コード例 #1
0
def mesh_to_staging():
    global staging_mesh_buffer, staging_mesh_memory

    # Create staging resources
    staging_mesh_buffer = hvk.create_buffer(
        api, device,
        hvk.buffer_create_info(size=total_mesh_size,
                               usage=vk.BUFFER_USAGE_TRANSFER_SRC_BIT))

    staging_req = hvk.buffer_memory_requirements(api, device,
                                                 staging_mesh_buffer)
    mt_index = find_memory_type(
        0, vk.MEMORY_PROPERTY_HOST_COHERENT_BIT
        | vk.MEMORY_PROPERTY_HOST_VISIBLE_BIT)

    staging_mesh_memory = hvk.allocate_memory(
        api, device,
        hvk.memory_allocate_info(allocation_size=staging_req.size,
                                 memory_type_index=mt_index))

    hvk.bind_buffer_memory(api, device, staging_mesh_buffer,
                           staging_mesh_memory, 0)

    # Upload mesh to staging data
    data_ptr = hvk.map_memory(api, device, staging_mesh_memory, 0,
                              staging_req.size).value

    memmove(data_ptr + mesh_positions['offset'], byref(mesh_positions['data']),
            mesh_positions['size'])
    memmove(data_ptr + mesh_indices['offset'], byref(mesh_indices['data']),
            mesh_indices['size'])

    hvk.unmap_memory(api, device, staging_mesh_memory)
コード例 #2
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def texture_to_staging():
    global staging_texture_buffer, staging_texture_memory

    # Create staging resources
    staging_texture_buffer = hvk.create_buffer(
        api, device,
        hvk.buffer_create_info(size=len(texture.data),
                               usage=vk.BUFFER_USAGE_TRANSFER_SRC_BIT))

    staging_req = hvk.buffer_memory_requirements(api, device,
                                                 staging_texture_buffer)
    mt_index = find_memory_type(
        0, vk.MEMORY_PROPERTY_HOST_COHERENT_BIT
        | vk.MEMORY_PROPERTY_HOST_VISIBLE_BIT)
    staging_texture_memory = hvk.allocate_memory(
        api, device,
        hvk.memory_allocate_info(allocation_size=staging_req.size,
                                 memory_type_index=mt_index))

    hvk.bind_buffer_memory(api, device, staging_texture_buffer,
                           staging_texture_memory, 0)

    # Upload texture to staging data
    data_ptr = hvk.map_memory(api, device, staging_texture_memory, 0,
                              staging_req.size).value

    memmove(data_ptr, texture.data_ptr(), len(texture.data))

    hvk.unmap_memory(api, device, staging_texture_memory)
コード例 #3
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def create_descriptor_sets():
    global descriptor_pool, descriptor_set, uniforms_buffer, uniforms_mem
    global ubo_data_type, light_data_type, uniforms_data_type

    # Setup descriptor set resources
    ubo_data_type = Mat4 * 3
    light_data_type = type(
        "Light", (Structure, ), {
            '_fields_':
            (('reverseLightDirection', c_float * 3), ('color', c_float * 4))
        })
    uniforms_data_type = type(
        "Uniforms", (Structure, ),
        {'_fields_': (('ubo', ubo_data_type), ('light', light_data_type))})
    uniforms_data_size = sizeof(uniforms_data_type)

    # Create descriptor pool
    uniforms_pool_size = vk.DescriptorPoolSize(
        type=vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptor_count=2)

    sampler_pool_size = vk.DescriptorPoolSize(
        type=vk.DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptor_count=1)

    descriptor_pool = hvk.create_descriptor_pool(
        api, device,
        hvk.descriptor_pool_create_info(max_sets=1,
                                        pool_sizes=(uniforms_pool_size,
                                                    sampler_pool_size)))

    descriptor_set = hvk.allocate_descriptor_sets(
        api, device,
        hvk.descriptor_set_allocate_info(
            descriptor_pool=descriptor_pool,
            set_layouts=(descriptor_set_layout, )))[0]

    # Allocate memory for the descriptor
    uniforms_buffer = hvk.create_buffer(
        api, device,
        hvk.buffer_create_info(size=uniforms_data_size,
                               usage=vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT))

    ubo_buffer_req = hvk.buffer_memory_requirements(api, device,
                                                    uniforms_buffer)
    mt_index = find_memory_type(
        0, vk.MEMORY_PROPERTY_HOST_COHERENT_BIT
        | vk.MEMORY_PROPERTY_HOST_VISIBLE_BIT)

    uniforms_mem = hvk.allocate_memory(
        api, device,
        hvk.memory_allocate_info(allocation_size=ubo_buffer_req.size,
                                 memory_type_index=mt_index))

