def prk(avars, asprs, screen, pt, pchr, panit, pcharinfo): kr = True chngsts = False ar = True ret = 1 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] slake = ["laked", "lakee", "laken"] clake = ["lakec", "lakec", "lakecn"] lakebk = [slake, clake, clake] pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] lkfrbk = ["lakebg", "lakebgs", "lakebga", "lakebgw"] def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return (sprs) def outbg(): bg = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() a = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() b = pygame.Surface([240, 160]).convert() c = (0, 0, 0) if w != 0: if w == 2: if s == 3: a.blit(snowg, [0, 0]) else: a.blit(raing, [0, 0]) if panit < 2: a.blit( pygame.image.load("Sprites/Misc/bg/" + prkbg[s] + ".png").convert(), [0, 0]) elif panit < 5: a.blit(city, [0, 12]) else: a.blit( pygame.image.load("Sprites/Misc/bg/" + lkfrbk[s] + ".png").convert(), [0, 0]) bg.blit( pygame.image.load("Sprites/Misc/bg/" + lakebk[w][tm] + ".png").convert(), [0, 0]) if w != 0: if tm < 2: b.fill((204, 204, 204)) c = (81, 81, 81) else: b.fill((102, 102, 102)) c = (40, 40, 40) b.set_alpha(102) a.blit(b, [0, 0]) elif tm > 0: if tm == 1: b.fill((255, 102, 0)) c = (101, 40, 0) else: b.fill((0, 0, 102)) c = (0, 0, 40) b.set_alpha(102) a.blit(b, [0, 0]) a.set_colorkey(c) bg.blit(a, [0, 0]) return (bg) def arrive(): flip = False pflip = False if anifr < 48: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 11 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 3 else: spr = 13 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 4 sprx = (208 - (10 * (anifr // 6))) + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) if pchr > 0: pcy = 98 + (32 - pchrs[pcs].get_height()) else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 3 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 3 pcy = 98 + (32 - pchrs[pcs].get_height()) else: spr = 5 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcs = 5 pcy = 96 + (32 - pchrs[pcs].get_height()) sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) if pchr > 0: pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True if pchr == 0: return spr, sprx, spry, flip else: return spr, sprx, spry, flip, pcs, pcx, pcy, pflip def pani(): flip = False pflip = False if panit == 0: if pchr > 0 and ptlk: if anifr < 58: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 11 pcs = 12 else: spr = 12 pcs = 11 else: spr = 5 pcs = 5 else: if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 3 if pchr > 0: pcs = 3 else: spr = 4 if pchr > 0: pcs = 4 sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) if pchr > 0: pcy = 98 + (32 - pchrs[pcs].get_height()) pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True elif panit == 1: flip = True if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 16 pcs = 17 else: spr = 17 pcs = 16 sprx = 72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcx = 108 + ((32 - pchrs[pcs].get_width()) // 2) pcy = 98 + (32 - pchrs[pcs].get_height()) elif panit == 2: if anifr % 16 < 8: spr = 17 pcs = 17 spry = 83 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 83 + (32 - pchrs[pcs].get_height()) else: if anifr % 32 < 16: spr = 5 pcs = 16 spry = 68 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 94 + (32 - pchrs[pcs].get_height()) else: spr = 16 pcs = 5 spry = 94 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 68 + (32 - pchrs[pcs].get_height()) sprx = 136 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 72 + ((32 - pchrs[pcs].get_width()) // 2) pflip = True elif panit == 3: pflip = True if anifr < 32: if anifr % 16 < 8: spr = 11 pcs = 11 sprx = 132 + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 76 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit( pygame.transform.flip(sndsnw[(s == 3 and w == 2)][0], 1, 0), [124, 114]) screen.blit(sndsnw[(s == 3 and w == 2)][0], [88, 114]) else: spr = 13 pcs = 13 sprx = 128 + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 80 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit( pygame.transform.flip(sndsnw[(s == 3 and w == 2)][0], 1, 0), [120, 114]) screen.blit(sndsnw[(s == 3 and w == 2)][0], [92, 114]) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) elif anifr < 56: if anifr % 16 < 8: spr = 4 pcs = 4 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) else: spr = 5 pcs = 5 spry = 94 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 94 + (32 - pchrs[pcs].get_height()) sprx = 132 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 76 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit(sndsnw[(s == 3 and w == 2)][1], [108, 106]) else: spr = 9 pcs = 9 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) sprx = 132 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) pcx = 76 + ((32 - pchrs[pcs].get_width()) // 2) screen.blit(sndsnw[(s == 3 and w == 2)][2], [108, 106]) elif panit == 4: pflip = anifr < 32 flip = anifr > 31 if anifr % 32 < 8: spr = 5 pcs = 5 sprx = 56 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) + (104 * (anifr < 32)) pcx = 56 + ( (32 - pchrs[pcs].get_width()) // 2) + (104 * (anifr > 31)) spry = 66 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 32 * (anifr < 32)) pcy = 66 + (32 - pchrs[pcs].get_height()) + (32 * (anifr > 31)) elif anifr % 32 < 16: spr = 17 - (4 * (anifr < 32)) pcs = 17 - (4 * (anifr > 31)) sprx = 84 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) + (41 * (anifr < 32)) pcx = 84 + ( (32 - pchrs[pcs].get_width()) // 2) + (41 * (anifr > 31)) spry = 44 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 56 * (anifr < 32)) pcy = 44 + (32 - pchrs[pcs].get_height()) + (56 * (anifr > 31)) elif anifr % 32 < 24: spr = 16 - (5 * (anifr < 32)) pcs = 16 - (5 * (anifr > 31)) sprx = 108 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) - (18 * (anifr < 32)) pcx = 108 + ( (32 - pchrs[pcs].get_width()) // 2) - (18 * (anifr > 31)) spry = 62 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 38 * (anifr < 32)) pcy = 62 + (32 - pchrs[pcs].get_height()) + (38 * (anifr > 31)) else: spr = 17 - (4 * (anifr < 32)) pcs = 17 - (4 * (anifr > 31)) sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) - (64 * (anifr < 32)) pcx = 128 + ( (32 - pchrs[pcs].get_width()) // 2) - (64 * (anifr > 31)) spry = 90 + (32 - asprs[avars[3][5]][spr].get_height()) + ( 10 * (anifr < 32)) pcy = 90 + (32 - pchrs[pcs].get_height()) + (10 * (anifr > 31)) elif panit == 5: pflip = True if anifr % 16 < 8: spr = [10, 6, 4, 6][s] pcs = [3, 3, 5, 6][s] if s == 1: screen.blit(sweat, [156, 82]) elif s == 3: screen.blit(shiver, [71, 108]) screen.blit(shiver, [155, 108]) else: spr = [3, 3, 5, 6][s] pcs = [10, 6, 4, 6][s] if s == 1: screen.blit(sweat, [120, 82]) elif s == 3: screen.blit(shiver, [69, 108]) screen.blit(shiver, [157, 108]) sprx = 122 + ((32 - pchrs[pcs].get_width()) // 2) + ((s == 3) * ( (2 * (anifr % 16 > 7)) - 1)) pcx = 86 + ((32 - pchrs[pcs].get_width()) // 2) + ((s == 3) * ( (2 * (anifr % 16 < 8)) - 1)) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) pcy = 98 + (32 - pchrs[pcs].get_height()) if pchr == 0: return spr, sprx, spry, flip else: return spr, sprx, spry, flip, pcs, pcx, pcy, pflip if pt == 0: tpborder, btborder, borderico = borders.getborders( avars[3][13], 1, 3, 1) else: tpborder, btborder, borderico = borders.getborders( avars[3][13], 1, 4, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() shiver = pygame.image.load("Sprites/Misc/emo/shiver.png").convert() sweat = pygame.image.load("Sprites/Misc/emo/sweat.png").convert() prkbg = ["parkbg", "parkbgs", "parkbga", "parkbgw"] city = pygame.image.load("Sprites/Misc/bg/walkbg.png").convert() balnc1 = pygame.image.load("Sprites/Misc/obj/prkbal1.png").convert() balnc2 = pygame.image.load("Sprites/Misc/obj/prkbal2.png").convert() prkpnk = pygame.image.load("Sprites/Misc/bg/prkpnk.png").convert() sndbox = pygame.image.load("Sprites/Misc/bg/prksand.png").convert() sndsnw = [[ pygame.image.load("Sprites/Misc/obj/sandm.png").convert(), pygame.image.load("Sprites/Misc/obj/sandcst.png").convert(), pygame.image.load("Sprites/Misc/obj/sandd.png").convert() ], [ pygame.image.load("Sprites/Misc/obj/snowm.png").convert(), pygame.image.load("Sprites/Misc/obj/snowman.png").convert(), pygame.image.load("Sprites/Misc/obj/snowd.png").convert() ]] slide = pygame.image.load("Sprites/Misc/obj/slide.png").convert() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() raing = pygame.image.load("Sprites/Misc/bg/rpgb.png").convert() snowg = pygame.image.load("Sprites/Misc/bg/spgb.png").convert() s, tm, w = weather.chktime(avars) obgi = outbg() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") ptlk = False if pt == 0: if int(avars[3][6][:2]) < 12 or int(avars[3][6][:2]) > 18: pchr = 0 else: p = randint(1, 4) t = [0, 3600, 176400, 435600][p - 1] g = randint(0, 4294967295) while (format(g, '032b')[16:28]) == (format(avars[avars[3][5]][14], '032b')[16:28]): g = randint(0, 4294967295) a = randint(1, 8) c = ["no", "ma", "ku", "ku", "ma", "me", "me", "no"][a - 1] d = [ choice(["ku", "ma", "me"]), "ku", "ku", "me", "ma", "me", "ma", "no" ][a - 1] ov = [[ a, 1, 0, (g % 4 > 1), 0, randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), randint(0, 200), c, c, d, g, 0, 0, 0, randint(1, 99), randint(0, 5), 0, 0, 0, 0, [], 0, 0, 0, 0, 0, 0, 0, 0, 4 ], [], [], [0, 0, 0, 0, 0, 0]] ov = growth.grw(ov) while ov[0][1] < p: ov[0][1] += 1 ov = growth.grw(ov) pchr = ov[0][15] pcharinfo = [ "PARK", "", pchr, g, ov[0][13], ov[0][12], ov[0][11], [t, avars[avars[3][5]][2]], 0 ] if pchr > 0: pchrs = chsprs(pchr, pcharinfo[3]) while kr: screen.blit(obgi, [0, 0]) if w == 2: if ((anifr / 12) - (anifr // 12)) < 0.5: y = 0 else: if s < 3: y = 16 else: y = 8 if s < 3: screen.blit(rain, [0, y]) else: screen.blit(snow, [0, y]) if ar: if anifr < 48 and ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() elif ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[9].play() if pchr == 0: spr, sprx, spry, flip = arrive() else: spr, sprx, spry, flip, pcs, pcx, pcy, pflip = arrive() screen.blit(pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [sprx, spry]) else: if pt == 0: if panit == 0: if pchr == 0: spr, sprx, spry, flip = pani() else: spr, sprx, spry, flip, pcs, pcx, pcy, pflip = pani() screen.blit( pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) else: spr = 11 + (2 * (anifr % 8 < 4)) spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) - ( 8 * (anifr % 8 < 4)) sprx = (368 - (32 * (anifr // 4))) + ( (32 - asprs[avars[3][5]][spr].get_width()) // 2) flip = False if anifr % 8 < 4: screen.blit(sweat, [(400 - (32 * (anifr // 4))), 74]) else: if panit == 1: screen.blit(prkpnk, [74, 123]) elif panit == 2: if anifr % 16 < 8: screen.blit(balnc1, [72, 98]) else: screen.blit( pygame.transform.flip(balnc2, (anifr % 32 < 16), 0), [72, 98]) elif panit == 3 and (s < 3 or w < 2): screen.blit(sndbox, [32, 104]) elif panit == 4: screen.blit(slide, [88, 66]) spr, sprx, spry, flip, pcs, pcx, pcy, pflip = pani() screen.blit(pygame.transform.flip(pchrs[pcs], pflip, 0), [pcx, pcy]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][spr], flip, 0), [sprx, spry]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() if pt == 0: return (avars, ret) else: return (avars) elif 212 < mp[0] < 224 and pt == 0: ret = 0 sound[4].play() return (avars, ret) if 23 < mp[ 1] < 136 and not ar and not ptlk and pt == 0 and panit == 0: if pchr > 0: ptlk = True anifr = 33 f = avars[avars[3][5]][32] f.append(pcharinfo) avars[avars[3][5]][32] = f else: panit = 5 obgi = outbg() anifr = 0 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: if pt == 0: return (avars, ret) else: return (avars) chngsts = False if anifr < 63: anifr += 1 else: anifr = 0 if panit == 5 and pt == 0: if avars[avars[3][5]][18] > 1: avars[avars[3][5]][18] -= 1 ar = False r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen, pchr1, psps1, pchr2, psps2, pchr3, psps3, mfsps): kr = True chngsts = False scr = 0 rpos = 2 rdir = False lose = 3 pchr = [0, 1, 2] last = 3 jump = 0 ret = 1 tuts = True strt = False play = False end = 0 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] def outbg(): bg = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() a = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() b = pygame.Surface([240, 160]).convert() c = (0, 0, 0) if w != 0: if w == 2: if s == 3: a.blit(snowg, [0, 0]) else: a.blit(raing, [0, 0]) a.blit(presout, [0, 0]) if w != 0: b.fill((204, 204, 204)) c = (81, 81, 81) b.set_alpha(102) a.blit(b, [0, 0]) a.set_colorkey(c) bg.blit(a, [0, 0]) return (bg) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/jumpropet.png").convert() presin = pygame.image.load("Sprites/Misc/bg/presin.png").convert() presout = pygame.image.load("Sprites/Misc/bg/presout.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() rope1 = pygame.image.load("Sprites/Misc/obj/rope1.png").convert() rope2 = pygame.image.load("Sprites/Misc/obj/rope2.png").convert() rope3 = pygame.image.load("Sprites/Misc/obj/rope3.png").convert() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() raing = pygame.image.load("Sprites/Misc/bg/rpgb.png").convert() snowg = pygame.image.load("Sprites/Misc/bg/spgb.png").convert() s, tm, w = weather.chktime(avars) obgi = outbg() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(presin, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 40]) mfs = 0 spr = 3 pcs1 = 3 pcs2 = 3 pcs3 = 3 else: screen.blit(go, [95, 40]) mfs = 2 spr = 5 pcs1 = 5 pcs2 = 5 pcs3 = 5 screen.blit(mfsps[mfs], [104, 54]) screen.blit(psps1[pcs1], [66, 106]) screen.blit(psps2[pcs2], [94, 106]) screen.blit(asprs[avars[3][5]][spr], [122, 106]) screen.blit(psps3[pcs3], [150, 106]) elif play: screen.blit(obgi, [0, 0]) if w == 2: if ((anifr / 12) - (anifr // 12)) < 0.5: y = 0 else: if s < 3: y = 16 else: y = 8 if s < 3: screen.blit(rain, [0, y]) else: screen.blit(snow, [0, y]) if ((anifr / 6) - (anifr // 6)) == 0: if jump == 1: jump = 2 elif jump == 2: jump = 0 if rdir: rpos += 1 if rpos == 2: rdir = False if jump == 2: scr += 1 if scr == 12 or jump < 2: anifr = 18 if ((scr / 4) - (scr // 4)) == 0 and scr > 0 and ( (scr // 4) + len(pchr)) == 4: a = randint(0, (len(pchr) - 1)) lose = pchr[a] else: rpos -= 1 if lose < 3: if len(pchr) == 3: last = lose pchr.pop(a) lose = 3 if rpos == 0: rdir = True if rpos == 2 and jump < 2: pygame.mixer.stop() sound[12].play() elif rpos == 2 or jump == 2: pygame.mixer.stop() sound[9].play() if rpos == 0: screen.blit(rope3, [8, 98]) mfs = 2 if jump == 2: spr = 5 spry = 98 else: spr = 3 spry = 106 pcs1 = 3 pcs2 = 3 pcs3 = 3 pcy1 = 106 pcy2 = 106 pcy3 = 106 elif rpos == 1: if not rdir: screen.blit(rope1, [8, 98]) mfs = 0 if jump == 2: spr = 5 spry = 98 else: spr = 3 spry = 106 pcs1 = 3 pcs2 = 3 pcs3 = 3 pcy1 = 106 pcy2 = 106 pcy3 = 106 else: mfs = 1 if jump == 2: spr = 5 spry = 98 else: spr = 7 spry = 106 if lose == 0: pcs1 = 7 pcy1 = 104 else: pcs1 = 5 pcy1 = 98 if lose == 1: pcs2 = 7 pcy2 = 104 else: pcs2 = 5 pcy2 = 98 if lose == 2: pcs3 = 7 pcy3 = 104 else: pcs3 = 5 pcy3 = 98 screen.blit(mfsps[mfs], [172, 98]) if 0 in pchr: screen.blit(psps1[pcs1], [40, pcy1]) if 1 in pchr: screen.blit(psps2[pcs2], [76, pcy2]) screen.blit(asprs[avars[3][5]][spr], [112, spry]) if 2 in pchr: screen.blit(psps3[pcs3], [148, pcy3]) if rdir and rpos == 1: screen.blit(rope1, [8, 98]) elif rpos == 2: screen.blit(rope2, [8, 98]) else: screen.blit(presin, [0, 0]) if end == 4: if ((anifr / 12) - (anifr // 12)) < 0.5: mfs = 1 else: mfs = 2 if scr < 4: screen.blit(toobad, [71, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 pcs1 = 4 pcs2 = 4 pcs3 = 4 else: spr = 7 pcs1 = 5 pcs2 = 5 pcs3 = 5 else: if scr < 8: screen.blit(good, [94, 40]) elif scr < 12: screen.blit(great, [85, 40]) else: screen.blit(excellent, [51, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 4 if last == 0: pcs1 = 6 pcs2 = 4 pcs3 = 4 elif last == 1: pcs1 = 4 pcs2 = 6 pcs3 = 4 else: pcs1 = 4 pcs2 = 4 pcs3 = 6 else: spr = 5 if last == 0: pcs1 = 7 pcs2 = 5 pcs3 = 5 elif last == 1: pcs1 = 5 pcs2 = 7 pcs3 = 5 else: pcs1 = 5 pcs2 = 5 pcs3 = 7 screen.blit(mfsps[mfs], [104, 54]) screen.blit(psps1[pcs1], [66, 106]) screen.blit(psps2[pcs2], [94, 106]) screen.blit(asprs[avars[3][5]][spr], [122, 106]) screen.blit(psps3[pcs3], [150, 106]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif play: if (112 < mp[0] < 136) and (106 < mp[1] < 130) and jump == 0: jump = 1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play and (scr == 12 or (rpos == 2 and jump < 2)): if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 if (avars[avars[3][5]][17] + (scr // 3)) < 6: avars[avars[3][5]][17] += (scr // 3) else: avars[avars[3][5]][17] = 6 if (avars[avars[3][5]][18] - (scr // 3)) > 1: avars[avars[3][5]][18] -= (scr // 3) else: avars[avars[3][5]][18] = 1 b = randint(0, 5) avars[avars[3][5]][(5 + b)] += (scr // 6) play = False elif end == 4: ret = 0 return (avars, ret) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def door(avars, asprs, screen): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True bx = True scr = 0 clt = 0 spclk = False walk = False dest = 0 chngsts = False ret = 1 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] jloc = [ "PRESCHOOL", "SCHOOL", "JOB HUNT", "LABORATORY", "LIBRARY", "TAMAX TV", "HOSPITAL", "GOTCHI BANK", "LOGIC CLASS", "CONCERT", "TAILORING STUDIO", "BAKERY", "HAIR SALON", "FLOWER SHOP", "ARTISTRY CLASS", "HOT SPRINGS", "PRESCHOOL", "GOTCHI STATION", "POLICE STATION", "RESTAURANT", "KINDNESS CLASS", "COMEDY SHOW", "CIRCUS", "FESTIVAL", "COMIC STUDIO", "TOY FACTORY", "HUMOUR CLASS", "AUDITORIUM", "GALLERY", "JEWELRY SHOP", "DANCE STUDIO", "MAGIC SHOW", "BEAUTY CLASS", "GYM", "ADVENTURE", "DOJO", "FIRE STATION", "CARPENTRY SHOP", "PASSION CLASS" ] def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def walkani(): global bkx global wthy global sprxy global spr if ((anifr / 12) - (anifr // 12)) < 0.5: wthy = 0 bkx = -8 spr = 11 sprxy = 98 + (32 - asprs[avars[3][5]][spr].get_height()) else: if s == 3: wthy = 8 else: wthy = 16 bkx = 0 spr = 13 sprxy = 96 + (32 - asprs[avars[3][5]][spr].get_height()) def arrive(): global wthy global sprx global spry global spr if anifr < 48: if ((anifr / 12) - (anifr // 12)) < 0.5: wthy = 0 spr = 11 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) else: if s == 3: wthy = 8 else: wthy = 16 spr = 13 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) else: if ((anifr / 12) - (anifr // 12)) < 0.5: wthy = 0 spr = 3 spry = 98 + (32 - asprs[avars[3][5]][spr].get_height()) else: if s == 3: wthy = 8 else: wthy = 16 spr = 5 spry = 96 + (32 - asprs[avars[3][5]][spr].get_height()) if 0 <= anifr < 6: sprx = 208 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 6 <= anifr < 12: sprx = 198 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 12 <= anifr < 18: sprx = 188 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 18 <= anifr < 24: sprx = 178 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 24 <= anifr < 30: sprx = 168 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 30 <= anifr < 36: sprx = 158 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 36 <= anifr < 42: sprx = 148 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) elif 42 <= anifr < 48: sprx = 138 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) else: sprx = 128 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 0) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() wlkbk = pygame.image.load("Sprites/Misc/bg/walkbg.png").convert() wlkfr = pygame.image.load("Sprites/Misc/bg/walkfg.png").convert() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() tamadepabk = pygame.image.load("Sprites/Misc/bg/tamadepa.png").convert() presbk = pygame.image.load("Sprites/Misc/bg/presen.png").convert() schbk = [ pygame.image.load("Sprites/Misc/bg/schoolen.png").convert(), pygame.image.load("Sprites/Misc/bg/schoolens.png").convert(), pygame.image.load("Sprites/Misc/bg/schoolena.png").convert(), pygame.image.load("Sprites/Misc/bg/schoolenw.png").convert() ] datepl = pygame.image.load("Sprites/Misc/bg/dateplen.png").convert() eggado = pygame.image.load("Sprites/Misc/bg/eggout.png").convert() parents = pygame.image.load("Sprites/Misc/bg/parento.png").convert() if avars[avars[3][5]][31] > 3: jobpbk = pygame.Surface((240, 160)).convert() s = pygame.image.load("Sprites/Misc/bg/job_1.png").convert() jobpbk.blit(s, [ -(240 * ((avars[avars[3][5]][31] - 4) % 6)), -(160 * ((avars[avars[3][5]][31] - 4) // 6)) ]) fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if bx: screen.blit(textbox, [0, 24]) screen.blit(scrli, [232, 128]) if scr == 0: screen.blit((fnt.render("TAMADEPA", 1, (0, 0, 100))), [8, 34]) screen.blit((fnt.render("PARK", 1, (0, 0, 100))), [8, 50]) if avars[avars[3][5]][31] == 0 or avars[avars[3][5]][31] > 39: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 66]) else: if 8 < int(avars[3][6][:2]) < 17: screen.blit( (fnt.render(jloc[avars[avars[3][5]][31] - 1], 1, (0, 0, 100))), [8, 66]) else: screen.blit( (fnt.render(jloc[avars[avars[3][5]][31] - 1], 1, (102, 102, 255))), [8, 66]) if avars[avars[3][5]][2] > 691199: screen.blit((fnt.render("DATE PLACE", 1, (0, 0, 100))), [8, 82]) else: screen.blit((fnt.render("DATE PLACE", 1, (102, 102, 255))), [8, 82]) if avars[avars[3][5]][2] > 691199: screen.blit((fnt.render("EGG ADOPTION", 1, (0, 0, 100))), [8, 98]) else: screen.blit((fnt.render("EGG ADOPTION", 1, (102, 102, 255))), [8, 98]) if (8 < int(avars[3][6][:2]) < 17) and (avars[avars[3][5]][1] < 6) and (avars[avars[3][5]][3] > 1): screen.blit((fnt.render("PARENTS", 1, (0, 0, 100))), [8, 114]) else: screen.blit((fnt.render("PARENTS", 1, (102, 102, 255))), [8, 114]) elif scr == 1: if (avars[3][14][0] == '1') and (avars[3][14][7] == '1'): screen.blit((fnt.render("MAKKAKKA TOWN", 1, (255, 102, 0))), [8, 34]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 34]) if (avars[3][14][1] == '1') and (avars[3][14][4] == '1'): screen.blit((fnt.render("MAME CITY", 1, (102, 102, 204))), [8, 50]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 50]) if (avars[3][14][5] == '1') and (avars[3][14][6] == '1'): screen.blit((fnt.render("GURUGURU TOWN", 1, (204, 102, 102))), [8, 66]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 66]) if (avars[3][14][2] == '1') and (avars[3][14][3] == '1'): screen.blit((fnt.render("PATCHI FOREST", 1, (102, 204, 102))), [8, 82]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 82]) if avars[3][14].count('0') == 0: screen.blit((fnt.render("URA TAMATOWN", 1, (0, 153, 238))), [8, 98]) else: screen.blit((fnt.render("? ? ? ? ?", 1, (102, 102, 255))), [8, 98]) elif walk: if ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() screen.blit(wlkwb, [0, 0]) screen.blit(wlkbk, [0, 0]) walkani() screen.blit(wlkfr, [bkx, 24]) screen.blit(asprs[avars[3][5]][spr], [sprxy, sprxy]) if w == 2: screen.blit(wprec, [0, wthy]) else: if dest == 0: screen.blit(tamadepabk, [0, 0]) elif dest == 2: screen.blit(wlkwb, [0, 0]) screen.blit(presbk, [0, 0]) elif dest == 3: screen.blit(wlkwb, [0, 0]) screen.blit(schbk[s], [0, 0]) elif 4 < dest < 41: screen.blit(jobpbk, [0, 0]) elif dest == 41: screen.blit(datepl, [0, 0]) elif dest == 42: screen.blit(eggado, [0, 0]) elif dest == 43: screen.blit(wlkwb, [0, 0]) screen.blit(parents, [0, 0]) if anifr < 48 and ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[6].play() elif ((anifr / 12) - (anifr // 12)) == 0.5: pygame.mixer.stop() sound[9].play() arrive() screen.blit(asprs[avars[3][5]][spr], [sprx, spry]) if w == 2 and dest not in [10, 16, 22, 28, 34, 40]: screen.blit(wprec, [0, wthy]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button + (spclk * (1 + (event.button > 2))) if pb in [2, 4]: if 24 < mp[1] < 136: sound[2].play() if scr != 1: scr += 1 else: scr = 0 clt = 0 elif pb == 5: if 24 < mp[1] < 136: sound[2].play() if scr != 0: scr -= 1 else: scr = 1 clt = 0 elif pb == 1: clt = 0 if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars) if bx: if scr == 0: if (32 < mp[1] < 48) and (8 < mp[0] < 112): pygame.mixer.stop() sound[3].play() bx = False dest = 0 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (48 < mp[1] < 64) and (8 < mp[0] < 58): pygame.mixer.stop() sound[3].play() bx = False dest = 1 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (64 < mp[1] < 80) and (8 < mp[0] < 232) and ( 8 < int(avars[3][6][:2]) < 17) and 0 < avars[avars[3][5]][31] < 40: pygame.mixer.stop() sound[3].play() bx = False dest = avars[avars[3][5]][31] + 1 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (80 < mp[1] < 96) and (8 < mp[0] < 232) and ( avars[avars[3][5]][2] > 691199): pygame.mixer.stop() sound[3].play() bx = False dest = 41 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (96 < mp[1] < 112) and (8 < mp[0] < 232) and ( avars[avars[3][5]][2] > 691199): pygame.mixer.stop() sound[3].play() bx = False dest = 42 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (112 < mp[1] < 128) and (8 < mp[0] < 232) and ( 8 < int(avars[3][6][:2]) < 17) and (avars[avars[3][5]][1] < 6) and ( avars[avars[3][5]][3] > 1): pygame.mixer.stop() sound[3].play() bx = False dest = 43 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 elif scr == 1: if (32 < mp[1] < 48) and (8 < mp[0] < 232) and ( avars[3][14][0] == '1') and (avars[3][14][7] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 44 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (48 < mp[1] < 64) and (8 < mp[0] < 232) and ( avars[3][14][1] == '1') and (avars[3][14][4] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 45 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (64 < mp[1] < 80) and (8 < mp[0] < 232) and ( avars[3][14][5] == '1') and (avars[3][14][6] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 46 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (80 < mp[1] < 90) and (8 < mp[0] < 232) and ( avars[3][14][2] == '1') and (avars[3][14][3] == '1'): pygame.mixer.stop() sound[3].play() bx = False dest = 47 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 if (96 < mp[1] < 112) and (8 < mp[0] < 232) and ( avars[3][14].count('0') == 0): pygame.mixer.stop() sound[3].play() bx = False dest = 48 walk = True s, tm, w = weather.chktime(avars) wlkwb = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() if s < 3: wprec = rain else: wprec = snow anifr = -1 elif anifr > 3: if 24 < mp[1] < 136: pygame.mixer.stop() sound[3].play() anifr = 63 walk = False if pb == 3 and bx and (64 < mp[1] < 80) and ( 8 < mp[0] < 232) and (8 < int(avars[3][6][:2]) < 17 ) and avars[avars[3][5]][31] > 3: pygame.mixer.stop() sound[4].play() avars[avars[3][5]][31] = 3 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if bx: clt += 1 if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars) chngsts = False if anifr < 63: anifr += 1 else: anifr = 0 if not bx: if dest == 0 and (not walk): avars, ret = tamadepa.depa(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 1: avars, ret = park.prk(avars, asprs, screen, 0, 0, 0, []) if ret: return (avars) bx = True elif dest == 2 and (not walk): avars, ret = preschool.pres(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 3 and (not walk): avars, ret = tamaschool.school(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 4: avars, ret = jobhnt.job(avars, asprs, screen) if ret: return (avars) bx = True if avars[avars[3][5]][31] > 3: jobpbk = pygame.Surface((240, 160)).convert() s = pygame.image.load( "Sprites/Misc/bg/job_1.png").convert() jobpbk.blit(s, [ -(240 * ((avars[avars[3][5]][31] - 4) % 6)), -(160 * ((avars[avars[3][5]][31] - 4) // 6)) ]) elif dest == 5 and (not walk): avars, ret = lab.