class Context(object): """ Context(verbose=0, queue_params=None) A context represents a node in the network. It can connect to multiple other contexts (using a yoton.Connection. These other contexts can be in another process on the same machine, or on another machine connected via a network or the internet. This class represents a context that can be used by channel instances to communicate to other channels in the network. (Thus the name.) The context is the entity that queue routes the packages produced by the channels to the other context in the network, where the packages are distributed to the right channels. A context queues packages while it is not connected to any other context. If messages are send on a channel registered at this context while the context is not connected, the messages are stored by the context and will be send to the first connecting context. Example 1 --------- # Create context and bind to a port on localhost context = yoton.Context() context.bind('localhost:11111') # Create a channel and send a message pub = yoton.PubChannel(context, 'test') pub.send('Hello world!') Example 2 --------- # Create context and connect to the port on localhost context = yoton.Context() context.connect('localhost:11111') # Create a channel and receive a message sub = yoton.SubChannel(context, 'test') print(sub.recv() # Will print 'Hello world!' Queue params ------------ The queue_params parameter allows one to specify the package queues used in the system. It is recommended to use the same parameters for every context in the network. The value of queue_params should be a 2-element tuple specifying queue size and discard mode. The latter can be 'old' (default) or 'new', meaning that if the queue is full, either the oldest or newest messages are discarted. """ def __init__(self, verbose=0, queue_params=None): # Whether or not to write status information self._verbose = verbose # Store queue parameters if queue_params is None: queue_params = BUF_MAX_LEN, 'old' if not (isinstance(queue_params, tuple) and len(queue_params) == 2): raise ValueError('queue_params should be a 2-element tuple.') self._queue_params = queue_params # Create unique key to identify this context self._id = UID().get_int() # Channels currently registered. Maps slots to channel instance. self._sending_channels = {} self._receiving_channels = {} # The list of connections self._connections = [] self._connections_lock = threading.RLock() # Queue used during startup to collect packages # This queue is also subject to the _connections_lock self._startupQueue = PackageQueue(*queue_params) # For numbering and routing the packages self._send_seq = 0 self._recv_seq = 0 self._source_map = {} def close(self): """ close() Close the context in a nice way, by closing all connections and all channels. Closing a connection means disconnecting two contexts. Closing a channel means disasociating a channel from its context. Unlike connections and channels, a Context instance can be reused after closing (although this might not always the best strategy). """ # Close all connections (also the waiting connections!) for c in self.connections_all: c.close('Closed by the context.') # Close all channels self.close_channels() def close_channels(self): """ close_channels() Close all channels associated with this context. This does not close the connections. See also close(). """ # Get all channels channels1 = [c for c in self._sending_channels.values()] channels2 = [c for c in self._receiving_channels.values()] # Close all channels for c in set(channels1 + channels2): c.close() ## Properties @property def connections_all(self): """ Get a list of all Connection instances currently associated with this context, including pending connections (connections waiting for another end to connect). In addition to normal list indexing, the connections objects can be queried from this list using their name. """ # Lock self._connections_lock.acquire() try: return [c for c in self._connections if c.is_alive] finally: self._connections_lock.release() @property def connections(self): """ Get a list of the Connection instances currently active for this context. In addition to normal list indexing, the connections objects can be queried from this list using their name. """ # Lock self._connections_lock.acquire() try: # Clean up any dead connections copy = ConnectionCollection() to_remove = [] for c in self._connections: if not c.is_alive: to_remove.append(c) elif c.is_connected: copy.append(c) # Clean for c in to_remove: self._connections.remove(c) # Return copy return copy finally: self._connections_lock.release() @property def connection_count(self): """ Get the number of connected contexts. Can be used as a boolean to check if the context is connected to any other context. """ return len(self.connections) @property def id(self): """ The 8-byte UID of this context. """ return self._id ## Public methods def bind(self, address, max_tries=1, name=''): """ bind(address, max_tries=1, name='') Setup a connection with another Context, by being the host. This method starts a thread that waits for incoming connections. Error messages are printed when an attemped connect fails. the thread keeps trying until a successful connection is made, or until the connection is closed. Returns a Connection instance that represents the connection to the other context. These connection objects can also be obtained via the Context.connections property. Parameters ---------- address : str Should be of the shape hostname:port. The port should be an integer number between 1024 and 2**16. If port does not represent a number, a valid port number is created using a hash function. max_tries : int The number of ports to try; starting from the given port, subsequent ports are tried until a free port is available. The final port can be obtained using the 'port' property of the returned Connection instance. name : string The name for the created Connection instance. It can be used as a key in the connections property. Notes on hostname ----------------- The hostname can be: * The IP address, or the string hostname of this computer. * 'localhost': the connections is only visible from this computer. Also some low level networking layers are bypassed, which results in a faster connection. The other context should also connect to 'localhost'. * 'publichost': the connection is visible by other computers on the same network. Optionally an integer index can be appended if the machine has multiple IP addresses (see socket.gethostbyname_ex). """ # Trigger cleanup of closed connections self.connections # Split address in protocol, real hostname and port number protocol, hostname, port = split_address(address) # Based on protocol, instantiate connection class (currently only tcp) if False: #protocol == 'itc': connection = ItcConnection(self, name) else: connection = TcpConnection(self, name) # Bind connection connection._bind(hostname, port, max_tries) # Save connection instance self._connections_lock.acquire() try: # Push packages from startup queue while len(self._startupQueue): connection._inject_package(self._startupQueue.pop()) # Add connection object to list of connections self._connections.append(connection) finally: self._connections_lock.release() # Return Connection instance return connection def connect(self, address, timeout=1.0, name=''): """ connect(self, address, timeout=1.0, name='') Setup a connection with another context, by connection to a hosting context. An error is raised when the connection could not be made. Returns a Connection instance that represents the connection to the other context. These connection objects can also be obtained via the Context.connections property. Parameters ---------- address : str Should be of the shape hostname:port. The port should be an integer number between 1024 and 2**16. If port does not represent a number, a valid port number is created using a hash function. max_tries : int The number of ports to try; starting from the given port, subsequent ports are tried until a free port is available. The final port can be obtained using the 'port' property of the returned Connection instance. name : string The name for the created Connection instance. It can be used as a key in the connections property. Notes on hostname ----------------- The hostname can be: * The IP address, or the string hostname of this computer. * 'localhost': the connection is only visible from this computer. Also some low level networking layers are bypassed, which results in a faster connection. The other context should also host as 'localhost'. * 'publichost': the connection is visible by other computers on the same network. Optionally an integer index can be appended if the machine has multiple IP addresses (see socket.gethostbyname_ex). """ # Trigger cleanup of closed connections self.connections # Split address in protocol, real hostname and port number protocol, hostname, port = split_address(address) # Based on protocol, instantiate connection class (currently only tcp) if False: #protocol == 'itc': connection = ItcConnection(self, name) else: connection = TcpConnection(self, name) # Create new connection and connect it connection._connect(hostname, port, timeout) # Save connection instance self._connections_lock.acquire() try: # Push packages from startup queue while self._startupQueue: connection._inject_package(self._startupQueue.pop()) # Add connection object to list of connections self._connections.append(connection) finally: self._connections_lock.release() # Send message in the network to signal a new connection bb = 'NEW_CONNECTION'.encode('utf-8') p = Package(bb, SLOT_CONTEXT, self._id, 0, 0, 0, 0) self._send_package(p) # Return Connection instance return connection def flush(self, timeout=5.0): """ flush(timeout=5.0) Wait until all pending messages are send. This will flush all messages posted from the calling thread. However, it is not guaranteed that no new messages are posted from another thread. Raises an error when the flushing times out. """ # Flush all connections for c in self.connections: c.flush(timeout) # Done (backward compatibility) return True ## Private methods used by the Channel classes def _register_sending_channel(self, channel, slot, slotname=''): """ _register_sending_channel(channel, slot, slotname='') The channel objects use this method to register themselves at a particular slot. """ # Check if this slot is free if slot in self._sending_channels: raise ValueError("Slot not free: " + str(slotname)) # Register self._sending_channels[slot] = channel def _register_receiving_channel(self, channel, slot, slotname=''): """ _register_receiving_channel(channel, slot, slotname='') The channel objects use this method to register themselves at a particular slot. """ # Check if this slot is free if slot in self._receiving_channels: raise ValueError("Slot not free: " + str(slotname)) # Register self._receiving_channels[slot] = channel def _unregister_channel(self, channel): """ _unregister_channel(channel) Unregisters the given channel. That channel can no longer receive messages, and should no longer send messages. """ for D in [self._receiving_channels, self._sending_channels]: for key in [key for key in D.keys()]: if D[key] == channel: D.pop(key) ## Private methods to pass packages between context and io-threads def _send_package(self, package): """ _send_package(package) Used by the channels to send a package into the network. This method routes the package to all currentlt connected connections. If there are none, the packages is queued at the context. """ # Add number self._send_seq += 1 package._source_seq = self._send_seq # Send to all connections, or queue if there are none self._connections_lock.acquire() try: ok = False for c in self._connections: if c.is_alive: # Waiting or connected c._send_package(package) ok = True # Should we queue the package? if not ok: self._startupQueue.push(package) finally: self._connections_lock.release() def _recv_package(self, package, connection): """ _recv_package(package, connection) Used by the connections to receive a package at this context. The package