def SelectRect(self, Object): Canvas = self.Canvas if Object is self.SelectedRectOrig: pass else: if self.SelectedRect: self.DeSelectRect() self.SelectedRectOrig = Object self.SelectedRect = Canvas.AddRectangle( Object.XY, Object.WH, LineWidth=2, LineColor="Yellow", FillColor=None, InForeground=True, ) self.SelectedRect.HasChanged = False # draw handles for resizing rlPos = Object.XY + Object.WH udPos = Object.XY + Object.WH self.HandleRL = self.Canvas.AddBitmap( Resources.getMoveRLCursorBitmap(), rlPos, Position="cc") self.HandleUD = self.Canvas.AddBitmap( Resources.getMoveUDCursorBitmap(), udPos, Position="cc") self.SetHandles(Object) self.HandleRL.Bind(FC.EVT_FC_LEFT_DOWN, self.HandleSizeRL) self.HandleUD.Bind(FC.EVT_FC_LEFT_DOWN, self.HandleSizeUD) Canvas.Draw()
def SelectRect(self, Object): Canvas = self.Canvas if Object is self.SelectedRectOrig: pass else: if self.SelectedRect: self.DeSelectRect() self.SelectedRectOrig = Object self.SelectedRect = Canvas.AddRectangle(Object.XY, Object.WH, LineWidth = 2, LineColor = "Yellow", FillColor = None, InForeground = True) self.SelectedRect.HasChanged = False # draw handles for resizing rlPos = Object.XY + Object.WH udPos = Object.XY + Object.WH self.HandleRL = self.Canvas.AddBitmap(Resources.getMoveRLCursorBitmap(), rlPos, Position='cc') self.HandleUD = self.Canvas.AddBitmap(Resources.getMoveUDCursorBitmap(), udPos, Position='cc') self.SetHandles(Object) self.HandleRL.Bind(FC.EVT_FC_LEFT_DOWN, self.HandleSizeRL) self.HandleUD.Bind(FC.EVT_FC_LEFT_DOWN, self.HandleSizeUD) Canvas.Draw()
def __init__(self, parent, id, title, position, size): wx.Frame.__init__(self, parent, id, title, position, size) self.CreateStatusBar() # Add the Canvas Canvas = NavCanvas.NavCanvas( self, -1, (500, 500), ProjectionFun=None, Debug=0, BackgroundColor="DARK SLATE BLUE", ).Canvas self.Canvas = Canvas self.Canvas.Bind(FloatCanvas.EVT_MOTION, self.OnMove) self.Canvas.Bind(FloatCanvas.EVT_LEFT_UP, self.OnLeftUp) self.Canvas.Bind(FloatCanvas.EVT_LEFT_DOWN, self.OnLeftDown) Point = N.array((0, 0), N.float) Canvas.AddCircle( Point, Diameter=40, FillColor="Red", LineStyle=None, ) Width = 300 self.Box = Canvas.AddScaledTextBox( LongString, Point, 10, Color="Black", BackgroundColor='White', LineStyle="Solid", LineWidth=2, Width=Width, PadSize=10.0, Family=wx.ROMAN, #Family = wx.TELETYPE, Style=wx.NORMAL, Weight=wx.NORMAL, Underlined=False, Position='tl', LineSpacing=0.8, Alignment="left", #Alignment = "center", #Alignment = "right", InForeground=False) self.Handle1 = Canvas.AddBitmap(Resources.getMoveCursorBitmap(), Point, Position='cc') self.Handle2a = Canvas.AddBitmap(Resources.getMoveRLCursorBitmap(), Point, Position='cc') self.Handle2b = Canvas.AddBitmap(Resources.getMoveRLCursorBitmap(), Point, Position='cc') self.SetHandles() self.Handle1.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.Handle1Hit) self.Handle2a.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.Handle2Hit) self.Handle2b.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.Handle2Hit) self.Show(True) self.Canvas.ZoomToBB() self.Resizing = False self.ResizeRect = None self.Moving = False return None
def __init__(self,parent, id,title,position,size): wx.Frame.__init__(self,parent, id,title,position, size) self.CreateStatusBar() # Add the Canvas Canvas = NavCanvas.NavCanvas(self,-1,(500,500), ProjectionFun = None, Debug = 0, BackgroundColor = "DARK SLATE BLUE", ).Canvas self.Canvas = Canvas self.Canvas.Bind(FloatCanvas.EVT_MOTION, self.OnMove ) self.Canvas.Bind(FloatCanvas.EVT_LEFT_UP, self.OnLeftUp ) self.Canvas.Bind(FloatCanvas.EVT_LEFT_DOWN, self.OnLeftDown) Point = N.array((0,0), N.float) Canvas.AddCircle(Point, Diameter=40, FillColor="Red", LineStyle=None, ) Width = 300 self.Box = Canvas.AddScaledTextBox(LongString, Point, 10, Color = "Black", BackgroundColor = 'White', LineStyle = "Solid", LineWidth = 2, Width = Width, PadSize = 10.0, Family = wx.ROMAN, #Family = wx.TELETYPE, Style = wx.NORMAL, Weight = wx.NORMAL, Underlined = False, Position = 'tl', LineSpacing = 0.8, Alignment = "left", #Alignment = "center", #Alignment = "right", InForeground = False) self.Handle1 = Canvas.AddBitmap(Resources.getMoveCursorBitmap(), Point, Position='cc') self.Handle2a = Canvas.AddBitmap(Resources.getMoveRLCursorBitmap(), Point, Position='cc') self.Handle2b = Canvas.AddBitmap(Resources.getMoveRLCursorBitmap(), Point, Position='cc') self.SetHandles() self.Handle1.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.Handle1Hit) self.Handle2a.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.Handle2Hit) self.Handle2b.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.Handle2Hit) self.Show(True) self.Canvas.ZoomToBB() self.Resizing = False self.ResizeRect = None self.Moving = False return None