コード例 #1
0
ファイル: player.py プロジェクト: slxsxy/csgo_full
def api_setmusic(request):
    result = {
        'msgType': 'set_music',
        'success': 0
    }
    if request.GET:
        if 'key' in request.GET and 'musicid' in request.GET:
            sec_key = request.GET['key']
            musicid = request.GET['musicid']
            if not web_socket.is_number(musicid):
                return api_process.get_json(result)
            check = api_process.process_getdata_by_key(sec_key)
            if not check:
                return api_process.get_json(result)
            if check[0][GlobalVar.sql_userdata_banned] == 1:
                return api_process.get_json(result)
            result['success'] = 1
            data_encode = check[0][GlobalVar.sql_userdata_data]
            data_decode = api_process.process_playerlist_decode(data_encode)
            data_decode['music'] = musicid
            data_encode = api_process.process_playerlist_encode(
                data_decode).decode(encoding='GBK')
            GlobalVar.runSQL(
                'update userdata set `data` = %s where `Key` = %s limit 1', (data_encode, sec_key))
    return api_process.get_json(result)
コード例 #2
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ファイル: admin_invitecode.py プロジェクト: slxsxy/csgo_full
def add_code(request, index_path):
    result = []
    if 'add' in request.GET:
        add_num = int(request.GET['add'])
        if add_num > 100:
            return json.dumps(result)
        for index in range(add_num):
            rand_str = generate_random_str(24)
            result.append(rand_str)
            GlobalVar.runSQL('INSERT INTO invitecode (`code`) VALUES (%s)',
                             rand_str)
    return render(request, index_path + "/invitecode-add.html",
                  {'code_array': result})
コード例 #3
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ファイル: player.py プロジェクト: slxsxy/csgo_full
def api_get(request):
    result = {
        'msgType': 'get_player',
        'rank': 0,
        'info': {},
        'ico': '',
        'matchid': [],
        'banned': 0,
        'success': 0
    }
    if request.GET:
        if 'name' in request.GET:
            player_name = web_socket.htmlescape(request.GET['name'])
            check = GlobalVar.runSQL(
                'SELECT * FROM userdata WHERE `username` = %s LIMIT 1', player_name)
            if not check:
                return api_process.get_json(result)
            data_encode = check[0][GlobalVar.sql_userdata_data]
            data_decode = api_process.process_playerlist_decode(data_encode)
            result['info'] = data_decode
            result['banned'] = check[0][GlobalVar.sql_userdata_banned]
            result['success'] = 1
            result['rank'] = check[0][GlobalVar.sql_userdata_rank]
            result['ico'] = check[0][GlobalVar.sql_userdata_PlayerInfo]
            result['matchid'] = data_decode['matched']
            return api_process.get_json(result)
    return api_process.get_json(result)
コード例 #4
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def add_casual(request, index_path):
    info = {
        'server_id': '服务器ID',
        'hostname': '服务器主人名字',
        'ip': 'ip地址',
        'port': '27015',
        'type': '死斗',
        'add_server': 1
    }
    if request.method == 'GET':
        if 'add_casual' in request.GET:
            server_id = request.GET['id']
            hostname = request.GET['hostname']
            ip = request.GET['ipaddr']
            port = request.GET['port']
            type = request.GET['type']
            GlobalVar.runSQL(
                'INSERT INTO casualservers (`serverid`,`hostname`,`ip`,`port`,`type`) VALUES (%s,%s,%s,%s,%s)',
                (server_id, hostname, ip, port, type))
    return render(request, index_path + "/admin-edit-server-casual.html", info)
コード例 #5
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def add(request, index_path):
    info = {
        'server_id': '服务器ID',
        'server_location': '服务器地理位置',
        'server_group': '服务器分组',
        'server_ip_port': '127.0.0.1:27015',
        'add_server': 1
    }
    if request.method == 'GET':
        if 'addserver' in request.GET:
            server_id = request.GET['id']
            location = request.GET['location']
            group = request.GET['group']
            ipaddr = request.GET['ipaddr']
            ip = ipaddr.split(':')[0]
            port = int(ipaddr.split(':')[1])
            matching = 0
            GlobalVar.runSQL(
                'INSERT INTO matchserver (`serverID`,`location`,`group`,`matching`,`ip`,`port`) VALUES (%s,%s,%s,%s,%s,%s)',
                (server_id, location, group, matching, ip, port))
    return render(request, index_path + "/admin-edit-server.html", info)
コード例 #6