    hvk.bind_buffer_memory(api, device, uniforms_buffer, uniforms_mem, 0)
コード例 #4
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ファイル: memory_manager.py プロジェクト: zer0nka/panic-panda
    def get_resource_requirements(self, resource, resource_type):
        _, api, device = self.ctx

        requirements = None
        if resource_type == vk.STRUCTURE_TYPE_IMAGE_CREATE_INFO:
            requirements = hvk.image_memory_requirements(api, device, resource)
        elif resource_type == vk.STRUCTURE_TYPE_BUFFER_CREATE_INFO:
            requirements = hvk.buffer_memory_requirements(
                api, device, resource)
        else:
            raise ValueError(
                "value of argument \"resource_type\" must be STRUCTURE_TYPE_IMAGE_CREATE_INFO or STRUCTURE_TYPE_BUFFER_CREATE_INFO"
            )

        return requirements
コード例 #5
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def create_descriptor_sets():
    global descriptor_pool, descriptor_set, color_buffer, color_mem

    # Uniform buffer values
    colors = (0.8, 0.8, 0.0, 1.0)
    colors_data = (c_float * len(colors))(*colors)
    colors_data_size = sizeof(colors_data)

    # Create descriptor pool
    pool_size = vk.DescriptorPoolSize(type=vk.DESCRIPTOR_TYPE_UNIFORM_BUFFER,
                                      descriptor_count=1)

    descriptor_pool = hvk.create_descriptor_pool(
        api, device,
        hvk.descriptor_pool_create_info(max_sets=1, pool_sizes=(pool_size, )))

    descriptor_set = hvk.allocate_descriptor_sets(
        api, device,
        hvk.descriptor_set_allocate_info(
            descriptor_pool=descriptor_pool,
            set_layouts=(descriptor_set_layout, )))[0]

    # Allocate memory for the descriptor
    color_buffer = hvk.create_buffer(
        api, device,
        hvk.buffer_create_info(size=colors_data_size,
                               usage=vk.BUFFER_USAGE_UNIFORM_BUFFER_BIT))

    color_buffer_req = hvk.buffer_memory_requirements(api, device,
                                                      color_buffer)
    mt_index = find_memory_type(
        0, vk.MEMORY_PROPERTY_HOST_COHERENT_BIT
        | vk.MEMORY_PROPERTY_HOST_VISIBLE_BIT)

    color_mem = hvk.allocate_memory(
        api, device,
        hvk.memory_allocate_info(allocation_size=color_buffer_req.size,
                                 memory_type_index=mt_index))

    hvk.bind_buffer_memory(api, device, color_buffer, color_mem, 0)

    # Upload color data to memory
    data_ptr = hvk.map_memory(api, device, color_mem, 0,
                              colors_data_size).value

    memmove(data_ptr, byref(colors_data), colors_data_size)

    hvk.unmap_memory(api, device, color_mem)
コード例 #6
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def mesh_to_device():
    global mesh_buffer, mesh_memory, staging_mesh_buffer, staging_mesh_memory, mesh_data

    # Create mesh resources
    mesh_buffer = hvk.create_buffer(
        api, device,
        hvk.buffer_create_info(size=total_mesh_size,
                               usage=vk.BUFFER_USAGE_TRANSFER_DST_BIT
                               | vk.BUFFER_USAGE_INDEX_BUFFER_BIT
                               | vk.BUFFER_USAGE_VERTEX_BUFFER_BIT))

    mesh_req = hvk.buffer_memory_requirements(api, device, mesh_buffer)
    mt_index = find_memory_type(vk.MEMORY_HEAP_DEVICE_LOCAL_BIT,
                                vk.MEMORY_PROPERTY_DEVICE_LOCAL_BIT)

    mesh_memory = hvk.allocate_memory(
        api, device,
        hvk.memory_allocate_info(allocation_size=mesh_req.size,
                                 memory_type_index=mt_index))

    hvk.bind_buffer_memory(api, device, mesh_buffer, mesh_memory, 0)

    # Upload mesh to device memory (recording)
    hvk.begin_command_buffer(api, staging_cmd, hvk.command_buffer_begin_info())

    region = vk.BufferCopy(src_offset=0, dst_offset=0, size=mesh_req.size)
    hvk.copy_buffer(api, staging_cmd, staging_mesh_buffer, mesh_buffer,
                    (region, ))

    hvk.end_command_buffer(api, staging_cmd)

    # Upload mesh to device memory (submiting)
    submit_info = hvk.submit_info(command_buffers=(staging_cmd, ))
    hvk.queue_submit(api,
                     render_queue.handle, (submit_info, ),
                     fence=staging_fence)
    hvk.wait_for_fences(api, device, (staging_fence, ))

    # Free staging resources
    hvk.destroy_buffer(api, device, staging_mesh_buffer)
    hvk.free_memory(api, device, staging_mesh_memory)
    del mesh_data, staging_mesh_buffer, staging_mesh_memory