コード例 #1
0
ファイル: Xgen.py プロジェクト: jonntd/mira
    def set_abs_path(self, xgen_dir):
        if not xgg.Maya:
            return
        # palette is collection, use palettes to get collections first.
        palettes = xgen.palettes()
        for palette in palettes:
            # Use descriptions to get description of each collection
            descriptions = xgen.descriptions(palette)
            for description in descriptions:
                commaon_objs = xgen.objects(palette, description, True)
                fx_objs = xgen.fxModules(palette, description)
                objs = commaon_objs + fx_objs
                # Get active objs,e.g. SplinePrimtives
                for obj in objs:
                    attrs = xgen.allAttrs(palette, description, obj)
                    for attr in attrs:
                        value = xgen.getAttr(attr, palette, description, obj)
                        if "${DESC}" in value:
                            print palette, description, obj, attr
                            description_dir = os.path.join(xgen_dir, "collections", palette, description).replace("\\", "/")
                            new_value = value.replace("${DESC}", description_dir)
                            xgen.setAttr(attr, new_value, palette, description, obj)

        de = xgg.DescriptionEditor
        de.refresh("Full")
コード例 #2
0
ファイル: xgenseedui.py プロジェクト: shdwdln/appleseed-maya
def xgseedOnCreateDescription(param):
    logger.debug("xgenseed xgseedOnCreateDescription called")

    params = str(param).split(',')
    if len(params) == 2:
        xg.setAttr("renderer", "appleseed", params[1], params[0],
                   "RendermanRenderer")
コード例 #3
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ファイル: legacy.py プロジェクト: VSPipe/reveries-config
    def exportCurves(descName, fxmName):
        # setup
        value = xg.getAttr("exportDir", palette, descName, fxmName)
        xg.setAttr("exportDir", str(value), palette, descName, fxmName)
        xg.setAttr("exportCurves", "true", palette, descName, fxmName)

        # Need to fill in the export faces to correct value
        xg.setAttr("exportFaces", "", palette, descName, fxmName)

        # export clumpCurves.mel
        pmc.mel.xgmNullRender(descName, percent=0)

        # get clumpCurves.mel file path
        curvesMelPath = xg.getAttr("_fullExportDir", palette, descName,
                                   fxmName)

        # Remove clumpCurves.mel's last cmd : "xgmMakeCurvesDynamic;"
        print("Reading curves mel. -> %s" % curvesMelPath)
        with open(curvesMelPath, "r") as mel_script:
            curvesMel = mel_script.readlines()
        cmdIndex = curvesMel.index("xgmMakeCurvesDynamic;\n")
        curvesMel[cmdIndex] = ""

        # execute it, and we will run our MakeCurvesDynamic later
        pmc.mel.eval("".join(curvesMel))
        # restore
        xg.setAttr("exportCurves", "false", palette, descName, fxmName)
        xg.setAttr("exportFaces", "", palette, descName, fxmName)
コード例 #4
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    def fix_invalid(cls, instance):
        import xgenm as xg

        invalid = cls.get_invalid(instance)

        for description in invalid:
            palette = xg.palette(description)
            xg.setAttr("percent", "100.0", palette, description, "GLRenderer")
コード例 #5
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	def exportAnimPackage(self, palName, shotName):
		"""doc"""
		# get version info from [xgDogTag]
		version = self.getAnimBranch(palName)
		if not version:
			pm.error('[XGen Hub] : Couldn\'t get ANIM branch name. Export process stop.')
			return None

		self.clearPreview()

		# add shotName attribute to xgen and save in xgen delta later
		if not xg.attrExists(self.xgShotAttr, palName):
			xg.addCustomAttr(self.xgShotAttr, palName)
		xg.setAttr(self.xgShotAttr, shotName, palName)

		# add nucleus startFrame attribute to xgen and save in xgen delta later
		if not xg.attrExists(self.xgRefFrame, palName):
			xg.addCustomAttr(self.xgRefFrame, palName)
		xg.setAttr(self.xgRefFrame, str(int(pm.PyNode('nucleus1').startFrame.get())), palName)
		
		# get resolved repo shotName path
		deltaPath = self.paletteDeltaDir(palName, version, shotName)
		if not os.path.exists(deltaPath):
			os.mkdir(deltaPath)
		
		deltaFile = '/'.join([deltaPath, palName + '.xgd'])