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 6 and (not walk): avars, ret = libr.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 7 and (not walk): avars, ret = tamax.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 8 and (not walk): avars, ret = hospital.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 9 and (not walk): avars, ret = bank.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 10 and (not walk): avars, ret = lclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 11 and (not walk): avars, ret = concert.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 12 and (not walk): avars, ret = fashion.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 13 and (not walk): avars, ret = bakery.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 14 and (not walk): avars, ret = hair.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 15 and (not walk): avars, ret = florist.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 16 and (not walk): avars, ret = aclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 17 and (not walk): avars, ret = springs.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 18 and (not walk): avars, ret = prest.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 19 and (not walk): avars, ret = station.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 20 and (not walk): avars, ret = police.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 21 and (not walk): avars, ret = chef.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 22 and (not walk): avars, ret = kclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 23 and (not walk): avars, ret = comedy.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 24 and (not walk): avars, ret = circus.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 25 and (not walk): avars, ret = festival.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 26 and (not walk): avars, ret = mangaka.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 27 and (not walk): avars, ret = toy.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 28 and (not walk): avars, ret = hclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 29 and (not walk): avars, ret = enka.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 30 and (not walk): avars, ret = art.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 31 and (not walk): avars, ret = jewel.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 32 and (not walk): avars, ret = dancer.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 33 and (not walk): avars, ret = magic.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 34 and (not walk): avars, ret = bclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 35 and (not walk): avars, ret = builder.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 36 and (not walk): avars, ret = adventure.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 37 and (not walk): avars, ret = martial.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 38 and (not walk): avars, ret = fire.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 39 and (not walk): avars, ret = carpenter.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 40 and (not walk): avars, ret = pclass.game(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 41 and (not walk): avars, ret = date.fdt(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 42 and (not walk): avars, ret = eggad.adop(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 43 and (not walk): avars, ret = parent.phom(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 44: avars, ret = makkaka.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 45: avars, ret = mamec.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 46: avars, ret = gurut.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 47: avars, ret = patchif.prk(avars, asprs, screen) if ret: return (avars) bx = True elif dest == 48: avars, ret = uratama.prk(avars, asprs, screen) if ret: return (avars) bx = True walk = False if clt > 29: return (avars) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen, tsprs): kr = True chngsts = False scr = 0 ret = 1 plntl = [0, 0, 0, 0, 0, 0, 0, 0] wtplnt = 0 tuts = True strt = False play = False end = 0 tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() classbg = pygame.image.load("Sprites/Misc/bg/kndclass.png").convert() pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] s, tm, w = weather.chktime(avars) tutimg = pygame.image.load("Sprites/Misc/bg/watert.png").convert() gamebg = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() gardbg = pygame.image.load("Sprites/Misc/bg/waterbg.png").convert() gamebg.blit(gardbg, [0, 0]) plnt1 = pygame.image.load("Sprites/Misc/bg/water1.png").convert() plnt2 = pygame.image.load("Sprites/Misc/bg/water2.png").convert() plnt3 = pygame.image.load("Sprites/Misc/bg/water3.png").convert() plnts = [plnt2, plnt3] plntg = pygame.image.load("Sprites/Misc/bg/water4.png").convert() wtcan = pygame.image.load("Sprites/Misc/obj/watercan.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(classbg, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 40]) tcs = 0 spr = 3 else: screen.blit(go, [95, 40]) tcs = 2 spr = 5 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) elif play: screen.blit(gamebg, [0, 0]) if end < 2: tcs = 0 + (anifr % 12 < 6) spr = 3 + (anifr % 12 < 6) elif end == 2: tcs = 1 spr = 12 else: tcs = 2 + (scr < 1152) spr = 5 + (scr < 1152) if end < 3: a = 0 while a < 8: if end == 0: screen.blit(plnt1, [(10 + (28 * a)), 88]) else: screen.blit(plnts[plntl[a] // 4], [(10 + (28 * a)), 88]) a += 1 if end == 3: if scr < 1152: a = 0 while a < 8: screen.blit(plnts[plntl[a] // 5], [(10 + (28 * a)), 88]) a += 1 else: screen.blit(plntg, [10, 80]) if end == 0: screen.blit(wtcan, [(26 + (28 * (anifr // 3))), 72]) elif end == 2: screen.blit(wtcan, [(26 + (28 * wtplnt)), 72]) screen.blit(tsprs[tcs], [205, 101]) screen.blit(pygame.transform.flip(asprs[avars[3][5]][spr], 1, 0), [(3 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (101 + (32 - asprs[avars[3][5]][spr].get_height()))]) else: screen.blit(classbg, [0, 0]) if end == 4: if scr < 4: screen.blit(toobad, [71, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 tcs = 1 else: spr = 7 tcs = 3 else: if scr < 8: screen.blit(good, [94, 40]) elif scr < 12: screen.blit(great, [85, 40]) else: screen.blit(excellent, [51, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 4 tcs = 1 else: spr = 5 tcs = 2 screen.blit(tsprs[tcs], [136, 98]) screen.blit(asprs[avars[3][5]][spr], [(72 + ((32 - asprs[avars[3][5]][spr].get_width()) // 2)), (98 + (32 - asprs[avars[3][5]][spr].get_height()))]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 88 < mp[1] < 112 and 8 < mp[ 0] < 232 and play and end == 1: end = 2 wtplnt = (mp[0] - 8) // 28 plntl[wtplnt] = 0 anifr = 19 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 23: anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: if end == 0: end = 1 pygame.mixer.stop() sound[9].play() elif end == 2: end = 1 elif end == 3: play = False end = 4 scr //= 96 if scr < 4: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() avars[avars[3][5]][7] += scr elif end == 4: ret = 0 return (avars, ret) if play and end < 3: scr += 1 if scr >= 1152: end = 3 anifr = 12 pygame.mixer.stop() sound[9].play() if play and end == 1 and anifr % 4 == 0: a = 0 b = 0 while a < 8: plntl[a] += choice([0, 0, 0, 1]) b += plntl[a] > 7 a += 1 if b > 0: end = 3 anifr = 12 plnts.pop(0) plnts.append(plnt1) pygame.mixer.stop() sound[12].play() r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def wed(avars, asprs, fsprs, mate, screen): kr = True scr = 0 chngsts = False def chsprs(chara, g): try: sprs = [] if chara > 0: bs = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "b.png") ss = pygame.image.load("Sprites/Characters/chara_" + str(chara) + "s.png") else: bs = pygame.image.load("Sprites/NPC/Nazotchi.png") ss = pygame.image.load("Sprites/NPC/Nazo.png") opal = [] for i in range(32): opal.append(ss.get_at(((16 + (8 * (i % 2))), (16 + (i // 2))))) bs = palette.palch(bs, g, opal) ss = palette.palch(ss, g, opal) for i in range(3): a = pygame.Surface([16, 16]) a.fill((0, 255, 255)) a.blit(ss, [-(16 * (i % 2)), -(16 * (i // 2))]) a.set_colorkey((0, 255, 255)) a.convert() sprs.append(a) s = (bs.get_width() // 4) for i in range(16): spr = pygame.Surface([s, s]).convert() spr.fill((0, 255, 255)) spr.blit(bs, [-(s * (i % 4)), -(s * (i // 4))]) spr.set_colorkey((0, 255, 255)) sprs.append(spr) except: sprs = chsprs(0, g) return (sprs) def nchild(): negg = [] l = [ choice([avars[avars[3][5]][12], avars[avars[3][5]][13]]), choice([mate[4], mate[5]]) ] if ((mate[6] != avars[avars[3][5]][0]) and (mate[6] != avars[avars[3][5]][11])) or (mate[6] in [ 'no', 'ma', 'me', 'ku' ]): if "no" in l: if l.count("no") == 2: negg.append(8) else: