource(labelOutput, labelInput)
            labellayer = ColortableLayer(labelsrc,
                                         colorTable=self._colorTable16,
                                         direct=direct)

            labellayer.segmentationImageSlot = self.op.SegmentationImagesOut
            labellayer.name = "Labels"
            labellayer.ref_object = None
            labellayer.zeroIsTransparent = False
            labellayer.colortableIsRandom = True

            clickInt = ClickInterpreter(self.editor,
                                        labellayer,
                                        self.onClick,
                                        right=False,
                                        double=False)
            self.editor.brushingInterpreter = clickInt

            return labellayer, labelsrc
コード例 #5
0
ファイル: labelingGui.py プロジェクト: ilastik/ilastik
    def createLabelLayer(self, direct=False):
        """
        Return a colortable layer that displays the label slot data, along with its associated label source.
        direct: whether this layer is drawn synchronously by volumina
        """
        labelOutput = self._labelingSlots.labelOutput
        if not labelOutput.ready():
            return (None, None)
        else:
            # Add the layer to draw the labels, but don't add any labels
            labelsrc = LazyflowSinkSource( self._labelingSlots.labelOutput,
                                           self._labelingSlots.labelInput)

            labellayer = ColortableLayer(labelsrc, colorTable = self._colorTable16, direct=direct)
            labellayer.name = "Labels"
            labellayer.ref_object = None

            labellayer.contexts.append(QAction("Import...", None,
                                        triggered=partial(import_labeling_layer, labellayer, self._labelingSlots, self)))

            labellayer.shortcutRegistration = ("0", ShortcutManager.ActionInfo(
                                                        "Labeling",
                                                        "LabelVisibility",
                                                        "Show/Hide Labels",
                                                        labellayer.toggleVisible,
                                                        self.viewerControlWidget(),
                                                        labellayer))

            return labellayer, labelsrc
コード例 #6
0
ファイル: labelingGui.py プロジェクト: jennyhong/ilastik
    def createLabelLayer(self, direct=False):
        """
        Return a colortable layer that displays the label slot data, along with its associated label source.
        direct: whether this layer is drawn synchronously by volumina
        """
        labelOutput = self._labelingSlots.labelOutput
        if not labelOutput.ready():
            return (None, None)
        else:
            traceLogger.debug("Setting up labels")
            # Add the layer to draw the labels, but don't add any labels
            labelsrc = LazyflowSinkSource(self._labelingSlots.labelOutput, self._labelingSlots.labelInput)

            labellayer = ColortableLayer(labelsrc, colorTable=self._colorTable16, direct=direct)
            labellayer.name = "Labels"
            labellayer.ref_object = None

            return labellayer, labelsrc
コード例 #7
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    def createCropLayer(self, direct=False):
        """
        Return a colortable layer that displays the crop slot data, along with its associated crop source.
        direct: whether this layer is drawn synchronously by volumina
        """
        cropOutput = self._croppingSlots.cropOutput
        if not cropOutput.ready():
            return (None, None)
        else:
            # Add the layer to draw the crops, but don't add any crops
            cropsrc = LazyflowSinkSource( self._croppingSlots.cropOutput,
                                           self._croppingSlots.cropInput)

            croplayer = ColortableLayer(cropsrc, colorTable = self._colorTable16, direct=direct )
            croplayer.name = "Crops"
            croplayer.ref_object = None

            return croplayer, cropsrc
コード例 #8
0
ファイル: labelingGui.py プロジェクト: jenspetersen/ilastik
    def createLabelLayer(self, direct=False):
        """
        Return a colortable layer that displays the label slot data, along with its associated label source.
        direct: whether this layer is drawn synchronously by volumina
        """
        labelOutput = self._labelingSlots.labelOutput
        if not labelOutput.ready():
            return (None, None)
        else:
            # Add the layer to draw the labels, but don't add any labels
            labelsrc = LazyflowSinkSource( self._labelingSlots.labelOutput,
                                           self._labelingSlots.labelInput)

            labellayer = ColortableLayer(labelsrc, colorTable = self._colorTable16, direct=direct )
            labellayer.name = "Labels"
            labellayer.ref_object = None

            labellayer.contexts.append(("Import...",
                                        partial( import_labeling_layer, labellayer, self._labelingSlots, self )))