		# export delta
		xg.createDelta(palName, deltaFile)

		# get curves and export
		for desc in xg.descriptions(palName):
			curvesGrp = pm.ls(desc + '_hairSystemOutputCurves', type= 'transform')
			if curvesGrp and curvesGrp[0].listRelatives():
				curves = curvesGrp[0].listRelatives()
				# cache curves, export as alembic
				if not pm.pluginInfo('AbcExport', q= 1, l= 1):
					pm.loadPlugin('AbcExport')
				start, end = self.getTimeSliderMinMax()
				abcCmds = '-frameRange %d %d -uvWrite -worldSpace -dataFormat ogawa ' % (start, end)
				abcRoot = '-root ' + ' -root '.join([cur.longName() for cur in pm.ls(curves)])
				abcPath = '/'.join([deltaPath, desc + '.abc'])
				pm.mel.AbcExport(j= abcCmds + abcRoot + ' -file ' + abcPath)

		# export snapshot
		for i in range(5):
			tmpPath = self.snapshotTmp % (i+1)
			if os.path.isfile(tmpPath):
				imgPath = self.snapshotImgPath(palName, version, str(i+1), shotName)
				if not os.path.exists(os.path.dirname(imgPath)):
					os.mkdir(os.path.dirname(imgPath))
				shutil.move(tmpPath, imgPath)

		self.refresh('Full')

		self.notifyMsg('Anim Result Export Complete !', 0)

		return True
コード例 #6
0
ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def disable_tube_shade(palette):
    """
    Args:
        palette (str): XGen Legacy palette name
    """
    palette = str(palette)
    for description in list_descriptions(palette):
        prim = xg.getActive(palette, description, "Primitive")
        if xg.attrExists("tubeShade", palette, description, prim):
            xg.setAttr("tubeShade", "false", palette, description, prim)
コード例 #7
0
ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def disable_in_camera_only(palette):
    """
    Args:
        palette (str): XGen Legacy palette name
    """
    palette = str(palette)
    for description in list_descriptions(palette):
        prev = xg.getActive(palette, description, "Previewer")
        if xg.attrExists("inCameraOnly", palette, description, prev):
            xg.setAttr("inCameraOnly", "false", palette, description, prev)
コード例 #8
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	def xgOutputSettings(self, palName):
		"""doc"""
		for desc in xg.descriptions(palName):
			# set renderer
			xg.setAttr( 'renderer', 'VRay', palName, desc, 'RendermanRenderer')
			# auto set primitive Bound
			value = xgcmds.autoSetPrimitiveBound(palName, desc)
			#xg.setAttr('primitiveBound', value, palName, desc, 'RendermanRenderer')

		self.refresh('Full')
コード例 #9
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 def renderableButtonToggledSlot(self, checked):
     if checked:
         self.renderableButton.setIcon(self.disRenderableIcon)
         xg.setAttr("percent", xge.prepForAttribute(str(0)),
                    self.collection, self.description, "RendermanRenderer")
     else:
         self.renderableButton.setIcon(self.renderableIcon)
         xg.setAttr("percent", xge.prepForAttribute(str(100)),
                    self.collection, self.description, "RendermanRenderer")
     self.de.refresh('Description')
コード例 #10
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 def setDefaultSettings(self):
     xg.setAttr("inCameraOnly", xge.prepForAttribute(str(False)),
                self.collection, self.description, "GLRenderer")
     xg.setAttr("splineSegments", xge.prepForAttribute(str(1)),
                self.collection, self.description, "GLRenderer")
     xg.setAttr("renderer", xge.prepForAttribute('Arnold Renderer'),
                self.collection, self.description, "RendermanRenderer")
     xg.setAttr("custom__arnold_rendermode", xge.prepForAttribute(str(1)),
                self.collection, self.description, "RendermanRenderer")
     xg.setAttr("custom__arnold_minPixelWidth",
                xge.prepForAttribute(str(0.5)), self.collection,
                self.description, "RendermanRenderer")
コード例 #11
0
    def importAnimResult(self, palName, version, shotName):
        """
		"""
        self.clearPreview()

        # get delta .xgd file
        deltaPath = self.paletteDeltaDir(palName, version, shotName)
        deltaFile = '/'.join([deltaPath, palName + '.xgd'])

