コード例 #1
0
def addLegend():

    vp = settings.plotter_instance
    if not utils.isSequence(vp._legend):
        return

    # remove old legend if present on current renderer:
    acs = vp.renderer.GetActors2D()
    acs.InitTraversal()
    for i in range(acs.GetNumberOfItems()):
        a = acs.GetNextItem()
        if isinstance(a, vtk.vtkLegendBoxActor):
            vp.renderer.RemoveActor(a)

    actors = vp.getActors()
    acts, texts = [], []
    for i in range(len(actors)):
        a = actors[i]
        if i < len(vp._legend) and vp._legend[i] != "":
            if isinstance(vp._legend[i], str):
                texts.append(vp._legend[i])
                acts.append(a)
        elif hasattr(a, "_legend") and a._legend:
            if isinstance(a._legend, str):
                texts.append(a._legend)
                acts.append(a)

    NT = len(texts)
    if NT > 20:
        NT = 20
    vtklegend = vtk.vtkLegendBoxActor()
    vtklegend.SetNumberOfEntries(NT)
    vtklegend.ScalarVisibilityOff()
    for i in range(NT):
        ti = texts[i]
        if not ti:
            continue
        a = acts[i]
        c = a.GetProperty().GetColor()
        if c == (1, 1, 1):
            c = (0.2, 0.2, 0.2)
        vtklegend.SetEntry(i, a.polydata(), "  " + ti, c)
    pos = vp.legendPos
    width = vp.legendSize
    vtklegend.SetWidth(width)
    vtklegend.SetHeight(width / 5.0 * NT)
    sx, sy = 1 - width, 1 - width / 5.0 * NT
    if pos == 1:
        vtklegend.GetPositionCoordinate().SetValue(0, sy)
    elif pos == 2:
        vtklegend.GetPositionCoordinate().SetValue(sx, sy)  # default
    elif pos == 3:
        vtklegend.GetPositionCoordinate().SetValue(0, 0)
    elif pos == 4:
        vtklegend.GetPositionCoordinate().SetValue(sx, 0)
    vtklegend.UseBackgroundOn()
    vtklegend.SetBackgroundColor(vp.legendBC)
    vtklegend.SetBackgroundOpacity(0.6)
    vtklegend.LockBorderOn()
    vp.renderer.AddActor(vtklegend)
コード例 #2
0
ファイル: epdp.py プロジェクト: ecell/newio
    def __create_time_legend(self):
        time_legend = vtk.vtkLegendBoxActor()

        # Create legend actor
        time_legend.SetNumberOfEntries(1)
        time_legend.SetPosition(
            self.__get_legend_position(
                self.settings.time_legend_location,
                self.settings.time_legend_height,
                self.settings.time_legend_width,
                self.settings.time_legend_offset,
            )
        )

        time_legend.SetWidth(self.settings.time_legend_width)
        time_legend.SetHeight(self.settings.time_legend_height)

        tprop = vtk.vtkTextProperty()
        tprop.SetColor(rgb_colors.RGB_WHITE)
        tprop.SetVerticalJustificationToCentered()
        time_legend.SetEntryTextProperty(tprop)

        if self.settings.time_legend_border_display:
            time_legend.BorderOn()
        else:
            time_legend.BorderOff()
        return time_legend
コード例 #3
0
    def set_legend(self, legend_items):

        if self.legend is not None:
            self.renderer.RemoveActor(self.legend)

        if len(legend_items) > 0:

            self.longest_name = 0
            for entry in legend_items:
                if len(entry[0]) > self.longest_name:
                    self.longest_name = len(entry[0])

            self.n_legend_items = len(legend_items)

            legend = vtk.vtkLegendBoxActor()
            legend.SetNumberOfEntries(len(legend_items))

            for i, entry in enumerate(legend_items):
                legend.SetEntryString(i, entry[0])
                legend.SetEntryColor(i, entry[1])

            legend.UseBackgroundOn()
            legend.SetBackgroundColor((0.1, 0.1, 0.1))
            legend.SetPadding(9)
            self.legend = legend

            self.renderer.AddActor(self.legend)

            self.on_resize()
コード例 #4
0
    def _create_species_legend(self):
        species_legend = vtk.vtkLegendBoxActor()
        # Get number of lines
        legend_line_numbers = len(self._mapped_species_idset) \
                            + len(domain_kind_constants.DOMAIN_KIND_NAME)

        # Create legend actor
        species_legend.SetNumberOfEntries(legend_line_numbers)
        species_legend.SetPosition(
            self._get_legend_position(
                self.settings.species_legend_location,
                self.settings.species_legend_height,
                self.settings.species_legend_width,
                self.settings.species_legend_offset))
        species_legend.SetWidth(self.settings.species_legend_width)
        species_legend.SetHeight(self.settings.species_legend_height)

        tprop = vtk.vtkTextProperty()
        tprop.SetColor(rgb_colors.RGB_WHITE)
        tprop.SetVerticalJustificationToCentered()

        species_legend.SetEntryTextProperty(tprop)

        if self.settings.species_legend_border_display:
            species_legend.BorderOn()
        else:
            species_legend.BorderOff()