is distributed to all connections except the calling one. The package is also distributed to the right channel (if applicable). """ # Get slot slot = package._slot # Init what to do with the package send_further = False deposit_here = False # Get what to do with the package last_seq = self._source_map.get(package._source_id, 0) if last_seq < package._source_seq: # Update source map self._source_map[package._source_id] = package._source_seq if package._dest_id == 0: # Add to both lists, first attach seq nr self._recv_seq += 1 package._recv_seq = self._recv_seq send_further, deposit_here = True, True elif package._dest_id == self._id: # Add only to process list, first attach seq nr self._recv_seq += 1 package._recv_seq = self._recv_seq deposit_here = True else: # Send package to connected nodes send_further = True # Send package to other context (over all alive connections) if send_further: self._connections_lock.acquire() try: for c in self._connections: if c is connection or not c.is_alive: continue c._send_package(package) finally: self._connections_lock.release() # Process package here or pass to channel if deposit_here: if slot == SLOT_CONTEXT: # Context-to-context messaging; # A slot starting with a space reprsents the context self._recv_context_package(package) else: # Give package to a channel (if applicable) channel = self._receiving_channels.get(slot, None) if channel is not None: channel._recv_package(package) def _recv_context_package(self, package): """ _recv_context_package(package) Process a package addressed at the context itself. This is how the context handles higher-level connection tasks. """ # Get message: context messages are always utf-8 encoded strings message = package._data.decode('utf-8') if message == 'CLOSE_CONNECTION': # Close the connection. Check which one of our connections is # connected with the context that send this message. self._connections_lock.acquire() try: for c in self.connections: if c.is_connected and c.id2 == package._source_id: c.close(connection.STOP_CLOSED_FROM_THERE, False) finally: self._connections_lock.release() elif message == 'NEW_CONNECTION': # Resend all status channels for channel in self._sending_channels.values(): if hasattr(channel, '_current_message') and hasattr( channel, 'send_last'): channel.send_last() else: print('Yoton: Received unknown context message: ' + message)
class Context(object): """ Context(verbose=0, queue_params=None) A context represents a node in the network. It can connect to multiple other contexts (using a yoton.Connection. These other contexts can be in another process on the same machine, or on another machine connected via a network or the internet. This class represents a context that can be used by channel instances to communicate to other channels in the network. (Thus the name.) The context is the entity that queue routes the packages produced by the channels to the other context in the network, where the packages are distributed to the right channels. A context queues packages while it is not connected to any other context. If messages are send on a channel registered at this context while the context is not connected, the messages are stored by the context and will be send to the first connecting context. Example 1 --------- # Create context and bind to a port on localhost context = yoton.Context() context.bind('localhost:11111') # Create a channel and send a message pub = yoton.PubChannel(context, 'test') pub.send('Hello world!') Example 2 --------- # Create context and connect to the port on localhost context = yoton.Context() context.connect('localhost:11111') # Create a channel and receive a message sub = yoton.SubChannel(context, 'test') print(sub.recv() # Will print 'Hello world!' Queue params ------------ The queue_params parameter allows one to specify the package queues used in the system. It is recommended to use the same parameters for every context in the network. The value of queue_params should be a 2-element tuple specifying queue size and discard mode. The latter can be 'old' (default) or 'new', meaning that if the queue is full, either the oldest or newest messages are discarted. """ def __init__(self, verbose=0, queue_params=None): # Whether or not to write status information self._verbose = verbose # Store queue parameters if queue_params is None: queue_params = BUF_MAX_LEN, 'old' if not (isinstance(queue_params, tuple) and len(queue_params) == 2): raise ValueError('queue_params should be a 2-element tuple.') self._queue_params = queue_params # Create unique key to identify this context self._id = UID().get_int() # Channels currently registered. Maps slots to channel instance. self._sending_channels = {} self._receiving_channels = {} # The list of connections self._connections = [] self._connections_lock = threading.RLock() # Queue used during startup to collect packages # This queue is also subject to the _connections_lock self._startupQueue = PackageQueue(*queue_params) # For numbering and routing the packages self._send_seq = 0 self._recv_seq = 0 self._source_map = {} def close(self): """ close() Close the context in a nice way, by closing all connections and all channels. Closing a connection means disconnecting two contexts. Closing a channel means disasociating a channel from its context. Unlike connections and channels, a Context instance can be reused after closing (although this might not always the best strategy). """ # Close all connections (also the waiting connections!) for c in self.connections_all: c.close('Closed by the context.') # Close all channels self.close_channels() def close_channels(self): """ close_channels() Close all channels associated with this context. This does not close the connections. See also close(). """ # Get all channels channels1 = [c for c in self._sending_channels.values()] channels2 = [c for c in self._receiving_channels.values()] # Close all channels for c in set(channels1+channels2): c.close() ## Properties @property def connections_all(self): """ Get a list of all Connection instances currently associated with