        # import
        if os.path.isfile(deltaFile):
            if not self.importPalette(palName, version, False, False, True,
                                      [deltaFile]):
                return None
        else:
            pm.error('[XGen Hub] : .xgd file not exists. Import stopped. -> ' +
                     deltaFile)
            return None

        # get wires.abc
        wiresAbc = {}
        for abc in os.listdir(deltaPath):
            abcPath = '/'.join([deltaPath, abc])
            if os.path.isfile(abcPath):
                descName = abc.split('.')[0]
                wiresAbc[descName] = str(abcPath)
        # animWire turn off live mode to read .abc
        for desc in [
                desc for desc in wiresAbc if desc in xg.descriptions(palName)
        ]:
            for fxm in [
                    fxm
                    for fxm in xg.fxModules(palName, desc) if xg.fxModuleType(
                        palName, desc, fxm) == 'AnimWiresFXModule'
            ]:
                if xg.getAttr('active', palName, desc, fxm) == 'true':
                    xg.setAttr('liveMode', 'false', palName, desc, fxm)
                    xg.setAttr('wiresFile', wiresAbc[desc], palName, desc, fxm)

        # set ref frame
        self.setRefWiresFrame(xg.getAttr(self.xgRefFrame, palName))

        # assign shaders

        # render settings
        self.xgOutputSettings(palName)

        self.refresh('Full')

        self.notifyMsg('Anim Result Import Complete !', 0)

        return True
コード例 #12
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	def setRefWiresFrame(self, refWiresFrame= None):
		"""doc"""
		if not refWiresFrame:
			refWiresFrame = str(int(pm.PyNode('nucleus1').startFrame.get()))
		else:
			if pm.objExists('nucleus1'):
				pm.PyNode('nucleus1').startFrame.set(int(refWiresFrame))
		for palName in xg.palettes():
			for desc in xg.descriptions(palName):
				for fxm in xg.fxModules(palName, desc):
					if xg.fxModuleType(palName, desc, fxm) == 'AnimWiresFXModule':
						xg.setAttr('refWiresFrame', refWiresFrame, palName, desc, fxm)

		self.refresh('Full')
コード例 #13
0
	def setPreviewInCam(self, palName, valueDict= None):
		"""doc"""
		if valueDict:
			# restore value
			for desc in xg.descriptions(palName):
				xg.setAttr('inCameraOnly', valueDict[desc], palName, desc, 'GLRenderer')
			return None
		else:
			# set to false if no value in
			valueDict = {}
			for desc in xg.descriptions(palName):
				valueDict[desc] = xg.getAttr('inCameraOnly', palName, desc, 'GLRenderer')
				xg.setAttr('inCameraOnly', 'false', palName, desc, 'GLRenderer')
			return valueDict
コード例 #14
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    def _do_import(self):
        """
        Imports the groom into the scene
        """
        # todo: query if is it the last version
        import_folder = self.ui.groom_package_txf.text()
        self.character = self.ui.import_character_cbx.currentText()

        if not import_folder:
            raise ValueError("Import path must be specified")

        # build scene
        mc.loadPlugin('xgenToolkit.mll')

        import_path_folder = import_folder.replace('.zip', '')
        _, groom_asset = os.path.split(import_path_folder)
        xgen_file = [f for f in os.listdir(import_path_folder) if f.endswith('.xgen')][-1]
        xgen_file = os.path.join(import_path_folder, xgen_file).replace('\\', '/')
        map_folder = [os.path.join(import_path_folder, d) for d in os.listdir(import_path_folder) if
                      os.path.isdir(os.path.join(import_path_folder, d))][0]

        # import maya scenes
        mc.file(os.path.join(import_folder, 'scalps.ma'), i=True, type="mayaAscii", ignoreVersion=True,
                mergeNamespacesOnClash=False, gl=True, namespace=self.character, options="v=0", groupReference=False)

        # load mapping
        in_data = dict()
        with open(os.path.join(import_path_folder, 'mapping.json'), 'r') as fp:
            in_data = json.load(fp)

        # import xgen
        try:
            xg.importPalette(fileName=str(xgen_file), deltas=[], nameSpace=str(self.character))
        except Exception:
            LOGGER.warning('Not found maps folder')
        # set path to xgen
        xg.setAttr('xgDataPath', str(map_folder), xg.palettes()[0])