        # Entry legend string to the actor
        sphere = vtk.vtkSphereSource()

        # Create legends of particle speices
        count = 0
        for species_id in self._mapped_species_idset:
            species_legend.SetEntryColor \
                (count, self._pattrs[species_id]['color'])
            species_legend.SetEntryString \
                (count, self._pattrs[species_id]['name'])
            species_legend.SetEntrySymbol(count, sphere.GetOutput())
            count += 1

        # Create legends of shell spesies
        offset = count
        count = 0
        for kind, name in domain_kind_constants.DOMAIN_KIND_NAME.items():
            species_legend.SetEntryColor \
                (offset + count, self._get_domain_color(kind))
            species_legend.SetEntrySymbol \
                (offset + count, sphere.GetOutput())
            species_legend.SetEntryString(offset + count, name)
            count += 1
        return species_legend
コード例 #5
0
    def _create_species_legend(self):
        species_legend = vtk.vtkLegendBoxActor()
        # Get number of lines
        legend_line_numbers = len(self._mapped_species_idset) \
                            + len(domain_kind_constants.DOMAIN_KIND_NAME)

        # Create legend actor
        species_legend.SetNumberOfEntries(legend_line_numbers)
        species_legend.SetPosition(
            self._get_legend_position(
                self.settings.species_legend_location,
                self.settings.species_legend_height,
                self.settings.species_legend_width,
                self.settings.species_legend_offset))
        species_legend.SetWidth(self.settings.species_legend_width)
        species_legend.SetHeight(self.settings.species_legend_height)

        tprop = vtk.vtkTextProperty()
        tprop.SetColor(rgb_colors.RGB_WHITE)
        tprop.SetVerticalJustificationToCentered()

        species_legend.SetEntryTextProperty(tprop)

        if self.settings.species_legend_border_display:
            species_legend.BorderOn()
        else:
            species_legend.BorderOff()

        # Entry legend string to the actor
        sphere = vtk.vtkSphereSource()

        # Create legends of particle speices
        count = 0
        for species_id in self._mapped_species_idset:
            species_legend.SetEntryColor \
                (count, self._pattrs[species_id]['color'])
            species_legend.SetEntryString \
                (count, self._pattrs[species_id]['name'])
            species_legend.SetEntrySymbol(count, sphere.GetOutput())
            count += 1

        # Create legends of shell spesies
        offset = count
        count = 0
        for kind, name in domain_kind_constants.DOMAIN_KIND_NAME.items():
            species_legend.SetEntryColor \
                (offset + count, self._get_domain_color(kind))
            species_legend.SetEntrySymbol \
                (offset + count, sphere.GetOutput())
            species_legend.SetEntryString(offset + count, name)
            count += 1
        return species_legend
コード例 #6
0
ファイル: frog.py プロジェクト: chielk/beautiful_data
def make_legend(entries):
    legend = vtk.vtkLegendBoxActor()
    legend.SetNumberOfEntries(len(entries))

    legendBox = vtk.vtkCubeSource()
    legendBox.Update()
    for i, (color, label) in enumerate(entries):
        legend.SetEntry(i, legendBox.GetOutput(), label, color)

    legend.GetPositionCoordinate().SetCoordinateSystemToDisplay()
    legend.GetPositionCoordinate().SetValue(0, 0)

    legend.GetPosition2Coordinate().SetCoordinateSystemToDisplay()
    legend.GetPosition2Coordinate().SetValue(LEGEND_WIDTH, LEGEND_HEIGHT)
    return legend, make_legend_locations(entries)
コード例 #7
0
    def AddLegend(self,
                  entries,
                  bcolor=[0.5, 0.5, 0.5],
                  border=False,
                  pos=None):
        """
        Adds a legend to render window.  Entries must be a list containing
        one string and color entry for each item

        pos : list
            Two float list, each float between 0 and 1.  For example
            [0.5, 0.5] would put the legend in the middle of the figure.

        Example
        -------

        legend_entries = []
        legend_entries.append(['Label', 'w'])
        plobj = PlotClass()
        plobj.AddMesh(mesh)
        plobj.AddLegend(legend_entries)
        plobj.Plot()

        """

        legend = vtk.vtkLegendBoxActor()
        legend.SetNumberOfEntries(len(entries))
        if pos:
            legend.SetPosition2(pos[0], pos[1])

        c = 0
        legendface = MakeLegendPoly()
        for entry in entries:
            color = ParseColor(entry[1])
            legend.SetEntry(c, legendface, entry[0], color)
            c += 1

        legend.UseBackgroundOn()
        legend.SetBackgroundColor(bcolor)
        if border:
            legend.BorderOn()
        else:
            legend.BorderOff()

