def setUp(self): self.world = MultiWorld(1) self.world.difficulty_requirements[1] = difficulties['normal'] self.world.mode[1] = "inverted" create_inverted_regions(self.world, 1) create_dungeons(self.world, 1) create_shops(self.world, 1) link_inverted_entrances(self.world, 1) generate_itempool(self.world, 1) self.world.required_medallions[1] = ['Ether', 'Quake'] self.world.itempool.extend(get_dungeon_item_pool(self.world)) self.world.itempool.extend( ItemFactory([ 'Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7' ], 1)) self.world.get_location('Agahnim 1', 1).item = None self.world.get_location('Agahnim 2', 1).item = None mark_light_world_regions(self.world, 1) set_rules(self.world, 1)
def setUp(self): self.world = MultiWorld(1) self.world.mode[1] = "inverted" self.world.difficulty_requirements[1] = difficulties['normal'] create_inverted_regions(self.world, 1) create_dungeons(self.world, 1)
def main(args, seed=None): if args.outputpath: os.makedirs(args.outputpath, exist_ok=True) output_path.cached_path = args.outputpath start = time.perf_counter() # initialize the world world = MultiWorld(args.multi) logger = logging.getLogger('') world.seed = get_seed(seed) if args.race: world.secure() else: world.random.seed(world.seed) world.shuffle = args.shuffle.copy() world.logic = args.logic.copy() world.mode = args.mode.copy() world.swordless = args.swordless.copy() world.difficulty = args.difficulty.copy() world.item_functionality = args.item_functionality.copy() world.timer = args.timer.copy() world.progressive = args.progressive.copy() world.goal = args.goal.copy() world.local_items = args.local_items.copy() if hasattr(args, "algorithm"): # current GUI options world.algorithm = args.algorithm world.shuffleganon = args.shuffleganon world.custom = args.custom world.customitemarray = args.customitemarray world.accessibility = args.accessibility.copy() world.retro = args.retro.copy() world.hints = args.hints.copy() world.remote_items = args.remote_items.copy() world.mapshuffle = args.mapshuffle.copy() world.compassshuffle = args.compassshuffle.copy() world.keyshuffle = args.keyshuffle.copy() world.bigkeyshuffle = args.bigkeyshuffle.copy() world.crystals_needed_for_ganon = { player: world.random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1) } world.crystals_needed_for_gt = { player: world.random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1) } world.open_pyramid = args.open_pyramid.copy() world.boss_shuffle = args.shufflebosses.copy() world.enemy_shuffle = args.enemy_shuffle.copy() world.enemy_health = args.enemy_health.copy() world.enemy_damage = args.enemy_damage.copy() world.killable_thieves = args.killable_thieves.copy() world.bush_shuffle = args.bush_shuffle.copy() world.tile_shuffle = args.tile_shuffle.copy() world.beemizer = args.beemizer.copy() world.timer = args.timer.copy() world.countdown_start_time = args.countdown_start_time.copy() world.red_clock_time = args.red_clock_time.copy() world.blue_clock_time = args.blue_clock_time.copy() world.green_clock_time = args.green_clock_time.copy() world.shufflepots = args.shufflepots.copy() world.progressive = args.progressive.copy() world.dungeon_counters = args.dungeon_counters.copy() world.glitch_boots = args.glitch_boots.copy() world.triforce_pieces_available = args.triforce_pieces_available.copy() world.triforce_pieces_required = args.triforce_pieces_required.copy() world.shop_shuffle = args.shop_shuffle.copy() world.shop_shuffle_slots = args.shop_shuffle_slots.copy() world.progression_balancing = args.progression_balancing.copy() world.shuffle_prizes = args.shuffle_prizes.copy() world.sprite_pool = args.sprite_pool.copy() world.dark_room_logic = args.dark_room_logic.copy() world.plando_items = args.plando_items.copy() world.plando_texts = args.plando_texts.copy() world.plando_connections = args.plando_connections.copy() world.er_seeds = getattr(args, "er_seeds", {}) world.restrict_dungeon_item_on_boss = args.restrict_dungeon_item_on_boss.copy( ) world.required_medallions = args.required_medallions.copy() world.game = args.game.copy() import Options for hk_option in Options.hollow_knight_options: setattr(world, hk_option, getattr(args, hk_option, {})) for factorio_option in Options.factorio_options: setattr(world, factorio_option, getattr(args, factorio_option, {})) world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option. world.rom_seeds = { player: random.Random(world.random.randint(0, 999999999)) for player in range(1, world.players + 1) } for player in range(1, world.players + 1): world.er_seeds[player] = str(world.random.randint(0, 2**64)) if "-" in world.shuffle[player]: shuffle, seed = world.shuffle[player].split("-", 1) world.shuffle[player] = shuffle if shuffle == "vanilla": world.er_seeds[player] = "vanilla" elif seed.startswith("group-") or args.race: # renamed