negg.append(1) negg.append(l.pop(l.index("no"))) negg.append(l[0]) elif "ma" in l: if l.count("ma") == 2: negg.append(5) negg.append(l.pop(l.index("ma"))) else: if "me" in l: negg.append(7) negg.append(l.pop(l.index("me"))) else: negg.append(2) negg.append(l.pop(l.index("ma"))) negg.append(l[0]) elif "me" in l: if l.count("me") == 2: negg.append(6) negg.append(l.pop(l.index("me"))) else: negg.append(4) negg.append(l.pop(l.index("ku"))) negg.append(l[0]) else: negg.append(3) negg.append(l.pop(l.index("ku"))) negg.append(l[0]) else: negg.append(avars[avars[3][5]][0]) negg.append(ced[str(avars[avars[3][5]][0])]) negg.append(0) y = format(avars[avars[3][5]][14], '032b') m = format(mate[3], '032b') a = (int(y[:16], 2) & int(m[:16], 2)) b = ((int(y[:16], 2) ^ int(m[:16], 2)) & randint(0, 65535)) r = format((a | b), '016b') + format( (int(y[16:28], 2) ^ int(m[16:28], 2)), '012b') + format( randint(0, 15), '04b') if (mate[0] != "PARK") and (mate[0] != avars[3][0]): r = r[:30] + '0' + r[31] #print('%08x' % int(y, 2)) #print('%08x' % int(m, 2)) #print('%08x' % int(r, 2)) negg.append(int(r, 2)) return (negg) ced = {} for f in os.listdir("CCharacters"): if f.endswith(".txt") and (f != ("Names.txt")): n = open(("CCharacters/" + f), 'r') t = n.read() i = t.index('/') j = int(t[:i]) if os.path.isfile("Sprites/Eggs/egg_" + str(j) + "b.png") and os.path.isfile("Sprites/Eggs/egg_" + str(j) + "s.png") and (8 < j < 16): ced.update({str(j): f[:(len(f) - 4)]}) ht = pygame.image.load("Sprites/Misc/emo/heart.png").convert() ht2 = pygame.image.load("Sprites/Misc/emo/heart2.png").convert() walk = pygame.image.load("Sprites/Misc/bg/marrwlk.png").convert() s, tm, w = weather.chktime(avars) mbk = pygame.image.load("Sprites/Misc/bg/marrsc.png").convert() scn = pygame.Surface([240, 160]).convert() scn.fill((0, 255, 255)) scn.blit(mbk, [-(240 * s), -160]) scn.set_colorkey((0, 255, 255)) sky = [] for i in [0, 1, 2, 3]: c = pygame.Surface([240, 160]).convert() c.blit(mbk, [-(240 * i), 0]) sky.append(c) prevs = [] for i in avars[avars[3][5]][24]: c = chsprs(i, avars[avars[3][5]][14]) prevs.append(c) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if scr == 0: screen.blit(walk, [0, 0]) if anifr < 60: screen.blit(prevs[anifr // (60 // len(prevs))][11 + (2 * (anifr % 12 > 5))], [(240 - ((anifr // 6) * 20)), \ ((8 * (((anifr // (60 // len(prevs))) < 3) + ((anifr // (60 // len(prevs))) < 1))) \ + 98 + (2 * (anifr % 12 < 6)))]) if (anifr % (60 // len(prevs))) == 0: pygame.mixer.stop() sound[3].play() elif anifr < 108: screen.blit( pygame.transform.flip( asprs[avars[3][5]][5 * (1 + (anifr % 12 > 5))], 1, 0), [20, 100]) screen.blit(fsprs[11 + (2 * (anifr % 12 > 5))], [(240 - (((anifr - 60) // 6) * 20)), (98 + (2 * (anifr % 12 < 6)))]) elif anifr < 120: screen.blit( pygame.transform.flip(asprs[avars[3][5]][15], 1, 0), [20, 100]) screen.blit(fsprs[15], [52, 100]) if anifr == 108: pygame.mixer.stop() sound[9].play() else: screen.blit(asprs[avars[3][5]][11 + (2 * (anifr % 12 > 5))], [(20 - (((anifr - 120) // 6) * 20)), (98 + (2 * (anifr % 12 < 6)))]) screen.blit(fsprs[11 + (2 * (anifr % 12 > 5))], [(52 - (((anifr - 120) // 6) * 20)), (98 + (2 * (anifr % 12 < 6)))]) else: if anifr < 24: screen.blit(sky[0], [0, 0]) screen.blit(scn, [0, 0]) screen.blit([ht, ht2][anifr < 6], [112, 82]) if anifr == 6: pygame.mixer.stop() sound[9].play() screen.blit( pygame.transform.flip( asprs[avars[3][5]][(15 - (3 * (anifr < 6)))], 1, 0), [88, 104]) screen.blit(fsprs[(15 - (3 * (anifr < 6)))], [120, 104]) elif anifr < 84: i = (anifr - 24) / 6 screen.blit(sky[1], [0, ((16 * i) - 160)]) screen.blit(sky[0], [0, (16 * i)]) screen.blit(scn, [0, (32 * i)]) screen.blit(ht, [112, (82 + (32 * i))]) screen.blit( pygame.transform.flip(asprs[avars[3][5]][15], 1, 0), [88, (104 + (32 * i))]) screen.blit(fsprs[15], [120, (104 + (32 * i))]) elif anifr < 96: screen.blit(sky[1], [0, 0]) elif anifr < 102: if anifr == 96: pygame.mixer.stop() sound[3].play() screen.blit(sky[2], [0, 0]) else: if anifr % 6 == 0: pygame.mixer.stop() sound[9].play() screen.blit(pygame.transform.flip(sky[3], (anifr % 12 < 6), 0), [0, 0]) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if anifr < 143: anifr += 1 else: anifr = 0 if scr == 0: scr = 1 else: negg = nchild() #print(negg) e = avars[3][14] e = e[:(negg[0] - 1)] + '1' + e[(negg[0]):] avars[3][14] = e avars = nextgen.bir(avars, asprs, mate, negg, screen) return (avars) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def game(avars, asprs, screen, pchr1, psps1, pchr2, psps2, pchr3, psps3, mfsps): kr = True chngsts = False scr = 0 chlst = [0, 1, 2] shuffle(chlst) xlst = [164, 116, 68] pcx1 = 208 pcx2 = 208 pcx3 = 208 sprx = 208 move = 0 lose = False last = 3 ret = 1 tuts = True strt = False play = False end = 0 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] def outbg(): bg = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() a = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() b = pygame.Surface([240, 160]).convert() c = (0, 0, 0) if w != 0: if w == 2: if s == 3: a.blit(snowg, [0, 0]) else: a.blit(raing, [0, 0]) a.blit(presout, [0, 0]) if w != 0: b.fill((204, 204, 204)) c = (81, 81, 81) b.set_alpha(102) a.blit(b, [0, 0]) a.set_colorkey(c) bg.blit(a, [0, 0]) return (bg) tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 3, 1) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() tutimg = pygame.image.load("Sprites/Misc/bg/statuest.png").convert() presin = pygame.image.load("Sprites/Misc/bg/presin.png").convert() presout = pygame.image.load("Sprites/Misc/bg/presout.png").convert() ready = pygame.image.load("Sprites/Misc/bg/ready.png").convert() go = pygame.image.load("Sprites/Misc/bg/go.png").convert() toobad = pygame.image.load("Sprites/Misc/bg/toobad.png").convert() good = pygame.image.load("Sprites/Misc/bg/good.png").convert() great = pygame.image.load("Sprites/Misc/bg/great.png").convert() excellent = pygame.image.load("Sprites/Misc/bg/excellent.png").convert() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() raing = pygame.image.load("Sprites/Misc/bg/rpgb.png").convert() snowg = pygame.image.load("Sprites/Misc/bg/spgb.png").convert() s, tm, w = weather.chktime(avars) obgi = outbg() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) clock = pygame.time.Clock() sound = sounds.imprtsnd(avars) anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if tuts: screen.blit(tutimg, [0, 0]) elif strt: screen.blit(presin, [0, 0]) if anifr == 16: pygame.mixer.stop() sound[11].play() if anifr < 16: screen.blit(ready, [80, 40]) mfs = 0 spr = 3 pcs1 = 3 pcs2 = 3 pcs3 = 3 else: screen.blit(go, [95, 40]) mfs = 2 spr = 5 pcs1 = 5 pcs2 = 5 pcs3 = 5 screen.blit(mfsps[mfs], [104, 54]) screen.blit(psps1[pcs1], [66, 106]) screen.blit(psps2[pcs2], [94, 106]) screen.blit(asprs[avars[3][5]][spr], [122, 106]) screen.blit(psps3[pcs3], [150, 106]) elif play: screen.blit(obgi, [0, 0]) if w == 2: if ((anifr / 12) - (anifr // 12)) < 0.5: y = 0 else: if s < 3: y = 16 else: y = 8 if s < 3: screen.blit(rain, [0, y]) else: screen.blit(snow, [0, y]) if ((anifr / 6) - (anifr // 6)) == 0: if move == 1 or move == 2: sprx -= 4 if move == 1: move = 2 else: move = 0 if anifr > 41: lose = True if move == 2: if anifr < 42: spr = 13 else: spr = 9 elif move == 0 and lose: spr = 9 else: spr = 11 if ((anifr / 12) - (anifr // 12)) < 0.5: mfs = 0 if scr == 0: if anifr == 12 or anifr == 24 or anifr == 36: pcx1 -= 4 pcx2 -= 4 pcx3 -= 4 pcs1 = 11 pcs2 = 11 pcs3 = 11 elif scr == 1: if anifr == 12 or anifr == 24: pcx1 -= 4 pcx2 -= 4 pcx3 -= 4 elif anifr == 36: if chlst[0] != 0: pcx1 -= 4 if chlst[0] != 1: pcx2 -= 4 if chlst[0] != 2: pcx3 -= 4 pcs1 = 11 pcs2 = 11 pcs3 = 11 elif scr == 2: if anifr == 12 or anifr == 24 or anifr == 36: if chlst[0] != 0: pcx1 -= 4 if chlst[0] != 1: pcx2 -= 4 if chlst[0] != 2: pcx3 -= 4 if chlst[0] == 0: pcs1 = 6 pcs2 = 11 pcs3 = 11 elif chlst[0] == 1: pcs1 = 11 pcs2 = 6 pcs3 = 11 else: pcs1 = 11 pcs2 = 11 pcs3 = 6 elif scr == 3: if anifr == 12 or anifr == 24: if chlst[0] != 0: pcx1 -= 4 if chlst[0] != 1: pcx2 -= 4 if chlst[0] != 2: pcx3 -= 4 elif anifr == 36: if chlst[2] == 0: pcx1 -= 4 if chlst[2] == 1: pcx2 -= 4 if chlst[2] == 2: pcx3 -= 4 if chlst[0] == 0: pcs1 = 6 pcs2 = 11 pcs3 = 11 elif chlst[0] == 1: pcs1 = 11 pcs2 = 6 pcs3 = 11 else: pcs1 = 11 pcs2 = 11 pcs3 = 6 elif scr == 4: if anifr == 12 or anifr == 24 or anifr == 36: if chlst[2] == 0: pcx1 -= 4 if chlst[2] == 1: pcx2 -= 4 if chlst[2] == 2: pcx3 -= 4 if chlst[2] == 0: pcs1 = 11 pcs2 = 6 pcs3 = 6 elif chlst[2] == 1: pcs1 = 6 pcs2 = 11 pcs3 = 6 else: pcs1 = 6 pcs2 = 6 pcs3 = 11 elif scr == 5: if anifr == 12 or anifr == 24: if chlst[2] == 0: pcx1 -= 4 if chlst[2] == 1: pcx2 -= 4 if chlst[2] == 2: pcx3 -= 4 if chlst[2] == 0: pcs1 = 11 pcs2 = 6 pcs3 = 6 elif chlst[2] == 1: pcs1 = 6 pcs2 = 11 pcs3 = 6 else: pcs1 = 6 pcs2 = 6 pcs3 = 11 else: if anifr < 42: mfs = 1 else: mfs = 2 if scr == 0: if anifr == 6 or anifr == 18 or anifr == 30: pcx1 -= 4 pcx2 -= 4 pcx3 -= 4 if anifr < 42: pcs1 = 13 pcs2 = 13 pcs3 = 13 else: pcs1 = 11 pcs2 = 11 pcs3 = 11 elif scr == 1: if anifr == 6 or anifr == 18: pcx1 -= 4 pcx2 -= 4 pcx3 -= 4 elif