コード例 #1
0
    def _init_anim(self):
        import vpython as vp

        l_plate = self.domain_param['l_plate']
        m_ball = self.domain_param['m_ball']
        r_ball = self.domain_param['r_ball']
        d_plate = 0.01  # only for animation

        # Init render objects on first call
        self._anim['canvas'] = vp.canvas(width=800,
                                         height=800,
                                         title="Quanser Ball-Balancer")
        self._anim['ball'] = vp.sphere(pos=vp.vec(self.state[2], self.state[3],
                                                  r_ball + d_plate / 2.),
                                       radius=r_ball,
                                       mass=m_ball,
                                       color=vp.color.red,
                                       canvas=self._anim['canvas'])
        self._anim['plate'] = vp.box(pos=vp.vec(0, 0, 0),
                                     size=vp.vec(l_plate, l_plate, d_plate),
                                     color=vp.color.green,
                                     canvas=self._anim['canvas'])
        self._anim['null_plate'] = vp.box(
            pos=vp.vec(0, 0, 0),
            size=vp.vec(l_plate * 1.1, l_plate * 1.1, d_plate / 10),
            color=vp.color.cyan,
            opacity=0.5,  # 0 is fully transparent
            canvas=self._anim['canvas'])
コード例 #2
0
def create_bodies():
    width = 3
    height = 2
    body1 = vp.box(pos=vp.vector(-5, 0, 0), axis=vp.vector(0, 0, 1), width=width, height=height,
        arrow=vp.arrow(pos=vp.vector(0, 0, 0), shaftwidth=0.5, color=vp.color.red, visible=False),
        radius=1/2 * math.sqrt(width**2 + height**2),
        mass=10,  # kg
        moment_inertia=100,  # [kg*m^2]
        area=10,  # [m^2]
        vel=vp.vector(0, 0, 0),  # [m/s]
        ang_vel=vp.vector(0, 0, 0),  # [rad/s^2]
        theta=vp.radians(20))  # [rad]

    width = 2
    height = 3
    body2 = vp.box(pos=vp.vector(3, 0.5, 0), axis=vp.vector(0, 0, 1), width=width, height=height,
        arrow=vp.arrow(pos=vp.vector(0, 0, 0), shaftwidth=0.5, color=vp.color.blue, visible=False),
        radius=1/2 * math.sqrt(width**2 + height**2),
        mass=10,  # [kg]
        moment_inertia=100,  # [kg*m^2]
        area=10,  # [m^2]
        vel=vp.vector(0, 0, 0),  # [m/s]
        ang_vel=vp.vector(0, 0, 0),  # [rad/s^2]
        theta=vp.radians(0))  # [rad]

    bodies = [body1, body2]
    for body in bodies:
        body.vertices = vertices(body)
        body.rotate(angle=body.theta)

    return bodies
コード例 #3
0
 def __init__(self, radius=10.0, bodies=[]):
     self.radius = radius
     self.bodies = bodies
     self.base = vis.cylinder(pos=vec(0, 0, -2),
                              axis=vec(0, 0, 1),
                              radius=self.radius,
                              color=vis.color.gray(0.6))
     self.top_plate = vis.box(pos=vec(0, .5, -1),
                              length=20,
                              height=.25,
                              width=1,
                              color=vis.color.red)
     self.bottom_plate = vis.box(pos=vec(0, -.5, -1),
                                 length=20,
                                 height=.25,
                                 width=1,
                                 color=vis.color.blue)
     self.polarity = "up"
     self.e_field = vec(0, E_mag, 0)
     self.e_indicator = vis.arrow(pos=vec(-11, 0, 0),
                                  axis=vec(0, 2, 0),
                                  color=vis.color.yellow)
     self.b_field = vec(0, 0, -B_mag)  # 1 mT in -z direction
     self.time_label = vis.label(pixel_pos=vec(0, 0, 0),
                                 xoffset=100,
                                 yoffset=-1 * (scene.height - 30),
                                 align="left",
                                 box=True,
                                 line=False)
コード例 #4
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def vpython_visualization(relcat_object, x, ball_size, comparison_ball_size):
    """
    Requires VPython to run
    """
    relcat_object.run_test_trial(x, ball_size, comparison_ball_size)

    import vpython
    vpython.scene.title = "Trial Simulation"
    vpython.scene.center = vpython.vector(relcat_object.world_right / 2,
                                          relcat_object.world_bottom / 2, 0)
    vpython.scene.background = vpython.color.black
    vpython.scene.range = 175
    vpython.box(pos=vpython.vector(relcat_object.world_right / 2,
                                   relcat_object.world_bottom / 2, 0),
                length=relcat_object.world_right,
                height=relcat_object.world_bottom,
                width=1,
                color=vpython.color.white)
    ball = vpython.sphere(
        pos=vpython.vector(relcat_object.object_records['ball']['x'][0],
                           relcat_object.object_records['ball']['y'][0], 0),
        radius=relcat_object.object_records['ball']['radius'][0],
        color=vpython.color.blue)
    agent = vpython.sphere(
        pos=vpython.vector(relcat_object.object_records['agent']['x'][0],
                           relcat_object.object_records['agent']['y'][0], 0),
        radius=relcat_object.object_records['agent']['radius'][0],
        color=vpython.color.orange)
    rays = []
    for i in range(relcat_object.num_rays):
        rays.append(
            arrow(pos=vpython.vector(relcat_object.object_records[i]['x1'][0],
                                     relcat_object.object_records[i]['y1'][0],
                                     0),
                  axis=vpython.vector(
                      relcat_object.object_records[i]['x2'][0] -
                      relcat_object.object_records[i]['x1'][0],
                      relcat_object.object_records[i]['y2'][0] -
                      relcat_object.object_records[i]['y1'][0], 0),
                  color=vpython.color.cyan,
                  shaftwidth=1))

