コード例 #1
0
        return self.sprite

    def getWidth(self):
        return self.width

    def getHeight(self):
        return self.height

    def getX(self):
        return self.x

    def getY(self):
        return self.y

    def getPOS(self):
        return self.pos


if __name__ == "__main__":
    from window import Window
    from pygame import init

    init()
    window = Window()
    sprite = Sprite(window)
    while True:
        window.getEvents()
        window.clearScreen()
        window.blitSprite(sprite)
        window.updateScreen()
コード例 #2
0
class Engine:
    def __init__(self):
        self.window = Window()
        self.player1 = Player1(self.window)
        self.player2 = Player2(self.window)
        self.ball = Ball(self.window)
        self.intro = Text("PONG 2.0", self.window)
        self.intro1 = Text("Player1: key a for up, key d for down.",
                           self.window)
        self.intro2 = Text("Player2: key left for up, key right for down",
                           self.window)
        self.intro3 = Text("Press Space to continue", self.window)
        self.title = Text("PONG 2.0", self.window)
        self.scorep1 = Text("Player1 Score: ", self.window)
        self.scorep2 = Text("Player2 Score: ", self.window)
        self.p1oint0 = Text("0", self.window)
        self.p1oint1 = Text("1", self.window)
        self.p1oint2 = Text("2", self.window)
        self.p1oint3 = Text("3", self.window)
        self.p1oint4 = Text("4", self.window)
        self.p1oint5 = Text("5", self.window)
        self.p1oint6 = Text("6", self.window)
        self.p1oint7 = Text("7", self.window)
        self.p1oint8 = Text("8", self.window)
        self.p1oint9 = Text("9", self.window)
        self.p1oint10 = Text("10", self.window)
        self.p1won = False

        self.p2oint0 = Text("0", self.window)
        self.p2oint1 = Text("1", self.window)
        self.p2oint2 = Text("2", self.window)
        self.p2oint3 = Text("3", self.window)
        self.p2oint4 = Text("4", self.window)
        self.p2oint5 = Text("5", self.window)
        self.p2oint6 = Text("6", self.window)
        self.p2oint7 = Text("7", self.window)
        self.p2oint8 = Text("8", self.window)
        self.p2oint9 = Text("9", self.window)
        self.p2oint10 = Text("10", self.window)
        self.p2won = False
        self.p1wont = Text("Player 1 won", self.window)
        self.p2wont = Text("Player 2 won", self.window)
        self.running = True

    def conti(self, keys):
        if keys[K_SPACE] == 1:
            self.running = True
        else:
            pass

    def run(self):
        while self.running:
            # --- INPUTS --- #
            self.window.getEvents()

            # --- PROCESSING --- #
            self.player1.conti(self.window.getKeyPressed())
            self.scorep1.setPOS(0, 30)
            self.scorep2.setPOS(600, 30)
            self.intro.setPOS(150, 100)
            self.intro1.setPOS(150, 200)
            self.intro2.setPOS(150, 230)
            self.intro3.setPOS(150, 260)

            # --- OUTPUTS --- #

            self.window.clearScreen()
            self.window.blitSprite(self.intro)
            self.window.blitSprite(self.intro1)
            self.window.blitSprite(self.intro2)
            self.window.blitSprite(self.intro3)
            self.window.updateScreen()

            while self.player1.getcon() == True:
                self.window.clearScreen()
                # --- INPUTS --- #
                self.window.getEvents()

                # --- PROCESSING --- #
                self.player1.move(self.window.getKeyPressed())
                self.player1.conti(self.window.getKeyPressed())
                self.player2.move(self.window.getKeyPressed())
                self.ball.move()
                self.ball.collision1(self.player1)
                self.ball.collision2(self.player2)
                self.scorep1.setPOS(0, 30)
                self.scorep2.setPOS(600, 30)
                # player 1 score
                if self.ball.getp1s() == 0:
                    self.p1oint0.setPOS(160, 30)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 1:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(160, 30)
                    self.p1oint2.setPOS(-1000, -100)
                    self.p1oint3.setPOS(-1000, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 2:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(160, 30)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 3:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(160, 30)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 4:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(160, 30)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 5:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(160, 30)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 6:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(160, 30)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 7:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(160, 30)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 8:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(160, 30)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 9:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(160, 30)
                    self.p1oint10.setPOS(-100, -100)
                elif self.ball.getp1s() == 10:
                    self.p1oint0.setPOS(-100, -100)
                    self.p1oint1.setPOS(-100, -100)
                    self.p1oint2.setPOS(-100, -100)
                    self.p1oint3.setPOS(-100, -100)
                    self.p1oint4.setPOS(-100, -100)
                    self.p1oint5.setPOS(-100, -100)
                    self.p1oint6.setPOS(-100, -100)
                    self.p1oint7.setPOS(-100, -100)
                    self.p1oint8.setPOS(-100, -100)
                    self.p1oint9.setPOS(-100, -100)
                    self.p1oint10.setPOS(160, 30)
                    self.p1wont.setPOS(350, 280)
                    self.p1won = True

