コード例 #1
0
ファイル: sqlmap_wx.py プロジェクト: ztohacker/sqlmap-wx
  def build_page6(self, parent):
    p = Panel(parent)

    _version = '0.3.3.1'
    _timestamp = '2021-01-31 05:12:52'

    _url_self = 'https://github.com/needle-wang/sqlmap-wx'
    _url_tutorial1 = 'https://wiki.wxpython.org/'
    _url_tutorial2 = 'http://zetcode.com/wxpython/'
    _url_api = 'https://wxpython.org/Phoenix/docs/html/index.html'
    _url_idea = 'https://github.com/kxcode'
    _about_str = f'''
    1. Website: {_url_self}
       VERSION: {_version}
       {_timestamp}
       required: python3.6+, wxPython4.0+,
                 requests, sqlmap\n
    2. use wxPython4 to recode sqlmap-gtk(driven by PyGObject)
    3. thanks to the idea from sqm(by python2 + tkinter),
                 author: KINGX, {_url_idea}\n
    4. wxPython tutorial: {_url_tutorial1}
                          {_url_tutorial2}
    5. wxPython API: {_url_api}
    '''
    hbox = BoxSizer()
    _page6_about = st(p, label = _about_str)
    # 完全居中!
    hbox.Add(_page6_about, flag = ALIGN_CENTER)

    vbox = BoxSizer(VERTICAL)
    vbox.Add(hbox, proportion = 1, flag = ALIGN_CENTER)
    p.SetSizerAndFit(vbox)
    return p
コード例 #2
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def initUI(self):
    p = Panel(self)

    self._target_notebook = nb(p)
    self.build_target_notebook(self._target_notebook)

    self.main_notebook = nb(p)
    page1 = self.build_page1(self.main_notebook)
    page2 = self.build_page2(self.main_notebook)
    page3 = self.build_page3(self.main_notebook)
    page4 = self.build_page4(self.main_notebook)
    page5 = self.build_page5(self.main_notebook)
    page6 = self.build_page6(self.main_notebook)

    self.main_notebook.AddPage(page1, '选项区(1)')
    self.main_notebook.AddPage(page2, '输出区(2)')
    self.main_notebook.AddPage(page3, '日志区(3)')
    self.main_notebook.AddPage(page4, 'API区(4)')
    self.main_notebook.AddPage(page5, '帮助(H)')
    self.main_notebook.AddPage(page6, '关于')

    vbox = BoxSizer(VERTICAL)
    vbox.Add(self._target_notebook, flag = EXPAND)
    vbox.Add(self.main_notebook, proportion = 1, flag = EXPAND)
    p.SetSizer(vbox)

    _frame_sz = BoxSizer()
    _frame_sz.Add(p, proportion = 1, flag = EXPAND)
    # 使用SetSizerAndFit方法使frame拥有最小size
    self.SetSizerAndFit(_frame_sz)
コード例 #3
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def build_page3(self, parent):
    p = Panel(parent)
    m = self.m

    # 多行文本框的默认size太小了
    # 默认高度太低, 不指定个高度, 会报 滚动条相关的size 警告
    m._page3_log_view.Create(p,
                             size = (-1, 300),
                             style = wx.TE_MULTILINE | wx.TE_READONLY)
    # self._handlers.clear_log_view_buffer(None)

    grid = GridSizer(1, 3, 0, 0)
    m._page3_read_target_btn.Create(p, label = '查看target文件')
    m._page3_clear_btn.Create(p, label = '清空(&C)')
    m._page3_read_log_btn.Create(p, label = '查看log文件')

    m._page3_read_target_btn.Bind(EVT_BUTTON, self._handlers.read_target_file)
    m._page3_clear_btn.Bind(EVT_BUTTON, self._handlers.clear_log_view_buffer)
    m._page3_read_log_btn.Bind(EVT_BUTTON, self._handlers.read_log_file)

    grid.Add(m._page3_read_target_btn, flag = ALIGN_CENTER)
    grid.Add(m._page3_clear_btn, flag = ALIGN_CENTER)
    grid.Add(m._page3_read_log_btn, flag = ALIGN_CENTER)

    vbox = BoxSizer(VERTICAL)
    vbox.Add(m._page3_log_view, proportion = 1, flag = EXPAND | ALL, border = 10)
    vbox.Add(grid, flag = EXPAND)
    p.SetSizerAndFit(vbox)
    return p
コード例 #4
0
ファイル: opts_wx.py プロジェクト: shellb0y/sqlmap-wx
    def build_page1_other(self, layout):
        p = Panel(self)
        # p = Scroll(self)  # 总有一个标签会被掩盖widget, 只能使用_dummy
        m = self.m

        self.build_page1_other_general(p, m)
        self.build_page1_other_misc(p, m)

        vbox = layout.other_sizer()
        # p.SetSizerAndFit(vbox), 没用~, 最后一个widget还是会被掩盖
        p.SetSizer(vbox)
        # p.SetupScrolling(scroll_x = False)
        return p
コード例 #5
0
ファイル: opts_wx.py プロジェクト: shellb0y/sqlmap-wx
    def build_page1_file(self, layout):
        p = Panel(self)
        m = self.m