            return labellayer, labelsrc
コード例 #9
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    def createLabelLayer(self, currentImageIndex, direct=False):
        """
        Return a colortable layer that displays the label slot data, along with its associated label source.
        direct: whether this layer is drawn synchronously by volumina
        """
        labelOutput = self._labelingSlots.labelOutput[currentImageIndex]
        if not labelOutput.ready():
            return (None, None)
        else:
            traceLogger.debug("Setting up labels for image index={}".format(
                currentImageIndex))
            # Add the layer to draw the labels, but don't add any labels
            labelsrc = LazyflowSinkSource(
                self._labelingSlots.labelOutput[currentImageIndex],
                self._labelingSlots.labelInput[currentImageIndex])

            labellayer = ColortableLayer(labelsrc,
                                         colorTable=self._colorTable16,
                                         direct=direct)
            labellayer.name = "Labels"
            labellayer.ref_object = None

            return labellayer, labelsrc
コード例 #10
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    def setupLayers(self):

        # Base class provides the label layer.
        layers = super(ObjectClassificationGui, self).setupLayers()

        binarySlot = self.op.BinaryImages
        segmentedSlot = self.op.SegmentationImages
        rawSlot = self.op.RawImages

        #This is just for colors
        labels = self.labelListData
        
        for channel, probSlot in enumerate(self.op.PredictionProbabilityChannels):
            if probSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                probsrc = LazyflowSource(probSlot)
                probLayer = AlphaModulatedLayer( probsrc,
                                                 tintColor=ref_label.pmapColor(),
                                                 range=(0.0, 1.0),
                                                 normalize=(0.0, 1.0) )
                probLayer.opacity = 0.25
                #probLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
                #False, because it's much faster to draw predictions without these layers below
                probLayer.visible = False
                probLayer.setToolTip("Probability that the object belongs to class {}".format(channel+1))
                    
                def setLayerColor(c, predictLayer_=probLayer, ch=channel, initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    predictLayer_.tintColor = c

                def setLayerName(n, predictLayer_=probLayer, initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    newName = "Prediction for %s" % n
                    predictLayer_.name = newName

                setLayerName(ref_label.name, initializing=True)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(probLayer)

        predictionSlot = self.op.PredictionImages
        if predictionSlot.ready():
            predictsrc = LazyflowSource(predictionSlot)
            self._colorTable16_forpmaps[0] = 0
            predictLayer = ColortableLayer(predictsrc,
                                           colorTable=self._colorTable16_forpmaps)

            predictLayer.name = self.PREDICTION_LAYER_NAME
            predictLayer.ref_object = None
            predictLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
            predictLayer.opacity = 0.5
            predictLayer.setToolTip("Classification results, assigning a label to each object")
            
            # This weakref stuff is a little more fancy than strictly necessary.
            # The idea is to use the weakref's callback to determine when this layer instance is destroyed by the garbage collector,
            #  and then we disconnect the signal that updates that layer.
            weak_predictLayer = weakref.ref( predictLayer )
            colortable_changed_callback = bind( self._setPredictionColorTable, weak_predictLayer )
            self._labelControlUi.labelListModel.dataChanged.connect( colortable_changed_callback )
            weak_predictLayer2 = weakref.ref( predictLayer, partial(self._disconnect_dataChange_callback, colortable_changed_callback) )
            # We have to make sure the weakref isn't destroyed because it is responsible for calling the callback.
            # Therefore, we retain it by adding it to a list.
            self._retained_weakrefs.append( weak_predictLayer2 )

            # Ensure we're up-to-date (in case this is the first time the prediction layer is being added.
            for row in range( self._labelControlUi.labelListModel.rowCount() ):
                self._setPredictionColorTableForRow( predictLayer, row )