        # todo: remember shader is not imported, it will be imported by the shader import tool

        # Get the description editor first.
        # Changes in the groom itself, guides, and so on
        de = xgg.DescriptionEditor
        #
        #
        #
        #
        # Do a full UI refresh
        de.refresh("Full")
コード例 #15
0
ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def switch_data_path(palette, data_path):
    """Switch xgDataPath context

    Args:
        palette (str): XGen Legacy palette name
        data_path (str): xgDataPath

    """
    origin = xg.getAttr("xgDataPath", palette)
    data_path = data_path.replace("\\", "/")
    try:
        xg.setAttr("xgDataPath", data_path, palette)
        yield
    finally:
        xg.setAttr("xgDataPath", origin, palette)
コード例 #16
0
ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def set_refWires_frame(refWiresFrame, palette):
    """Setup refWireFrame to the descriptions that has animWire modifier

    Args:
        refWiresFrame (int, float): refWireFrame value
        palette (str): XGen Legacy palette name

    """
    refWiresFrame = str(int(refWiresFrame))
    palette = str(palette)

    for desc in xg.descriptions(palette):
        for fxm in xg.fxModules(palette, desc):
            if xg.fxModuleType(palette, desc, fxm) != "AnimWiresFXModule":
                continue
            xg.setAttr("refWiresFrame", refWiresFrame, palette, desc, fxm)
コード例 #17
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ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def xgen_preview_all(palette):
    """Preview all XGen Legacy primitives instead of in view only

    Args:
        palette (str): XGen Legacy palette name

    """
    origin_value = {}

    for desc in xg.descriptions(palette):
        origin_value[desc] = xg.getAttr("inCameraOnly", palette, desc,
                                        "GLRenderer")
        xg.setAttr("inCameraOnly", "false", palette, desc, "GLRenderer")

    try:
        yield

    finally:
        # restore value
        for desc in xg.descriptions(palette):
            xg.setAttr("inCameraOnly", origin_value[desc], palette, desc,
                       "GLRenderer")
コード例 #18
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def exportCurvesMel(palName, descName, fxmName):
    """doc"""
    # setup
    value = xg.getAttr('exportDir', palName, descName, fxmName)
    xg.setAttr('exportDir', str(value), palName, descName, fxmName)
    xg.setAttr('exportCurves', 'true', palName, descName, fxmName)
    #
    # Need to fill in the export faces to correct value
    #
    xg.setAttr('exportFaces', '', palName, descName, fxmName)
    # export clumpCurves.mel
    pm.mel.xgmNullRender(descName, percent=0)
    # get clumpCurves.mel file path
    curvesMelPath = xg.getAttr('_fullExportDir', palName, descName, fxmName)
    # remove clumpCurves.mel's last cmd : "xgmMakeCurvesDynamic;"
    print 'Reading curves mel. -> ' + curvesMelPath
    curvesMel = open(curvesMelPath, 'r').readlines()
    cmdIndex = curvesMel.index('xgmMakeCurvesDynamic;\n')
    curvesMel[cmdIndex] = ''
    # execute it, and we will run our MakeCurvesDynamic later
    pm.mel.eval(''.join(curvesMel))
    # restore
    xg.setAttr('exportCurves', 'false', palName, descName, fxmName)
    xg.setAttr('exportFaces', '', palName, descName, fxmName)
コード例 #19
0
ファイル: import_hair_cache.py プロジェクト: jonntd/mira
def import_xgen_cache():
    palettes = xgen.palettes()
    if not palettes:
        return
    for palette in palettes:
        asset_name = palette.split("_")[0]
        descriptions = xgen.descriptions(palette)
        if not descriptions:
            continue
        cache_dir = get_cache_dir()
        for description in descriptions:
            cache_file_name = "%s/%s/hair/%s.abc" % (cache_dir, asset_name,
                                                     description)
            if not os.path.isfile(cache_file_name):
                continue
            xgen.setAttr("useCache", "true", palette, description,
                         "SplinePrimitive")
            xgen.setAttr("liveMode", "false", palette, description,
                         "SplinePrimitive")
            xgen.setAttr("cacheFileName", cache_file_name, palette,
                         description, "SplinePrimitive")

    de = xgg.DescriptionEditor
    de.refresh("Full")
コード例 #20
0
ファイル: importXGen.py プロジェクト: davidpower/MS_Research
	cmds.select(cl= 1)
	for geo in geoCollection.keys():
		cmds.select(cmds.ls('*' + geo, r= 1)[0], add= 1)
	moGeoCache.importGeoCache('assassin_' + cutId + '_geoCache_v01', 1, 'assassin')


