def render_pos_y_slider( id: str, pos_y: float, mario_pos_y: float, ) -> Tuple[Optional[float], bool]: ig.push_id(id) ig.text('max y = %.f' % pos_y) ig.set_cursor_pos((ig.get_window_width() - 30, ig.get_cursor_pos().y)) slider_pos = ig.get_cursor_pos() slider_width = 20 slider_height = ig.get_content_region_available().y slider_range = range(-8191, 8192) mario_icon_x = ig.get_cursor_pos().x t = (mario_pos_y - slider_range.start) / len(slider_range) mario_icon_y = ig.get_cursor_pos().y + (1 - t) * slider_height ig.set_cursor_pos((mario_icon_x, mario_icon_y)) reset = ig.button('M', width=slider_width) ig.set_cursor_pos(slider_pos) changed, value = ig.v_slider_float( '##slider', width=slider_width, height=slider_height, value=pos_y, min_value=slider_range.start, max_value=slider_range.stop - 1, format='', ) new_y = value if changed else None ig.pop_id() return new_y, reset
def render_right_column(self) -> None: total_height = ig.get_window_height() if self.show_debug_pane: ig.push_id('debug-pane') ig.begin_child('##pane', height=int(ig.get_window_height() * 0.15)) ig.columns(2) ig.set_column_width(-1, ig.get_window_width() - 300) ig.begin_child('##log') def init_log() -> List[str]: messages = [] log.subscribe(lambda msg: messages.append(str(msg))) return messages messages = use_state_with('messages', init_log).value prev_length = use_state('prev-length', 0) total_height -= ig.get_window_height() if prev_length.value != len(messages): prev_length.value = len(messages) ig.set_scroll_y(ig.get_scroll_max_y() + ig.get_window_height()) for message in messages: ig.text(message) ig.end_child() ig.next_column() for line in log.timer.format(log.timer.get_summaries()): ig.text(line) ig.columns(1) ig.end_child() ig.pop_id() log.timer.begin('fsheet') frame_sheet = self.frame_sheets[0] ig.set_next_window_content_size(frame_sheet.get_content_width(), 0) ig.begin_child( 'Frame Sheet##' + str(epoch) + '-0', height=int(total_height * 0.7), flags=ig.WINDOW_HORIZONTAL_SCROLLING_BAR, ) frame_sheet.render() ig.end_child() if ig.begin_drag_drop_target(): payload = ig.accept_drag_drop_payload('ve-var') if payload is not None: frame_sheet.append_variable(Variable.from_bytes(payload)) ig.end_drag_drop_target() log.timer.end() log.timer.begin('varexp') ig.begin_child('Variable Explorer', border=True) self.variable_explorer.render('variable-explorer') ig.end_child() log.timer.end()
def render_labeled_variable( id: str, label: str, variable: Variable, value: T, formatter: VariableFormatter, is_edited: bool, label_width=80, value_width=80, ) -> Tuple[Maybe[T], bool]: ig.push_id(id) ig.selectable(label + '##label', width=label_width) if ig.begin_drag_drop_source(): ig.text(label) ig.set_drag_drop_payload('ve-var', variable.to_bytes()) ig.end_drag_drop_source() ig.same_line() cell_width = value_width cell_height = ig.get_text_line_height( ) + 2 * ig.get_style().frame_padding[1] cell_cursor_pos = ig.get_cursor_pos() cell_cursor_pos = ( cell_cursor_pos[0] + ig.get_window_position()[0] - ig.get_scroll_x(), cell_cursor_pos[1] + ig.get_window_position()[1] - ig.get_scroll_y(), ) changed_data, _, _ = render_variable_value( 'value', value, formatter, (cell_width, cell_height), ) clear_edit = is_edited and ig.is_item_hovered() and ig.is_mouse_down(2) if is_edited: dl = ig.get_window_draw_list() spacing = ig.get_style().item_spacing spacing = (spacing[0] / 2, spacing[1] / 2) dl.add_rect( cell_cursor_pos[0] - spacing[0], cell_cursor_pos[1] - spacing[1], cell_cursor_pos[0] + cell_width + spacing[0] - 1, cell_cursor_pos[1] + cell_height + spacing[1] - 1, ig.get_color_u32_rgba(0.8, 0.6, 0, 1), ) ig.pop_id() return changed_data, clear_edit
