コード例 #1
0
ファイル: cli.py プロジェクト: rkabir/dmangame
def main(ai_classes=[]):
  w = world.World()
  wt = worldtalker.WorldTalker(w)
  global World
  World = w

  for ai in ai_classes:
    AI.append(ai(wt))

  for ai in AI:
    ai._init()

  ai_cycler = itertools.cycle(AI)
  if settings.SAVE_IMAGES:
    surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, 200, 200)
    cairo_context = cairo.Context(surface)

  for ai in AI:
    b = mapobject.Building(wt)
    w.buildings[b] = next(ai_cycler)
    w.map.placeObject(b,
      w.map.getRandomSquare())

  for turn in xrange(LIFESPAN):
      for ai in AI:
          ai._spin()
  #            try:
  #                ai.spin()
  #            except Exception, e:
  #                log.info("AI raised exception %s, skipping this turn for it" % (e))

      w.Turn()
      if settings.SAVE_IMAGES:
        worldmap.draw_map(cairo_context, 200, 200, AI, w)
  log.info("Finished simulating the world")
コード例 #2
0
ファイル: gui.py プロジェクト: dmangame/dmangame
    def draw_map(self, world_data, turn_data):


        width = self.drawSize
        height = self.drawSize

        surface = cairo.ImageSurface (cairo.FORMAT_ARGB32, width, height)
        cr = cairo.Context (surface)
        gdkcr = gtk.gdk.CairoContext (cr)
        worldmap.draw_map(gdkcr, width, height, world_data, turn_data)

        self.guiTurn += 1

        # Draw the map
        cairo_context_final = self.map_area.window.cairo_create()
        pattern = cairo.SurfacePattern(surface)

        allocation = self.map_area.get_allocation()

        width = allocation.width
        height = allocation.height

        sx = width / float(self.drawSize)
        sy = height / float(self.drawSize)
        matrix = cairo.Matrix(xx=sx, yy=sy)
        cairo_context_final.transform(matrix)
        cairo_context_final.set_source(pattern)
        cairo_context_final.paint()
コード例 #3
0
def main(ai_classes=[]):
    w = world.World()
    wt = worldtalker.WorldTalker(w)
    global World
    World = w

    for ai in ai_classes:
        AI.append(ai(wt))

    for ai in AI:
        ai._init()

    ai_cycler = itertools.cycle(AI)
    if settings.SAVE_IMAGES:
        surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, 200, 200)
        cairo_context = cairo.Context(surface)

    for ai in AI:
        b = mapobject.Building(wt)
        w.buildings[b] = next(ai_cycler)
        w.map.placeObject(b, w.map.getRandomSquare())

    for turn in xrange(LIFESPAN):
        for ai in AI:
            ai._spin()
    #            try:
    #                ai.spin()
    #            except Exception, e:
    #                log.info("AI raised exception %s, skipping this turn for it" % (e))

        w.Turn()
        if settings.SAVE_IMAGES:
            worldmap.draw_map(cairo_context, 200, 200, AI, w)
    log.info("Finished simulating the world")
コード例 #4
0
ファイル: gui.py プロジェクト: rkabir/dmangame
    def save_map_to_queue(self):

        width = self.drawSize
        height = self.drawSize

        surface = cairo.ImageSurface (cairo.FORMAT_ARGB32, width, height)
        cr = cairo.Context (surface)
        gdkcr = gtk.gdk.CairoContext (cr)
        worldmap.draw_map(gdkcr, width, height,
                     self.AI, self.world)

        self.frame_queue.put(surface)