# import collections
for geo in geoCollection.keys():
	cmds.select(cmds.ls('*' + geo, r= 1)[0], r= 1)
	cmds.setAttr(cmds.ls(sl= 1)[0] + '.v', 0)
	xg.importPalette( geoCollection[geo], [], '' )


# get abc
for disc in hairCacheDisc:
	xg.setAttr( 'cacheFileName', str(hairSimRoot + cutId + '/' + disc + '.abc'), hairColl, disc, 'SplinePrimitive')
	xg.setAttr( 'useCache', 'true', hairColl, disc, 'SplinePrimitive')
	xg.setAttr( 'liveMode', 'false', hairColl, disc, 'SplinePrimitive')

# set renderer
for collection in xg.palettes():
	for disc in xg.descriptions(collection):
		xg.setAttr( 'renderer', 'VRay', collection, disc, 'RendermanRenderer')

# update ui
de = xgg.DescriptionEditor 
de.refresh('Full')

# assign shader
hairGrp = ['hairA3', 'hairA4', 'hairA5', 'hairA6', 'hairA14', 'assassin1', 'assassin2']
browlashGrp = ['lash1', 'lash2', 'lash3', 'lashBottom1']
コード例 #21
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    # import geoCache
    cmds.select(cl=1)
    for geo in geoCollection.keys():
        cmds.select(cmds.ls('*' + geo, r=1)[0], add=1)
    moGeoCache.importGeoCache('assassin_' + cutId + '_geoCache_v01', 1,
                              'assassin')

# import collections
for geo in geoCollection.keys():
    cmds.select(cmds.ls('*' + geo, r=1)[0], r=1)
    cmds.setAttr(cmds.ls(sl=1)[0] + '.v', 0)
    xg.importPalette(geoCollection[geo], [], '')

# get abc
for disc in hairCacheDisc:
    xg.setAttr('cacheFileName', str(hairSimRoot + cutId + '/' + disc + '.abc'),
               hairColl, disc, 'SplinePrimitive')
    xg.setAttr('useCache', 'true', hairColl, disc, 'SplinePrimitive')
    xg.setAttr('liveMode', 'false', hairColl, disc, 'SplinePrimitive')

# set renderer
for collection in xg.palettes():
    for disc in xg.descriptions(collection):
        xg.setAttr('renderer', 'VRay', collection, disc, 'RendermanRenderer')

# update ui
de = xgg.DescriptionEditor
de.refresh('Full')

# assign shader
hairGrp = [
    'hairA3', 'hairA4', 'hairA5', 'hairA6', 'hairA14', 'assassin1', 'assassin2'
コード例 #22
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 def setDensity(self, val):
     xg.setAttr("density", xge.prepForAttribute(str(val)), self.collection,
                self.description, "RandomGenerator")
     pm.mel.eval('xgmPreview -progress {"%s"};' % self.description)
     self.de.refresh('Description')
コード例 #23
0
	def importPalette(self, palName, version, binding= False, anim= False, asDelta= False, delta= []):
		"""
		** NOT SUPPORT NAMESPACE **
		XGen palette will imported without validator.
		[!!!] When importing [BAKED] palette, @binding set to False should be fine.
		"""
		xgenFileName = palName + '.xgen'
		xgenFile = str('/'.join([self.paletteVerDir(palName, version), xgenFileName]))
		if not os.path.isfile(xgenFile):
			self.notifyMsg('.xgen file is not exists.', 2)
			pm.error('[XGen Hub] : .xgen file is not exists. -> ' + xgenFile)
			return None
		if asDelta and not pm.sceneName():
			self.notifyMsg('Please save the scene.', 2)
			return None
		
		self.clearPreview()
		
		# check if palette exists in current scene
		if palName in xg.palettes():
			# delete current palette folder
			palDir = xg.expandFilepath(xg.getAttr('xgDataPath', palName), '')
			if os.path.isdir(palDir):
				try:
					dir_util.remove_tree(palDir)
				except:
					pm.warning('[XGen Hub] : Dir may not remove. -> ' + palDir)
			# delete current palette
			# this action might cry about 'None type object has no attr "previewer"'
			# when there is no xgen ui panel
			xg.deletePalette(palName)
		