def binding_button(name: str, label: str, width=0) -> None: listening_for: Ref[Optional[str]] = use_state('listening-for', None) controls: Ref[List[str]] = use_state('controls', []) controls.value.append(name) value = check_input(bindings.get(name)) color = (0.26 + value * 0.7, 0.59 + value * 0.41, 0.98, 0.4) if listening_for.value == name: color = (0.86, 0.59, 0.98, 0.4) ig.push_style_color(ig.COLOR_BUTTON, *color) if ig.button(label, width=width): listening_for.value = name ig.pop_style_color() if ig.begin_popup_context_item('##btn-ctx-' + name): if ig.menu_item('Clear')[0] and name in bindings: del bindings[name] if ig.menu_item('Default')[0] and name in DEFAULT_BINDINGS: bindings[name] = DEFAULT_BINDINGS[name] ig.end_popup_context_item() ig.same_line() if name in bindings: text = str(bindings[name]) else: text = 'Unbound' if listening_for.value == name: text = '(' + text + ')' if name in bindings: overlapping = find_overlapping_bindings().get(bindings[name]) else: overlapping = None if overlapping is None: ig.text(text) else: ig.text_colored(text, 1.0, 0.8, 0.0, 1.0) if ig.is_item_hovered(): def control_name(name: str) -> str: return name.replace('-', ' ').replace('n64', 'N64') overlapping = [c for c in overlapping if c != name] ig.set_tooltip('Also bound to ' + ', '.join(map(control_name, overlapping)))
def render(id: str) -> None: nonlocal error if error is not None: message = error.strip() ig.text('Wafel has crashed. Cause:') lines = message.split('\n') ig.input_text_multiline( '##error-msg', message, len(message) + 1, max(map(len, lines)) * 10, (len(lines) + 1) * ig.get_text_line_height() + 6, ) ig.dummy(10, 10) if ig.button('Exit'): log.info('Aborted') sys.exit(1) ig.same_line() if ig.button('Try to save'): if view.ask_save_filename(): view.save() # ig.same_line() # if view is not None and ig.button('Try to continue (mad lads only)'): # view.reload_ui() # error = None return try: if hasattr(model, 'pipeline'): log.timer.get_num_copies = lambda: model.pipeline.num_copies( ) if config.dev_mode else 0 log.timer.get_num_updates = lambda: model.pipeline.num_advances( ) if config.dev_mode else 0 log.timer.begin_frame() ig.try_render(lambda: do_render(id)) except: error = traceback.format_exc() log.error('Caught: ' + error) finally: log.timer.end_frame()
def render_headers(self) -> None: header_labels = [ self.displayer.column_header(column.variable) for column in self.columns ] header_lines = max((len(label.split('\n')) for label in header_labels), default=1) ig.columns(len(self.columns) + 1) if len(self.columns) > 0: ig.set_column_width(-1, self.frame_column_width) ig.text('') ig.next_column() for index, column in enumerate(self.columns): initial_cursor_pos = ig.get_cursor_pos() ig.selectable( '##fs-col-' + str(id(self)) + '-' + str(id(column)), height=header_lines * ig.get_text_line_height(), ) # TODO: Width adjusting ig.set_column_width(-1, column.width) if ig.begin_drag_drop_source(): ig.text(header_labels[index]) ig.set_drag_drop_payload('fs-col', str(index).encode('utf-8')) ig.end_drag_drop_source() if ig.begin_drag_drop_target(): payload = ig.accept_drag_drop_payload('fs-col') if payload is not None: source = int(payload.decode('utf-8')) self._move_column(source, index) payload = ig.accept_drag_drop_payload('ve-var') if payload is not None: self._insert_variable(index, Variable.from_bytes(payload)) ig.end_drag_drop_target() if ig.is_item_hovered() and ig.is_mouse_clicked(2): self._remove_column(index) if ig.begin_popup_context_item('##fs-colctx-' + str(id(self)) + '-' + str(id(column))): if ig.selectable('Close')[0]: self._remove_column(index) ig.end_popup_context_item() ig.set_cursor_pos(initial_cursor_pos) ig.text(header_labels[index]) ig.next_column() ig.separator() ig.columns(1)
