コード例 #1
0
def onContextEntry( char, target, tag  ):
	skill = tag - 1
	if ( char.dead or skill < 0 ):
		return True

	baseToSet = int( target.skill[ skill ] / ( 1000.0 / MAX_TEACHING ) )
	if ( baseToSet > MAX_TEACHING ):
		baseToSet = MAX_TEACHING
	elif ( baseToSet < MIN_TEACHING ):
		#target.say( str( baseToSet ) )
		return True
	pointsToLearn = baseToSet - char.skill[ skill ]
	#it shouldn't be able to teach a skill above the chars skillcap
	pointsToLearn = min( pointsToLearn, char.skillcap[ skill ] - char.skill[ skill ] )
	if ( pointsToLearn <= 0 ): # Player knows more than me
		return True

	target.say( 1019077, affix = " " + str( pointsToLearn*10 ), prepend = False, socket = char.socket ) # I will teach thee all I know, if paid the amount in full.  The price is:

	# using text instead of cliloc, because cliloc will hide the last message
	target.say( tr("For less I shall teach thee less.") ) #For less I shall teach thee less.
	#target.say( 1043108, socket = char.socket ) #For less I shall teach thee less.

	char.settag("npctrainer", str( target.serial ) )
	char.settag("trainningskill", str( skill ) )
	return True
コード例 #2
0
def onContextEntry(char, target, tag):
    skill = tag - 1
    if (char.dead or skill < 0):
        return True

    baseToSet = int(target.skill[skill] / (1000.0 / MAX_TEACHING))
    if (baseToSet > MAX_TEACHING):
        baseToSet = MAX_TEACHING
    elif (baseToSet < MIN_TEACHING):
        #target.say( str( baseToSet ) )
        return True
    pointsToLearn = baseToSet - char.skill[skill]
    #it shouldn't be able to teach a skill above the chars skillcap
    pointsToLearn = min(pointsToLearn,
                        char.skillcap[skill] - char.skill[skill])
    if (pointsToLearn <= 0):  # Player knows more than me
        return True

    target.say(
        1019077,
        affix=" " + str(pointsToLearn * 10),
        prepend=False,
        socket=char.socket
    )  # I will teach thee all I know, if paid the amount in full.  The price is:

    # using text instead of cliloc, because cliloc will hide the last message
    target.say(tr("For less I shall teach thee less.")
               )  #For less I shall teach thee less.
    #target.say( 1043108, socket = char.socket ) #For less I shall teach thee less.

    char.settag("npctrainer", str(target.serial))
    char.settag("trainningskill", str(skill))
    return True
コード例 #3
0
from system.makemenus import CraftItemAction, MakeMenu, findmenu, generateNamefromDef
from wolfpack.utilities import hex2dec, tobackpack, createlockandkey
import random
import skills.blacksmithing
from copy import deepcopy

extended_carpentry = int( wolfpack.settings.getbool("General", "Extended Carpentry", False, True) )

# Use metals list from Blacksmithing, but test for carpentry skill
CARPENTRYMETALS = deepcopy(skills.blacksmithing.METALS)
for metal in CARPENTRYMETALS:
	metal[1] = CARPENTRY

if extended_carpentry:
	WOOD = [
			[tr('Beech Wood'), CARPENTRY, 0, ['1bd7', '1bda'], 0, 'beech'],
			[tr('Apple Wood'), CARPENTRY, 300, ['board_apple'], 1748, 'apple'],
			[tr('Peach Wood'), CARPENTRY, 350, ['board_peach'], 1856, 'peach'],
			[tr('Pear Wood'), CARPENTRY, 400, ['board_pear'], 1002, 'pear'],
			[tr('Cedar Wood'), CARPENTRY, 450, ['board_cedar'], 2107, 'cedar'],
			[tr('Willow Wood'), CARPENTRY, 500, ['board_willow'], 1513, 'willow'],
			[tr('Cypress Wood'), CARPENTRY, 550, ['board_cypress'], 2413, 'cypress'],
			[tr('Oak Wood'), CARPENTRY, 600, ['board_oak'], 1049, 'oak'],
			[tr('Walnut Wood'), CARPENTRY, 650, ['board_walnut'], 1839, 'walnut'],
			[tr('Yew Wood'), CARPENTRY, 700, ['board_yew'], 1502, 'yew'],
			[tr('Tropical Wood'), CARPENTRY, 750, ['board_tropical'], 1889, 'tropical']
	]
else:
	WOOD = [
			[tr('Wood'), CARPENTRY, 0, ['1bd7', '1bda'], 0, 'wood'],
	]
コード例 #4
0
from wolfpack import console
from wolfpack.consts import *
from wolfpack import properties, settings, getdefinition
from math import ceil
from system.makemenus import CraftItemAction, MakeMenu, findmenu, generateNamefromDef
from wolfpack.utilities import hex2dec, tobackpack, tr
from wolfpack.properties import itemcheck, fromitem