        # Add to renderer
        self.renderer.AddActor(legend)
        return legend
コード例 #8
0
    def add_legend(self):
        hackData = vtk.vtkPolyData()  # it is hack to pass value to legend
        hackData.SetPoints(vtk.vtkPoints())

        self.legend = vtk.vtkLegendBoxActor()
        self.legend.SetNumberOfEntries(3)
        self.legend.GetEntryTextProperty().SetFontSize(15)
        self.legend.GetPositionCoordinate(
        ).SetCoordinateSystemToNormalizedViewport()
        self.legend.GetPositionCoordinate().SetValue(0, 0)
        self.legend.GetPosition2Coordinate().SetCoordinateSystemToDisplay()
        self.legend.GetPosition2Coordinate().SetValue(290, 3 * 30)
        self.legend.SetEntry(0, hackData, "rotate - left mouse button",
                             [1, 1, 1])
        self.legend.SetEntry(1, hackData,
                             "move - middle mouse button (or shift+left)",
                             [1, 1, 1])
        self.legend.SetEntry(2, hackData, "scale - right mouse button",
                             [1, 1, 1])
        self.render.AddActor(self.legend)
コード例 #9
0
ファイル: plotting.py プロジェクト: sssomani/vtkInterface
 def AddLegend(self, entries, bcolor=[0.5, 0.5, 0.5], border=False):
     """
     Adds a legend to render window.  Entries must be a list containing
     one string and color entry for each item
     """
     
     legend = vtk.vtkLegendBoxActor()
     legend.SetNumberOfEntries(len(entries))
     
     c = 0
     legendface = MakeLegendPoly()
     for entry in entries:
         legend.SetEntry(c, legendface, entry[0], entry[1])
         c += 1
     
     legend.UseBackgroundOn()
     legend.SetBackgroundColor(bcolor)
     if border:
         legend.BorderOn()
     else:
         legend.BorderOff()
     
     # Add to renderer
     self.ren.AddActor(legend)
コード例 #10
0
ファイル: render_handler.py プロジェクト: ecell/pd_visualizer
    def _create_time_legend(self):
        time_legend = vtk.vtkLegendBoxActor()

        # Create legend actor
        time_legend.SetNumberOfEntries(1)
        time_legend.SetPosition(
            self._get_legend_position(self.settings.time_legend_location,
                                      self.settings.time_legend_height,
                                      self.settings.time_legend_width,
                                      self.settings.time_legend_offset))

        time_legend.SetWidth(self.settings.time_legend_width)
        time_legend.SetHeight(self.settings.time_legend_height)

        tprop = vtk.vtkTextProperty()
        tprop.SetColor(rgb_colors.RGB_WHITE)
        tprop.SetVerticalJustificationToCentered()
        time_legend.SetEntryTextProperty(tprop)

        if self.settings.time_legend_border_display:
            time_legend.BorderOn()
        else:
            time_legend.BorderOff()
        return time_legend
コード例 #11
0
ファイル: VTKWindow.py プロジェクト: selaux/master-of-bones
    def render_actors(self, actors, legends=[]):
        for actor in actors:
            self.ren.AddActor(actor)

        if len(legends) > 0:
            legend = vtk.vtkLegendBoxActor()
            legend.SetNumberOfEntries(len(legends))
            legend.GetEntryTextProperty().SetFontSize(25)
            legend.GetPositionCoordinate().SetCoordinateSystemToNormalizedViewport()
            legend.GetPositionCoordinate().SetValue(0, 0)
            legend.GetPosition2Coordinate().SetCoordinateSystemToDisplay()
            legend.GetPosition2Coordinate().SetValue(250, len(legends)*30)
            for i, l in enumerate(legends):
                legend.SetEntry(i, l[2], l[0], l[1])
            self.ren.AddActor(legend)

        self.ren.AddActor(self.init_scale())

        self.ren.ResetCamera()

        self.showMaximized()
        self.show()
        self.activateWindow()
        self.iren.Initialize()
コード例 #12
0
def main(argv):
    colors = vtk.vtkNamedColors()
    backgroundColor = colors.GetColor3d("DarkSlateGray")
    legendBackgroundColor = colors.GetColor3d("SlateGray")
    originColor = colors.GetColor3d("OrangeRed")
    centerColor = colors.GetColor3d("Gold")
    point1Color = colors.GetColor3d("MediumSpringGreen")
    point2Color = colors.GetColor3d("Brown")
    xAxisColor = colors.GetColor3d("lime")
    yAxisColor = colors.GetColor3d("orange")
    normalColor = colors.GetColor3d("Raspberry")

    # Create actors
    planeSource = vtk.vtkPlaneSource()
    planeSource.SetOrigin(0.0, 0.0, 0.0)
    planeSource.SetPoint1(1, 0, 0)
    planeSource.SetPoint2(0, 1.0, 0)
    planeSource.Update()

    bounds = planeSource.GetOutput().GetBounds()
    length = max(bounds[1] - bounds[0], bounds[3] - bounds[2])

    planeMapper = vtk.vtkPolyDataMapper()
    planeMapper.SetInputConnection(planeSource.GetOutputPort())
    planeActor = vtk.vtkActor()
    planeActor.SetMapper(planeMapper)

    sphereSource = vtk.vtkSphereSource()
    sphereSource.SetRadius(length * .04)
    originMapper = vtk.vtkPolyDataMapper()
    originMapper.SetInputConnection(sphereSource.GetOutputPort())
    originActor = vtk.vtkActor()
    originActor.SetPosition(planeSource.GetOrigin())
    originActor.SetMapper(originMapper)
    originActor.GetProperty().SetDiffuseColor(originColor)

    centerMapper = vtk.vtkPolyDataMapper()
    centerMapper.SetInputConnection(sphereSource.GetOutputPort())
    centerActor = vtk.vtkActor()
    centerActor.SetPosition(planeSource.GetCenter())
    centerActor.SetMapper(centerMapper)
    centerActor.GetProperty().SetDiffuseColor(centerColor)

