def world_gen(name, width, height, seed, temps, humids, num_plates=10, ocean_level=1.0, step=Step.full(), fade_borders=True, verbose=get_verbose()): if verbose: start_time = time.time() world = _plates_simulation(name, width, height, seed, temps, humids, num_plates, ocean_level, step, verbose) center_land(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: set_elevation, set_plates, center_land " + "complete. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() add_noise_to_elevation(world, numpy.random.randint(0, 4096)) # uses the global RNG; this is the very first call to said RNG - should that change, this needs to be taken care of if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: elevation noise added. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() if fade_borders: place_oceans_at_map_borders(world) initialize_ocean_and_thresholds(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: oceans initialized. Elapsed time " + str(elapsed_time) + " seconds.") return generate_world(world, step)
def world_gen(name, width, height, seed, num_plates=10, ocean_level=1.0, step=Step.full(), verbose=get_verbose()): if verbose: start_time = time.time() world = _plates_simulation(name, width, height, seed, num_plates, ocean_level, step, verbose) center_land(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: set_elevation, set_plates, center_land " + "complete. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() add_noise_to_elevation(world, random.randint(0, 4096)) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: elevation noise added. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() place_oceans_at_map_borders(world) initialize_ocean_and_thresholds(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: oceans initialized. Elapsed time " + str(elapsed_time) + " seconds.") return generate_world(world, step)
def _plates_simulation(name, width, height, seed, temps=[.874, .765, .594, .439, .366, .124], humids=[.941, .778, .507, .236, 0.073, .014, .002], gamma_curve=1.25, curve_offset=.2, num_plates=10, ocean_level=1.0, step=Step.full(), verbose=get_verbose()): e_as_array, p_as_array = generate_plates_simulation(seed, width, height, num_plates=num_plates, verbose=verbose) world = World(name, Size(width, height), seed, GenerationParameters(num_plates, ocean_level, step), temps, humids, gamma_curve, curve_offset) world.set_elevation(numpy.array(e_as_array).reshape(height, width), None) world.set_plates( numpy.array(p_as_array, dtype=numpy.uint16).reshape(height, width)) return world
def _plates_simulation(name, width, height, seed, temps, humids, num_plates=10, ocean_level=1.0, step=Step.full(), verbose=get_verbose()): e_as_array, p_as_array = generate_plates_simulation(seed, width, height, num_plates=num_plates, verbose=verbose) world = World(name, width, height, seed, num_plates, ocean_level, step, temps, humids) world.set_elevation(numpy.array(e_as_array).reshape(height, width), None) world.set_plates(array_to_matrix(p_as_array, width, height)) return world
def _plates_simulation(name, width, height, seed, temps= [.874, .765, .594, .439, .366, .124], humids= [.941, .778, .507, .236, 0.073, .014, .002], gamma_curve=1.25, curve_offset=.2, num_plates=10, ocean_level=1.0, step=Step.full(), verbose=get_verbose()): e_as_array, p_as_array = generate_plates_simulation(seed, width, height, num_plates=num_plates, verbose=verbose) world = World(name, width, height, seed, num_plates, ocean_level, step, temps, humids, gamma_curve, curve_offset) world.set_elevation(numpy.array(e_as_array).reshape(height, width), None) world.set_plates(numpy.array(p_as_array, dtype=numpy.uint16).reshape(height, width)) return world
def world_gen(name, width, height, seed, temps=[.874, .765, .594, .439, .366, .124], humids=[.941, .778, .507, .236, 0.073, .014, .002], num_plates=10, ocean_level=1.0, step=Step.full(), gamma_curve=1.25, curve_offset=.2, fade_borders=True, verbose=get_verbose()): if verbose: start_time = time.time() world = _plates_simulation(name, width, height, seed, temps, humids, gamma_curve, curve_offset, num_plates, ocean_level, step, verbose) center_land(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: set_elevation, set_plates, center_land " + "complete. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() add_noise_to_elevation( world, numpy.random.randint(0, 4096) ) # uses the global RNG; this is the very first call to said RNG - should that change, this needs to be taken care of if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: elevation noise added. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() if fade_borders: place_oceans_at_map_borders(world) initialize_ocean_and_thresholds(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: oceans initialized. Elapsed time " + str(elapsed_time) + " seconds.") return generate_world(world, step)
def _plates_simulation(name, width, height, seed, num_plates=10, ocean_level=1.0, step=Step.full(), verbose=get_verbose()): e_as_array, p_as_array = generate_plates_simulation(seed, width, height, num_plates=num_plates, verbose=verbose) world = World(name, width, height, seed, num_plates, ocean_level, step) world.set_elevation(array_to_matrix(e_as_array, width, height), None) world.set_plates(array_to_matrix(p_as_array, width, height)) return world
def world_gen(name, width, height, seed, num_plates=10, ocean_level=1.0, step=Step.full(), fade_borders=True, verbose=get_verbose()): if verbose: start_time = time.time() world = _plates_simulation(name, width, height, seed, num_plates, ocean_level, step, verbose) center_land(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: set_elevation, set_plates, center_land " + "complete. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() add_noise_to_elevation(world, random.randint(0, 4096)) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: elevation noise added. Elapsed time " + str(elapsed_time) + " seconds.") if verbose: start_time = time.time() if fade_borders: place_oceans_at_map_borders(world) initialize_ocean_and_thresholds(world) if verbose: elapsed_time = time.time() - start_time print("...plates.world_gen: oceans initialized. Elapsed time " + str(elapsed_time) + " seconds.") return generate_world(world, step)