        self._page1_file_note_label = st(p,
                                         label='注: 存在Stacked queries(堆查询注入)时, '
                                         '才能使用该标签下的功能(udf功能除外)!')
        self.build_page1_file_read(p, m)
        self.build_page1_file_write(p, m)
        self.build_page1_file_os_access(p, m)
        self.build_page1_file_os_registry(p, m)

        vbox = layout.file_sizer()
        p.SetSizer(vbox)
        return p
コード例 #6
0
ファイル: opts_wx.py プロジェクト: ztohacker/sqlmap-wx
  def build_page1_file(self, layout):
    p = Panel(self)
    m = self.m

    self._page1_file_note_label = st(p,
        label = 'Note: only if stacked query(堆查询注入) worked, '
                'these functions below can be used except udf!')
    self.build_page1_file_read(p, m)
    self.build_page1_file_write(p, m)
    self.build_page1_file_os_access(p, m)
    self.build_page1_file_registry(p, m)

    vbox = layout.file_sizer()
    p.SetSizer(vbox)
    return p
コード例 #7
0
ファイル: opts_wx.py プロジェクト: shellb0y/sqlmap-wx
    def build_page1_enumeration(self, layout):
        p = Panel(self)
        m = self.m

        self.build_page1_enumeration_enum(p, m)
        self.build_page1_enumeration_dump(p, m)
        self.build_page1_enumeration_limit(p, m)
        self.build_page1_enumeration_blind(p, m)
        self.build_page1_enumeration_meta(p, m)
        self.build_page1_enumeration_runsql(p, m)
        self.build_page1_enumeration_brute_force(p, m)

        vbox = layout.enumeration_sizer()
        p.SetSizer(vbox)
        return p
コード例 #8
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def build_page1(self, parent):
    p = Panel(parent)
    m = self.m

    # sqlmap命令语句
    cmd_area = StaticBoxSizer(VERTICAL, p, 'A.收集选项 的结果显示在这:')
    _cmd_area = cmd_area.GetStaticBox()

    m._cmd_entry.Create(_cmd_area)

    cmd_area.Add(m._cmd_entry, flag = EXPAND)

    # 主构造区
    self._notebook = Notebook(p, m, self._handlers)

    # 构造与执行 和 改善ui的使用体验
    self.btn_grid = GridSizer(1, 4, 0, 0)

    _build_button = btn(p, label = 'A.收集选项(A)')
    _unselect_all_btn = btn(p, label = '反选所有复选框(S)')
    _clear_all_entry = btn(p, label = '清空所有输入框(D)')

    _build_button.Bind(EVT_BUTTON, self._handlers.build_all)
    _unselect_all_btn.Bind(EVT_BUTTON, self.unselect_all_ckbtn)
    _clear_all_entry.Bind(EVT_BUTTON, self.clear_all_entry)

    _run_button = btn(p, label = 'B.开始(F)')
    _run_button.Bind(EVT_BUTTON, self._handlers.run_cmdline)

    self.btn_grid.Add(_build_button, flag = ALIGN_CENTER)
    self.btn_grid.Add(_unselect_all_btn, flag = ALIGN_CENTER)
    self.btn_grid.Add(_clear_all_entry, flag = ALIGN_CENTER)
    self.btn_grid.Add(_run_button, flag = ALIGN_CENTER)

    vbox = BoxSizer(VERTICAL)
    vbox.Add(cmd_area, flag = EXPAND)
    vbox.Add(self._notebook, proportion = 1, flag = EXPAND)
    vbox.Add(self.btn_grid, flag = EXPAND)
    p.SetSizerAndFit(vbox)
    return p
コード例 #9
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def build_page5(self, parent):
    p = Panel(parent)
    m = self.m

    self._get_sqlmap_path_btn = btn(p, label = '获取帮助')
    self._get_sqlmap_path_btn.Disable()
    # 多行文本框的默认size太小了
    # 默认高度太低, 不指定个高度, gtk会报 滚动条相关的size 警告
    m._page5_manual_view.Create(p,
                                size = (-1, 300),
                                style = wx.TE_MULTILINE | wx.TE_READONLY)

    self._get_sqlmap_path_btn.Bind(
      EVT_BUTTON, lambda evt, view = m._page5_manual_view:
        self._make_help_thread(evt, view))

    self._make_help_thread(None, m._page5_manual_view)

    vbox = BoxSizer(VERTICAL)
    vbox.Add(self._get_sqlmap_path_btn, flag = TOP | LEFT | BOTTOM, border = 10)
    vbox.Add(m._page5_manual_view, proportion = 1, flag = EXPAND | LEFT | RIGHT, border = 10)
    p.SetSizerAndFit(vbox)
    return p
コード例 #10
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def build_page6(self, parent):
    p = Panel(parent)