from team to group to not confuse with existing team name use world.er_seeds[player] = get_same_seed( world, (shuffle, seed, world.retro[player], world.mode[player], world.logic[player])) else: # not a race or group seed, use set seed as is. world.er_seeds[player] = seed elif world.shuffle[player] == "vanilla": world.er_seeds[player] = "vanilla" logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed) parsed_names = parse_player_names(args.names, world.players, args.teams) world.teams = len(parsed_names) for i, team in enumerate(parsed_names, 1): if world.players > 1: logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team)) for player, name in enumerate(team, 1): world.player_names[player].append(name) logger.info('') for player in world.alttp_player_ids: world.difficulty_requirements[player] = difficulties[ world.difficulty[player]] for player in world.player_ids: for tok in filter(None, args.startinventory[player].split(',')): item = ItemFactory(tok.strip(), player) if item: world.push_precollected(item) # enforce pre-defined local items. if world.goal[player] in [ "localtriforcehunt", "localganontriforcehunt" ]: world.local_items[player].add('Triforce Piece') # items can't be both local and non-local, prefer local world.non_local_items[player] -= world.local_items[player] # dungeon items can't be in non-local if the appropriate dungeon item shuffle setting is not set. if not world.mapshuffle[player]: world.non_local_items[player] -= item_name_groups['Maps'] if not world.compassshuffle[player]: world.non_local_items[player] -= item_name_groups['Compasses'] if not world.keyshuffle[player]: world.non_local_items[player] -= item_name_groups['Small Keys'] if not world.bigkeyshuffle[player]: world.non_local_items[player] -= item_name_groups['Big Keys'] # Not possible to place pendants/crystals out side of boss prizes yet. world.non_local_items[player] -= item_name_groups['Pendants'] world.non_local_items[player] -= item_name_groups['Crystals'] for player in world.hk_player_ids: hk_create_regions(world, player) for player in world.factorio_player_ids: factorio_create_regions(world, player) for player in world.alttp_player_ids: if world.open_pyramid[player] == 'goal': world.open_pyramid[player] = world.goal[player] in { 'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal' } elif world.open_pyramid[player] == 'auto': world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \ (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon) else: world.open_pyramid[player] = { 'on': True, 'off': False, 'yes': True, 'no': False }.get(world.open_pyramid[player], world.open_pyramid[player]) world.triforce_pieces_available[player] = max( world.triforce_pieces_available[player], world.triforce_pieces_required[player]) if world.mode[player] != 'inverted': create_regions(world, player) else: create_inverted_regions(world, player) create_shops(world, player) create_dungeons(world, player) logger.info('Shuffling the World about.') for player in world.alttp_player_ids: if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \ {"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}: world.fix_fake_world[player] = False # seeded entrance shuffle old_random = world.random world.random = random.Random(world.er_seeds[player]) if world.mode[player] != 'inverted': link_entrances(world, player) mark_light_world_regions(world, player) else: link_inverted_entrances(world, player) mark_dark_world_regions(world, player) world.random = old_random plando_connect(world, player) logger.info('Generating Item Pool.') for player in world.alttp_player_ids: generate_itempool(world, player) logger.info('Calculating Access Rules.') if world.players > 1: for player in world.player_ids: locality_rules(world, player) for player in world.alttp_player_ids: set_rules(world, player) for player in world.hk_player_ids: gen_hollow(world, player) for player in world.factorio_player_ids: gen_factorio(world, player) logger.info("Running Item Plando") for item in world.itempool: item.world = world distribute_planned(world) logger.info('Placing Dungeon Prizes.') fill_prizes(world) logger.info('Placing Dungeon Items.') if world.algorithm in ['balanced', 'vt26'] or any( list(args.mapshuffle.values()) + list(args.compassshuffle.values()) + list(args.keyshuffle.values()) + list(args.bigkeyshuffle.values())): fill_dungeons_restrictive(world) else: fill_dungeons(world) logger.info('Fill the world.') if world.algorithm == 'flood': flood_items( world) # different algo, biased towards early game progress items elif world.algorithm == 'vt25': distribute_items_restrictive(world, False) elif world.algorithm == 'vt26': distribute_items_restrictive(world, True) elif world.algorithm == 'balanced': distribute_items_restrictive(world, True) logger.info("Filling Shop Slots") ShopSlotFill(world) if world.players > 1: balance_multiworld_progression(world) logger.info('Generating output files.') outfilebase = 'AP_%s' % (args.outputname if args.outputname else world.seed) rom_names = [] def _gen_rom(team: int, player: int): use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default' or world.shufflepots[player] or world.bush_shuffle[player] or world.killable_thieves[player]) rom = LocalRom(args.rom) patch_rom(world, rom, player, team, use_enemizer) if use_enemizer: patch_enemizer(world, team, player, rom, args.enemizercli) if args.race: patch_race_rom(rom, world, player) world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash) palettes_options = {} palettes_options['dungeon'] = args.uw_palettes[player] palettes_options['overworld'] = args.ow_palettes[player] palettes_options['hud'] = args.hud_palettes[player] palettes_options['sword'] = args.sword_palettes[player] palettes_options['shield'] = args.shield_palettes[player] palettes_options['link'] = args.link_palettes[player] apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player], args.fastmenu[player], args.disablemusic[player], args.sprite[player], palettes_options, world, player, True, reduceflashing=args.reduceflashing[player] or args.race, triforcehud=args.triforcehud[player]) mcsb_name = '' if all([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-keysanity' elif [ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ].count(True) == 1: mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \ '-compassshuffle' if world.compassshuffle[player] else \ '-universal_keys' if world.keyshuffle[player] == "universal" else \ '-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle' elif any([ world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player], world.bigkeyshuffle[player] ]): mcsb_name = '-%s%s%s%sshuffle' % ( 'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '', 'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '', 'B' if world.bigkeyshuffle[player] else '') outfilepname = f'_T{team + 1}' if world.teams > 1 else '' outfilepname += f'_P{player}' outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \ if world.player_names[player][team] != 'Player%d' % player else '' outfilestuffs = { "logic": world.logic[player], # 0 "difficulty": world.difficulty[player], # 1 "item_functionality": world.item_functionality[player], # 2 "mode": world.mode[player], # 3 "goal": world.goal[player], # 4 "timer": str(world.timer[player]), # 5 "shuffle": world.shuffle[player], # 6 "algorithm": world.algorithm, # 7 "mscb": mcsb_name, # 8 "retro": world.retro[player], # 9 "progressive": world.progressive, # A "hints": 'True' if world.hints[player] else 'False' # B } # 0 1 2 3 4 5 6 7 8 9 A B outfilesuffix = ( '_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % ( # 0 1 2 3 4 5 6 7 8 9 A B C # _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity-retro # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -prog_random # _noglitches_normal-normal-open-ganon _simple-balanced-keysanity -nohints outfilestuffs["logic"], # 0 outfilestuffs["difficulty"], # 1 outfilestuffs["item_functionality"], # 2 outfilestuffs["mode"], # 3 outfilestuffs["goal"], # 4 "" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"], # 5 outfilestuffs["shuffle"], # 6 outfilestuffs["algorithm"], # 7 outfilestuffs["mscb"], # 8 "-retro" if outfilestuffs["retro"] == "True" else "", # 9 "-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "", # A "-nohints" if not outfilestuffs["hints"] == "True" else "" ) # B ) if not args.outputname else '' rompath = output_path( f'{outfilebase}{outfilepname}{outfilesuffix}.sfc') rom.write_to_file(rompath, hide_enemizer=True) if args.create_diff: Patch.create_patch_file(rompath) return player, team, bytes(rom.name) pool = concurrent.futures.ThreadPoolExecutor() multidata_task = None check_accessibility_task = pool.submit(world.fulfills_accessibility) if not args.suppress_rom: rom_futures = [] mod_futures = [] for team in range(world.teams): for player in world.alttp_player_ids: rom_futures.append(pool.submit(_gen_rom, team, player)) for player in world.factorio_player_ids: mod_futures.append( pool.submit( generate_mod, world, player, str(args.outputname if args.outputname else world.seed))) def get_entrance_to_region(region: Region): for entrance in region.entrances: if entrance.parent_region.type in (RegionType.DarkWorld, RegionType.LightWorld): return entrance for entrance in region.entrances: # BFS might be better here, trying DFS for now. return get_entrance_to_region(entrance.parent_region) # collect ER hint info er_hint_data = { player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player] } from worlds.alttp.Regions import RegionType for region in world.regions: if region.player in er_hint_data and region.locations: main_entrance = get_entrance_to_region(region) for