                # player 2 score
                if self.ball.getp2s() == 0:
                    self.p2oint0.setPOS(760, 30)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 1:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(760, 30)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 2:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(760, 30)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 3:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(760, 30)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 4:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(760, 30)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 5:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(760, 30)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 6:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(760, 30)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 7:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(760, 30)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 8:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(760, 30)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 9:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(760, 30)
                    self.p2oint10.setPOS(-100, -100)
                elif self.ball.getp2s() == 10:
                    self.p2oint0.setPOS(-100, -100)
                    self.p2oint1.setPOS(-100, -100)
                    self.p2oint2.setPOS(-100, -100)
                    self.p2oint3.setPOS(-100, -100)
                    self.p2oint4.setPOS(-100, -100)
                    self.p2oint5.setPOS(-100, -100)
                    self.p2oint6.setPOS(-100, -100)
                    self.p2oint7.setPOS(-100, -100)
                    self.p2oint8.setPOS(-100, -100)
                    self.p2oint9.setPOS(-100, -100)
                    self.p2oint10.setPOS(760, 30)
                    self.p2wont.setPOS(350, 280)
                    self.p2won = True

                # --- OUTPUTS --- #
                self.window.clearScreen()
                self.window.blitSprite(self.title)
                self.window.blitSprite(self.scorep1)
                self.window.blitSprite(self.scorep2)
                self.window.blitSprite(self.player1)
                self.window.blitSprite(self.player2)
                self.window.blitSprite(self.ball)
                # player 1 score
                self.window.blitSprite(self.p1oint0)
                self.window.blitSprite(self.p1oint1)
                self.window.blitSprite(self.p1oint2)
                self.window.blitSprite(self.p1oint3)
                self.window.blitSprite(self.p1oint4)
                self.window.blitSprite(self.p1oint5)
                self.window.blitSprite(self.p1oint6)
                self.window.blitSprite(self.p1oint7)
                self.window.blitSprite(self.p1oint8)
                self.window.blitSprite(self.p1oint9)
                self.window.blitSprite(self.p1oint10)
                # player 2 score
                self.window.blitSprite(self.p2oint0)
                self.window.blitSprite(self.p2oint1)
                self.window.blitSprite(self.p2oint2)
                self.window.blitSprite(self.p2oint3)
                self.window.blitSprite(self.p2oint4)
                self.window.blitSprite(self.p2oint5)
                self.window.blitSprite(self.p2oint6)
                self.window.blitSprite(self.p2oint7)
                self.window.blitSprite(self.p2oint8)
                self.window.blitSprite(self.p2oint9)
                self.window.blitSprite(self.p2oint10)
                if self.p1won == True:
                    self.window.clearScreen()
                    self.window.blitSprite(self.p1wont)

                elif self.p2won == True:
                    self.window.clearScreen()
                    self.window.blitSprite(self.p2wont)

                self.window.updateScreen()
コード例 #3
0
        self.fontSize = fontSize
        self.color = WHITE
        self.font = font.SysFont(self.fontFam, self.fontSize)
        self.sprite = self.font.render(self.content, 1, self.color)

    # --- MODIFIER METHODS --- #

    def renderText(self):
        self.font = font.SysFont(self.fontFam, self.fontSize)
        self.sprite = self.font.render(self.content, 1, self.color)

    def setText(self, content):
        self.content = content
        self.renderText()


if __name__ == "__main__":
    from pygame import init
    from window import Window

    init()
    window = Window()
    text = Text("PONG 2.0", window)

    while True:
        window.getEvents()
        text.setText("PONG 2.0")
        window.clearScreen()
        window.blitSprite(text)
        window.updateScreen()
コード例 #4
0
            self.x = self.window.getWidth() - self.sprite.get_rect().width
        elif self.x < 0:
            self.x = 0

        if self.y > self.window.getHeight() - self.sprite.get_rect().height:
            self.y = self.window.getHeight() - self.sprite.get_rect().height
        elif self.y < 0:
            self.y = 0

        self.pos = (self.x, self.y)


if __name__ == "__main__":
    from pygame import init
    from window import Window

    init()
    window = Window()
    player1 = Player1(window)
    player2 = Player2(window)

    while True:
        window.getEvents()
        player1.move(window.getKeyPressed())
        player2.move(window.getKeyPressed())
        window.getEvents()
        window.clearScreen()
        window.blitSprite(player1)
        window.blitSprite(player2)
        window.updateScreen()
コード例 #5
0
ファイル: ball.py プロジェクト: BlackMiTech/CS30-FinalProject
    def collision2(self, player):
        if self.x + 30 > 735 and self.y > player.getY() and self.y + 30 < player.getY() + 120:
            self.x = 705
            self.spdx = (self.spdx) * -1
        else:
            pass

        self.pos = (self.x, self.y)

    # --- getter method --- #
    def getp1s(self):
        return self.p1score

    def getp2s(self):
        return  self.p2score

if __name__ == "__main__":
    from pygame import init
    from window import Window

    init()
    window = Window()
    ball = Ball(window)

    while True:
        ball.move()
        window.getEvents()
        window.clearScreen()
        window.blitSprite(ball)
        window.updateScreen()