コード例 #1
0
def create_pipeline():
    global pipeline, pipeline_cache

    width, height = window.dimensions()

    viewport = hvk.viewport(width=width, height=height)
    render_area = hvk.rect_2d(0, 0, width, height)
    pipeline_info = hvk.graphics_pipeline_create_info(
        stages=stage_infos,
        vertex_input_state=hvk.pipeline_vertex_input_state_create_info(
            vertex_binding_descriptions=vertex_bindings,
            vertex_attribute_descriptions=vertex_attributes),
        input_assembly_state=hvk.pipeline_input_assembly_state_create_info(),
        viewport_state=hvk.pipeline_viewport_state_create_info(
            viewports=(viewport, ), scissors=(render_area, )),
        rasterization_state=hvk.pipeline_rasterization_state_create_info(),
        multisample_state=hvk.pipeline_multisample_state_create_info(),
        depth_stencil_state=hvk.pipeline_depth_stencil_state_create_info(
            depth_test_enable=vk.TRUE,
            depth_write_enable=vk.TRUE,
            depth_compare_op=vk.COMPARE_OP_LESS_OR_EQUAL,
        ),
        color_blend_state=hvk.pipeline_color_blend_state_create_info(
            attachments=(hvk.pipeline_color_blend_attachment_state(), )),
        layout=pipeline_layout,
        render_pass=render_pass)

    pipeline_cache = hvk.create_pipeline_cache(
        api, device, hvk.pipeline_cache_create_info())
    pipeline = hvk.create_graphics_pipelines(api, device, (pipeline_info, ),
                                             pipeline_cache)[0]
コード例 #2
0
def record_render_commands():

    # Render commands recording
    begin_info = hvk.command_buffer_begin_info()
    width, height = window.dimensions()

    render_pass_begin = hvk.render_pass_begin_info(
        render_pass=render_pass,
        framebuffer=0,
        render_area=hvk.rect_2d(0, 0, width, height),
        clear_values=(hvk.clear_value(color=(0.0, 0.0, 0.0, 1.0)),
                      hvk.clear_value(depth=1.0, stencil=0)))

    for framebuffer, cmd in zip(framebuffers, cmd_draw):
        render_pass_begin.framebuffer = framebuffer

        hvk.begin_command_buffer(api, cmd, begin_info)
        hvk.begin_render_pass(api, cmd, render_pass_begin,
                              vk.SUBPASS_CONTENTS_INLINE)

        hvk.bind_pipeline(api, cmd, pipeline, vk.PIPELINE_BIND_POINT_GRAPHICS)

        hvk.bind_index_buffer(api, cmd, mesh_buffer, mesh_indices['offset'],
                              vk.INDEX_TYPE_UINT16)
        hvk.bind_vertex_buffers(api, cmd, (mesh_buffer, ),
                                (mesh_positions['offset'], ))

        hvk.draw_indexed(api, cmd, mesh_indices['count'])

        hvk.end_render_pass(api, cmd)
        hvk.end_command_buffer(api, cmd)
コード例 #3
0
ファイル: data_scene.py プロジェクト: zer0nka/panic-panda
    def _setup_render_cache(self):
        rc = self.render_cache
        width, height = self.engine.info["swapchain_extent"].values()
        viewport = hvk.viewport(width=width, height=height)
        scissor = hvk.rect_2d(0, 0, width, height)

        render_pass_begin = hvk.render_pass_begin_info(
            render_pass=self.engine.render_target.render_pass,
            framebuffer=0,
            render_area=hvk.rect_2d(0, 0, 0, 0),
            clear_values=(hvk.clear_value(color=(0.15, 0.15, 0.15, 1.0)),
                          hvk.clear_value(depth=1.0, stencil=0)))

        rc["begin_info"] = hvk.command_buffer_begin_info()
        rc["viewports"] = (viewport, )
        rc["scissors"] = (scissor, )
        rc["render_pass_begin_info"] = render_pass_begin
        rc["render_area_extent"] = render_pass_begin.render_area.extent