            # put right after Labels, so that it is visible after hitting "live
            # predict".
            layers.insert(1, predictLayer)

        badObjectsSlot = self.op.BadObjectImages
        if badObjectsSlot.ready():
            ct_black = [0, QColor(Qt.black).rgba()]
            badSrc = LazyflowSource(badObjectsSlot)
            badLayer = ColortableLayer(badSrc, colorTable = ct_black)
            badLayer.name = "Ambiguous objects"
            badLayer.setToolTip("Objects with infinite or invalid values in features")
            badLayer.visible = False
            layers.append(badLayer)

        if segmentedSlot.ready():
            ct = colortables.create_default_16bit()
            objectssrc = LazyflowSource(segmentedSlot)
            ct[0] = QColor(0, 0, 0, 0).rgba() # make 0 transparent
            objLayer = ColortableLayer(objectssrc, ct)
            objLayer.name = "Objects"
            objLayer.opacity = 0.5
            objLayer.visible = False
            objLayer.setToolTip("Segmented objects (labeled image/connected components)")
            layers.append(objLayer)

        if binarySlot.ready():
            ct_binary = [0,
                         QColor(255, 255, 255, 255).rgba()]
            
            # white foreground on transparent background, even for labeled images
            binct = [QColor(255, 255, 255, 255).rgba()]*65536
            binct[0] = 0
            binaryimagesrc = LazyflowSource(binarySlot)
            binLayer = ColortableLayer(binaryimagesrc, binct)
            binLayer.name = "Binary image"
            binLayer.visible = True
            binLayer.opacity = 1.0
            binLayer.setToolTip("Segmentation results as a binary mask")
            layers.append(binLayer)

        if rawSlot.ready():
            rawLayer = self.createStandardLayerFromSlot(rawSlot)
            rawLayer.name = "Raw data"

            def toggleTopToBottom():
                index = self.layerstack.layerIndex( rawLayer )
                self.layerstack.selectRow( index )
                if index == 0:
                    self.layerstack.moveSelectedToBottom()
                else:
                    self.layerstack.moveSelectedToTop()

            ActionInfo = ShortcutManager.ActionInfo
            rawLayer.shortcutRegistration = ( "i", ActionInfo( "Prediction Layers",
                                                               "Bring Input To Top/Bottom",
                                                               "Bring Input To Top/Bottom",
                                                                toggleTopToBottom,
                                                                self.viewerControlWidget(),
                                                                rawLayer ) )

            layers.append(rawLayer)

        # since we start with existing labels, it makes sense to start
        # with the first one selected. This would make more sense in
        # __init__(), but it does not take effect there.
        #self.selectLabel(0)

        return layers
コード例 #11
0
    def setupLayers(self):
        # Base class provides the label layer and the raw layer
        layers = super(ObjectClassificationGui, self).setupLayers()

        binarySlot = self.op.BinaryImages
        atlas_slot = self.op.Atlas
        segmentedSlot = self.op.SegmentationImages
        #This is just for colors
        labels = self.labelListData

        for channel, probSlot in enumerate(
                self.op.PredictionProbabilityChannels):
            if probSlot.ready() and channel < len(labels):
                ref_label = labels[channel]
                probsrc = LazyflowSource(probSlot)
                probLayer = AlphaModulatedLayer(
                    probsrc,
                    tintColor=ref_label.pmapColor(),
                    range=(0.0, 1.0),
                    normalize=(0.0, 1.0))
                probLayer.opacity = 0.25
                #probLayer.visible = self.labelingDrawerUi.checkInteractive.isChecked()
                #False, because it's much faster to draw predictions without these layers below
                probLayer.visible = False
                probLayer.setToolTip(
                    "Probability that the object belongs to class {}".format(
                        channel + 1))

                def setLayerColor(c,
                                  predictLayer_=probLayer,
                                  ch=channel,
                                  initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    predictLayer_.tintColor = c

                def setLayerName(n,
                                 predictLayer_=probLayer,
                                 initializing=False):
                    if not initializing and predictLayer_ not in self.layerstack:
                        # This layer has been removed from the layerstack already.
                        # Don't touch it.
                        return
                    newName = "Prediction for %s" % n
                    predictLayer_.name = newName

                setLayerName(ref_label.name, initializing=True)
                ref_label.pmapColorChanged.connect(setLayerColor)
                ref_label.nameChanged.connect(setLayerName)
                layers.append(probLayer)

        predictionSlot = self.op.PredictionImages
        if predictionSlot.ready():
            predictsrc = LazyflowSource(predictionSlot)
            self._colorTable16_forpmaps[0] = 0
            predictLayer = ColortableLayer(
                predictsrc, colorTable=self._colorTable16_forpmaps)

            predictLayer.name = self.PREDICTION_LAYER_NAME
            predictLayer.ref_object = None
            predictLayer.opacity = 0.5
            predictLayer.setToolTip(
                "Classification results, assigning a label to each object")