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ファイル: admin_match.py プロジェクト: slxsxy/csgo_full
def getALLinfos(first, last):
    return GlobalVar.runSQL(
        "select * from matched ORDER BY `time` ASC limit %s,%s", (first, last))
コード例 #7
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ファイル: admin_match.py プロジェクト: slxsxy/csgo_full
def SearchMatch_matching(id):
    return GlobalVar.runSQL(
        "select * from matching where `serverid` ORDER BY `uptime` ASC like %s",
        ('%' + id + '%'))
コード例 #8
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def deleteServerByID(id):
    GlobalVar.runSQL("DELETE FROM matchserver where `serverID` = %s limit 1",
                     (id))
コード例 #9
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def getInviteCode():
    return GlobalVar.runSQL("SELECT COUNT(*) FROM invitecode")[0][0]
コード例 #10
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def search(name):
    return GlobalVar.runSQL("select * from matchserver where serverID like %s",
                            ('%' + name + '%'))
コード例 #11
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ファイル: admin_invitecode.py プロジェクト: slxsxy/csgo_full
def SearchMatch(id):
    return GlobalVar.runSQL("select * from invitecode where `code` like %s",
                            ('%' + id + '%'))
コード例 #12
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ファイル: admin_invitecode.py プロジェクト: slxsxy/csgo_full
def getNowCount():
    return GlobalVar.runSQL("select COUNT(*) from invitecode ")[0][0]
コード例 #13
0
ファイル: player.py プロジェクト: slxsxy/csgo_full
def update_image(request):
    result = {
        'msgType': 'update_image',
        'image': '',
        'uFuck': 0,
        'success': 0
    }
    if request.method == 'POST':
        image_file = request.FILES.get('file', None)
        sec_key = request.POST['key']
        method = request.POST['method']
        check = api_process.process_getdata_by_key(sec_key)
        if not check:
            return api_process.get_json(result)
        if check[0][GlobalVar.sql_userdata_banned] == 1:
            return api_process.get_json(result)
        if method == 'room_ico' and check[0][GlobalVar.sql_userdata_roomid] == '0':
            return api_process.get_json(result)
        if image_file:
            if image_file.size > 2 * 1024 * 1024:
                result['uFuck'] = 1
                return api_process.get_json(result)
            if not check_file_name(image_file):
                result['uFuck'] = 2
                return api_process.get_json(result)
            if file_extension(image_file.name) == '.gif':
                extension = '.gif'
            else:
                extension = '.jpg'
            byte = image_file.read()
            if extension != '.gif':
                if not security.check_iamge(byte):
                    result['success'] = 0
                    result['uFuck'] = 3
                    return api_process.get_json(result)
            save_name = get_md5(byte) + extension
            result['image'] = save_name
            save_dir = os.path.join(os.path.dirname(os.path.dirname(
                os.path.dirname(os.path.realpath(__file__)))), 'static')
            save_dir = os.path.join(save_dir, 'images')
            if method == 'player_avater':
                save_dir = os.path.join(save_dir, 'players')
            elif method == 'room_ico':
                save_dir = os.path.join(save_dir, 'room')
            save_name = os.path.join(save_dir, save_name)
            result['success'] = 1
            if method == 'player_avater':
                GlobalVar.runSQL(
                    'UPDATE userdata SET `PlayerInfo` = %s WHERE `key` = %s LIMIT 1', (result['image'], sec_key))
            elif method == 'room_ico':
                roomid = check[0][GlobalVar.sql_userdata_roomid]
                roomlist = GlobalVar.runSQL(
                    'SELECT * FROM roomlist WHERE `RoomID` = %s limit 1', roomid)
                if not roomid:
                    return api_process.get_json(result)
                room_config_decode = api_process.process_playerlist_decode(
                    roomlist[0][GlobalVar.sql_roomlist_config])
                room_config_decode['ico'] = result['image']
                room_config_encode = api_process.process_playerlist_encode(
                    room_config_decode).decode(encoding='GBK')
                GlobalVar.runSQL(
                    'UPDATE roomlist SET `config` = %s WHERE `RoomID` = %s LIMIT 1', (room_config_encode, roomid))
                GlobalVar.runSQL(
                    'UPDATE userdata SET `roomconfig` = %s WHERE `Key` = %s LIMIT 1', (room_config_encode, sec_key))
            with open(save_name, 'wb') as file:
                file.write(byte)
            return api_process.get_json(result)
    return api_process.get_json(result)