extended_carpentry = int(
    settings.getbool("General", "Extended Carpentry", False, True))

if extended_carpentry:
    WOOD = [
        [
            tr('Beech Wood'), BOWCRAFT, 0,
            ['1bd7', '1bda', '1bdd', '1bde', '1bdf', '1be0', '1be1', '1be2'],
            0, 'beech'
        ],
        [
            tr('Apple Wood'), BOWCRAFT, 300, ['board_apple', 'log_apple'],
            1748, 'apple'
        ],
        [
            tr('Peach Wood'), BOWCRAFT, 350, ['board_peach', 'log_peach'],
            1856, 'peach'
        ],
        [
            tr('Pear Wood'), BOWCRAFT, 400, ['board_pear', 'log_pear'], 1002,
            'pear'
        ],
コード例 #5
0
#  ( (  ;._ \\ ctr # Last Modification: Created                 #
#################################################################

from wolfpack import console
from wolfpack.consts import *
from wolfpack import properties, settings, getdefinition
from math import ceil
from system.makemenus import CraftItemAction, MakeMenu, findmenu, generateNamefromDef
from wolfpack.utilities import hex2dec, tobackpack, tr
from wolfpack.properties import itemcheck, fromitem

extended_carpentry = int( settings.getbool("General", "Extended Carpentry", False, True) )

if extended_carpentry:
	WOOD = [
			[tr('Beech Wood'), BOWCRAFT, 0, ['1bd7', '1bda', '1bdd', '1bde', '1bdf', '1be0', '1be1', '1be2'], 0, 'beech'],
			[tr('Apple Wood'), BOWCRAFT, 300, ['board_apple', 'log_apple'], 1748, 'apple'],
			[tr('Peach Wood'), BOWCRAFT, 350, ['board_peach', 'log_peach'], 1856, 'peach'],
			[tr('Pear Wood'), BOWCRAFT, 400, ['board_pear', 'log_pear'], 1002, 'pear'],
			[tr('Cedar Wood'), BOWCRAFT, 450, ['board_cedar', 'log_cedar'], 2107, 'cedar'],
			[tr('Willow Wood'), BOWCRAFT, 500, ['board_willow', 'log_willow'], 1513, 'willow'],
			[tr('Cypress Wood'), BOWCRAFT, 550, ['board_cypress', 'log_cypress'], 2413, 'cypress'],
			[tr('Oak Wood'), BOWCRAFT, 600, ['board_oak', 'log_oak'], 1049, 'oak'],
			[tr('Walnut Wood'), BOWCRAFT, 650, ['board_walnut', 'log_walnut'], 1839, 'walnut'],
			[tr('Yew Wood'), BOWCRAFT, 700, ['board_yew', 'log_yew'], 1502, 'yew'],
			[tr('Tropical Wood'), BOWCRAFT, 750, ['board_tropical', 'log_tropical'], 1889, 'tropical']
	]
else:
	WOOD = [
			[tr('Wood'), BOWCRAFT, 0, ['1bd7', '1bda', '1bdd', '1bde', '1bdf', '1be0', '1be1', '1be2'], 0, 'beech'],
	]
コード例 #6
0
ファイル: carpentry.py プロジェクト: thooge/Wolfpack
from wolfpack.utilities import hex2dec, tobackpack, createlockandkey
import random
import skills.blacksmithing
from copy import deepcopy

extended_carpentry = int(
    wolfpack.settings.getbool("General", "Extended Carpentry", False, True))

# Use metals list from Blacksmithing, but test for carpentry skill
CARPENTRYMETALS = deepcopy(skills.blacksmithing.METALS)
for metal in CARPENTRYMETALS:
    metal[1] = CARPENTRY

if extended_carpentry:
    WOOD = [
        [tr('Beech Wood'), CARPENTRY, 0, ['1bd7', '1bda'], 0, 'beech'],
        [tr('Apple Wood'), CARPENTRY, 300, ['board_apple'], 1748, 'apple'],
        [tr('Peach Wood'), CARPENTRY, 350, ['board_peach'], 1856, 'peach'],
        [tr('Pear Wood'), CARPENTRY, 400, ['board_pear'], 1002, 'pear'],
        [tr('Cedar Wood'), CARPENTRY, 450, ['board_cedar'], 2107, 'cedar'],
        [tr('Willow Wood'), CARPENTRY, 500, ['board_willow'], 1513, 'willow'],
        [
            tr('Cypress Wood'), CARPENTRY, 550, ['board_cypress'], 2413,
            'cypress'
        ], [tr('Oak Wood'), CARPENTRY, 600, ['board_oak'], 1049, 'oak'],
        [tr('Walnut Wood'), CARPENTRY, 650, ['board_walnut'], 1839, 'walnut'],
        [tr('Yew Wood'), CARPENTRY, 700, ['board_yew'], 1502, 'yew'],
        [
            tr('Tropical Wood'), CARPENTRY, 750, ['board_tropical'], 1889,
            'tropical'
        ]