    while True:
        for i in range(len(relcat_object.time_records)):
            rate(150)
            ball.pos.x = relcat_object.object_records['ball']['x'][i]
            ball.pos.y = relcat_object.object_records['ball']['y'][i]
            ball.radius = relcat_object.object_records['ball']['radius'][i]
            agent.pos.x = relcat_object.object_records['agent']['x'][i]
            agent.pos.y = relcat_object.object_records['agent']['y'][i]
            agent.radius = relcat_object.object_records['agent']['radius'][i]
            for j, ray in enumerate(rays):
                ray.pos.x = relcat_object.object_records[j]['x1'][i]
                ray.pos.y = relcat_object.object_records[j]['y1'][i]
                ray.axis.x = relcat_object.object_records[j]['x2'][i] \
                        - relcat_object.object_records[j]['x1'][i]
                ray.axis.y = relcat_object.object_records[j]['y2'][i] \
                        - relcat_object.object_records[j]['y1'][i]
コード例 #5
0
def main(grid, init, goal, steering_noise, distance_noise, measurement_noise,weight_data, weight_smooth, p_gain, d_gain):
    landmarkss = []
    for i in range(len(grid)):
        for j in range(len(grid[0])):
            if grid[i][j]==1:
                landmarkss.append((i,j))

    z = (len(grid)*10)+5
    x = (len(grid[0])*10)+5
    
    escena = vpython.canvas(width=1200,height=1000)
    escena.title = "Simulador de Autonomía Vehicular"
    escena.background = vpython.color.cyan
    escena.center = vpython.vector(x/2,-1,z/2)
    escena.forward= vpython.vector(0,-2,-1)
    #escena.range= 80
    #ejex= vpython.curve(color=vpython.color.blue)
    #ejey=vpython.curve(color=vpython.color.red)
    #ejez=vpython.curve(color=vpython.color.green)
    #vpython.userzoom = True
    #for i in range(x):
    #    pos_x = vpython.vector(i,0,0)
    #    ejex.append(pos_x)
    #    pos_y = vpython.vector(0,i,0)
    #    ejey.append(pos_y)
    #    pos_z=vpython.vector(0,0,i)
    #    ejez.append(pos_z)
    
    suelo = vpython.box(pos=vpython.vector(x/2,-0.5,z/2),color=vpython.color.white,size=vpython.vector(x,1.0,z),texture={'file':vpython.textures.metal, 'place':'all'})
    high_wall = 30
    for i in range(len(landmarkss)):
        x_wall = (landmarkss[i][1]*10)+5
        z_wall = (landmarkss[i][0]*10)+5
        if i%2==0:
            wall = vpython.box(pos=vpython.vector(x_wall,15,z_wall),color=vpython.vector(1,0.7,0.2),size=vpython.vector(10,high_wall,10),texture={'file':vpython.textures.metal, 'place':'all'})
        else:
            wall = vpython.box(pos=vpython.vector(x_wall,25,z_wall),color=vpython.vector(1,0.7,0.2),size=vpython.vector(10,high_wall+20,10),texture={'file':vpython.textures.metal, 'place':'all'})
    
    #IMPLEMENTING PLANING: A* ALGORITHM
    path = plan(grid, init, goal)
    path.astar()
    path_way = path.path
    
    #IMPLEMENTING SMOOTHNESS PATH
    path.smooth(weight_data, weight_smooth)
    path_smoothed = path.spath
    
    inicio =vpython.text(text="Inicio",align='center',color=vpython.color.green,pos=vpython.vector((path_smoothed[0][1]*10)+5,22,(path_smoothed[0][0]*10)+5),height=5,width=12)
    meta = vpython.text(text="Meta",align='center',color=vpython.color.green,pos=vpython.vector((path_smoothed[-1][1]*10)+5,22,(path_smoothed[-1][0]*10)+5),height=5,width=12)
    