    _about_str = '''
    1. VERSION: 0.3.3
       2019年 10月 16日 星期三 06:54:46 CST
       required: python3.5+, wxPython4.0+, sqlmap
       作者: needle wang ( [email protected] )
       https://github.com/needle-wang/sqlmap-wx\n
    2. 使用wxPython重写sqlmap-ui(using PyGObject)\n
    3. wxpython教程: https://wiki.wxpython.org/
                     http://zetcode.com/wxpython/
    4. wxpython API: https://wxpython.org/Phoenix/docs/html/index.html\n\n
    5. 感谢sqm带来的灵感, 其作者: KINGX ( https://github.com/kxcode ), sqm UI 使用的是python2 + tkinter
    '''
    hbox = BoxSizer()
    _page6_about = st(p, label = _about_str)
    # 完全居中!
    hbox.Add(_page6_about, flag = ALIGN_CENTER)

    vbox = BoxSizer(VERTICAL)
    vbox.Add(hbox, proportion = 1, flag = ALIGN_CENTER)
    p.SetSizerAndFit(vbox)
    return p
コード例 #11
0
 def init_game_screen(self):
     """ init_game_screen() - Loads actual game screen objects.
     
     USES:
         TileGroup()
         TileGroup.load()
         
         ButtonGroup()
         self.load_option_buttons()
     """
 
     panel = self.game_screen_panel = Panel()
     
     # Load the TileGroup that contains every thing required to run the game.
     
     self.TileGroup = TileGroup(self.game_screen_panel, self.timer)
     self.TileGroup.load()
     
     self.load_option_buttons()
     self.load_other_buttons() # loads flag and timer.
コード例 #12
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
 def build_page2(self, parent):
   p = Panel(parent)
   st(p, label = 'TODO')
   return p
コード例 #13
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def build_page4(self, parent):
    p = Panel(parent)
    m = self.m

    border = SizerFlags().Border(LEFT | RIGHT, 5).Align(ALIGN_CENTER)
    proportion_border = SizerFlags(1).Border(LEFT | RIGHT, 5).Align(ALIGN_CENTER)

    row1, row2 = (BoxSizer() for _ in range(2))
    m._page4_api_server_label.Create(p, label = 'REST-JSON API server:')
    m._page4_api_server_entry.Create(p, value = '127.0.0.1:8775')
    m._page4_admin_token_label.Create(p, label = 'Admin (secret) token:')
    m._page4_admin_token_entry.Create(p)
    m._page4_admin_token_entry.SetMaxLength(32)
    row1.Add(m._page4_api_server_label, border)
    row1.Add(m._page4_api_server_entry, proportion_border)
    row1.Add(m._page4_admin_token_label, border)
    row1.Add(m._page4_admin_token_entry, proportion_border)

    m._page4_task_new_btn.Create(p, label = '创建任务')
    m._page4_admin_list_btn.Create(p, label = '显示任务')
    m._page4_admin_flush_btn.Create(p, label = '删除所有任务')
    m._page4_clear_task_view_btn.Create(p, label = '清空反馈的结果')
    m._page4_username_label.Create(p, label = '用户名:')
    m._page4_username_entry.Create(p)
    m._page4_password_label.Create(p, label = '密码:')
    m._page4_password_entry.Create(p)

    _arrow_down = wx.ArtProvider.GetBitmap(wx.ART_GO_DOWN, wx.ART_BUTTON)
    m._page4_admin_list_btn.SetBitmap(_arrow_down, dir = RIGHT)

    m._page4_task_new_btn.Bind(EVT_BUTTON, self._handlers.api.task_new)
    m._page4_admin_list_btn.Bind(EVT_BUTTON, self._handlers.api.admin_list)
    m._page4_admin_flush_btn.Bind(EVT_BUTTON, self._handlers.api.admin_flush)
    m._page4_clear_task_view_btn.Bind(EVT_BUTTON, self._handlers.clear_task_view_buffer)

    row2.Add(m._page4_task_new_btn, border)
    row2.Add(m._page4_admin_list_btn, border)
    row2.Add(m._page4_admin_flush_btn, border)
    row2.Add(m._page4_clear_task_view_btn, border)
    row2.Add(m._page4_username_label, flag = ALIGN_CENTER | LEFT, border = 200)
    row2.Add(m._page4_username_entry, proportion_border)
    row2.Add(m._page4_password_label, border)
    row2.Add(m._page4_password_entry, proportion_border)

    row3 = SplitterWindow(p, style = wx.SP_LIVE_UPDATE | wx.BORDER_SUNKEN)
    # 不能放在SplitVertically后面, 不然gravity会无效
    # row3.SetSashGravity(0.5)
    row3.SetMinimumPaneSize(400)

    lpane = Scroll(row3)
    self._api_admin_list_rows = lpane

    lpane.SetSizer(BoxSizer(VERTICAL))

    rpane = Panel(row3)
    _rbox = BoxSizer(VERTICAL)

    m._page4_option_get_entry.Create(rpane, value = 'url risk level')
    _page4_option_set_view_tip = st(rpane, label = '所有选项见sqlmap目录中的optiondict.py')
    _options_example = ("{\n"
                        "  'url': 'http://www.site.com/vuln.php?id=1',\n"
                        "  'level': 1, 'risk': 1,\n\n"
                        "}\n")
    m._page4_option_set_view.Create(rpane,
                                    value = _options_example,
                                    style = wx.TE_MULTILINE)
    _rbox.Add(m._page4_option_get_entry, flag = EXPAND | ALL, border = 2)
    _rbox.Add(_page4_option_set_view_tip, flag = ALL, border = 2)
    _rbox.Add(m._page4_option_set_view, proportion = 1, flag = EXPAND | ALL, border = 2)
    rpane.SetSizer(_rbox)