コード例 #14
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def casual(request, index_path):
    all_info = []
    serverInfo = []
    all_flush = []
    if request.method == 'GET':
        if 'del' in request.GET:
            GlobalVar.runSQL('DELETE FROM casualservers WHERE `serverid` = %s',
                             (request.GET['del']))
        if 'edit_server' in request.GET and 'id' in request.GET:
            info = {
                'server_id': request.GET['id'],
                'hostname': request.GET['hostname'],
                'ip': request.GET['ip'],
                'port': request.GET['port'],
                'type': request.GET['type'],
                'add_server': 0
            }
            return render(request,
                          index_path + "/admin-edit-server-casual.html", info)
        if 'config_casual' in request.GET:
            server_id = request.GET['id']
            hostname = request.GET['hostname']
            ip = request.GET['ipaddr']
            port = request.GET['port']
            type = request.GET['type']
            GlobalVar.runSQL(
                "UPDATE casualservers SET `serverid`=%s,`hostname`=%s,`ip`=%s,`port`=%s,`type`=%s WHERE `serverid` = %s limit 1",
                (server_id, hostname, ip, port, type,
                 request.GET['config_casual']))
        if 'search' in request.GET:
            all_info = search_casual(request.GET['search'])
        else:
            try:
                if 'p' in request.GET:
                    int_get = int(request.GET['p'])
                    if int_get < 0:
                        return HttpResponse('F**K YOU HACKER')
                    maxNumber = getNowCount_casual()
                    needFlush = 0
                    if maxNumber > 10:
                        needFlush = (maxNumber // 10) + 1
                        temp = 0
                        while True:
                            if temp == needFlush:
                                break
                            all_flush.append(temp)
                            temp += 1
                    all_info = getALLinfos_casual(int_get * 10, 20)
            except:
                all_info = getALLinfos_casual(0, 10)
    for index in range(len(all_info)):
        serverInfo.append({
            'id':
            all_info[index][GlobalVar.sql_casualservers_serverid],
            'hostname':
            all_info[index][GlobalVar.sql_casualservers_hostname],
            'ip':
            all_info[index][GlobalVar.sql_casualservers_ip],
            'port':
            all_info[index][GlobalVar.sql_casualservers_port],
            'type':
            all_info[index][GlobalVar.sql_casualservers_type]
        })
    # 剩下的交给前端
    return render(request, index_path + "/server_casual.html", {
        'servers': serverInfo,
        'flush': all_flush
    })
コード例 #15
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def getALLinfos(first, last):
    return GlobalVar.runSQL("select * from matchserver limit %s,%s ",
                            (first, last))
コード例 #16
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def search_casual(name):
    return GlobalVar.runSQL(
        "select * from casualservers where serverid like %s",
        ('%' + name + '%'))
コード例 #17
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ファイル: admin_match.py プロジェクト: slxsxy/csgo_full
def SearchMatch(id):
    return GlobalVar.runSQL(
        "select * from matched where `matchid` ORDER BY `time` ASC like %s",
        ('%' + id + '%'))
コード例 #18
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def changeMatchStusbyID(id, status):
    GlobalVar.runSQL(
        "UPDATE matchserver SET `matching` = %s WHERE `serverID` = %s limit 1",
        (int(status), id))
コード例 #19
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ファイル: admin_match.py プロジェクト: slxsxy/csgo_full
def getNowCount_matching():
    return GlobalVar.runSQL("select COUNT(id) from matching ")[0][0]
コード例 #20
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def getRegisterUsers():
    return GlobalVar.runSQL("SELECT COUNT(id) FROM userdata")[0][0]
コード例 #21
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ファイル: admin_invitecode.py プロジェクト: slxsxy/csgo_full
def getALLinfos(first, last):
    return GlobalVar.runSQL("select * from invitecode limit %s,%s",
                            (first, last))
コード例 #22
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def getMatchs():
    return GlobalVar.runSQL("SELECT COUNT(*) FROM matching")[0][0]
コード例 #23
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ファイル: admin_room.py プロジェクト: slxsxy/csgo_full
def getNowCount():
    return GlobalVar.runSQL("select COUNT(*) from roomlist")[0][0]
コード例 #24
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def getMatchingStatus(id):