    #IMPLEMENTING PARTICLE FILTERS AND PID
    return run(grid, goal, path.spath, [p_gain, d_gain],escena)
コード例 #6
0
def plot_boxes(u, v):
    vp.canvas()
    for uu, vv in zip(u, v):
        vp.box(pos=vp.vec(0, 0, 0),
               axis=vp.vec(uu[0], uu[1], uu[2]),
               length=1,
               width=1,
               height=1,
               up=vp.vec(vv[0], vv[1], vv[2]),
               color=vp.vec(
                   np.random.rand(1)[0],
                   np.random.rand(1)[0],
                   np.random.rand(1)[0]))
コード例 #7
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    def arrow_between_cylinders(pos1, pos2, color, r):
        def distance(pos1, pos2):
            x = pos2.x - pos1.x
            y = pos2.y - pos1.y
            lenR = np.sqrt(x * x + y * y)
            return (lenR)

        lenArrow = distance(pos1, pos2)
        box(pos=(pos1 + pos2) / 2,
            axis=pos2 - pos1,
            length=lenArrow - 10,
            width=.1,
            height=.25,
            color=color)
コード例 #8
0
def representer(xs, ys, name, clock, orienter):
    escena = vpython.canvas(width=1200, height=600)
    escena.title = name
    escena.background = vpython.color.cyan

    pos = vpython.vector(xs[0], 2, -ys[0])
    escena.range = 100
    escena.center = vpython.vector(0, 0, 0)
    escena.forward = vpython.vector(1, -2, 1)
    #suelo = vpython.box(pos = vpython.vector(0,-1,0),size=vpython.vector(10,0.01,200),color=vpython.color.white)
    suelo = vpython.box(pos=vpython.vector(250, -1, 0),
                        size=vpython.vector(500, 0.01, 200),
                        color=vpython.color.white,
                        texture=vpython.textures.wood)
    vehicle = vpython.box(pos=pos,
                          color=vpython.color.red,
                          size=vpython.vector(8, 4, 6))
    trayectoria = vpython.curve(color=vpython.color.yellow)
    road = vpython.curve(color=vpython.color.black)
    muro = vpython.box(pos=vpython.vector(0, 20, 10),
                       color=vpython.color.blue,
                       size=vpython.vector(20, 40.99, 2),
                       texture=vpython.textures.stucco)
    piedra1 = vpython.sphere(pos=vpython.vector(150, -1, -ys[150]),
                             color=vpython.color.black,
                             radius=1)
    piedra2 = vpython.sphere(pos=vpython.vector(xs[400], -1, -ys[400]),
                             color=vpython.color.black,
                             radius=1)
    time.sleep(clock)
    #escena.range = 45
    escena.range = 20
    for i in range(len(xs)):
        if i > 0:
            vehicle.rotate(axis=vpython.vector(0, 1, 0),
                           angle=-orienter[i - 1])
        pos = vpython.vector(xs[i], 2, -ys[i])
        #suelo.pos=vpython.vector(i/2.0,-1,0)
        #suelo.size = vpython.vector(i,0.01,200)

        muro.pos = vpython.vector(i / 2, 20, 10)
        muro.size = vpython.vector(i, 40.99, 2)

        vehicle.pos = pos
        escena.center = vpython.vector(xs[i], 5, -ys[i])
        trayectoria.append(pos)
        vehicle.rotate(axis=vpython.vector(0, -1, 0), angle=-orienter[i])
        road.append(vpython.vector(i, 2, 0))
        vpython.rate(40)
コード例 #9
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ファイル: table.py プロジェクト: Nabiz/PoolGame
 def create_walls(self):
     brown = vec(0.55, 0.27, 0.07)
     wall_right = box(pos=vec(0, 0, (WIDTH + WALL_WIDTH) / 2),
                      size=vec(LENGTH, WALL_WIDTH, WALL_WIDTH),
                      color=brown)
     wall_left = box(pos=vec(0, 0, -(WIDTH + WALL_WIDTH) / 2),
                     size=vec(LENGTH, WALL_WIDTH, WALL_WIDTH),
                     color=brown)
     wall_up = box(pos=vec((LENGTH + WALL_WIDTH) / 2, 0, 0),
                   size=vec(WALL_WIDTH, WALL_WIDTH, WIDTH + 2 * WALL_WIDTH),
                   color=brown)
     wall_down = box(pos=vec(-(LENGTH + WALL_WIDTH) / 2, 0, 0),
                     size=vec(WALL_WIDTH, WALL_WIDTH,
                              WIDTH + 2 * WALL_WIDTH),
                     color=brown)
コード例 #10
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 def test_graphics_canvas_init(self):
     # Create a canvas with all options being used (different to defaults)
     scene = canvas.GraphicsCanvas3D(
         height=360,
         width=480,
         title="Test Graphics Canvas Creation",
         caption="Caption text here",
         grid=False
     )
     try:
         # Put a box in the created scene
         box(canvas=scene.scene)
     except:
         # Something went wrong
         self.assertEqual(False, True)
コード例 #11
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    def __draw_grid__(self):
        reward_height = self.grid_height * 0.2
        for col in range(self.cols):
            for row in range(self.rows):
                loc = (row, col)
                if self.grid_dict['rewards'][loc] is None:
                    color = vp.color.black
                elif self.grid_dict['start'] == loc:
                    color = vp.color.green
                elif self.grid_dict['actions'][loc] == 'win':
                    color = vp.color.white
                    win_loc = loc
                elif self.grid_dict['actions'][loc] == 'lose':
                    color = vp.color.white
                    lose_loc = loc
                else:
                    color = vp.color.white

                x = col * self.grid_width - self.ctr_x
                y = -row * self.grid_height + self.ctr_y

                self.squares[col][row] = vp.box(
                    pos=vp.vector(x, y, 0),
                    axis=vp.vector(0, 0, self.grid_thick),
                    width=self.grid_width - self.grid_thick,
                    height=self.grid_height - self.grid_thick,
                    color=color)