    row3.SplitVertically(lpane, rpane)
    # win下, lpane是灰色的, 将row3设下颜色, 又是兼容代码...
    row3.SetBackgroundColour(m._page4_option_set_view.GetBackgroundColour())
    row3.SetSashPosition(lpane.GetMinWidth())

    m._page4_task_view.Create(p, value = '此处显示反馈的结果:\n', style = wx.TE_MULTILINE | wx.TE_READONLY)

    vbox = BoxSizer(VERTICAL)
    vbox.Add(row1, flag = EXPAND | ALL, border = 5)
    vbox.Add(row2, flag = EXPAND | ALL, border = 5)
    vbox.Add(row3, proportion = 1, flag = EXPAND | LEFT | RIGHT, border = 10)
    vbox.Add(m._page4_task_view, proportion = 1, flag = EXPAND | ALL, border = 10)
    p.SetSizerAndFit(vbox)
    return p
コード例 #14
0
 def init_custom_screen(self):
 
     panel = self.custom_screen_panel = Panel()
     
     dheight, dwidth = pygame.display.get_surface().get_size()
     
     cx, cy = dheight/2, dwidth/2
     
     self.custom_screen_sprite_list = TextField()
     
     digits = [str(i) for i in range(0, 10) ]
     
     size = pygame.display.get_surface().get_size()
     
     # Row inputfield.
     row = TextFieldSingleLine(panel, "16")
     row.set_name("row")
     row.set_max_char_length(4)
     row.rect.center = cx, cy - 50
     row.set_allowed_chars(digits)
     row.rect.centerx = size[0]/2 + row.rect.width/2 
     self.custom_screen_sprite_list.add(row)
     
     # Row text.
     row_text = TextLine(font = "Serif", text="Row :  ")
     row_text.text_color= 75, 75, 75
     row_text.rect.center = size[0]/2 - (row_text.rect.width)/2, size[1]/2 - 50
     
     # Col text.
     col_text = TextLine(font = "Serif", text="Col :  ")
     col_text.text_color= 75, 75, 75
     col_text.rect.center = size[0]/2 - (col_text.rect.width)/2, size[1]/2 - 20
     
     # Col inputfield.
     col = TextFieldSingleLine(panel, "16")
     col.rect.y += 30*1
     col.set_name("col")
     col.set_max_char_length(4)
     col.rect.center = cx, cy - 20
     col.set_allowed_chars(digits)
     self.custom_screen_sprite_list.add(col)
     col.rect.centerx = size[0]/2 + col.rect.width/2
     
     coverage_text = TextLine(font = "Serif", text="Mine % : ")
     coverage_text.text_color= 75, 75, 75
     coverage_text.rect.center =size[0]/2-(coverage_text.rect.width)/2, size[1]/2 +15
     
     # MIne count inputfield.
     coverage = TextFieldSingleLine(panel, "16")
     coverage.rect.y += 30*2
     coverage.set_name("coverage")
     coverage.set_max_char_length(4)
     coverage.rect.center = cx, cy + 15
     coverage.set_allowed_values([str(i) for i in range(1, 100)])
     self.custom_screen_sprite_list.add(coverage)
     coverage.rect.centerx = size[0]/2 + coverage.rect.width/2 
     
     self.custom_screen_sprite_list.returned(self.parase_value_to_start_game,\
                                             (self.custom_screen_sprite_list,))
         
     self.text_list = row_text, col_text, coverage_text
コード例 #15
0
ファイル: main.py プロジェクト: arturbalabanov/hacksym
    def main(self, screen):
        clock = pygame.time.Clock()
        sprites = pygame.sprite.Group()

        EVERY_SECOND = pygame.USEREVENT + 1
        EVERY_TEN_SECONDS = pygame.USEREVENT + 2
        second = 1000  # milliseconds
        pygame.time.set_timer(EVERY_SECOND, second)
        pygame.time.set_timer(EVERY_TEN_SECONDS, second*5)

        self.panel = Panel((170, 170, 170))
        self.tilemap = tmx.load('map.tmx', screen.get_size())
        self.sprites = tmx.SpriteLayer()

        start_cell = self.tilemap.layers['triggers'].find('player')[0]
        self.player = Player((start_cell.px, start_cell.py),
                             6, 6, 7, self.sprites)

        mentor_spawn_points = self.tilemap.layers['triggers'].find('mentor')

        self.tilemap.layers.append(self.sprites)

        self.programming_progress = Progressbar(485, 25, 150, 23, self.pr_pr,
                                                (74, 119, 233),
                                                (0, 0, 0), " Programming")
        self.design_progress = Progressbar(485, 75, 150, 23, self.d_pr,
                                           (67, 166, 56),
                                           (0, 0, 0), " Design")
        self.idea_progress = Progressbar(485, 125, 150, 23, self.i_pr,
                                         (255, 128, 0),
                                         (0, 0, 0), " Idea")
        self.player_programming_skill = pygame.Rect(485, 200, 150, 23)