    point1Mapper = vtk.vtkPolyDataMapper()
    point1Mapper.SetInputConnection(sphereSource.GetOutputPort())
    point1Actor = vtk.vtkActor()
    point1Actor.SetPosition(planeSource.GetPoint1())
    point1Actor.SetMapper(point1Mapper)
    point1Actor.GetProperty().SetDiffuseColor(point1Color)

    point2Mapper = vtk.vtkPolyDataMapper()
    point2Mapper.SetInputConnection(sphereSource.GetOutputPort())
    point2Actor = vtk.vtkActor()
    point2Actor.SetPosition(planeSource.GetPoint2())
    point2Actor.SetMapper(point2Mapper)
    point2Actor.GetProperty().SetDiffuseColor(point2Color)

    center = vtk.vtkVector3d()
    origin = vtk.vtkVector3d()
    normal = vtk.vtkVector3d()
    point1 = vtk.vtkVector3d()
    point2 = vtk.vtkVector3d()
    for i in range(3):
        point1[i] = planeSource.GetPoint1()[i]
        point2[i] = planeSource.GetPoint2()[i]
        origin[i] = planeSource.GetOrigin()[i]
        center[i] = planeSource.GetCenter()[i]
        normal[i] = planeSource.GetNormal()[i] * length

    xAxisPolyData = CreateArrow(length, origin, point1)
    xAxisMapper = vtk.vtkPolyDataMapper()
    xAxisMapper.SetInputData(xAxisPolyData)
    xAxisActor = vtk.vtkActor()
    xAxisActor.SetMapper(xAxisMapper)
    xAxisActor.GetProperty().SetDiffuseColor(xAxisColor)

    yAxisPolyData = CreateArrow(length, origin, point2)
    yAxisMapper = vtk.vtkPolyDataMapper()
    yAxisMapper.SetInputData(yAxisPolyData)
    yAxisActor = vtk.vtkActor()
    yAxisActor.SetMapper(yAxisMapper)
    yAxisActor.GetProperty().SetDiffuseColor(yAxisColor)

    normalPolyData = CreateArrow(length, origin, normal)
    normalMapper = vtk.vtkPolyDataMapper()
    normalMapper.SetInputData(normalPolyData)
    normalActor = vtk.vtkActor()
    normalActor.SetMapper(normalMapper)
    normalActor.GetProperty().SetDiffuseColor(normalColor)

    # Create the RenderWindow, Renderer
    renderer = vtk.vtkRenderer()

    legend = vtk.vtkLegendBoxActor()
    legend.SetNumberOfEntries(7)
    legend.UseBackgroundOn()
    legend.SetBackgroundColor(legendBackgroundColor)
    legend.GetPositionCoordinate().SetValue(.7, .7)
    legend.GetPosition2Coordinate().SetValue(.3, .3)
    entry = 0
    legend.SetEntry(entry, sphereSource.GetOutput(), "center", centerColor)
    entry = entry + 1
    legend.SetEntry(entry, sphereSource.GetOutput(), "origin", originColor)
    entry = entry + 1
    legend.SetEntry(entry, sphereSource.GetOutput(), "point1", point1Color)
    entry = entry + 1
    legend.SetEntry(entry, sphereSource.GetOutput(), "point2", point2Color)
    entry = entry + 1
    legend.SetEntry(entry, xAxisPolyData, "xAxis", xAxisColor)
    entry = entry + 1
    legend.SetEntry(entry, xAxisPolyData, "yAxis", yAxisColor)
    entry = entry + 1
    legend.SetEntry(entry, xAxisPolyData, "normal", normalColor)

    renderWindow = vtk.vtkRenderWindow()
    renderWindow.AddRenderer(renderer)
    renderWindow.SetWindowName("PlaneSourceDemo")
    renderWindow.SetSize(640, 480)

    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    renderer.SetBackground(backgroundColor)
    renderer.AddActor(planeActor)
    renderer.AddActor(originActor)
    renderer.AddActor(centerActor)
    renderer.AddActor(point1Actor)
    renderer.AddActor(point2Actor)
    renderer.AddActor(xAxisActor)
    renderer.AddActor(yAxisActor)
    renderer.AddActor(normalActor)
    renderer.AddActor(legend)

    renderWindow.Render()
    renderer.GetActiveCamera().SetPosition(1, 0, 0)
    renderer.GetActiveCamera().SetFocalPoint(0, 1, 0)
    renderer.GetActiveCamera().SetViewUp(0, 0, 1)
    renderer.GetActiveCamera().Azimuth(30)
    renderer.GetActiveCamera().Elevation(30)
    renderer.ResetCamera()
    renderWindow.Render()
    interactor.Start()

    return 0
コード例 #13
0
ファイル: PlotMaterials.py プロジェクト: victorsndvg/opennum
    def plot(self, struct):

        # creates self. data1, legend, filename, fieldname, dim, has_field, tracker, revision
        if not self.call_config(struct):
            return

        self.update_field_name('element_ref')
        self.update_field_type('scalar')
        self.update_field_domain('cell')
        self.update_legend_data()