        self.squares[win_loc[1]][win_loc[0]].texture = 'DATAcated.jpg'
        self.squares[lose_loc[1]][lose_loc[0]].texture = 'NotReg.jpg'
コード例 #12
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    def __draw_grid__(self):
        reward_height = self.grid_height * 0.2
        for col in range(self.cols):
            for row in range(self.rows):
                loc = (row, col)
                if self.grid_dict['rewards'][loc] is None:
                    color = vp.color.black
                elif self.grid_dict['start'] == loc:
                    color = vp.color.green
                elif self.grid_dict['actions'][loc] == 'win':
                    color = vp.color.yellow
                elif self.grid_dict['actions'][loc] == 'lose':
                    color = vp.color.red
                else:
                    color = vp.color.white

                x = col * self.grid_width - self.ctr_x
                y = -row * self.grid_height + self.ctr_y

                self.squares[col][row] = vp.box(
                    pos=vp.vector(x, y, 0),
                    axis=vp.vector(0, 0, self.grid_thick),
                    width=self.grid_width - self.grid_thick,
                    height=self.grid_height - self.grid_thick,
                    color=color)
コード例 #13
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ファイル: vp_wagon.py プロジェクト: JoCheval/metro-infinitum
 def init_visual(self):
     color = vp.color.cyan
     self.visual = vp.box(pos=self.get_pos(),
                          length=longeur_wagon,
                          height=largeur_wagon,
                          width=hauteur_wagon,
                          color=color)
コード例 #14
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    def test_vpython_to_se3(self):
        # Create a scene
        scene = canvas.GraphicsCanvas3D(title="TEST VPYTHON TO SE3")

        # Create a basic entity
        # pos = 1, 2, 3
        # X = 0, 0, -1
        # Y = -1, 0, 0
        # Z = 0, 1, 0
        entity = box(
            pos=vector(1, 2, 3),
            axis=vector(0, 0, -1),
            up=vector(-1, 0, 0)
        )
        scene.scene.waitfor("draw_complete")

        # Check resulting SE3
        arr = array([
            [0, -1, 0, 1],
            [0, 0, 1, 2],
            [-1, 0, 0, 3],
            [0, 0, 0, 1]
        ])
        expected = SE3(arr)
        self.assertEqual(common.vpython_to_se3(entity), expected)
コード例 #15
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def create_line(pos1, pos2, scene):
    """
    Create a line from position 1 to position 2.

    :param scene: The scene in which to draw the object
    :type scene: class:`vpython.canvas`
    :param pos1: 3D position of one end of the line.
    :type pos1: class:`vpython.vector`
    :param pos2: 3D position of the other end of the line.
    :type pos2: class:`vpython.vector`
    """

    # Length of the line using the magnitude
    line_len = mag(pos2-pos1)

    # Position of the line is the midpoint (centre) between the ends
    position = (pos1 + pos2) / 2

    # Axis direction of the line (to align the box (line) to intersect the two points)
    axis_dir = pos2 - pos1

    # Return a box of thin width and height to resemble a line
    thickness = 0.01
    return box(canvas=scene,
               pos=position,
               axis=axis_dir,
               length=line_len,
               width=thickness,
               height=thickness,
               color=color.black)
コード例 #16
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def make_robot():
    chassis_width = 155  # left side to right
    chassis_thickness = 3  # plastic thickness
    chassis_length = 200  # front to back
    wheel_thickness = 26
    wheel_diameter = 70
    axle_x = 30  # wheel axle from
    axle_z = -20
    rear_castor_position = vp.vector(-80, -6, -30)
    rear_castor_radius = 14
    rear_caster_thickness = 12

    base = vp.box(length=chassis_length,
                  height=chassis_thickness,
                  width=chassis_width)
    # rotate to match body - so Z is height and Y is width
    base.rotate(angle=vp.radians(90), axis=vp.vector(1, 0, 0))
    wheel_dist = chassis_width / 2
    wheel_l = vp.cylinder(radius=wheel_diameter / 2,
                          length=wheel_thickness,
                          pos=vp.vector(axle_x, -wheel_dist, axle_z),
                          axis=vp.vector(0, -1, 0))
    wheel_r = vp.cylinder(radius=wheel_diameter / 2,
                          length=wheel_thickness,
                          pos=vp.vector(axle_x, wheel_dist, axle_z),
                          axis=vp.vector(0, 1, 0))
    rear_castor = vp.cylinder(radius=rear_castor_radius,
                              length=rear_caster_thickness,
                              pos=rear_castor_position,
                              axis=vp.vector(0, 1, 0))
    return vp.compound([base, wheel_l, wheel_r, rear_castor])
コード例 #17
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 def __init__(self):
     self.guiItem = vp.box(pos=vp.vector(0, 0, 0), size=vp.vector(20, 15, 1), color=color.magenta)
     # vp.rate(100)
     self.xOrient = 0
     self.yOrient = 0
     self.zOrient = 0
     self.comm = comms()
コード例 #18
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 def create_scene(self, width, height, vmax):
     self.__scene = vp.scene
     self.__scene.width = width
     self.__scene.height = height
     self.__scene.range = 15
     self.__scene.camera.pos = vp.vector(-30, 0, 10)
     self.__scene.camera.axis = vp.vector(30, 0, -10)
     self.__scene.camera.up = vp.vector(0, 0, 1)
     axis = [vp.vector(1, 0, 0), vp.vector(0, 1, 0), vp.vector(0, 0, 1)]
     self.__floor = []
     w = 100
     l = w * 1.7
     N = 3
     for i in range(N):
         for j in range(N):
             b = vp.box(pos=vp.vector(-w + w * i, -l + l * j, -0.5),
                        height=1,
                        width=l,
                        length=w,
                        up=vp.vector(0, 0, 1))
             b.texture = 'Resources\\floor.jpg'
             self.__floor.append(b)
     for ax in axis:
         vp.arrow(pos=vp.vector(0, 0, 0),
                  axis=ax,
                  shaftwidth=0.05,
                  color=ax)
     self.__dt = 0.1
     self.__frame = 0
     self.__vmax = vmax
コード例 #19
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    def __set_graphic(self, structure):
        """
        Set the graphic object depending on if one was given. If no object was given, create a box and return it