        self.popup = Popup((255, 128, 0), "", show=False)

        mentor_exists = False
        while 1:
            dt = clock.tick(Options.FPS)

            place = 1
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    sys.exit(0)
                if event.type == EVERY_SECOND:
                    self.programming_progress.update(0.3)
                    self.design_progress.update(0.4)
                if event.type == EVERY_SECOND:
                    if random.randint(0, 100) < 80:
                        if not mentor_exists:
                            mc = mentor_spawn_points[random.randint(0, 3)]
                            self.m = Mentor((mc.px, mc.py), mentor_spawn_points,
                                            self.sprites)
                            mentor_exists = True
                        else:
                            self.m.change_to_random_place()
                if event.type == pygame.MOUSEBUTTONDOWN:
                    x, y = event.pos
                    if self.popup.rect.collidepoint(x, y):
                        self.popup.show = False

            if mentor_exists:
                last = self.player.rect.copy()
                new = self.player.rect
                cell = self.m.rect
                if last.colliderect(cell):
                    self.popup = self.m.visited(self.player)

            self.tilemap.update(dt / 1000., self)
            sprites.update(dt / 1000., self)
            screen.fill((100, 100, 100))
            self.panel.draw(screen)
            sprites.draw(screen)
            self.tilemap.draw(screen)
            self.panel.draw(screen)
            self.programming_progress.draw(screen)
            self.design_progress.draw(screen)
            self.idea_progress.draw(screen)
            self.popup.draw(screen)
            pygame.display.flip()
コード例 #16
0
ファイル: sqlmap_wx.py プロジェクト: shellb0y/sqlmap-wx
  def build_target_notebook(self, parent):
    m = self.m

    m._url_combobox.Create(parent, choices = ['http://www.site.com/vuln.php?id=1'])   # style = wx.CB_DROPDOWN

    p2 = Panel(parent)
    hbox2 = BoxSizer()
    m._burp_logfile.Create(p2)
    m._burp_logfile_chooser.Create(p2, label = '打开')
    m._burp_logfile_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._burp_logfile]:
        self._handlers.set_file_entry_text(evt, data))

    hbox2.Add(m._burp_logfile, proportion = 1, flag = EXPAND)
    hbox2.Add(m._burp_logfile_chooser, flag = EXPAND)
    p2.SetSizer(hbox2)

    p3 = Panel(parent)
    hbox3 = BoxSizer()
    m._request_file.Create(p3)
    m._request_file_chooser.Create(p3, label = '打开')
    m._request_file_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._request_file]:
        self._handlers.set_file_entry_text(evt, data))

    hbox3.Add(m._request_file, proportion = 1, flag = EXPAND)
    hbox3.Add(m._request_file_chooser, flag = EXPAND)
    p3.SetSizer(hbox3)

    p4 = Panel(parent)
    hbox4 = BoxSizer()
    m._bulkfile.Create(p4)
    m._bulkfile_chooser.Create(p4, label = '打开')
    m._bulkfile_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._bulkfile]:
        self._handlers.set_file_entry_text(evt, data))

    hbox4.Add(m._bulkfile, proportion = 1, flag = EXPAND)
    hbox4.Add(m._bulkfile_chooser, flag = EXPAND)
    p4.SetSizer(hbox4)

    p5 = Panel(parent)
    hbox5 = BoxSizer()
    m._configfile.Create(p5)
    m._configfile_chooser.Create(p5, label = '打开')
    m._configfile_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._configfile]:
        self._handlers.set_file_entry_text(evt, data))

    hbox5.Add(m._configfile, proportion = 1, flag = EXPAND)
    hbox5.Add(m._configfile_chooser, flag = EXPAND)
    p5.SetSizer(hbox5)

    m._sitemap_url.Create(parent)
    m._google_dork.Create(parent)

    parent.AddPage(m._url_combobox, '目标url')
    parent.AddPage(p2, 'burp日志')
    parent.AddPage(p3, 'HTTP请求')
    parent.AddPage(p4, 'BULKFILE')
    parent.AddPage(p5, 'ini文件')
    parent.AddPage(m._sitemap_url, 'xml_url')
    parent.AddPage(m._google_dork, 'GOOGLEDORK')
コード例 #17
0
ファイル: sqlmap_wx.py プロジェクト: ztohacker/sqlmap-wx
  def build_target_notebook(self, parent):
    m = self.m

    m._url_combobox.Create(parent, choices = ['http://www.site.com/vuln.php?id=1'])   # style = wx.CB_DROPDOWN

    p2 = Panel(parent)
    hbox2 = BoxSizer()
    m._burp_logfile.Create(p2)
    m._burp_logfile_chooser.Create(p2, label = '打开')
    m._burp_logfile_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._burp_logfile]:
        self._handlers.set_file_entry_text(evt, data))

    hbox2.Add(m._burp_logfile, proportion = 1, flag = EXPAND)
    hbox2.Add(m._burp_logfile_chooser, flag = EXPAND)
    p2.SetSizer(hbox2)