        # creates self.src
        if not self.call_src():
            return

        self.add_outline_2(self.src)

        scalarrange = self.src.GetOutput().GetScalarRange()
        #print 'src scalarrange', scalarrange #code prior version 0.0.1
        logging.debug(scalarrange)

        self.get_materials()

        scalarrange = [0.0, float(self.max) + 1
                       ]  # +1 por si hay otros valores ponerlos a negro
        #print 'src scalarrange ->', scalarrange #code prior version 0.0.1
        logging.debug(scalarrange)

        self.set_colors()

        self.wireM = vtk.vtkDataSetMapper()
        self.wireM.SetInputConnection(self.src.GetOutputPort())
        self.wireM.SetScalarRange(scalarrange)

        self.look = self.wireM.GetLookupTable()
        self.look.SetTableRange(scalarrange)
        self.set_lookup()

        self.lbA = vtk.vtkLegendBoxActor()
        self.set_legendbox()
        #        print 'pos1', self.lbA.GetPosition()
        #        print 'pos2', self.lbA.GetPosition2()
        self.lbA.SetPosition(0.8, 0.1)
        self.lbA.SetPosition2(0.2, 0.8)
        #        self.lbA.LockBorderOn() #nada
        #        self.lbA.GetEntryTextProperty().SetVerticalJustificationToTop() #nada

        self.wireA = vtk.vtkActor()
        self.wireA.SetMapper(self.wireM)
        self.wireA.GetProperty().SetRepresentationToSurface()

        self.add_sw_2(self.wireA)

        self.sbA = vtk.vtkScalarBarActor()
        self.sbA.SetLookupTable(self.look)
        self.sbA.SetNumberOfLabels(self.look.GetNumberOfTableValues())
        self.sbA.SetPosition(0.0, 0.1)
        self.sbA.SetPosition2(0.2, 0.8)

        # podese descomentar, está preparado
        #        self.rens[0].AddActor(self.sbA)
        self.add_opacity_2([self.wireA])  # Opacity: 100%/75%/50%/25%/0%
        self.rens[0].AddActor(self.lbA)
        self.rens[0].AddActor(self.wireA)

        self.done = True
コード例 #14
0
tubeMapper.SetInputConnection(tubeFilter.GetOutputPort())

tubeMapper.ScalarVisibilityOff()

tubeActor = vtk.vtkActor()
tubeActor.SetMapper(tubeMapper)
tubeActor.GetProperty().SetColor(0.8, 0.8, 0.8)

tubeActor.GetProperty().SetSpecularColor(1, 1, 1)
tubeActor.GetProperty().SetSpecular(0.3)
tubeActor.GetProperty().SetSpecularPower(20)
tubeActor.GetProperty().SetAmbient(0.2)
tubeActor.GetProperty().SetDiffuse(0.8)

#Legend
legend = vtk.vtkLegendBoxActor()
legend.SetNumberOfEntries(6)
legend.BoxOn()
legend.SetPosition(0, 0.8)

#legend.SetEntrySymbol(0, sphere.GetOutput())
#legend.SetEntryString(0,"0.37")
#legend.SetEntryColor(0, 0.545098, 0.0, 0.545098)

legend.SetEntry(0, sphere.GetOutput(), "0.37", (0.5, 0.0, 0.5))
legend.SetEntry(1, sphere.GetOutput(), "0.68", (1.0, 1.0, 0.0))
legend.SetEntry(2, sphere.GetOutput(), "0.73", (0.0, 0.0, 1.0))
legend.SetEntry(3, sphere.GetOutput(), "0.74", (1.0, 0.0, 0.0))
legend.SetEntry(4, sphere.GetOutput(), "0.77", (0.0, 1.0, 1.0))
legend.SetEntry(5, sphere.GetOutput(), "2.0", (0.0, 1.0, 0.0))
コード例 #15
0
def main():
    sphere_source = vtk.vtkSphereSource()
    sphere_source.SetCenter(0.0, 0.0, 0.0)
    sphere_source.SetRadius(5000.0)
    sphere_source.Update()

    polydata = sphere_source.GetOutput()

    # Create a mapper
    mapper = vtk.vtkPolyDataMapper()
    #if VTK_MAJOR_VERSION <= 5
    #mapper.SetInput(polydata)
    #else
    mapper.SetInputData(polydata)
    #endif

    # Create an actor
    actor = vtk.vtkActor()
    actor.SetMapper(mapper)

    legend = vtk.vtkLegendBoxActor()
    legend.SetNumberOfEntries(2)

    colors = vtk.vtkNamedColors()

    legend_box = vtk.vtkCubeSource()
    legend_box.Update()

    color = [0., 0., 0., 0.]
    colors.GetColor('tomato', color)
    legend.SetEntry(0, legend_box.GetOutput(), 'Box', color[:3])

    color = [0., 0., 0., 0.]
    colors.GetColor('banana', color)
    legend.SetEntry(1, sphere_source.GetOutput(), 'Ball', color[:3])

    # place legend in lower right
    legend.GetPositionCoordinate().SetCoordinateSystemToView()
    legend.GetPositionCoordinate().SetValue(.5, -1.0)

    legend.GetPosition2Coordinate().SetCoordinateSystemToView()
    legend.GetPosition2Coordinate().SetValue(1.0, -0.5)

    legend.UseBackgroundOn()
    background = [0., 0., 0., 0.]
    colors.GetColor('warm_grey', background)
    legend.SetBackgroundColor(background[:3])

    # A renderer and render window
    renderer = vtk.vtkRenderer()
    render_window = vtk.vtkRenderWindow()
    render_window.AddRenderer(renderer)