		# IMPORT PALETTE
		palName = base.importPalette(xgenFile, delta, '')
		# update the palette with the current project
		xg.setAttr('xgProjectPath', str(pm.workspace(q= 1, rd= 1)), palName)
		dataPath = xg.paletteRootVar() + '/' + palName
		xg.setAttr('xgDataPath', dataPath, palName)
		# create imported palette folder
		paletteRoot = xg.expandFilepath(dataPath, '', True, True)
		# create all imported descriptions folder
		msxgApi.setupDescriptionFolder(paletteRoot, palName)
		# wrap into maya nodes
		palName = str(pm.mel.xgmWrapXGen(pal= palName, wp= binding, wlg= binding, gi= binding))
		# copy maps from source
		descNames = xg.descriptions(palName)
		msxgApi.setupImportedMap(xgenFile, palName, descNames, self.projPath)
		# bind grooming descriptions to geometry
		if binding:
			for desc in descNames:
				igdesc = xg.getAttr('groom', palName, desc)
				if igdesc:
					# get groom dag node
					igdesc = xg.igActivateDescription(desc)
					# bind groom to geo
					pm.mel.igBindFromXGen(desc)
					# set groom density and sampling method
					pm.setAttr(igdesc + '.density', 1)
					pm.setAttr(igdesc + '.interpStyle', 1)
					# set all groom visible on
					xg.igSetDescriptionVisibility(True)
					# sync primitives tab attritube map path with auto export path
					xg.igSyncMaps(desc)

			# import grooming as well
			self.importGrooming(palName)

		# import as anim, build hairSystem
		if anim:
			# build hairSystem
			self.linkHairSystem(palName)
			# check preset dir exists
			presetLocalDir = str(pm.internalVar(userPresetsDir= 1))
			presetRepo = self.nDynPresetPath(palName, version)
			if os.path.exists(presetRepo):
				# copy preset
				for prs in os.listdir(presetRepo):
					dstPath = presetLocalDir + prs
					prs = '/'.join([presetRepo, prs])
					shutil.copyfile(prs, dstPath)
				# load preset
				# [note] nucleus preset will not be loaded during current devlope
				presetMel = []
				for nodeType in ['hairSystem', 'nRigid']:
					presetDict = self.ioAttrPreset(nodeType, False)
					presetMel.extend(presetDict.values())
				# dump preset
				for prs in presetMel:
					if os.path.isfile(prs):
						os.remove(prs)
			else:
				pm.warning('[XGen Hub] : nDynamic attribute presets folder not found.')

		if asDelta:
			dataPath = xg.getAttr('xgDataPath', palName)
			dataPath = dataPath + ';' + self.paletteVerDir(palName, version, raw= True)
			xg.setAttr('xgDataPath', dataPath, palName)
			# save scenes
			pm.saveFile(f= 1)
			# set export delta
			pm.setAttr(palName + '.xgExportAsDelta', 1)

		pm.warning('[XGen Hub] : Collection Import Complete !')
		self.notifyMsg('Collection Import Complete !', 0)

		return palName
コード例 #24
0
ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def bake_modules(palette, description):
    """Bake description's modifiers which data needs to be baked

    This bakes NoiseFXModule and MeshCutFXModule, also set ClumpingFXModule
    attribute 'cvAttr' to True for AnimModifiers.

    Args:
        palette (str): XGen Legacy palette name
        description (str): XGen Legacy description name

    """
    fxmod_typ = (lambda fxm: xg.fxModuleType(palette, description, fxm))

    fx_modules = xg.fxModules(palette, description)

    previous_clump = None

    # (NOTE) fxModules iterate from bottom to top
    for fxm in fx_modules:

        if fxmod_typ(fxm) == "ClumpingFXModule":
            # set the top clumpingMod cvAttr to True, for AnimModifiers
            # which needs clump
            if previous_clump:
                xg.setAttr("cvAttr", "false", palette, description,
                           previous_clump)

            xg.setAttr("cvAttr", "true", palette, description, fxm)
            previous_clump = fxm