    p3 = Panel(parent)
    hbox3 = BoxSizer()
    m._request_file.Create(p3)
    m._request_file_chooser.Create(p3, label = '打开')
    m._request_file_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._request_file]:
        self._handlers.set_file_entry_text(evt, data))

    hbox3.Add(m._request_file, proportion = 1, flag = EXPAND)
    hbox3.Add(m._request_file_chooser, flag = EXPAND)
    p3.SetSizer(hbox3)

    p4 = Panel(parent)
    hbox4 = BoxSizer()
    m._bulkfile.Create(p4)
    m._bulkfile_chooser.Create(p4, label = '打开')
    m._bulkfile_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._bulkfile]:
        self._handlers.set_file_entry_text(evt, data))

    hbox4.Add(m._bulkfile, proportion = 1, flag = EXPAND)
    hbox4.Add(m._bulkfile_chooser, flag = EXPAND)
    p4.SetSizer(hbox4)

    p5 = Panel(parent)
    hbox5 = BoxSizer()
    m._configfile.Create(p5)
    m._configfile_chooser.Create(p5, label = '打开')
    m._configfile_chooser.Bind(
      EVT_BUTTON,
      lambda evt, data = [m._configfile]:
        self._handlers.set_file_entry_text(evt, data))

    hbox5.Add(m._configfile, proportion = 1, flag = EXPAND)
    hbox5.Add(m._configfile_chooser, flag = EXPAND)
    p5.SetSizer(hbox5)

    m._google_dork.Create(parent)
    m._direct_connect.Create(parent,
                             value = 'mysql://*****:*****@DBMS_IP:DBMS_PORT/DATABASE_NAME or '
                                     'access://DATABASE_FILEPATH')

    parent.AddPage(m._url_combobox, '目标url')
    parent.AddPage(p2, 'burp日志')
    parent.AddPage(p3, 'HTTP请求')
    parent.AddPage(p4, 'BULKFILE')
    parent.AddPage(p5, 'ini文件')
    parent.AddPage(m._google_dork, 'GOOGLEDORK')
    parent.AddPage(m._direct_connect, '-d DIRECT')
コード例 #18
0
    def __init__(self, window):
        self.width = window.get_width()
        self.height = window.get_height()
        self.window = window

        self.running = True
        self.paused = False

        self.move = None
        self.mill = NineMenMorris()

        self.active_window = Window.MENU
        self.piece_being_held = False
        self.held_piece = -1

        # Faz o rescaling das posições da tela. O jogo foi originalmente feito para o tabuleiro ter 600x600.
        # Mas com a adição UI foi modificado para ter 500x500.
        for position in range(0, 24):
            tile_positions[position] = [int(tile_positions[position][0] * 5 / 6 + 50), int(tile_positions[position][1] * 5 / 6 + 50)]

        # Carregando as imagens do jogo.
        self.pieces_sprites = self.load_pieces_sprites()
        grey_panel = pygame.image.load(os.path.join("Assets", "grey_panel.png")).convert_alpha()

        self.background_sprite = pygame.image.load(os.path.join("Assets", 'background.png'))
        self.background_sprite = pygame.transform.scale(self.background_sprite, (self.width, self.height))

        self.board_sprite = pygame.image.load(os.path.join("Assets", "board.png"))
        self.board_sprite = pygame.transform.scale(self.board_sprite, (int(self.width * 5 / 6), int(self.height * 5 / 6)))

        grey_button_sprites = [
            pygame.image.load(os.path.join("Assets", "grey_button.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "grey_button_pushed.png")).convert_alpha()
        ]

        pause_button_sprites = [
            pygame.image.load(os.path.join("Assets", "pausar_idle.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "pausar_apertado.png")).convert_alpha()
        ]
        close_button_sprites = [
            pygame.image.load(os.path.join("Assets", "fechar_idle.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "fechar_apertado.png")).convert_alpha()
        ]
        play_button_sprites = [
            pygame.image.load(os.path.join("Assets", "play_idle.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "play_apertado.png")).convert_alpha()
        ]
        left_arrow_button_sprites = [
            pygame.image.load(os.path.join("Assets", "grey_slider_left.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "grey_slider_left_pushed.png")).convert_alpha()
        ]
        right_arrow_button_sprites = [
            pygame.image.load(os.path.join("Assets", "grey_slider_right.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "grey_slider_right_pushed.png")).convert_alpha()
        ]
        up_arrow_button_sprites = [
            pygame.image.load(os.path.join("Assets", "grey_slider_up.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "grey_slider_up_pushed.png")).convert_alpha()
        ]
        down_arrow_button_sprites = [
            pygame.image.load(os.path.join("Assets", "grey_slider_down.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "grey_slider_down_pushed.png")).convert_alpha()
        ]
        color_toggle_button_sprites = [
            pygame.image.load(os.path.join("Assets", "white_button.png")).convert_alpha(),
            pygame.image.load(os.path.join("Assets", "black_button.png")).convert_alpha()
        ]