    # Add the actors to the scene
    renderer.AddActor(actor)
    renderer.AddActor(legend)
    renderer.SetBackground(0,1,1) # Background color cyan

    # Render an image (lights and cameras are created automatically)
    render_window.Render()

    # An interactor
    render_window_interactor = vtk.vtkRenderWindowInteractor()
    render_window_interactor.SetRenderWindow(render_window)

    # Begin mouse interaction
    render_window_interactor.Start()
コード例 #16
0
ファイル: ContactSlots.py プロジェクト: schism-/progetto-tesi
def computeContactPointsWithGUI(mesh):
    print "Computing contact points..."
    
    rand = random.Random()
    rand.seed(time())
    
    ren = vtk.vtkRenderer()
    renWin = vtk.vtkRenderWindow()
    renWin.AddRenderer(ren)
    iren = vtk.vtkRenderWindowInteractor()
    iren.SetRenderWindow(renWin)
    
    segments = mesh.segments
    components = mesh.components
    
    adjacency_info = numpy.zeros (( len(components.keys()) , len(components.keys()) ), 'd') 
    contact_slots = {}
    adjacency_info_2 = collections.defaultdict(dict)
    contact_slots_2 = collections.defaultdict(dict)
    for seg in components.keys():
        contact_slots[seg] = [None, ] * len(components[seg])
        contact_slots_2[seg] = collections.defaultdict(list)
        adjacency_info_2[seg] = collections.defaultdict(int)
        
    polys   = {}
    for seg in components.keys():
        for c in components[seg]:
            if not c.segmentId in polys:
                polys[c.segmentId] = []
            pts, tris = arrayToPolydata(c.vertices, c.faces)
            poly = vtk.vtkPolyData()
            poly.SetPoints(pts)
            poly.SetPolys(tris)
            poly.Update()
            polys[c.segmentId].append(poly)
        
    legend = vtk.vtkLegendBoxActor()
    legend.SetNumberOfEntries( len(segments.keys()) )
    legendSphereSource = vtk.vtkSphereSource()
    legendSphere = legendSphereSource.GetOutput()
    leg = 0
    for segIdx in segments.keys():
        segColor = [rand.random(),0.2,rand.random()] 
        for c in polys[segIdx]:
            dataMapper = vtk.vtkPolyDataMapper()
            dataMapper.SetInput(c)
            model = vtk.vtkActor()
            model.SetMapper(dataMapper)
            model.GetProperty().SetColor(segColor)
            ren.AddActor(model)
            print "%d: V%d - P%d" % (segIdx, c.GetNumberOfPoints(), c.GetNumberOfPolys() )
        
        legend.SetEntry(leg, legendSphere, "Segment #" + str(segIdx), segColor)
        leg += 1
        
        
    s_keys = polys.keys()
    vertices = vtk.vtkCellArray()
    points = vtk.vtkPoints()
    for x in range(len(s_keys) - 1):
        for y in range(x+1, len(s_keys)):
            for id_x, c_x in enumerate(polys[s_keys[x]]):
                for id_y, c_y in enumerate(polys[s_keys[y]]):
                    b = vtk.vtkBooleanOperationPolyDataFilter()
                    b.SetOperationToIntersection()
                    b.SetTolerance(0.1)
                    b.SetInput(0, c_x)
                    b.SetInput(1, c_y)
                    b.Update()
            
                    p = b.GetOutput(1).GetPoints()
                    if (p.GetNumberOfPoints() > 0):
                        print "Found %d contact points between segment #%d-%d and segment #%d-%d" % (p.GetNumberOfPoints(), s_keys[x], id_x, s_keys[y], id_y)
                        for k in range(p.GetNumberOfPoints()):
                            id = points.InsertNextPoint(p.GetPoint(k))
                            vertices.InsertNextCell(1)
                            vertices.InsertCellPoint(id)
                        
                        res_points = numpy.array(polydataToArray(p))
                        contact_slots[s_keys[x]][id_x] = res_points
                        contact_slots[s_keys[y]][id_y] = res_points
                        
                        d_x = dict()
                        d_x['points'] = res_points
                        d_x['seg'] = s_keys[y]
                        d_x['comp'] = id_y
                        contact_slots_2[s_keys[x]][id_x].append(d_x)
                        
                        d_y = dict()
                        d_y['points'] = res_points
                        d_y['seg'] = s_keys[x]
                        d_y['comp'] = id_x
                        contact_slots_2[s_keys[y]][id_y].append(d_y)
                        