        :param structure: `float` or `str` representing the joint length or STL path to load from
        :type structure: `float`, `str`
        :raises ValueError: Joint length must be greater than 0
        :return: Graphical object for the joint
        :rtype: class:`vpython.compound`
        """
        if isinstance(structure, float):
            length = structure
            if length <= 0.0:
                raise ValueError("Joint length must be greater than 0")

            box_midpoint = vector(length / 2, 0, 0)

            # Create a box along the +x axis, with the origin (point of rotation) at (0, 0, 0)
            graphic_obj = box(canvas=self.__scene,
                              pos=vector(box_midpoint.x, box_midpoint.y,
                                         box_midpoint.z),
                              axis=x_axis_vector,
                              size=vector(length, 0.1, 0.1),
                              up=y_axis_vector)

            # Set the boxes new origin
            graphic_obj = compound([graphic_obj],
                                   origin=vector(0, 0, 0),
                                   axis=x_axis_vector,
                                   up=y_axis_vector)

            return graphic_obj
        else:
            return import_object_from_numpy_stl(structure, self.__scene)
コード例 #20
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def makeBoxMat(Rows=Rows,Cols=Cols):
    boxMat = dict()
    for row in range(Rows):
        for col in range(Cols):
            r=random()
            boxMat[row,col] = box(pos = vec(row,col,0), color=vec(r,1-r,0))
    return boxMat
コード例 #21
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def draw_snooker_table(pt1, pt2, z):
    # pt1 = left top corner
    # pt2 = right bottom corner
    # z = ball radius
    print('Drawing table', pt1, pt2, z)
    length = pt2[0] - pt1[0]
    width = pt2[1] - pt1[1]
    height = 10
    # Create table, note that the position is determined by the center of the box
    table = vp.box(
        pos=vp.vec(pt2[0] - length / 2, z - height / 2, pt2[1] - width / 2),
        length=int(length),
        height=10,
        width=int(width),
        color=vp.vec(0, 103 / 255, 1 / 255)  # Green
        ,
        texture={
            'file': './snooker_texture.jpg',
            'place': 'all'
        })
    table.shininess = 100000

    corner_pocket_br = vp.extrusion(
        path=vp.paths.arc(radius=height, angle1=-pi / 2, angle2=+pi / 2),
        color=vp.vector(0.8, 0.8, 0.8),
        shape=[[vp.shapes.rectangle(pos=(1, 0), width=height, height=height)]])
    #
    corner_pocket_br.rotate(angle=3 * pi / 4, axis=vp.vec(0, 1, 0))
    corner_pocket_br.pos = vp.vec(pt1[0], 0, pt1[1])
    corner_pocket_tr = corner_pocket_br.clone(pos=vp.vector(pt1[0], 0, pt2[1]))
    corner_pocket_tr.rotate(angle=pi / 2, axis=vp.vec(0, 1, 0))
    corner_pocket_tl = corner_pocket_tr.clone(pos=vp.vector(pt2[0], 0, pt2[1]))
    corner_pocket_tl.rotate(angle=pi / 2, axis=vp.vec(0, 1, 0))
    corner_pocket_bl = corner_pocket_tl.clone(pos=vp.vector(pt2[0], 0, pt1[1]))
    corner_pocket_bl.rotate(angle=pi / 2, axis=vp.vec(0, 1, 0))
コード例 #22
0
 def __init__(self,
              x,
              y,
              shape='_',
              colour=color.white,
              player='first',
              opacity=1):
     self.x_pos = x
     self.y_pos = y
     self.shape = shape
     self.color = colour
     self.blocks = []
     radius = 0.23 if player == 'first' else 0.22
     for _ in range(3):
         block = compound([
             box(pos=vector(x, y, 0),
                 height=.8,
                 width=.8,
                 length=.8,
                 opacity=opacity),
             sphere(pos=vector(x, y, 0.5), radius=radius, opacity=opacity),
             sphere(pos=vector(x, y, -0.5), radius=radius, opacity=opacity)
         ])
         self.blocks.append(block)
     self.shape_dictionary = {
         '_': (0, 0, 1, 0, 2, 0),
         'I': (0, 0, 0, 1, 0, 2),
         'b': (0, 0, 1, 0, 0, 1),
         'd': (0, 0, 1, 0, 1, 1),
         'p': (0, 0, 0, 1, 1, 1),
         'q': (0, 1, 1, 0, 1, 1),
     }
     self.updater(self.x_pos, self.y_pos)
コード例 #23
0
    def _init_anim(self):
        import vpython as vp