def render_key_binding_settings(id: str) -> None: ig.push_id(id) begin_binding_form() ig.text('Frame advance:') button_width = 0 binding_button('frame-prev-fast', '-10', button_width) binding_button('frame-prev', '-1', button_width) binding_button('frame-prev-alt', '-1', button_width) binding_button('frame-next', '+1', button_width) binding_button('frame-next-alt', '+1', button_width) binding_button('frame-next-fast', '+10', button_width) ig.dummy(1, 5) ig.text('3D movement:') button_width = 70 binding_button('3d-camera-move-f', 'Forward', button_width) binding_button('3d-camera-move-b', 'Back', button_width) binding_button('3d-camera-move-l', 'Left', button_width) binding_button('3d-camera-move-r', 'Right', button_width) binding_button('3d-camera-move-u', 'Up', button_width) binding_button('3d-camera-move-d', 'Down', button_width) ig.dummy(1, 5) ig.text('Playback:') button_width = 90 binding_button('playback-play', 'Play', button_width) binding_button('playback-rewind', 'Rewind', button_width) binding_button('playback-speed-up', 'Speed up', button_width) binding_button('playback-slow-down', 'Slow down', button_width) ig.text_colored( 'Tip: Use the frame advance keys\nduring playback to change speed\ntemporarily.', 1.0, 1.0, 1.0, 0.5, ) ig.dummy(200, 1) ig.pop_id()
def render_left_column(self, framebuffer_size: Tuple[int, int]) -> None: total_height = ig.get_window_height() - ig.get_frame_height() # subtract menu bar slider_space = 45 wall_hitbox_radius = use_state('wall-hitbox-radius', 50) wall_hitbox_options = [0, 24, 50, 110] hovered_surface: Ref[Optional[int]] = use_state('hovered-surface', None) new_hovered_surface: Optional[int] = None hidden_surfaces_by_area = \ use_state('hidden-surfaces', cast(Dict[Tuple[int, int], Set[int]], {})).value current_area = ( dcast(int, self.model.get(Variable('level-num').with_frame(self.model.selected_frame))), dcast(int, self.model.get(Variable('area-index').with_frame(self.model.selected_frame))), ) hidden_surfaces = hidden_surfaces_by_area.setdefault(current_area, set()) log.timer.begin('gview1') ig.begin_child( 'Game View 1', height=int(total_height // 2) - slider_space // 2, border=True, ) hovered_surface_1 = ui.render_game_view_rotate( 'game-view-1', framebuffer_size, self.model, wall_hitbox_radius.value, hovered_surface.value, hidden_surfaces, ) ig.set_cursor_pos((10.0, ig.get_window_height() - 30)) ig.text('wall radius') ig.same_line() ig.push_item_width(50) _, index = ig.combo( '##wall-hitbox-radius', wall_hitbox_options.index(wall_hitbox_radius.value), list(map(str, wall_hitbox_options)), ) wall_hitbox_radius.value = wall_hitbox_options[index] ig.pop_item_width() ig.end_child() log.timer.end() log.timer.begin('gview2') ig.begin_child( 'Game View 2', height=int(total_height // 2) - slider_space // 2, border=True, ) hovered_surface_2 = ui.render_game_view_birds_eye( 