                        adjacency_info[x,y] += 1
                        adjacency_info[y,x] += 1
                        
                        adjacency_info_2[s_keys[x]][s_keys[y]] += 1
                        adjacency_info_2[s_keys[y]][s_keys[x]] += 1
            
                    points.Modified()
                    vertices.Modified()
    
    print "Adjacency info"
    for k in s_keys:
        s = "\t %d | " % k
        for k_2 in s_keys:
            s += " %d |" % (adjacency_info_2[k][k_2])
        print s
    
    for s_k, s_v in contact_slots_2.items():
        print "Segment %d" % s_k
        for c_k, c_v in s_v.items():
            print "\t Component %d" % c_k
            for data in c_v:
                print "\t\t Seg: %d Comp: %d Points: %d" % (data['seg'], data['comp'], len(data['points']))
                
    
    data = vtk.vtkPolyData()
    data.SetPoints(points)
    data.SetVerts(vertices)
    dataMapper = vtk.vtkPolyDataMapper()
    dataMapper.SetInput(data)
    
    model = vtk.vtkActor()
    model.SetMapper(dataMapper)
    model.GetProperty().SetColor(0.0, 1.0, 0.0)
    model.GetProperty().SetPointSize(8.0)
    ren.AddActor(model)
    
    ren.AddActor(legend)
    
    ren.SetBackground(0.1,0.2,0.4)
    renWin.SetSize(500,500)
    iren.Initialize()
    iren.Start()
コード例 #17
0
tube_mapper = vtk.vtkPolyDataMapper()
tube_mapper.SetInputConnection(tube_filter.GetOutputPort())
tube_mapper.ScalarVisibilityOff()

tube_actor = vtk.vtkActor()
tube_actor.SetMapper(tube_mapper)
tube_actor.GetProperty().SetColor(0.8, 0.8, 0.8)
tube_actor.GetProperty().SetSpecularColor(1, 1, 1)
tube_actor.GetProperty().SetSpecular(0.3)
tube_actor.GetProperty().SetSpecularPower(20)
tube_actor.GetProperty().SetAmbient(0.2)
tube_actor.GetProperty().SetDiffuse(0.8)

# Add keyboard interaction for changing the isovalue interactively.
# Nice addition but still too cluttered
colorbar = vtk.vtkLegendBoxActor()
colorbar.SetNumberOfEntries(6)
colorbar.BoxOn()
colorbar.SetPosition(0, 0.8)

colorbar.SetEntrySymbol(0, sphere.GetOutput())
colorbar.SetEntryString(0, "0.37")
colorbar.SetEntryColor(0, 0.545098, 0.0, 0.545098)

colorbar.SetEntry(0, sphere.GetOutput(), "0.37", (0.5, 0.0, 0.5))
colorbar.SetEntry(1, sphere.GetOutput(), "0.68", (1.0, 1.0, 0.0))
colorbar.SetEntry(2, sphere.GetOutput(), "0.73", (0.0, 0.0, 1.0))
colorbar.SetEntry(3, sphere.GetOutput(), "0.74", (1.0, 0.0, 0.0))
colorbar.SetEntry(4, sphere.GetOutput(), "0.77", (0.0, 1.0, 1.0))
colorbar.SetEntry(5, sphere.GetOutput(), "2.0", (0.0, 1.0, 0.0))
コード例 #18
0
colorTransferFunction.AddRGBPoint(15, 0.4, 0.4, 0)#stomach


volumeProp= vtk.vtkVolumeProperty()
volumeProp.SetColor(colorTransferFunction)
volumeProp.SetScalarOpacity(opacityTransferFunction)
volumeProp.SetInterpolationTypeToLinear()


volume = vtk.vtkVolume()
volume.SetMapper(volumeMapper)
volume.SetProperty(volumeProp)


#Legend
legend = vtk.vtkLegendBoxActor()

legend.SetNumberOfEntries(15)
legend.UseBackgroundOn()
legend.SetBackgroundColor([1, 1, 1])
legend.GetPositionCoordinate().SetCoordinateSystemToDisplay()
legend.GetPositionCoordinate().SetValue(0, 0)
legend.GetPosition2Coordinate().SetCoordinateSystemToDisplay()
legend.GetPosition2Coordinate().SetValue(150, 300)
legendBox = vtk.vtkSphereSource()

legendBox.Update()

organList = ["Blood", "Brain", "Duodenum", "Eye retina", "Eye white", "Heart",
             "Ileum", "Kidney", "Large intestine", "Liver", "Lung", "Nerve",
             "Skeleton", "Spleen", "Stomach"]
コード例 #19
0
ファイル: PlaneSourceDemo.py プロジェクト: MBrill/VTKExamples
def main():
    colors = vtk.vtkNamedColors()

    background_color = colors.GetColor3d("SlateGray")
    legend_background_color = colors.GetColor3d("Black")
    origin_color = colors.GetColor3d("Tomato")
    center_color = colors.GetColor3d("Banana")
    point1_color = colors.GetColor3d("Peru")
    point2_color = colors.GetColor3d("Bisque")
    x_axis_color = colors.GetColor3d("lime")
    y_axis_color = colors.GetColor3d("orange")
    normal_color = colors.GetColor3d("Raspberry")

    # Create actors
    plane_source = vtk.vtkPlaneSource()
    plane_source.SetOrigin(0.0, 0.0, 0.0)
    plane_source.SetPoint1(1, 0, 0)
    plane_source.SetPoint2(0, 1.0, 0)
    plane_source.Update()

    bounds = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
    plane_source.GetOutput().GetBounds(bounds)

    length = max(bounds[1] - bounds[0], bounds[3] - bounds[2])

    plane_mapper = vtk.vtkPolyDataMapper()
    plane_mapper.SetInputConnection(plane_source.GetOutputPort())
    plane_actor = vtk.vtkActor()
    plane_actor.SetMapper(plane_mapper)