anifr == 30: if chlst[0] != 0: pcx1 -= 4 if chlst[0] != 1: pcx2 -= 4 if chlst[0] != 2: pcx3 -= 4 elif anifr == 42: if chlst[0] == 0: pcx1 -= 4 if chlst[0] == 1: pcx2 -= 4 if chlst[0] == 2: pcx3 -= 4 if anifr < 30: pcs1 = 13 pcs2 = 13 pcs3 = 13 elif anifr < 42: if chlst[0] == 0: pcs1 = 11 pcs2 = 13 pcs3 = 13 elif chlst[0] == 1: pcs1 = 13 pcs2 = 11 pcs3 = 13 else: pcs1 = 13 pcs2 = 13 pcs3 = 11 else: if chlst[0] == 0: pcs1 = 9 pcs2 = 11 pcs3 = 11 elif chlst[0] == 1: pcs1 = 11 pcs2 = 9 pcs3 = 11 else: pcs1 = 11 pcs2 = 11 pcs3 = 9 elif scr == 2: if anifr == 6 or anifr == 18 or anifr == 30: if chlst[0] != 0: pcx1 -= 4 if chlst[0] != 1: pcx2 -= 4 if chlst[0] != 2: pcx3 -= 4 if anifr < 42: if chlst[0] == 0: pcs1 = 7 pcs2 = 13 pcs3 = 13 elif chlst[0] == 1: pcs1 = 13 pcs2 = 7 pcs3 = 13 else: pcs1 = 13 pcs2 = 13 pcs3 = 7 else: if chlst[0] == 0: pcs1 = 7 pcs2 = 11 pcs3 = 11 elif chlst[0] == 1: pcs1 = 11 pcs2 = 7 pcs3 = 11 else: pcs1 = 11 pcs2 = 11 pcs3 = 7 elif scr == 3: if anifr == 6 or anifr == 18: if chlst[0] != 0: pcx1 -= 4 if chlst[0] != 1: pcx2 -= 4 if chlst[0] != 2: pcx3 -= 4 elif anifr == 30: if chlst[2] == 0: pcx1 -= 4 if chlst[2] == 1: pcx2 -= 4 if chlst[2] == 2: pcx3 -= 4 elif anifr == 42: if chlst[1] == 0: pcx1 -= 4 if chlst[1] == 1: pcx2 -= 4 if chlst[1] == 2: pcx3 -= 4 if anifr < 30: if chlst[0] == 0: pcs1 = 7 pcs2 = 13 pcs3 = 13 elif chlst[0] == 1: pcs1 = 13 pcs2 = 7 pcs3 = 13 else: pcs1 = 13 pcs2 = 13 pcs3 = 7 elif anifr < 42: if chlst[0] == 0: pcs1 = 7 elif chlst[0] == 1: pcs2 = 7 else: pcs3 = 7 if chlst[1] == 0: pcs1 = 11 elif chlst[1] == 1: pcs2 = 11 else: pcs3 = 11 if chlst[2] == 0: pcs1 = 13 elif chlst[2] == 1: pcs2 = 13 else: pcs3 = 13 else: if chlst[0] == 0: pcs1 = 7 elif chlst[0] == 1: pcs2 = 7 else: pcs3 = 7 if chlst[1] == 0: pcs1 = 9 elif chlst[1] == 1: pcs2 = 9 else: pcs3 = 9 if chlst[2] == 0: pcs1 = 11 elif chlst[2] == 1: pcs2 = 11 else: pcs3 = 11 elif scr == 4: if anifr == 6 or anifr == 18 or anifr == 30: if chlst[2] == 0: pcx1 -= 4 if chlst[2] == 1: pcx2 -= 4 if chlst[2] == 2: pcx3 -= 4 if anifr < 42: if chlst[2] == 0: pcs1 = 13 pcs2 = 7 pcs3 = 7 elif chlst[2] == 1: pcs1 = 7 pcs2 = 13 pcs3 = 7 else: pcs1 = 7 pcs2 = 7 pcs3 = 13 else: if chlst[2] == 0: pcs1 = 11 pcs2 = 7 pcs3 = 7 elif chlst[2] == 1: pcs1 = 7 pcs2 = 11 pcs3 = 7 else: pcs1 = 7 pcs2 = 7 pcs3 = 11 elif scr == 5: if anifr == 6 or anifr == 18 or anifr == 42: if chlst[2] == 0: pcx1 -= 4 if chlst[2] == 1: pcx2 -= 4 if chlst[2] == 2: pcx3 -= 4 if anifr < 30: if chlst[2] == 0: pcs1 = 13 pcs2 = 7 pcs3 = 7 elif chlst[2] == 1: pcs1 = 7 pcs2 = 13 pcs3 = 7 else: pcs1 = 7 pcs2 = 7 pcs3 = 13 elif anifr < 42: if chlst[2] == 0: pcs1 = 11 pcs2 = 7 pcs3 = 7 elif chlst[2] == 1: pcs1 = 7 pcs2 = 11 pcs3 = 7 else: pcs1 = 7 pcs2 = 7 pcs3 = 11 else: if chlst[2] == 0: pcs1 = 9 pcs2 = 7 pcs3 = 7 elif chlst[2] == 1: pcs1 = 7 pcs2 = 9 pcs3 = 7 else: pcs1 = 7 pcs2 = 7 pcs3 = 9 screen.blit(mfsps[mfs], [32, 98]) screen.blit(psps1[pcs1], [pcx1, 98]) screen.blit(psps2[pcs2], [pcx2, 102]) screen.blit(asprs[avars[3][5]][spr], [sprx, 106]) screen.blit(psps3[pcs3], [pcx3, 110]) if anifr == 42: if lose: pygame.mixer.stop() sound[12].play() else: pygame.mixer.stop() sound[9].play() else: screen.blit(presin, [0, 0]) if end == 4: if ((anifr / 12) - (anifr // 12)) < 0.5: mfs = 1 else: mfs = 2 if scr < 1: screen.blit(toobad, [71, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 6 pcs1 = 4 pcs2 = 4 pcs3 = 4 else: spr = 7 pcs1 = 5 pcs2 = 5 pcs3 = 5 else: if scr < 2: screen.blit(good, [94, 40]) elif scr < 3: screen.blit(great, [85, 40]) else: screen.blit(excellent, [51, 40]) if ((anifr / 12) - (anifr // 12)) < 0.5: spr = 4 if last == 0: pcs1 = 6 pcs2 = 4 pcs3 = 4 elif last == 1: pcs1 = 4 pcs2 = 6 pcs3 = 4 else: pcs1 = 4 pcs2 = 4 pcs3 = 6 else: spr = 5 if last == 0: pcs1 = 7 pcs2 = 5 pcs3 = 5 elif last == 1: pcs1 = 5 pcs2 = 7 pcs3 = 5 else: pcs1 = 5 pcs2 = 5 pcs3 = 7 screen.blit(mfsps[mfs], [104, 54]) screen.blit(psps1[pcs1], [66, 106]) screen.blit(psps2[pcs2], [94, 106]) screen.blit(asprs[avars[3][5]][spr], [122, 106]) screen.blit(psps3[pcs3], [150, 106]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if pb == 1: if 138 < mp[1] < 158: if 228 < mp[0] < 240: pygame.mixer.stop() sound[4].play() return (avars, ret) elif 212 < mp[0] < 224: pygame.mixer.stop() sound[4].play() ret = 0 return (avars, ret) if (24 < mp[1] < 136) and tuts: pygame.mixer.stop() sound[10].play() tuts = False strt = True anifr = -1 elif 24 < mp[1] < 136 and play and move == 0: move = 1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True if chngsts: avars = statusup.chngsts(avars) chngsts = False if (anifr < 23 and (strt or end == 4)) or (anifr < 47 and play): anifr += 1 else: anifr = 0 if strt: play = True strt = False elif play: scr += 1 if scr == 6 or lose: pcx1 = xlst[chlst.index(0)] pcx2 = xlst[chlst.index(1)] pcx3 = xlst[chlst.index(2)] wnlst = [pcx1, pcx2, pcx3, sprx] wnlst.sort() wnlst.reverse() scr = wnlst.index(sprx) if wnlst[0] == pcx1: last = 0 elif wnlst[0] == pcx2: last = 1 elif wnlst[0] == pcx3: last = 2 play = False if scr < 1: pygame.mixer.stop() sound[14].play() else: pygame.mixer.stop() sound[1].play() end = 4 if (avars[avars[3][5]][17] + scr) < 6: avars[avars[3][5]][17] += scr else: avars[avars[3][5]][17] = 6 if (avars[avars[3][5]][18] - scr) > 1: avars[avars[3][5]][18] -= scr else: avars[avars[3][5]][18] = 1 b = randint(0, 5) avars[avars[3][5]][(5 + b)] += scr elif end == 4: ret = 0 return (avars, ret) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()
def mailbox(avars, asprs, screen, md): class Txtbx(pygame.sprite.Sprite): bxt = [] def __init__(self): super().__init__() box = pygame.image.load("Sprites/Misc/txtbox/box1.png").convert() image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 0, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 8, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (0, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (8, 16, 8, 8)) self.bxt.append(image) image = pygame.Surface([8, 8]).convert() image.set_colorkey((0, 0, 0)) image.blit(box, (0, 0), (16, 16, 8, 8)) self.bxt.append(image) self.image = self.bxt[0] self.rect = self.image.get_rect() def update(self): self.image = self.bxt[tl] kr = True global nflip nflip = False chngsts = False scr = 0 clt = 0 msel = 0 swt = False inf = False tyod = 1 swthr = ["skyd", "skyaf", "skyn"] cwthr = ["skydc", "skydc", "skync"] wthrbk = [swthr, cwthr, cwthr] pgbk = ["pgbk", "pgbks", "pgbka", "pgbkw"] def drbx(): tile = Txtbx() tile.update() textbox.blit(tile.image, [tx, ty]) def drhl(): global tx global tl tx = 0 drbx() tl += 1 while tx < 224: tx += 8 drbx() tx = 232 tl += 1 drbx() def dral(): global ty global tl while ty < 96: tl = 3 ty += 8 drhl() def outbg(): bg = pygame.image.load("Sprites/Misc/bg/" + wthrbk[w][tm] + ".png").convert() a = pygame.image.load("Sprites/Misc/bg/" + pgbk[s] + ".png").convert() b = pygame.Surface([240, 160]).convert() c = (0, 0, 0) if w != 0: if w == 2: if s == 3: a.blit(snowg, [0, 0]) else: a.blit(raing, [0, 0]) a.blit(house, [0, 0]) if w != 0: if tm < 2: b.fill((204, 204, 204)) c = (81, 81, 81) else: b.fill((102, 102, 102)) c = (40, 40, 40) b.set_alpha(102) a.blit(b, [0, 0]) elif tm > 0: if tm == 1: b.fill((255, 102, 0)) c = (101, 40, 0) else: b.fill((0, 0, 102)) c = (0, 0, 40) b.set_alpha(102) a.blit(b, [0, 0]) if tm == 2: a.blit(nwin, [204, 80]) a.set_colorkey(c) bg.blit(a, [0, 0]) return (bg) def mailani(): nflip = False if anifr < 24 or anifr > 119: if ((anifr / 12) - (anifr // 12)) < 0.5: nzs = 5 else: nzs = 3 if anifr < 24: nflip = True if anifr < 6 or anifr > 137: nzx = -24 elif anifr < 12 or 131 < anifr < 138: nzx = 0 elif anifr < 18 or 125 < anifr < 132: nzx = 24 else: nzx = 48 elif anifr < 36 or 107 < anifr < 120: nzs = 2 nzx = 48 elif anifr < 84: if ((anifr / 12) - (anifr // 12)) < 0.5: nzs = 0 else: nzs = 1 nzx = 48 elif anifr < 108: if anifr < 90 or anifr > 101: nzs = 3 else: nzs = 4 nflip = True nzx = 48 return nzs, nzx, nflip tpborder, btborder, borderico = borders.getborders(avars[3][13], 1, 5, 0) nsprs = [] s = pygame.image.load("Sprites/NPC/Nazotchi.png").convert() for i in range(6): a = pygame.Surface([32, 32]).convert() a.fill((0, 255, 255)) a.blit(s, [-([0, 32, 64, 0, 32, 64][i]), -([0, 0, 0, 64, 64, 64][i])]) a.set_colorkey((0, 255, 255)) nsprs.append(a) hn = pygame.image.load("Sprites/Misc/menu/hngs.png").convert() hp = pygame.image.load("Sprites/Misc/menu/hpys.png").convert() sk = pygame.image.load("Sprites/Misc/menu/scks.png").convert() sl = pygame.image.load("Sprites/Misc/menu/slps.png").convert() house = pygame.image.load("Sprites/Misc/bg/house.png").convert() nwin = pygame.image.load("Sprites/Misc/bg/housewn.png").convert() mailbx = pygame.image.load("Sprites/Misc/obj/mailbx1.png").convert() letter = pygame.image.load("Sprites/Misc/obj/letter.png").convert() g = pygame.Surface([32, 32]).convert() g.fill((0, 255, 255)) g.blit(pygame.image.load("Sprites/NPC/Guide.png").convert(), [0, 0]) g.set_colorkey((0, 255, 255)) b = pygame.Surface([32, 32]).convert() b.fill((0, 255, 255)) b.blit(pygame.image.load("Sprites/NPC/Burglar.png").convert(), [0, 