'game-view-2', framebuffer_size, self.model, wall_hitbox_radius.value, hovered_surface.value, hidden_surfaces, ) ig.end_child() log.timer.end() new_hovered_surface = hovered_surface_1 or hovered_surface_2 if new_hovered_surface is not None and ig.is_mouse_clicked(1): ig.open_popup('surface-ctx') hovered_surface.value = new_hovered_surface if ig.begin_popup('surface-ctx'): if hovered_surface.value is not None: if hovered_surface.value in hidden_surfaces: if ig.menu_item('Show')[0]: hidden_surfaces.remove(hovered_surface.value) else: if ig.menu_item('Hide')[0]: hidden_surfaces.add(hovered_surface.value) if ig.menu_item('Properties')[0]: self.variable_explorer.open_surface_tab(hovered_surface.value) ig.end_popup() else: hovered_surface.value = new_hovered_surface if hovered_surface.value is not None and ig.is_mouse_clicked(2): if hovered_surface.value in hidden_surfaces: hidden_surfaces.remove(hovered_surface.value) else: hidden_surfaces.add(hovered_surface.value) speed_options = [0.05, 0.25, 0.5, 1, 2, 4] saved_play_direction = use_state('saved-play-direction', 0) saved_speed_index = use_state('saved-speed-index', 3) play_direction = saved_play_direction.value speed_index = saved_speed_index.value if play_direction == 0: frame_advance = 0 play_override = 0 def control(name: str, speed: int) -> None: nonlocal frame_advance, play_override x = input_down_gradual(name, 0.25) if x == 1.0: play_override = speed elif input_pressed(name): frame_advance += speed control('frame-next', 1) control('frame-next-alt', 1) control('frame-prev', -1) control('frame-prev-alt', -1) control('frame-next-fast', 10) control('frame-prev-fast', -10) if play_override != 0: if abs(play_override) in speed_options: speed_index = speed_options.index(abs(play_override)) else: speed_index = len(speed_options) - 1 play_direction = 1 if play_override > 0 else -1 else: self.model.selected_frame += frame_advance else: if input_down('frame-next') or input_down('frame-next-alt'): if play_direction == 1: speed_index += 1 else: play_direction = -play_direction elif input_down('frame-prev') or input_down('frame-prev-alt'): if play_direction == -1: speed_index += 1 else: play_direction = -play_direction elif input_down('frame-next-fast'): if play_direction == 1: speed_index += 2 else: play_direction = -play_direction speed_index += 1 elif input_down('frame-prev-fast'): if play_direction == -1: speed_index += 2 else: play_direction = -play_direction speed_index += 1 speed_index = min(max(speed_index, 0), len(speed_options) - 1) self.model.play_speed = play_direction * speed_options[speed_index] self.model.playback_mode = saved_play_direction.value != 0 def play_button(label: str, direction: int) -> None: disabled = play_direction == direction if ig.disableable_button(label, enabled=play_direction != direction): saved_play_direction.value = direction play_button('<|', -1) ig.same_line() play_button('||', 0) ig.same_line() play_button('|>', 1) ig.same_line() ig.push_item_width(63) changed, new_index = ig.combo( '##speed-option', speed_index, [str(s) + 'x' for s in speed_options], ) ig.pop_item_width() if changed: saved_speed_index.value = new_index if input_pressed('playback-play'): if saved_play_direction.value == 0: saved_play_direction.value = 1 else: saved_play_direction.value = 0 if input_pressed('playback-rewind'): if saved_play_direction.value == 0: saved_play_direction.value = -1 else: saved_play_direction.value = 0 if input_pressed('playback-speed-up'): saved_speed_index.value = min(saved_speed_index.value + 1, len(speed_options) - 1) if input_pressed('playback-slow-down'): saved_speed_index.value = max(saved_speed_index.value - 1, 0) ig.same_line() new_frame = ui.render_frame_slider( 'frame-slider', self.model.selected_frame, self.model.max_frame - 1, self.model.pipeline.cached_frames() if self.show_debug_pane else [], ) if new_frame is not None: self.model.selected_frame = new_frame.value