        r_ball = self.domain_param['r_ball']
        l_beam = self.domain_param['l_beam']
        d_beam = self.domain_param['d_beam']
        x = float(self.state[0])  # ball position along the beam axis [m]
        a = float(self.state[1])  # angle [rad]

        self._anim['canvas'] = vp.canvas(width=800, height=600, title="Ball on Beam")
        self._anim['ball'] = vp.sphere(
            pos=vp.vec(x, d_beam/2. + r_ball, 0),
            radius=r_ball,
            color=vp.color.red,
            canvas=self._anim['canvas']
        )
        self._anim['beam'] = vp.box(
            pos=vp.vec(0, 0, 0),
            axis=vp.vec(vp.cos(a), vp.sin(a), 0),
            length=l_beam,
            height=d_beam,
            width=2*d_beam,
            color=vp.color.green,
            canvas=self._anim['canvas']
        )
コード例 #24
0
def draw_aabb(mesh_list, opacity=0.2):
    """
    Draws the AABB of a mesh.

    Args:
        mesh_list(list): A list of Mesh objects which AABB that should be
            drawn on the scene.
        opacity(float): Optional. Opacity of the AABB.
    Returns:
        A dict of vpython.box objects that represents the AABBs on the scene.
        key is the mesh name and the value is the vpython.box.
    """
    aabbs = {}
    for mesh in mesh_list:
        aabbs[mesh.name] = vpython.box(pos=vpython.vec(
            mesh.aabb.pos[0],
            mesh.aabb.pos[1],
            mesh.aabb.pos[2],
        ),
                                       size=vpython.vec(
                                           mesh.aabb.half_size[0] * 2,
                                           mesh.aabb.half_size[1] * 2,
                                           mesh.aabb.half_size[2] * 2,
                                       ))
        aabbs[mesh.name].opacity = opacity
        aabbs[mesh.name].color = vpython.vec(mesh.aabb.color[0],
                                             mesh.aabb.color[1],
                                             mesh.aabb.color[2])
        aabbs[mesh.name].name = mesh.name + '_aabb'
    return aabbs
コード例 #25
0
    def __init__(self, theta, alpha, frequency):
        self.frequency = frequency
        vp.scene.width, vp.scene.height = 1000, 600
        vp.scene.range = 0.25
        vp.scene.title = "QubeServo2-USB rotary pendulum"

        # Dimensions of the rotary pendulum parts
        base_w, base_h, base_d = 0.102, 0.101, 0.102  # width, height, & len of base
        rotor_d, rotor_h = 0.0202, 0.01  # height, diameter of the rotor platform
        rotary_top_l, rotary_top_d = 0.032, 0.012  # height, diameter of the rotary top
        self.arm_l, arm_d = 0.085, 0.00325  # height, diameter of the arm
        self.pen_l, self.pen_d = 0.129, 0.00475  # height, diameter of the pendulum

        # Origin of parts
        arm_origin = vp.vec(0, 0, 0)
        self.rotary_top_origin = vp.vec(0, 0, -rotary_top_l / 2)
        rotor_origin = arm_origin - vp.vec(0, rotor_h + rotary_top_d / 2 - 0.0035, 0)
        base_origin = rotor_origin - vp.vec(0, base_h / 2, 0)

        # Create the part objects
        base = vp.box(
            pos=base_origin,
            size=vp.vec(base_w, base_h, base_d),
            color=vp.vec(0.45, 0.45, 0.45),
        )
        rotor = vp.cylinder(
            pos=rotor_origin,
            axis=vp.vec(0, 1, 0),
            size=vp.vec(rotor_h, rotor_d, rotor_d),
            color=vp.color.yellow,
        )
        self._rotary_top = vp.cylinder(
            pos=self.rotary_top_origin,
            axis=vp.vec(0, 0, 1),
            size=vp.vec(rotary_top_l, rotary_top_d, rotary_top_d),
            color=vp.color.red,
        )
        self._arm = vp.cylinder(
            pos=arm_origin,
            axis=vp.vec(0, 0, 1),
            size=vp.vec(self.arm_l, arm_d, arm_d),
            color=vp.vec(0.7, 0.7, 0.7),
        )
        self._pendulum = vp.cylinder(
            pos=self.pendulum_origin(theta),
            axis=vp.vec(0, 1, 0),
            size=vp.vec(self.pen_l, self.pen_d, self.pen_d),
            color=vp.color.red,
        )

        # Rotate parts to their init orientations
        self._rotary_top.rotate(angle=theta, axis=vp.vec(0, 1, 0), origin=arm_origin)
        self._arm.rotate(angle=theta, axis=vp.vec(0, 1, 0), origin=arm_origin)
        self._pendulum.rotate(
            angle=alpha,
            axis=self.pendulum_axis(theta),
            origin=self.pendulum_origin(theta),
        )
        self.theta, self.alpha = theta, alpha
コード例 #26
0
    def _init_anim(self):
        import vpython as vp