0]) b.set_colorkey((0, 255, 255)) s = pygame.Surface([32, 32]).convert() s.fill((0, 255, 255)) s.blit(pygame.image.load("Sprites/NPC/Santa.png").convert(), [0, 0]) s.set_colorkey((0, 255, 255)) k = pygame.Surface([32, 32]).convert() k.fill((0, 255, 255)) k.blit(pygame.image.load("Sprites/NPC/King.png").convert(), [0, 0]) k.set_colorkey((0, 255, 255)) nwsprs = [g, b, k, s] nwsprn = [1, 1, 2, 0, 0] gtnw = pygame.image.load("Sprites/Misc/bg/gotchinews.png").convert() tmlt = pygame.image.load("Sprites/Misc/bg/tamaletter.png").convert() if 0 < avars[avars[3][5]][31] < 4: worki = pygame.image.load( "Sprites/Misc/mail/" + ["kinderen", "schoolen", "joben"][avars[avars[3][5]][31] - 1] + ".png").convert() elif 3 < avars[avars[3][5]][31] < 40: worki = pygame.image.load("Sprites/Misc/mail/job_" + str(avars[avars[3][5]][31] - 3) + ".png").convert() else: worki = pygame.image.load("Sprites/Misc/mail/retire.png").convert() ltrbox = pygame.image.load("Sprites/Misc/txtbox/box3.png").convert() inbox = [] for file in os.listdir("Sprites/Misc/mail/tm" + str(avars[3][5] + 1)): if file.endswith(".png"): if pygame.image.load("Sprites/Misc/mail/tm" + str(avars[3][5] + 1) + "/" + file).get_rect().size == (240, 160): inbox.append( pygame.image.load("Sprites/Misc/mail/tm" + str(avars[3][5] + 1) + "/" + file).convert()) inbox.reverse() rain = pygame.image.load("Sprites/Misc/bg/rain.png").convert() snow = pygame.image.load("Sprites/Misc/bg/snow.png").convert() raing = pygame.image.load("Sprites/Misc/bg/rpgb.png").convert() snowg = pygame.image.load("Sprites/Misc/bg/spgb.png").convert() s, tm, w = weather.chktime(avars) obgi = outbg() fnt = pygame.font.Font("Sprites/Misc/font/Tama2.ttf", 16) lfnt = pygame.font.Font("Sprites/Misc/font/Tama1.ttf", 8) textbox = pygame.Surface([240, 112]).convert() textbox.fill((0, 255, 255)) global tl global ty tl = 0 ty = 0 drhl() dral() tl = 6 ty = 104 drhl() scrli = pygame.image.load("Sprites/Misc/txtbox/scrli.png").convert() if avars[3][11] > -1: newtx = fnt.render("NEWS", 1, (0, 0, 100)) else: newtx = fnt.render("NEWS", 1, (102, 102, 255)) pertx = fnt.render("PERSONAL", 1, (0, 0, 100)) if avars[avars[3][5]][31] == 0: wrktx = fnt.render("WORK", 1, (102, 102, 255)) else: wrktx = fnt.render("WORK", 1, (0, 0, 100)) if len(inbox) == 0: frntx = fnt.render("FRIENDS", 1, (102, 102, 255)) else: frntx = fnt.render("FRIENDS", 1, (0, 0, 100)) newstx = [[ "TO ALL INHABITANTS OF TAMAGOTCHI PLANET:", "THE GOTCHI BANK HAS BEEN ROBBED. THE", "BULGLAR HAS NOT BEEN FOUND YET. THE VICTIMS,", "THOSE WHOSE MONEY WAS TAKEN, WILL BE", "INFORMED BY MAIL.", "", "PLEASE CHECK YOUR MAIL TONIGHT." ], [ "TO ALL CITIZENS OF TAMAGOTCHI TOWN:", "A BULGLAR HAS BEEN SEEN WANDERING", "AROUND TAMAGOTCHI TOWN. PLEASE MAKE SURE", "YOUR HOUSE IS WELL PROTECTED TO PREVENT", "ANY ROBBERY.", "", "PLEASE BE CAREFUL." ], [ "NEWS FROM GOTCHI KING'S CASTLE:", "THE KING HAS LEFT HIS CASTLE AND IS NOW", "VISITING SOME OF OUR HOMES.", "IF YOU ARE LUCKY ENOUGH, HE MIGHT GIVE YOU", "A PRESENT!", "", "HOW EXCITING!" ], [ "EVERYTHING IS GOING FINE ON OUR TOWN.", "WE HOPE YOU ALL HAVE A GOOD DAY", "", "AS USUAL, A LETTER WILL BE SENT TO EVERY OF", "OUR CITIZENS THIS AFTERNOON.", "", "PLEASE STAY TUNED FOR MORE NEWS TOMORROW!" ], []] if (time.strftime("%m") + time.strftime("%d")) == avars[3][1]: newstx.append([ "IT SEEMS LIKE SOMEONE IS HAVING A", "BIRTHDAY TODAY...", "HAPPY BIRTHDAY, " + avars[3][0] + "!", "", "WE HOPE YOU HAVE A GREAT DAY!", "", "PLEASE, ACCEPT THIS CAKE!" ]) if 2 < int(time.strftime("%m")) < 6: if int(time.strftime("%m")) == 3 and int(time.strftime("%d")) < 11: newstx[4] = [ "THE WINTER FREEZE IS LEAVING AT LAST.", "IT IS NOW THE BEGINNING OF A NEW SEASON", "HERE, IN TAMAGOTCHI TOWN.", "", "WE WANT TO WISH ALL THE FAMILIES WITH", "GIRLS A HEALTHY GROWTH.", "DO NOT FORGET THE ORNAMENTAL DOLLS!" ] elif int(time.strftime("%m")) == 4 and int(time.strftime("%d")) < 11: newstx[4] = [ "THE FLOWERS ARE BLOOMING, DYEING OUR TOWN", "WITH THE SOFT COLOURS OF SPRING.", "CHERRY BLOSSOMS CAN BE SEEN ALL AROUND.", "", "WE WANT TO WISH ALL OUR CITIZENS A HAPPY AND", "EVENTFUL SEASON.", "ENJOY THE VIEWS AS LONG AS YOU CAN!" ] newstx.append([ "WE HOPE YOU ARE ENJOYING THIS BEAUTIFUL", "SEASON, WITH ALL OUR FLOWERS AT FULL BLOOM.", "", "WE HAVE SENT YOU A GIFT.", "PLEASE ACCEPT IT!", "", "WE WILL SEND YOU ANOTHER LETTER SOON." ]) elif int(time.strftime("%m")) == 5 and int(time.strftime("%d")) < 11: newstx[4] = [ "THE FLOWERS ARE SLOWLY DISAPPEARING AT", "THE INMINENT ARRIVAL OF SUMMER, ALL OVER", "OUR TOWN, TAMAGOTCHI TOWN.", "", "WE WANT TO WISH ALL THE FAMILIES WITH", "BOYS A HEALTHY GROWTH.", "DO NOT FORGET THE CARP STREAMERS!" ] else: newstx[4] = [ "TODAY IS JUST ANOTHER PEACEFUL AND NICE", "SPRING DAY...", "", "FLOWERS ARE EVERYWHERE TO BE SEEN AND BIRDS", "ARE SINGING THEIR MOST CHEERFUL MELODIES.", "", "THOSE WITH ALLERGIES SHOULD BE CAREFUL." ] elif 5 < int(time.strftime("%m")) < 9: if int(time.strftime("%m")) == 7 and int(time.strftime("%d")) < 11: newstx[4] = [ "THE SUN SHINES BRIGHT ON TAMAGOTCHI TOWN.", "THIS SEASON WILL BRING US SEVERAL CLEAR,", "STAR FILLED NIGHTS!", "THE PERFECT WEATHER FOR THE STAR FESTIVAL.", "", "MAKE SURE TO MAKE A WISH UPON A STAR", "TONIGHT, FOR THEY MAY GRANT IT TO YOU!" ] newstx.append([ "WE HOPE YOU ARE ENJOYING SUMMER, IN SPITE OF", "THE HEAT!", "", "BE SURE TO MAKE YOUR WISH, SO IT CAN BE", "GRANTED TO YOU!", "", "WE HOPE YOU LIKE THIS GIFT!" ]) elif int(time.strftime("%m")) == 8 and 10 < int( time.strftime("%d")) < 21: newstx[4] = [ "THIS SUMMER IS BRINGING US MANY CLEAR DAYS,", "A PERFECT WEATHER FOR FIREWORKS!", "", "BE PREPARED TO SEE THE NIGHT SKY FILLED WITH", "COLOURFUL BLASTS!", "", "HAVE A NICE SUMMER BREAK!" ] else: newstx[4] = [ "THE SUMMER HEAT IS EVAPORATING ALL OUR", "WORRIES AND THE WIND IS BLOWING ALL OUR", "TROUBLES AWAY.", "", "THIS IS THE IDEAL SEASON FOR RELAXING.", "", "TRY NOT TO GET SUN BURNED!" ] elif 8 < int(time.strftime("%m")) < 12: if (int(time.strftime("%m")) == 10 and int(time.strftime("%d")) > 25 ) or (int(time.strftime("%m")) == 11 and int(time.strftime("%d")) < 5): newstx[4] = [ "RAIN FALLS ON THE GRAVEYARD TO REMIND US OF", "THE INEXORABLE PASSAGE OF TIME AND OF ALL", "OUR LOVED ONES WHO HAVE LEFT US.", "", "LET US CELEBRTE THIS HOLIDAY IN THEIR HONOUR", "AND REPLACE THE GRIEF WITH JOY!", "OR JUST EAT CANDY IF YOU WANT." ] newstx.append([ "WE HOPE YOU ARE ENJOYING THIS FRIGHTENING", "YET DELICIOUS HOLIDAY!", "", "WE PREPARED A SPOOKY SWEET TREAT JUST", "FOR YOU!", "", "WE HOPE YOU ENJOY IT!" ]) else: newstx[4] = [ "THE RAIN IS FALLING.", "THE TREES ARE COLOURED BRIGHT RED.", "HOW ENSORCELLING.", "", "WE HOPE YOU ALL ENJOY THIS BEAUTIFUL SEASON", "AS MUCH AS WE DO!", "TRY NOT TO CATCH A COLD, THOUGH." ] else: if int(time.strftime("%m")) == 12 and int(time.strftime("%d")) > 19: newstx[4] = [ "WHAT ARE THOSE BELLS JINGLING?", "IT SEEMS LIKE THE HOLIDAYS ARE FINALLY HERE!", "", "IT IS TIME TO SET ALL THE DECORATIONS UP AND", "WAIT FOR THE ARRIVAL OF SANTACLAUTCHI!", "", "MERRY CHRISTMAS, TAMAGOTCHI TOWN!" ] nwsprn[4] = 3 newstx.append([ "WE HOPE YOU ARE ENJOYING YOUR HOLIDAYS!", "", "PLEASE ACCEPT THESE PRESENT!", "IT WILL HELP YOU MAKE THE MOST OUT OF YOUR", "WINTER HOLIDAYS!", "", "MERRY CHRISTMAS!" ]) elif int(time.strftime("%m")) == 1 and int(time.strftime("%d")) < 11: newstx[4] = [ "HAPPY NEW YEAR " + time.strftime("%Y") + "!", "", "IT IS FINALLY THE DAWN OF A NEW YEAR.", "", "WE HOPE ALL YOUR RESOLUTIONS HAVE BECOME A", "REALITY BY THE TIME THIS YEAR ENDS!", "TRY TO MAKE THE BEST OUT OF THIS NEW YEAR!" ] newstx.append([ "GREETINGS!", "WE HOPE " + time.strftime("%Y") + " HAD A GREAT START FOR YOU!", "", "WE WOULD LIKE TO GIVE YOU THIS PRESENT AND", "WISH YOU AN EVENTFUL YEAR.", "", "HAPPY NEW YEAR!" ]) else: newstx[4] = [ "OUR TOWN IS COVERED WITH PURE WHITE SNOW.", "WE WANT TO GO OUTSIDE TO SEE IT, BUT THE", "WARMTH OF OUR HOMES SEEMS TO BE MORE", "INVITING THAN IT EVER WAS...", "", "WE HOPE YOU ALL ENJOY YOURSELVES DURING", "THIS FREEZING SEASON!" ] if avars[avars[3][5]][31] == 0: newstx.append([ "GOOD EVENING!", "WE ARE CONTACTING YOU TO REMIND YOU THAT", avars[avars[3][5]][22] + " IS STILL UNEMPLOYED.", "", "WE HOPE YOU CAN FIND A JOB SOON!", "", "BYE!" ]) elif avars[avars[3][5]][31] == 1: newstx.append([ "LETTER FROM TAMAGOTCHI PRESCHOOL!", "", avars[avars[3][5]][22] + "'S CLASS WON A COMPETITION!", "", "THEY ALL GOT A PRIZE!", "", "WELL DONE!" ]) newstx.append([ "LETTER FROM TAMAGOTCHI PRESCHOOL...", "", avars[avars[3][5]][22] + "'S CLASS WAS CHOSEN TO PAY FOR THE", "NEW TOYS FOR OUR STUDENTS.", "EACH ONE HAS TO PAY 200G.", "", "SORRY FOR THE INCONVENIENCE..." ]) elif avars[avars[3][5]][31] == 2: newstx.append([ "LETTER FROM TAMAGOTCHI SCHOOL!", "", avars[avars[3][5]][22] + "'S CLASS WON A COMPETITION!", "", "THEY ALL GOT A PRIZE!", "", "WELL DONE!" ]) newstx.append([ "LETTER FROM TAMAGOTCHI SCHOOL...", "", avars[avars[3][5]][22] + "'S CLASS WAS CHOSEN TO PAY FOR THE", "NEW SCHOOL MATERIAL FOR OUR STUDENTS.", "EACH ONE HAS TO PAY 300G.", "", "SORRY FOR THE INCONVENIENCE..." ]) else: newstx.append([ "LETTER FROM GOTCHI CASTLE!", "", avars[avars[3][5]][22] + " HAS BEEN WORKING HARD!", "", "YOU DESERVE A BONUS!", "", "WELL DONE!" ]) newstx.append([ "LETTER FROM GOTCHI CASTLE...", "", avars[avars[3][5]][22] + "'S WORKPLACE NEEDS FUNDING IN", "ORDER TO IMPROVE THE FACILITIES.", "EACH ONE HAS TO PAY 500G.", "", "SORRY FOR THE INCONVENIENCE..." ]) if avars[3][11] == 0 or avars[3][11] == 1: newstx.append([ "LETTER FROM GOTCHI BANK...", "", "YOU HAVE BEEN ROBBED.", "THE BURGLAR PRESUMED TO BE THE CULPRIT IS", "KNOWN TO STEAL QUANTITIES UP TO 500G.", "", "WE ARE VERY SORRY..." ]) elif avars[3][11] == 2: newstx.append([ "LETTER FROM GOTCHI BANK!", "", "THE GOTCHI KING HAS COME HERE AND GAVE AWAY", "MONEY TO SEVERAL CITIZENS!", "YOU RECEIVED 1000G!", "", "YOU ARE SO LUCKY!" ]) mailsp = pygame.image.load("Sprites/Misc/obj/letter.png").convert() if md == 0 and ((int(avars[3][6][:2]) < 16 and avars[3][11] < 0) or (int(avars[3][6][:2]) > 15 and avars[3][11] < 5)) and avars[avars[3][5]][1] > 1: tyod = 0 if int(avars[3][6][:2]) < 16: avars[3][11] = randint(0, 4) else: if (time.strftime("%m") + time.strftime("%d")) == avars[3][1]: avars[3][11] = 5 else: avars[3][11] = randint(5, (len(newstx) - 1)) if newstx[avars[3][11]][0] == "IT SEEMS LIKE SOMEONE IS HAVING A": h = False a = 0 for f in avars[3][4]: if f[0] == 'BDCake': h = True break a += 1 if h: avars[3][4][a][4] += 1 else: a = avars[3][4] a.append(['BDCake', 4, 4, 4, 1, 2, 2, 2, 2, 2, 2]) avars[3][4] = a s = pygame.image.load("Sprites/Food/BDCake.png").convert() mailsp = pygame.Surface([24, 24]).convert() mailsp.fill((0, 255, 255)) mailsp.blit(s, [0, 0]) mailsp.set_colorkey((0, 255, 255)) avars[avars[3][5]][17] = 6 elif newstx[avars[3][11]][0] in [ "WE HOPE YOU ARE ENJOYING THIS BEAUTIFUL", "WE HOPE YOU ARE ENJOYING SUMMER, IN SPITE OF", "WE HOPE YOU ARE ENJOYING THIS FRIGHTENING", "WE HOPE YOU ARE ENJOYING YOUR HOLIDAYS!", "GREETINGS!" ]: if newstx[avars[3][11]][ 0] == "WE HOPE YOU ARE ENJOYING THIS BEAUTIFUL": h = False a = 0 for f in avars[3][4]: if f[0] == 'Sakuramochi': h = True break a += 1 if h: avars[3][4][a][4] += 3 else: a = avars[3][4] a.append(['Sakuramochi', 3, 3, 2, 3, 0, 6, 0, 0, 6, 0]) avars[3][4] = a elif newstx[avars[3][11]][ 0] == "WE HOPE YOU ARE ENJOYING SUMMER, IN SPITE OF": h = False a = 0 for f in avars[3][4]: if f[0] == 'Beans': h = True break a += 1 if h: avars[3][4][a][4] += 3 else: a = avars[3][4] a.append(['Beans', 3, 3, 1, 3, 0, 0, 6, 0, 0, 6]) avars[3][4] = a elif newstx[avars[3][11]][ 0] == "WE HOPE YOU ARE ENJOYING THIS FRIGHTENING": h = False a = 0 for f in avars[3][4]: if f[0] == 'PumPie': h = True break a += 1 if h: avars[3][4][a][4] += 3 else: a = avars[3][4] a.append(['PumPie', 3, 3, 3, 3, 6, 0, 0, 6, 0, 0]) avars[3][4] = a elif newstx[avars[3][11]][ 0] == "WE HOPE YOU ARE ENJOYING YOUR HOLIDAYS!": h = False a = 0 for f in avars[3][4]: if f[0] == 'XMasCake': h = True break a += 1 if h: avars[3][4][a][4] += 3 else: a = avars[3][4] a.append(['XMasCake', 4, 4, 3, 3, 2, 2, 2, 2, 2, 2]) avars[3][4] = a elif newstx[avars[3][11]][0] == "GREETINGS!": h = False a = 0 for f in avars[3][4]: if f[0] == 'Zouni': h = True break a += 1 if h: avars[3][4][a][4] += 3 else: a = avars[3][4] a.append(['Zouni', 2, 2, 2, 3, 1, 1, 1, 1, 1, 1]) avars[3][4] = a mailsp = pygame.image.load( "Sprites/Misc/obj/present.png").convert() if avars[avars[3][5]][17] < 6: avars[avars[3][5]][17] += 1 elif newstx[avars[3][11]][0] == "GOOD EVENING!": if avars[avars[3][5]][17] > 0: avars[avars[3][5]][17] -= 1 elif newstx[avars[3][11]][0] in [ "LETTER FROM TAMAGOTCHI PRESCHOOL!", "LETTER FROM TAMAGOTCHI SCHOOL!", "LETTER FROM GOTCHI CASTLE!" ]: if avars[3][2] < 99499: avars[3][2] += 500 else: avars[3][2] = 99999 if avars[avars[3][5]][17] < 5: avars[avars[3][5]][17] += 2 else: avars[avars[3][5]][17] = 6 elif newstx[avars[3][11]][0] in [ "LETTER FROM TAMAGOTCHI PRESCHOOL...", "LETTER FROM TAMAGOTCHI SCHOOL...", "LETTER FROM GOTCHI CASTLE..." ]: if avars[avars[3][5]][31] == 2: a = 200 elif avars[avars[3][5]][31] == 3: a = 300 else: a = 500 if avars[3][2] > a: avars[3][2] -= a else: avars[3][2] = 0 if avars[avars[3][5]][17] > 2: avars[avars[3][5]][17] -= 2 else: avars[avars[3][5]][17] = 0 elif newstx[avars[3][11]][0] == "LETTER FROM GOTCHI BANK...": mailsp = pygame.image.load( "Sprites/Misc/obj/money.png").convert() if avars[3][2] > 500: avars[3][2] -= 500 else: avars[3][2] = 0 if avars[avars[3][5]][17] > 2: avars[avars[3][5]][17] -= 2 else: avars[avars[3][5]][17] = 0 elif newstx[avars[3][11]][0] == "LETTER FROM GOTCHI BANK!": mailsp = pygame.image.load( "Sprites/Misc/obj/money.png").convert() if avars[3][2] < 98999: avars[3][2] += 1000 else: avars[3][2] = 99999 if avars[avars[3][5]][17] < 3: avars[avars[3][5]][17] += 3 else: avars[avars[3][5]][17] = 6 n = pygame.Surface([240, 160]).convert() n.fill((0, 255, 255)) if avars[3][11] < 5: n.blit(gtnw, [40, 32]) n.blit(nwsprs[nwsprn[avars[3][11]]], [8, 32]) else: n.blit(tmlt, [8, 32]) n.blit(lfnt.render(avars[3][0], 1, (0, 0, 100)), [68, 53]) n.blit(mailsp, [196, 36]) n.blit(lfnt.render(newstx[avars[3][11]][0], 1, (0, 0, 100)), [8, 71]) n.blit(lfnt.render(newstx[avars[3][11]][1], 1, (0, 0, 100)), [8, 79]) n.blit(lfnt.render(newstx[avars[3][11]][2], 1, (0, 0, 100)), [8, 87]) n.blit(lfnt.render(newstx[avars[3][11]][3], 1, (0, 0, 100)), [8, 95]) n.blit(lfnt.render(newstx[avars[3][11]][4], 1, (0, 0, 100)), [8, 103]) n.blit(lfnt.render(newstx[avars[3][11]][5], 1, (0, 0, 100)), [8, 111]) n.blit(lfnt.render(newstx[avars[3][11]][6], 1, (0, 0, 100)), [8, 119]) pygame.image.save(n, "Sprites/Misc/mail/news.png") if avars[3][11] > -1: nwsimg = pygame.image.load("Sprites/Misc/mail/news.png").convert() nwsimg.set_colorkey((0, 255, 255)) sound = sounds.imprtsnd(avars) clock = pygame.time.Clock() anifr = 0 pygame.time.set_timer(USEREVENT + 1, int(1000 / ((5 * avars[3][3]) + 1))) if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") while kr: if md == 0: screen.blit(obgi, [0, 0]) if w == 2: if ((anifr / 12) - (anifr // 12)) < 0.5: y = 0 else: if s < 3: y = 16 else: y = 8 if s < 3: screen.blit(rain, [0, y]) else: screen.blit(snow, [0, y]) screen.blit(mailbx, [106, 94]) nzs, nzx, nflip = mailani() screen.blit(pygame.transform.flip(nsprs[nzs], nflip, 0), [nzx, 98]) if 89 < anifr < 102: screen.blit(letter, [82, 100]) if anifr == 0 or anifr == 12 or anifr == 90 or anifr == 120 or anifr == 132: sound[6].play() elif anifr == 24 or anifr == 108: sound[9].play() elif md == 1: if scr < 2: screen.blit(textbox, [0, 24]) if scr == 0: screen.blit(newtx, [8, 34]) screen.blit(pertx, [8, 50]) elif scr == 1: screen.blit(wrktx, [8, 34]) screen.blit(frntx, [8, 50]) elif scr == 2: screen.blit(ltrbox, [0, 0]) screen.blit(nwsimg, [0, 0]) elif scr == 3: screen.blit(worki, [0, 0]) elif scr == 4: screen.blit(inbox[msel], [0, 0]) screen.blit(scrli, [232, 128]) elif scr == 5: screen.blit(outbox[msel], [0, 0]) screen.blit(scrli, [232, 128]) screen = borders.drawborders(screen, avars, asprs, tpborder, btborder, borderico, fnt, 0, anifr, hn, hp, sk, sl) for event in pygame.event.get(): if event.type == QUIT: varsup.updtvrs(avars) kr = False pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: mp = event.pos d = (screen.get_size()[0] // 240) mp = ((mp[0] // d), (mp[1] // d)) pb = event.button if (pb in [2, 4]) and scr > 3: if 24 < mp[1] < 136: sound[2].play() if msel != msmax: msel += 1 else: msel = 0 clt = 0 elif pb == 5 and scr > 3: if 24 < mp[1] < 136: sound[2].play() if msel != 0: msel -= 1 else: msel = msmax clt = 0 elif pb == 1: clt = 0 if 138 < mp[1] < 158: if 228 < mp[0] < 240: sound[4].play() return (avars) if md == 1: if 32 < mp[1] < 48 and 8 < mp[0] < 110: if scr == 0 and avars[3][11] > -1: pygame.mixer.stop() sound[3].play() scr = 2 elif scr == 1 and avars[avars[3][5]][31] > 0: pygame.mixer.stop() sound[3].play() scr = 3 elif 48 < mp[1] < 64 and 8 < mp[0] < 110: if scr == 0: pygame.mixer.stop() sound[3].play() scr = 1 elif scr == 1 and len(inbox) > 0: pygame.mixer.stop() sound[3].play() scr = 4 msel = 0 msmax = len(inbox) - 1 if event.type == USEREVENT + 1: if avars[3][3] == 0: avars[3][6] = time.strftime("%H:%M") else: avars[3][7] += 1 if avars[3][7] == 60: if int(avars[3][6][3:]) != 59: nhour = avars[3][6][:3] + ( "%02d" % (int(avars[3][6][3:]) + 1)) avars[3][6] = nhour else: nhour = ("%02d" % (int(avars[3][6][:2]) + 1)) + ":00" if nhour == "24:00": nhour = "00:00" avars[3][6] = nhour avars[3][7] = 0 if len(avars[0]) > 0: avars[0][2] += 1 if len(avars[1]) > 0: avars[1][2] += 1 if len(avars[2]) > 0: avars[2][2] += 1 chngsts = True clt += 1 if chngsts: avars = statusup.chngsts(avars) if avars[avars[3][5]][20] or not avars[avars[3][5]][21]: return (avars) chngsts = False if anifr < 143: anifr += 1 else: anifr = 0 if md == 0: if tyod == 0: md = 1 scr = 2 elif len(inbox) > 0: md = 1 scr = 4 else: return (avars) if clt > 29 and md == 1 and scr < 2: return (avars) r = pygame.Surface([240, 160]).convert() r.blit(screen, [0, 0]) r = pygame.transform.scale( r, (screen.get_size()[0], screen.get_size()[1])) screen.blit(r, [0, 0]) clock.tick(16) pygame.display.update()