        if fxmod_typ(fxm) in ("NoiseFXModule", "MeshCutFXModule"):
            # temporarily turn off lod so we dont bake it in
            lod = xg.getAttr("lodFlag", palette, description)
            xg.setAttr("lodFlag", "false", palette, description)
            # change mode for bake
            xg.setAttr("mode", "2", palette, description, fxm)
            # bake the noise
            cmds.xgmNullRender(description, progress=True)
            # restore
            xg.setAttr("lodFlag", lod, palette, description)
            # change mode to baked
            xg.setAttr("mode", "1", palette, description, fxm)
コード例 #25
0
ファイル: legacy.py プロジェクト: VSPipe/reveries-config
def set_data_path(palette, data_path):
    data_path = data_path.replace("\\", "/")
    xg.setAttr("xgDataPath", str(data_path), str(palette))
コード例 #26
0
    def commit(self):
        xg.setAttr(self.id, xg.prepForAttribute(self.value), self.collection,
                   self.description, self.object)

        # Refresh the ui.
        xg.xgGlobal.DescriptionEditor.refresh('Full')
コード例 #27
0
	def exportFullPackage(self, palName, version, bake= False, anim= False):
		"""
		Export Palettes, Descriptions, Grooming, Guides, all together,
		even bake modifiers befoer export if needed.
		"""
		self.clearPreview()
		
		# bake modifiers
		generator = {}
		if bake:
			for desc in xg.descriptions(palName):
				# bake Noise modifiers
				# fxModules evals from bottom to top
				clumpModLast = ''
				for fxm in xg.fxModules(palName, desc):
					if xg.fxModuleType(palName, desc, fxm) == 'ClumpingFXModule':
						# set the top clumpingMod cvAttr to True, for anim modifiers which needs clump
						if clumpModLast:
							xg.setAttr('cvAttr', 'false', palName, desc, clumpModLast)
						xg.setAttr('cvAttr', 'true', palName, desc, fxm)
						clumpModLast = fxm
					if xg.fxModuleType(palName, desc, fxm) == 'NoiseFXModule':
						# temporarily turn off lod so we dont bake it in
						lod = xg.getAttr('lodFlag', palName, desc)
						xg.setAttr('lodFlag', 'false', palName, desc)
						# change mode for bake
						xg.setAttr('mode', '2', palName, desc, fxm)
						# bake the noise
						pm.mel.xgmNullRender(pb= desc)
						# restore
						xg.setAttr('lodFlag', lod, palName, desc)
						# change mode to baked
						xg.setAttr('mode', '1', palName, desc, fxm)
				# bake groom modifiers
				fxm = xg.addFXModule(palName, desc, 'BakedGroomManagerFXModule')
				xg.setAttr('active', 'true', palName, desc, fxm)
				xg.bakedGroomManagerBake(palName, desc)
				# set Generator to XPD
				generator[desc] = xg.getActive(palName, desc, 'Generator')
				xg.setActive(palName, desc, 'FileGenerator')
		
		# change to export version path and keep current
		workPath = xg.getAttr('xgDataPath', palName)
		workProj = xg.getAttr('xgProjectPath', palName)
		xg.setAttr('xgDataPath', self.paletteVerDir(palName, version, raw= True), palName)
		xg.setAttr('xgProjectPath', self.projPath, palName)
		# get resolved repo path
		dataPath = self.paletteVerDir(palName, version)

		# set [xgDogTag] attr for ANIM record branchName
		if anim:
			xg.setAttr('xgDogTag', version, palName)

		# export descriptions
		for desc in xg.descriptions(palName):
			dstDescDir = xg.expandFilepath('${DESC}', desc, True, True)
			expPath = dstDescDir + desc + '.xdsc'
			xg.exportDescription(palName, desc, expPath)
			# copy map files
			srcDescVar = workPath.replace('${PROJECT}', workProj) + '/${DESC}'
			srcDescDir = xg.expandFilepath(srcDescVar, desc)
			for mapDir in os.listdir(srcDescDir):
				srcMap = os.path.join(srcDescDir, mapDir)
				dstMap = os.path.join(dstDescDir, mapDir)
				if os.path.isdir(srcMap):
					dir_util._path_created = {}
					dir_util.copy_tree(srcMap, dstMap)