    sphere_source = vtk.vtkSphereSource()
    sphere_source.SetRadius(length * .04)
    origin_mapper = vtk.vtkPolyDataMapper()
    origin_mapper.SetInputConnection(sphere_source.GetOutputPort())
    origin_actor = vtk.vtkActor()
    origin_actor.SetPosition(plane_source.GetOrigin())
    origin_actor.SetMapper(origin_mapper)
    origin_actor.GetProperty().SetDiffuseColor(origin_color)

    center_mapper = vtk.vtkPolyDataMapper()
    center_mapper.SetInputConnection(sphere_source.GetOutputPort())
    center_actor = vtk.vtkActor()
    center_actor.SetPosition(plane_source.GetCenter())
    center_actor.SetMapper(center_mapper)
    center_actor.GetProperty().SetDiffuseColor(center_color)

    point1_mapper = vtk. vtkPolyDataMapper()
    point1_mapper.SetInputConnection(sphere_source.GetOutputPort())
    point1_actor = vtk.vtkActor()
    point1_actor.SetPosition(plane_source.GetPoint1())
    point1_actor.SetMapper(point1_mapper)
    point1_actor.GetProperty().SetDiffuseColor(point1_color)

    point2_mapper = vtk.vtkPolyDataMapper()
    point2_mapper.SetInputConnection(sphere_source.GetOutputPort())
    point2_actor = vtk.vtkActor()
    point2_actor.SetPosition(plane_source.GetPoint2())
    point2_actor.SetMapper(point2_mapper)
    point2_actor.GetProperty().SetDiffuseColor(point2_color)

    center = [0.0, 0.0, 0.0]
    origin = [0.0, 0.0, 0.0]
    normal = [0.0, 0.0, 0.0]
    point1 = [0.0, 0.0, 0.0]
    point2 = [0.0, 0.0, 0.0]

    for i in range(0, 3):
        point1[i] = plane_source.GetPoint1()[i]
        point2[i] = plane_source.GetPoint2()[i]
        origin[i] = plane_source.GetOrigin()[i]
        center[i] = plane_source.GetCenter()[i]
        normal[i] = plane_source.GetNormal()[i] * length

    x_axis_poly_data = create_arrow(length, origin, point1)
    x_axis_mapper = vtk.vtkPolyDataMapper()
    x_axis_mapper.SetInputData(x_axis_poly_data)
    x_axis_actor = vtk.vtkActor()
    x_axis_actor.SetMapper(x_axis_mapper)
    x_axis_actor.GetProperty().SetDiffuseColor(x_axis_color)

    y_axis_poly_data = create_arrow(length, origin, point2)
    y_axis_mapper = vtk.vtkPolyDataMapper()
    y_axis_mapper.SetInputData(y_axis_poly_data)
    y_axis_actor = vtk.vtkActor()
    y_axis_actor.SetMapper(y_axis_mapper)
    y_axis_actor.GetProperty().SetDiffuseColor(y_axis_color)

    normal_poly_data = create_arrow(length, origin, normal)
    normal_mapper = vtk.vtkPolyDataMapper()
    normal_mapper.SetInputData(normal_poly_data)
    normal_actor = vtk.vtkActor()
    normal_actor.SetMapper(normal_mapper)
    normal_actor.GetProperty().SetDiffuseColor(normal_color)

    # Create the render_window, Renderer
    renderer = vtk.vtkRenderer()

    legend = vtk.vtkLegendBoxActor()
    legend.SetNumberOfEntries(7)
    legend.UseBackgroundOn()
    legend.SetBackgroundColor(legend_background_color)
    legend.GetPositionCoordinate().SetValue(.7, .7)
    legend.GetPosition2Coordinate().SetValue(.3, .3)

    entry = 0
    legend.SetEntry(entry, sphere_source.GetOutput(), "center", center_color)
    entry += 1
    legend.SetEntry(entry, sphere_source.GetOutput(), "origin", origin_color)
    entry += 1
    legend.SetEntry(entry, sphere_source.GetOutput(), "point1", point1_color)
    entry += 1
    legend.SetEntry(entry, sphere_source.GetOutput(), "point2", point2_color)
    entry += 1
    legend.SetEntry(entry, x_axis_poly_data, "xAxis", x_axis_color)
    entry += 1
    legend.SetEntry(entry, x_axis_poly_data, "yAxis", y_axis_color)
    entry += 1
    legend.SetEntry(entry, x_axis_poly_data, "normal", normal_color)
    entry += 1

    render_window = vtk.vtkRenderWindow()
    render_window.AddRenderer(renderer)
    render_window.SetSize(640, 480)

    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(render_window)

    renderer.SetBackground(background_color)
    renderer.AddActor(plane_actor)
    renderer.AddActor(origin_actor)
    renderer.AddActor(center_actor)
    renderer.AddActor(point1_actor)
    renderer.AddActor(point2_actor)
    renderer.AddActor(x_axis_actor)
    renderer.AddActor(y_axis_actor)
    renderer.AddActor(normal_actor)
    renderer.AddActor(legend)

    render_window.Render()
    renderer.GetActiveCamera().SetPosition(1, 0, 0)
    renderer.GetActiveCamera().SetFocalPoint(0, 1, 0)
    renderer.GetActiveCamera().SetViewUp(0, 0, 1)
    renderer.GetActiveCamera().Azimuth(30)
    renderer.GetActiveCamera().Elevation(30)
    renderer.ResetCamera()
    render_window.Render()
    interactor.Start()