        # Cria a fonte do jogo.
        self.font = pygame.freetype.SysFont('Comic Sans MS', 18)

        # Cria os botões
        game_window_buttons = {
            'Pause': PushButton([5, 5], 40, pause_button_sprites),
            'Close': PushButton([600 - 5 - 40, 5], 40, close_button_sprites),
            'Resume': PushButton([5, 5], 40, play_button_sprites),
        }
        main_window_buttons = {
            'Close': PushButton([600 - 5 - 40, 5], 40, close_button_sprites),
            'PlayAI': PushButton([self.width / 2 - 75, self.height / 2 - 80], [150, 40], grey_button_sprites,
                                  hint_text=Text('vs AI', 18, Color.BLACK)),
            'PlayHuman': PushButton([self.width / 2 - 75, self.height / 2], [150, 40], grey_button_sprites, hint_text=Text('vs  Jogador', 18, Color.BLACK))
        }

        config_window_buttons = {
            'Close': PushButton([600 - 5 - 40, 5], 40, close_button_sprites),
            'Color': ToggleButton([self.width / 2 + 65, self.height / 2 - 75], [30, 30], color_toggle_button_sprites),
            'Return': PushButton([40, 33], [39, 31], left_arrow_button_sprites),
            'Increase': PushButton([self.width / 2 + 30, self.height / 2 + 5], [int(31*0.75), int(39*0.75)], up_arrow_button_sprites),
            'Decrease': PushButton([self.width / 2 + 107, self.height / 2 + 5], [int(31*0.75), int(39*0.75)], down_arrow_button_sprites),
            'Play': PushButton([self.width / 2 - 75, self.height / 2 +80], [150, 40], grey_button_sprites, hint_text=Text('JOGAR', 18, Color.BLACK))
        }

        main_window_buttons['Close'].connect_function(self.close_game)
        main_window_buttons['PlayAI'].connect_function(self.change_active_window, Window.CONFIG)
        main_window_buttons['PlayHuman'].connect_function(self.start_match, )

        game_window_buttons['Close'].connect_function(self.close_game)
        game_window_buttons['Pause'].connect_function(self.pause_match)
        game_window_buttons['Resume'].connect_function(self.resume_match)
        game_window_buttons['Resume'].disable()

        config_window_buttons['Close'].connect_function(self.close_game)
        config_window_buttons['Return'].connect_function(self.change_active_window, Window.MENU)
        config_window_buttons['Increase'].connect_function(self.change_ai_depth_level, 1)
        config_window_buttons['Decrease'].connect_function(self.change_ai_depth_level, -1)
        config_window_buttons['Play'].connect_function(self.start_match, True)

        main_window_panels = {
            'Title': Panel([self.width / 2 - 100, 30], [200, 40], grey_panel, Border(0, Color.BLACK), Text('Trilha', 20, Color.BLACK))
        }

        game_window_panels = {
            'Move': Panel([self.width / 2 - 100, 10], [200, 30], grey_panel, Border(0, Color.BLACK), Text('Vez do Branco', 18, Color.BLACK))

        }

        config_window_panels = {
            'Title': Panel([self.width / 2 - 100, 30], [200, 40], grey_panel, Border(0, Color.BLACK), Text('Trilha', 20, Color.BLACK)),
            'Color': Panel([self.width / 2 - 165, self.height / 2 - 80], [175, 40], grey_panel, Border(0, Color.BLACK), Text('Escolha sua cor:', 20, Color.BLACK)),
            'Msg': Panel([self.width / 2 - 165, self.height / 2], [175, 40], grey_panel, Border(0, Color.BLACK), Text('Nível da AI:', 20, Color.BLACK)),
            'AiLevel': Panel([self.width / 2 + 65, self.height / 2 + 5], [30, 30], grey_panel, Border(0, Color.BLACK), Text('1', 20, Color.BLACK))
        }

        self.window_manager = [
            Window(main_window_buttons, main_window_panels),
            Window(game_window_buttons, game_window_panels),
            Window(config_window_buttons, config_window_panels)
        ]

        self.text_stage_2 = ['Preto come uma peça', 'Branco come uma peça']
        self.text_normal = ['Vez do Preto', 'Vez do Branco']
        self.text_game_over = ['Preto Venceu!', 'Branco Venceu!']

        self.ai_depth_level = 1
        self.playing_vs_ai = None
        self.player_color = Player.WHITE
コード例 #19
0
 def init_selection_screen(self):
     panel = self.selection_screen_panel = Panel()
     
     # Load basic oversized images.
     
     default_surf = default_surf = pygame.image.load("button/selection/default.png")
     hover_surf = hover_surf = pygame.image.load("button/selection/hover.png")
     held_surf = held_surf = pygame.image.load("button/selection/held.png")
     disabled_surf = disabled_surf = pygame.image.load("button/selection/disabled.png")
     
     THEME = create_button_theme(default_surf, hover_surf, held_surf, disabled_surf)
     
     size = default_surf.get_size()
     
     scale_size = (186, 186) 
     
     def draw_text(mine_size_str, mine_count_str, post_text_str,  alpha_surf):
         """
         