location in region.locations: if type(location.address ) == int: # skips events and crystals if lookup_vanilla_location_to_entrance[ location.address] != main_entrance.name: er_hint_data[region.player][ location.address] = main_entrance.name ordered_areas = ('Light World', 'Dark World', 'Hyrule Castle', 'Agahnims Tower', 'Eastern Palace', 'Desert Palace', 'Tower of Hera', 'Palace of Darkness', 'Swamp Palace', 'Skull Woods', 'Thieves Town', 'Ice Palace', 'Misery Mire', 'Turtle Rock', 'Ganons Tower', "Total") checks_in_area = { player: {area: list() for area in ordered_areas} for player in range(1, world.players + 1) } for player in range(1, world.players + 1): checks_in_area[player]["Total"] = 0 for location in [ loc for loc in world.get_filled_locations() if type(loc.address) is int ]: main_entrance = get_entrance_to_region(location.parent_region) if location.game != Games.LTTP: checks_in_area[location.player]["Light World"].append( location.address) elif location.parent_region.dungeon: dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower', 'Inverted Ganons Tower': 'Ganons Tower'}\ .get(location.parent_region.dungeon.name, location.parent_region.dungeon.name) checks_in_area[location.player][dungeonname].append( location.address) elif main_entrance.parent_region.type == RegionType.LightWorld: checks_in_area[location.player]["Light World"].append( location.address) elif main_entrance.parent_region.type == RegionType.DarkWorld: checks_in_area[location.player]["Dark World"].append( location.address) checks_in_area[location.player]["Total"] += 1 oldmancaves = [] takeanyregions = [ "Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4" ] for index, take_any in enumerate(takeanyregions): for region in [ world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player] ]: item = ItemFactory( region.shop.inventory[( 0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player) player = region.player location_id = SHOP_ID_START + total_shop_slots + index main_entrance = get_entrance_to_region(region) if main_entrance.parent_region.type == RegionType.LightWorld: checks_in_area[player]["Light World"].append(location_id) else: checks_in_area[player]["Dark World"].append(location_id) checks_in_area[player]["Total"] += 1 er_hint_data[player][location_id] = main_entrance.name oldmancaves.append( ((location_id, player), (item.code, player))) precollected_items = [[] for player in range(world.players)] for item in world.precollected_items: precollected_items[item.player - 1].append(item.code) FillDisabledShopSlots(world) def write_multidata(roms, mods): import base64 for future in roms: rom_name = future.result() rom_names.append(rom_name) client_versions = {} minimum_versions = { "server": (0, 0, 3), "clients": client_versions } games = {} for slot in world.player_ids: client_versions[slot] = (0, 0, 3) games[slot] = world.game[slot] connect_names = { base64.b64encode(rom_name).decode(): (team, slot) for slot, team, rom_name in rom_names } for i, team in enumerate(parsed_names): for player, name in enumerate(team, 1): if player not in world.alttp_player_ids: connect_names[name] = (i, player) multidata = zlib.compress( pickle.dumps({ "games": games, "names": parsed_names, "connect_names": connect_names, "remote_items": { player for player in range(1, world.players + 1) if world.remote_items[player] or world.game[player] != "A Link to the Past" }, "locations": {(location.address, location.player): (location.item.code, location.item.player) for location in world.get_filled_locations() if type(location.address) is int}, "checks_in_area": checks_in_area, "server_options": get_options()["server_options"], "er_hint_data": er_hint_data, "precollected_items": precollected_items, "version": tuple(_version_tuple), "tags": ["AP"], "minimum_versions": minimum_versions, "seed_name": str(args.outputname if args.outputname else world.seed) }), 9) with open(output_path('%s.archipelago' % outfilebase), 'wb') as f: f.write(bytes([1])) # version of format f.write(multidata) for future in mods: future.result() # collect errors if they occured multidata_task = pool.submit(write_multidata, rom_futures, mod_futures) if not check_accessibility_task.result(): if not world.can_beat_game(): raise Exception("Game appears as unbeatable. Aborting.") else: logger.warning( "Location Accessibility requirements not fulfilled.") if multidata_task: multidata_task.result() # retrieve exception if one exists pool.shutdown() # wait for all queued tasks to complete if not args.skip_playthrough: logger.info('Calculating playthrough.') create_playthrough(world) if args.create_spoiler: # needs spoiler.hashes to be filled, that depend on rom_futures being done world.spoiler.to_file(output_path('%s_Spoiler.txt' % outfilebase)) logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start) return world