def init_test_object(): global _test_object, _child1, _child2, _child3, _child4 color = np.array( [[1.0, 0.0, 0.0, 1.0], [0.5, 0.0, 0.0, 1.0], [0.0, 1.0, 0.0, 1.0], [0.0, 0.5, 0.0, 1.0], [0.0, 0.0, 1.0, 1.0], [0.0, 0.0, 0.5, 1.0]], c_float) long_rect = RectPrismMesh(0.5, 0.1, 0.1, face_colors=color) _child1 = WorldObject(long_rect) _child2 = WorldObject(long_rect) _child3 = WorldObject(long_rect) _child4 = WorldObject(long_rect) _child1.set_local_position((1.25, 0.0, 0.0)) _child2.set_local_position((0.0, 1.25, 0.0)) _child3.set_local_position((-1.25, 0.0, 0.0)) _child4.set_local_position((0.0, -1.25, 0.0)) _child1.set_local_rotation((0.0, 0.0, 0.0)) _child2.set_local_rotation((0.0, 0.0, glm.radians(90.0))) _child3.set_local_rotation((0.0, 0.0, glm.radians(180.0))) _child4.set_local_rotation((0.0, 0.0, glm.radians(270.0))) cube = RectPrismMesh(0.5, 0.5, 0.5, face_colors=color) _test_object = WorldObject(cube) _test_object.set_render_mode(gl.GL_LINE_LOOP) _test_object.add_child(_child1) _test_object.add_child(_child2) _test_object.add_child(_child3) _test_object.add_child(_child4)