        # Convert to float for VPython
        Lr = float(self.domain_param['Lr'])
        Lp = float(self.domain_param['Lp'])

        # Init render objects on first call
        self._anim['canvas'] = vp.canvas(width=800,
                                         height=600,
                                         title="Quanser Qube")
        scene_range = 0.2
        arm_radius = 0.003
        pole_radius = 0.0045
        self._anim['canvas'].background = vp.color.white
        self._anim['canvas'].lights = []
        vp.distant_light(direction=vp.vec(0.2, 0.2, 0.5), color=vp.color.white)
        self._anim['canvas'].up = vp.vec(0, 0, 1)
        self._anim['canvas'].range = scene_range
        self._anim['canvas'].center = vp.vec(0.04, 0, 0)
        self._anim['canvas'].forward = vp.vec(-2, 1.2, -1)
        vp.box(pos=vp.vec(0, 0, -0.07),
               length=0.09,
               width=0.1,
               height=0.09,
               color=vp.color.gray(0.5))
        vp.cylinder(axis=vp.vec(0, 0, -1),
                    radius=0.005,
                    length=0.03,
                    color=vp.color.gray(0.5))
        # Joints
        self._anim['joint1'] = vp.sphere(radius=0.005, color=vp.color.white)
        self._anim['joint2'] = vp.sphere(radius=pole_radius,
                                         color=vp.color.white)
        # Arm
        self._anim['arm'] = vp.cylinder(radius=arm_radius,
                                        length=Lr,
                                        color=vp.color.blue)
        # Pole
        self._anim['pole'] = vp.cylinder(radius=pole_radius,
                                         length=Lp,
                                         color=vp.color.red)
        # Curve
        self._anim['curve'] = vp.curve(color=vp.color.white,
                                       radius=0.0005,
                                       retain=2000)
コード例 #27
0
    def generate_stage(self):

        wall_r = box(pos=vector(self.side, 0, 0),
                     size=vector(self.thk, self.s2, self.s3),
                     color=color.blue)
        wall_l = box(pos=vector(-self.side, 0, 0),
                     size=vector(self.thk, self.s2, self.s3),
                     color=color.blue)
        wall_g = box(pos=vector(0, -self.side, 0),
                     size=vector(self.s3, self.thk, self.s3),
                     color=color.blue)
        wall_t = box(pos=vector(0, self.side, 0),
                     size=vector(self.s3, self.thk, self.s3),
                     color=color.blue)
        wall_bk = box(pos=vector(0, 0, -self.side),
                      size=vector(self.s2, self.s2, self.thk),
                      color=color.blue)
コード例 #28
0
def create_line(pos1,
                pos2,
                scene,
                colour=None,
                thickness=0.01,
                opacity=1):  # pragma nocover
    """
    Create a line from position 1 to position 2.

    :param scene: The scene in which to draw the object
    :type scene: class:`vpython.canvas`
    :param pos1: 3D position of one end of the line.
    :type pos1: class:`vpython.vector`
    :param pos2: 3D position of the other end of the line.
    :type pos2: class:`vpython.vector`
    :param colour: RGB list to colour the line to
    :type colour: `list`
    :param thickness: Thickness of the line
    :type thickness: `float`
    :param opacity: Opacity of the line
    :type opacity: `float`
    :raises ValueError: RGB colour must be normalised between 0->1
    :raises ValueError: Thickness must be greater than 0
    :return: A box resembling a line
    :rtype: class:`vpython.box`
    """
    # Set default colour
    # Stops a warning about mutable parameter
    if colour is None:
        colour = [0, 0, 0]

    if colour[0] > 1.0 or colour[1] > 1.0 or colour[2] > 1.0 or \
            colour[0] < 0.0 or colour[1] < 0.0 or colour[2] < 0.0:
        raise ValueError("RGB values must be normalised between 0 and 1")

    if thickness < 0.0:
        raise ValueError("Thickness must be greater than 0")

    # Length of the line using the magnitude
    line_len = mag(pos2 - pos1)

    # Position of the line is the midpoint (centre) between the ends
    position = (pos1 + pos2) / 2

    # Axis direction of the line (to align the box (line) to intersect the
    # two points)
    axis_dir = pos2 - pos1

    # Return a box of thin width and height to resemble a line
    # thickness = 0.01
    return box(canvas=scene,
               pos=position,
               axis=axis_dir,
               length=line_len,
               width=thickness,
               height=thickness,
               color=vector(colour[0], colour[1], colour[2]),
               opacity=opacity)
コード例 #29
0
def representer(grid,path_way,clock,landmarks):
    z =len(grid)*10
    x=len(grid[0])*10
    escena = vpython.canvas(width=1200,height=600)
    escena.title = "Path Finder usando el algoritmo A*"
    escena.background = vpython.color.cyan
    escena.center = vpython.vector(x/2,-1,z/2)
    #escena.forward= vpython.vector(1,-1,0.2)
    escena.forward= vpython.vector(0,-2,-1)
    