    return GlobalVar.runSQL(
        "SELECT * FROM matchserver where `serverID` = %s limit 1",
        (id))[0][GlobalVar.sql_matchserver_matching]
コード例 #25
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def getServers():
    return GlobalVar.runSQL("SELECT COUNT(*) FROM matchserver")[0][0]
コード例 #26
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ファイル: admin_room.py プロジェクト: slxsxy/csgo_full
def main(request, index_path):
    all_info = []
    roomInfo = []
    all_flush = []
    if request.method == 'GET':
        if 'delroom' in request.GET:
            roomid = request.GET['delroom']
            check = GlobalVar.runSQL(
                'SELECT * FROM roomlist WHERE `RoomID` = %s', roomid)
            if check:
                if not check[0][GlobalVar.sql_roomlist_ingame]:
                    result = {'msgType': 'kick', 'name': '', 'roomid': roomid}
                    GlobalVar.runSQL(
                        "DELETE FROM roomlist WHERE `RoomID` = %s LIMIT 1",
                        roomid)
                    json_encode = api_process.process_playerlist_encode(
                        result).decode(encoding='GBK')
                    redis_connect = GlobalVar.get_value('g_redis_server')
                    redis_connect.publish('room', json_encode)
        try:
            if 'p' in request.GET:
                int_get = int(request.GET['p'])
                if int_get < 0:
                    return HttpResponse('F**K YOU HACKER')
                maxNumber = getNowCount()
                needFlush = 0
                if maxNumber > 10:
                    needFlush = (maxNumber // 10) + 1
                    temp = 0
                    while True:
                        if temp == needFlush:
                            break
                        all_flush.append(temp)
                        temp += 1
                all_info = getALLinfos(int_get * 10, 20)
        except:
            all_info = getALLinfos(0, 10)

    for index in range(len(all_info)):
        player_list_encode = all_info[index][GlobalVar.sql_roomlist_PlayerList]
        player_list_decode = api_process.process_playerlist_decode(
            player_list_encode)
        players_name = list(player_list_decode.keys())
        config = all_info[index][GlobalVar.sql_roomlist_config]
        config_decode = api_process.process_playerlist_decode(config)
        public = '隐身'
        btn_class = "layui-btn layui-btn-normal layui-btn-mini"
        if all_info[index][GlobalVar.sql_roomlist_public]:
            public = '公开'
            btn_class = "layui-btn layui-btn-warm layui-btn-mini"
        search = '空闲'
        btn_search_class = "layui-btn layui-btn-normal layui-btn-mini"
        if all_info[index][GlobalVar.sql_roomlist_StartSearch]:
            search = '搜索中'
            btn_search_class = "layui-btn layui-btn-warm layui-btn-mini"
        ingame = '空闲'
        btn_ingame_class = "layui-btn layui-btn-normal layui-btn-mini"
        if all_info[index][GlobalVar.sql_roomlist_ingame]:
            ingame = '游戏中'
            btn_ingame_class = "layui-btn layui-btn-warm layui-btn-mini"
        roomInfo.append({
            'roomid':
            all_info[index][GlobalVar.sql_roomlist_RoomID],
            'players':
            players_name,
            'in_search':
            all_info[index][GlobalVar.sql_roomlist_StartSearch],
            'rank':
            all_info[index][GlobalVar.sql_roomlist_Rank],
            'title':
            config_decode['title'],
            'text':
            config_decode['text'],
            'ico':
            config_decode['ico'],
            'ingame':
            ingame,
            'public':
            public,
            'search':
            search,
            'btn_class':
            btn_class,
            'btn_search_class':
            btn_search_class,
            'btn_ingame_class':
            btn_ingame_class
        })
    # 剩下的交给前端
    return render(request, index_path + "/room_manage.html", {
        'rooms': roomInfo,
        'flush': all_flush
    })
コード例 #27
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def getBannedPlayer():
    return GlobalVar.runSQL("SELECT COUNT(*) FROM userdata WHERE `banned` = 1")[0][0]
コード例 #28
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ファイル: admin_room.py プロジェクト: slxsxy/csgo_full
def getALLinfos(first, last):
    return GlobalVar.runSQL("select * from roomlist limit %s,%s ",
                            (first, last))
コード例 #29
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def getMysqlVersion():
    return GlobalVar.runSQL("select version()")[0][0]
コード例 #30
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def getNowCount_casual():
    return GlobalVar.runSQL("select COUNT(*) from casualservers")[0][0]