            # This weakref stuff is a little more fancy than strictly necessary.
            # The idea is to use the weakref's callback to determine when this layer instance is destroyed by the garbage collector,
            #  and then we disconnect the signal that updates that layer.
            weak_predictLayer = weakref.ref(predictLayer)
            colortable_changed_callback = bind(self._setPredictionColorTable,
                                               weak_predictLayer)
            self._labelControlUi.labelListModel.dataChanged.connect(
                colortable_changed_callback)
            weak_predictLayer2 = weakref.ref(
                predictLayer,
                partial(self._disconnect_dataChange_callback,
                        colortable_changed_callback))
            # We have to make sure the weakref isn't destroyed because it is responsible for calling the callback.
            # Therefore, we retain it by adding it to a list.
            self._retained_weakrefs.append(weak_predictLayer2)

            # Ensure we're up-to-date (in case this is the first time the prediction layer is being added.
            for row in range(self._labelControlUi.labelListModel.rowCount()):
                self._setPredictionColorTableForRow(predictLayer, row)

            # put right after Labels, so that it is visible after hitting "live
            # predict".
            layers.insert(1, predictLayer)

        badObjectsSlot = self.op.BadObjectImages
        if badObjectsSlot.ready():
            ct_black = [0, QColor(Qt.black).rgba()]
            badSrc = LazyflowSource(badObjectsSlot)
            badLayer = ColortableLayer(badSrc, colorTable=ct_black)
            badLayer.name = "Ambiguous objects"
            badLayer.setToolTip(
                "Objects with infinite or invalid values in features")
            badLayer.visible = False
            layers.append(badLayer)

        if segmentedSlot.ready():
            ct = colortables.create_default_16bit()
            objectssrc = LazyflowSource(segmentedSlot)
            ct[0] = QColor(0, 0, 0, 0).rgba()  # make 0 transparent
            objLayer = ColortableLayer(objectssrc, ct)
            objLayer.name = "Objects"
            objLayer.opacity = 0.5
            objLayer.visible = False
            objLayer.setToolTip(
                "Segmented objects (labeled image/connected components)")
            layers.append(objLayer)

        uncertaintySlot = self.op.UncertaintyEstimateImage
        if uncertaintySlot.ready():
            uncertaintySrc = LazyflowSource(uncertaintySlot)
            uncertaintyLayer = AlphaModulatedLayer(uncertaintySrc,
                                                   tintColor=QColor(Qt.cyan),
                                                   range=(0.0, 1.0),
                                                   normalize=(0.0, 1.0))
            uncertaintyLayer.name = "Uncertainty"
            uncertaintyLayer.visible = False
            uncertaintyLayer.opacity = 1.0
            ActionInfo = ShortcutManager.ActionInfo
            uncertaintyLayer.shortcutRegistration = (
                "u",
                ActionInfo("Uncertainty Layers", "Uncertainty",
                           "Show/Hide Uncertainty",
                           uncertaintyLayer.toggleVisible,
                           self.viewerControlWidget(), uncertaintyLayer))
            layers.append(uncertaintyLayer)

        if binarySlot.ready():
            ct_binary = [0, QColor(255, 255, 255, 255).rgba()]

            # white foreground on transparent background, even for labeled images
            binct = [QColor(255, 255, 255, 255).rgba()] * 65536
            binct[0] = 0
            binaryimagesrc = LazyflowSource(binarySlot)
            binLayer = ColortableLayer(binaryimagesrc, binct)
            binLayer.name = "Binary image"
            binLayer.visible = True
            binLayer.opacity = 1.0
            binLayer.setToolTip("Segmentation results as a binary mask")
            layers.append(binLayer)

        if atlas_slot.ready():
            layers.append(
                self.createStandardLayerFromSlot(atlas_slot,
                                                 name="Atlas",
                                                 opacity=0.5))

        # since we start with existing labels, it makes sense to start
        # with the first one selected. This would make more sense in
        # __init__(), but it does not take effect there.
        #self.selectLabel(0)

        return layers