    #ejex= vpython.curve(color=vpython.color.blue)
    #ejey=vpython.curve(color=vpython.color.red)
    #ejez=vpython.curve(color=vpython.color.green)
    #vpython.userzoom = True
    #for i in range(x):
    #    pos_x = vpython.vector(i,0,0)
    #    ejex.append(pos_x)
    #    pos_y = vpython.vector(0,i,0)
    #    ejey.append(pos_y)
    #    pos_z=vpython.vector(0,0,i)
    #    ejez.append(pos_z)
    
    suelo = vpython.box(pos=vpython.vector(x/2,-1,z/2),color=vpython.color.yellow,size=vpython.vector(x,0.1,z),texture=vpython.textures.rough)
    high_wall = 20 
    for i in range(len(landmarks)):
        z_wall=(landmarks[i][0]*10)+5
        x_wall=(landmarks[i][1]*10)+5
        muro = vpython.box(pos=vpython.vector(x_wall,10,z_wall),color=vpython.color.white,size=vpython.vector(10,high_wall,10),texture=vpython.textures.wood)
        
    robot = vpython.sphere(pos=vpython.vector(path_way[0][1]+5,3,path_way[0][0]+5),color=vpython.color.black,radius=3)
    trayectoria = vpython.curve(color=vpython.color.white)
    inicio =vpython.text(text="Inicio",align='center',color=vpython.color.green,pos=vpython.vector(5,22,5),height=5,width=12)
    meta = vpython.text(text="Meta",align='center',color=vpython.color.green,pos=vpython.vector((path_way[-1][1]*10)+5,22,(path_way[-1][0]*10)+5),height=5,width=12)
    time.sleep(clock)
    escena.range=150
    for i in range(len(path_way)):
        #escena.center = vpython.vector((path_way[i][1]*10)+5,-100,(path_way[i][0]*10)+5-20)
        escena.center = vpython.vector((path_way[i][1]*10)+5,4,(path_way[i][0]*10)+5)
        #time.sleep(0.3)
        time.sleep(0.1)
        pos = vpython.vector((path_way[i][1]*10)+5,3,(path_way[i][0]*10)+5)
        robot.pos = pos
        trayectoria.append(pos)
        #vpython.rate(100)
        vpython.rate(300)
コード例 #30
0
    def __init__(self, geom, ident=None, onCanvas=v.scene):

        self.src = v.box(display=onCanvas)
        (xsize, ysize, zsize) = geom.getLengths()

        self.src.length = xsize
        self.src.height = ysize
        self.src.width = zsize
        Vpy_Object.__init__(self, geom, ident)
コード例 #31
0
    def init_vpython(self):
        scene = canvas(title="Fans", width=self.win, height=self.win, x=0, y=0,
               center=vec(0, 0, 0), forward=vec(1,0,-1),
               up=self.up)
        scene.autoscale = False
        scene.range = 25

        h = 0.1
        mybox = box(pos=vec(0, 0, -h/2), length=self.L, height=h, width=L, up=self.up,
                    color=color.white)

        # create dust particles
        for pos in self.positions:
            p = sphere(pos=vec(*pos), radius=self.radius, color=color.red)
            p.update = True  # to determine if needs position update
            self.particles.append(p)
コード例 #32
0
gray = vec(0.7,0.7,0.7)  # color of edges of container

up = vec(0, 0, 1)


# In[ ]:

scene = canvas(title="Fans", width=win, height=win, x=0, y=0,
               center=vec(0, 0, 0), forward=vec(1,0,-0.5),
               up=up)
scene.autoscale = False
scene.range = 10

h = 0.1
mybox = box(pos=vec(0, 0, -h/2), length=L, height=h, width=L, up=up, color=gray)

m = 1  # kg
radius = 0.5  # arbitrary for now
dt = 1e-3
start = vec(0, 0, radius)
v0 = vec(0, 0, 10)
g = vec(0, 0, -9.81)
Fg = m*g
particles =[]

for position, c in zip([start, start+vec(0, 3*radius, 0)],
                           [color.red, color.blue]):
    p = sphere(pos=position, radius=radius, color=c)
    p.v = v0
    p.update = True  # to determine if needs position update
コード例 #33
0
ファイル: vpmnb.py プロジェクト: com-py/compy
 def __init__(self, x, y, z, h, width=0.05, thick = 0.05,
              barcolor=vec(1,1,1), axis=vec(1,0,0)):
     self.bars=[vp.box(length=width, width=thick, color=barcolor,
                       axis=axis) for i in range(len(x))]
     self.move(x, y, z, h)
コード例 #34
0
ファイル: ball.py プロジェクト: lgarcin/Math
'''
Created on 8 juil. 2012

@author: Laurent
'''
from vpython import box, sphere, vector, color, rate

floor = box(pos=vector(0, 0, 0), length=4, height=0.5, width=4, color=color.blue)
ball = sphere(pos=vector(0, 4, 0), radius=1, color=color.red)
ball.velocity = vector(0, -1, 0)
dt = 0.01

while 1:
    rate(100)
    ball.pos = ball.pos + ball.velocity * dt
    if ball.pos.y < ball.radius:
        ball.velocity.y = abs(ball.velocity.y)
    else:
        ball.velocity.y = ball.velocity.y - 9.8 * dt