		# export palettes
		expPath = dataPath + '/' + palName + '.xgen'
		xg.exportPalette(palName, expPath)

		# export grooming
		for desc in xg.descriptions(palName):
			igdesc = xg.getAttr('groom', palName, desc)
			if igdesc:
				expPath = xg.expandFilepath('${DESC}/groom', desc, True, True)
				tpu = 5
				sampling = 1
				igDescr = xg.igDescription(desc)
				# export Attribute Map
				try:
					pm.waitCursor(state= True)
					# may have .ptx file handle lock issue
					pm.mel.iGroom(exportMaps= expPath, texelsPerUnit= tpu,
						instanceMethod= sampling, description= igDescr)
				finally:
					pm.waitCursor(state= False)
				# export Mask
				try:
					pm.waitCursor(state= True)
					# may have .ptx file handle lock issue
					pm.mel.iGroom(exportMask= expPath, texelsPerUnit= tpu,
						description= igDescr)
				finally:
					pm.waitCursor(state= False)
				# export Region
				try:
					pm.waitCursor(state= True)
					# may have .ptx file handle lock issue
					pm.mel.iGroom(exportRegion= expPath, texelsPerUnit= tpu,
						description= igDescr)
				finally:
					pm.waitCursor(state= False)
				# export Settings
				jsonPath = expPath + 'groomSettings.json'
				groomSettings = {}.fromkeys(['density', 'length', 'width'])
				for key in groomSettings:
					groomSettings[key] = pm.getAttr(igdesc + '.' + key)
				with open(jsonPath, 'w') as jsonFile:
					json.dump(groomSettings, jsonFile, indent=4)

		# export guides
		with undoable('exportGuides'):
			for desc in xg.descriptions(palName):
				# listGuides
				guides = xg.descriptionGuides(desc)
				if not guides:
					continue
				expPath = xg.expandFilepath('${DESC}', desc)
				pm.select(guides, r= 1)
				# guides to curves
				curves = pm.mel.xgmCreateCurvesFromGuides(0, True)
				# export as alembic
				if not pm.pluginInfo('AbcExport', q= 1, l= 1):
					pm.loadPlugin('AbcExport')
				abcCmds = '-frameRange 1 1 -uvWrite -worldSpace -dataFormat ogawa '
				abcRoot = '-root ' + ' -root '.join([cur.longName() for cur in pm.ls(curves)])
				abcPath = expPath + 'curves.abc'
				pm.mel.AbcExport(j= abcCmds + abcRoot + ' -file ' + abcPath)

		if anim:
			# save out hairSystem preset
			presetMel = []
			for nodeType in ['nucleus', 'hairSystem', 'nRigid']:
				presetDict = self.ioAttrPreset(nodeType, True)
				presetMel.extend(presetDict.values())
			# move preset file to version repo
			presetRepo = self.nDynPresetPath(palName, version)
			if not os.path.exists(presetRepo):
				os.makedirs(presetRepo)
			for prs in presetMel:
				dstPath = '/'.join([presetRepo, os.path.basename(prs)])
				shutil.move(prs, dstPath)
			# create empty _shot_ folder
			shotDir = self.paletteDeltaDir(palName, version, '')
			if not os.path.exists(shotDir):
				os.makedirs(shotDir)

		# export snapshot
		for i in range(5):
			tmpPath = self.snapshotTmp % (i+1)
			if os.path.isfile(tmpPath):
				imgPath = self.snapshotImgPath(palName, version, str(i+1))
				if not os.path.exists(os.path.dirname(imgPath)):
					os.makedirs(os.path.dirname(imgPath))
				shutil.move(tmpPath, imgPath)

		# restore dataPath
		xg.setAttr('xgDataPath', workPath, palName)
		xg.setAttr('xgProjectPath', workProj, palName)

		# restore modifiers
		if bake:
			for desc in xg.descriptions(palName):
				# bake Noise modifiers
				for fxm in xg.fxModules(palName, desc):
					if xg.fxModuleType(palName, desc, fxm) == 'NoiseFXModule':
						# restore to live mode
						xg.setAttr('mode', '0', palName, desc, fxm)
				# remove bake groom modifiers
				for fxm in xg.fxModules(palName, desc):
					if xg.fxModuleType(palName, desc, fxm) == 'BakedGroomManagerFXModule':
						xg.removeFXModule(palName, desc, fxm)
				# restore Generator
				xg.setActive(palName, desc, generator[desc])

		self.refresh('Full')

		self.notifyMsg('Collection Export Complete !', 0)

		return True