def render_game_view_birds_eye( id: str, framebuffer_size: Tuple[int, int], model: Model, wall_hitbox_radius: float, hovered_surface: Optional[int], hidden_surfaces: Set[int], ) -> Optional[int]: ig.push_id(id) # TODO: Should zoom in on mouse when uncentered mouse_state = use_state('mouse-state', MouseTracker()).value zoom = use_state('zoom', -4.5) target: Ref[Optional[Tuple[float, float]]] = use_state('target', None) pos_y: Ref[Optional[float]] = use_state('pos-y', None) drag_amount = mouse_state.get_drag_amount() zoom.value += mouse_state.get_wheel_amount() / 5 world_span_x = 200 / math.pow(2, zoom.value) viewport = get_viewport(framebuffer_size) mario_pos = get_mario_pos(model) # Camera xz camera_xz = (mario_pos[0], mario_pos[2]) if target.value is not None: camera_xz = target.value if drag_amount != (0.0, 0.0): world_span_z = world_span_x * viewport.width / viewport.height if target.value is None: target.value = (mario_pos[0], mario_pos[2]) target.value = ( camera_xz[0] + drag_amount[1] * world_span_x / viewport.height, camera_xz[1] - drag_amount[0] * world_span_z / viewport.width, ) camera_xz = target.value if ig.disableable_button('Lock to Mario', enabled=target.value is not None): target.value = None # Camera y camera_y = mario_pos[1] + 500 if pos_y.value is None else pos_y.value ig.set_cursor_pos((viewport.width - 100, 10)) ig.begin_child('##y-slider') new_y, reset = render_pos_y_slider('y-slider', camera_y, mario_pos[1]) if reset: pos_y.value = None elif new_y is not None: pos_y.value = new_y camera_y = pos_y.value ig.end_child() camera = core.BirdsEyeCamera() camera.pos = (camera_xz[0], camera_y, camera_xz[1]) camera.span_y = world_span_x # Mouse xz mouse_world_pos = get_mouse_world_pos_birds_eye(camera) mouse_ray: Optional[Tuple[Vec3f, Vec3f]] if mouse_world_pos is not None: ig.set_cursor_pos((10, viewport.height - 25)) ig.text('(x, z) = (%.3f, %.3f)' % mouse_world_pos) mouse_ray = ((mouse_world_pos[0], camera.pos[1], mouse_world_pos[1]), (0, -1, 0)) else: mouse_ray = None if mouse_ray is None: new_hovered_surface = None else: new_hovered_surface = trace_ray(model, mouse_ray) render_game( model, viewport, camera, False, wall_hitbox_radius, hovered_surface=hovered_surface, hidden_surfaces=hidden_surfaces, ) ig.pop_id() return new_hovered_surface
def show_text(text: str) -> None: ig.text(' ' * indent + text)
def render_intended_stick_control(self, id: str) -> None: up_options = ['3d view', 'mario yaw', 'stick y', 'world x'] up_option = use_state('up-option', 0) ig.text('up =') ig.same_line() ig.push_item_width(100) _, up_option.value = ig.combo('##up-option', up_option.value, up_options) ig.pop_item_width() ig.dummy(1, 10) stick_x_var = Variable('input-stick-x').with_frame( self.model.selected_frame) stick_y_var = Variable('input-stick-y').with_frame( self.model.selected_frame) face_yaw = dcast( int, self.model.get( Variable('mario-face-yaw').with_frame( self.model.selected_frame))) camera_yaw = dcast( int, self.model.get( Variable('camera-yaw').with_frame(self.model.selected_frame)) or 0) squish_timer = dcast( int, self.model.get(self.model.selected_frame, 'gMarioState->squishTimer')) active_face_yaw = face_yaw events = self.model.pipeline.frame_log(self.model.selected_frame + 1) active_face_yaw_action = None for event in events: if event['type'] == 'FLT_EXECUTE_ACTION': action_name = self.model.action_names[event['action']] active_face_yaw = event['faceAngle'][1] active_face_yaw_action = action_name if action_name == 'idle': break up_angle = { 'mario yaw': active_face_yaw, 'stick y': camera_yaw + 0x8000, 'world x': 0x4000, '3d view': self.model.rotational_camera_yaw, }[up_options[up_option.value]] self.model.input_up_yaw = up_angle raw_stick_x = dcast(int, self.model.get(stick_x_var)) raw_stick_y = dcast(int, self.model.get(stick_y_var)) adjusted = stick_raw_to_adjusted(raw_stick_x, raw_stick_y) intended = stick_adjusted_to_intended( adjusted, face_yaw, camera_yaw, squish_timer != 0, ) def render_value(label: str, value: object, formatter: VariableFormatter) -> Optional[Any]: label_width = 60 value_size = ( 60 if label == 'dyaw' else 80, ig.get_text_line_height() + 2 * ig.get_style().frame_padding[1], ) ig.push_item_width(label_width) ig.selectable(label, width=label_width) ig.pop_item_width() ig.same_line() new_value, _, _ = ui.render_variable_value('value-' + label, value, formatter, value_size) return None if new_value is None else new_value.value target_yaw: Optional[int] = None target_dyaw: Optional[int] = None target_mag: Optional[float] = None target_mag = render_value('int mag', intended.mag, FloatFormatter()) target_yaw = render_value('int yaw', intended.yaw, DecimalIntFormatter()) dyaw = intended.yaw - active_face_yaw target_dyaw = render_value('dyaw', dyaw, DecimalIntFormatter()) ig.same_line() if ig.button('?'): ig.open_popup('active-yaw-expl') if ig.begin_popup('active-yaw-expl'): ig.text(f'{intended.yaw} - {active_face_yaw} = {dyaw}') ig.text(f'intended yaw = {intended.yaw}') if active_face_yaw == face_yaw: ig.text(f'face yaw = {face_yaw}') if active_face_yaw != face_yaw: ig.text( f'face yaw = {active_face_yaw} at start of {active_face_yaw_action} action' ) ig.text(f'(face yaw = {face_yaw} at start of frame)') ig.end_popup() if dyaw not in range(0, 16): if ig.button('dyaw = 0'): target_dyaw = 0 if target_yaw is not None or target_dyaw is not None or target_mag is not None: relative_to = 0 if target_yaw is not None else active_face_yaw if target_dyaw is not None: target_yaw = active_face_yaw + target_dyaw if target_yaw is None: target_yaw = intended.yaw if target_mag is None: target_mag = intended.mag new_raw_stick_x, new_raw_stick_y = intended_to_raw( face_yaw, camera_yaw, squish_timer, target_yaw, target_mag, relative_to) self.model.set(stick_x_var, new_raw_stick_x) self.model.set(stick_y_var, new_raw_stick_y) n_a = intended.yaw - up_angle n_x = intended.mag / 32 * math.sin(-n_a * math.pi / 0x8000) n_y = intended.mag / 32 * math.cos(n_a * math.pi / 0x8000) ig.set_cursor_pos((ig.get_cursor_pos().x + 155, 0)) new_n = ui.render_joystick_control(id, n_x, n_y, 'circle') if new_n is not None: new_n_a = int(math.atan2(-new_n[0], new_n[1]) * 0x8000 / math.pi) new_intended_yaw = up_angle + new_n_a new_intended_mag = 32 * math.sqrt(new_n[0]**2 + new_n[1]**2) new_raw_stick_x, new_raw_stick_y = intended_to_raw( face_yaw, camera_yaw, squish_timer, new_intended_yaw, new_intended_mag, relative_to=0) self.model.set(stick_x_var, new_raw_stick_x) self.model.set(stick_y_var, new_raw_stick_y)