         Consider surfaces x and y with surfaces (-x-) and (-y-) respectively
         lying on a parent surface marked as --- ---.
         ---(-x-)(-y-)--- in orer to place (-x-)(-y-) in the center, the x's center
         is set to [(parent_surface.width/2)] - [width of (-y-)/2]
         """
         text_surf = alpha_surf.copy().convert_alpha()
         
         rect = text_surf.get_rect()
         size = text_surf.get_size()
         
         # "Mines" text.
         text_mines = TextLine(font = "Sans",text = post_text_str)
         text_mines.bold = False
         text_mines.font_size = 14
         text_mines.text_color = (60, 60, 60)
         
         # Draw 8x8 at the center of the image.
         text = TextLine(font = "Sans")
         text.text_color = (60, 60, 60)
         text.text = mine_size_str
         text.font_size = 16
         text.bold = True
         text.rect.center = size[0]/2, size[1]/2 - text.rect.height/2
         text.draw(text_surf)
         
         # Mine count.
         text.text = mine_count_str
         text.size = 16
         text.bold = True
         x = size[0]/2 - (text_mines.rect.width)/2
         y = size[1]/2 + text.rect.height/2
         text.rect.center = x, y
         text.draw(text_surf)
         
         # "Mines" is drawn.
         x = size[0]/2 + text.rect.width/2 
         text_mines.rect.center = x, y
         text_mines.draw(text_surf)
         
         return text_surf
     
     # All surfaces are now generated with the corrected size.
     
     alpha_surf = pygame.Surface(scale_size).convert_alpha()
     alpha_surf.fill((0, 0, 0, 0), None, pygame.BLEND_RGBA_MULT)
     
     # Draw text in desired format on the alpha_surf.
     
     text_8x8_surf = draw_text("8 x 8", "10", " mines", alpha_surf)
     text_16x16_surf = draw_text("16 x 16", "40", " mines", alpha_surf)
     text_30x16_surf = draw_text("30 x 16", "99", " mines", alpha_surf)
     text_custom_surf = draw_text("?", "", "Custom", alpha_surf)
     
     # Generate the theme using the surface having text.
     
     def make_selection_theme(text_surface, scale_size, default_theme):
         """make_selection_theme() - returns theme.
         
         Uses default theme and blits textsurface over it"""
         theme = default_theme
         
         default = scale(theme["default"].copy(), scale_size)
         default.blit(text_surface, (0, 0))
     
         hover = scale(theme["hover"].copy(), scale_size)
         hover.blit(text_surface, (0, 0))
         
         held = scale(theme["pressed"].copy(), scale_size)
         held.blit(text_surface, (0, 0))
         
         disabled = scale(theme["disabled"].copy(), scale_size)
         disabled.blit(text_surface, (0, 0))
         
         return create_button_theme(default, hover, held, disabled)
     
     # THEMES:
     _8x8_selection_theme = make_selection_theme(text_8x8_surf, scale_size, THEME)
     _16x16_selection_theme = make_selection_theme(text_16x16_surf, scale_size, THEME)
     _30x16_selection_theme = make_selection_theme(text_30x16_surf, scale_size, THEME)
     _custom_selection_theme = make_selection_theme(text_custom_surf, scale_size, THEME)
     
     #######
     # TODO: Rework this code and make it small.
     #
     # Offsetxy from center - ox, oy
     # cx, cy = Calculated center co-ords of buttons.
     
     # FIXME: START TRASH.
     
     def make_selection_button(cell_xy, theme, callback, params):
         """ make_selection_button() - returns a created selection button.
         
         Create buttons and assign themes and center coords 
         by calculating its center from display center."""
         
         cell_x, cell_y = cell_xy
         
         # Get display size and display center.
         display_size = pygame.display.get_surface().get_size()
         display_center_pos = display_size[0]/2, display_size[1]/2
         
         cx = display_center_pos[0] + cell_x * (scale_size[0]/2 + 9)
         cy = display_center_pos[1] + cell_y * (scale_size[1]/2 + 9)
         print cx, cy
         selection_button = Button(panel)
         selection_button.theme = theme
         selection_button.rect.center = cx, cy
         
         selection_button.released(callback, params)
         
         return selection_button
     
     self.selection_button_list = ButtonGroup()
     
     # BUTTONS(THEMES):
     cell_xy = -1, -1
     callback, params = self.start_game, ((8, 8), 10)
     _8x8_selection_button = make_selection_button(cell_xy, _8x8_selection_theme, callback, params)
     self.selection_button_list.add(_8x8_selection_button)
     
     cell_xy =  1, -1
     callback, params = self.start_game, ((16, 16), 40)
     _16x16_selection_button = make_selection_button(cell_xy, _16x16_selection_theme, callback, params)
     self.selection_button_list.add(_16x16_selection_button)
     
     cell_xy = -1, 1
     callback, params = self.start_game, ((16, 30), 99)
     _30x16_selection_button = make_selection_button(cell_xy, _30x16_selection_theme, callback, params)
     self.selection_button_list.add(_30x16_selection_button)
     
     cell_xy = 1, 1
     callback, params = self.switch_screen, (CUSTOM_SCREEN, )
     _custom_selection_button = make_selection_button(cell_xy, _custom_selection_theme, callback, params)
     self.selection_button_list.add(_custom_selection_button)