this context, including pending connections (connections waiting for another end to connect). In addition to normal list indexing, the connections objects can be queried from this list using their name. """ # Lock self._connections_lock.acquire() try: return [c for c in self._connections if c.is_alive] finally: self._connections_lock.release() @property def connections(self): """ Get a list of the Connection instances currently active for this context. In addition to normal list indexing, the connections objects can be queried from this list using their name. """ # Lock self._connections_lock.acquire() try: # Clean up any dead connections copy = ConnectionCollection() to_remove = [] for c in self._connections: if not c.is_alive: to_remove.append(c) elif c.is_connected: copy.append(c) # Clean for c in to_remove: self._connections.remove(c) # Return copy return copy finally: self._connections_lock.release() @property def connection_count(self): """ Get the number of connected contexts. Can be used as a boolean to check if the context is connected to any other context. """ return len(self.connections) @property def id(self): """ The 8-byte UID of this context. """ return self._id ## Public methods def bind(self, address, max_tries=1, name=''): """ bind(address, max_tries=1, name='') Setup a connection with another Context, by being the host. This method starts a thread that waits for incoming connections. Error messages are printed when an attemped connect fails. the thread keeps trying until a successful connection is made, or until the connection is closed. Returns a Connection instance that represents the connection to the other context. These connection objects can also be obtained via the Context.connections property. Parameters ---------- address : str Should be of the shape hostname:port. The port should be an integer number between 1024 and 2**16. If port does not represent a number, a valid port number is created using a hash function. max_tries : int The number of ports to try; starting from the given port, subsequent ports are tried until a free port is available. The final port can be obtained using the 'port' property of the returned Connection instance. name : string The name for the created Connection instance. It can be used as a key in the connections property. Notes on hostname ----------------- The hostname can be: * The IP address, or the string hostname of this computer. * 'localhost': the connections is only visible from this computer. Also some low level networking layers are bypassed, which results in a faster connection. The other context should also connect to 'localhost'. * 'publichost': the connection is visible by other computers on the same network. Optionally an integer index can be appended if the machine has multiple IP addresses (see socket.gethostbyname_ex). """ # Trigger cleanup of closed connections self.connections # Split address in protocol, real hostname and port number protocol, hostname, port = split_address(address) # Based on protocol, instantiate connection class (currently only tcp) if False:#protocol == 'itc': connection = ItcConnection(self, name) else: connection = TcpConnection(self, name) # Bind connection connection._bind(hostname, port, max_tries) # Save connection instance self._connections_lock.acquire() try: # Push packages from startup queue while len(self._startupQueue): connection._inject_package(self._startupQueue.pop()) # Add connection object to list of connections self._connections.append(connection) finally: self._connections_lock.release() # Return Connection instance return connection def connect(self, address, timeout=1.0, name=''): """ connect(self, address, timeout=1.0, name='') Setup a connection with another context, by connection to a hosting context. An error is raised when the connection could not be made. Returns a Connection instance that represents the connection to the other context. These connection objects can also be obtained via the Context.connections property. Parameters ---------- address : str Should be of the shape hostname:port. The port should be an integer number between 1024 and 2**16. If port does not represent a number, a valid port number is created using a hash function. max_tries : int The number of ports to try; starting from the given port, subsequent ports are tried until a free port is available. The final port can be obtained using the 'port' property of the returned Connection instance. name : string The name for the created Connection instance. It can be used as a key in the connections property. Notes on hostname ----------------- The hostname can be: * The IP address, or the string hostname of this computer. * 'localhost': the connection is only visible from this computer. Also some low level networking layers are bypassed, which results in a faster connection. The other context should also host as 'localhost'. * 'publichost': the connection is visible by other computers on the same network. Optionally an integer index can be appended if the machine has multiple IP addresses (see socket.gethostbyname_ex). """ # Trigger cleanup of closed connections self.connections # Split address in protocol, real hostname and port number protocol, hostname, port = split_address(address) # Based on protocol, instantiate connection class (currently only tcp) if False:#protocol == 'itc': connection = ItcConnection(self, name) else: connection = TcpConnection(self, name) # Create new connection and connect it connection._connect(hostname, port, timeout) # Save connection instance self._connections_lock.acquire() try: # Push packages from startup queue while self._startupQueue: connection._inject_package(self._startupQueue.pop()) # Add connection object to list of connections self._connections.append(connection) finally: self._connections_lock.release() # Send message in the network to signal a new connection bb = 'NEW_CONNECTION'.encode('utf-8') p = Package(bb, SLOT_CONTEXT, self._id, 0,0,0,0) self._send_package(p) # Return Connection instance return connection def flush(self, timeout=5.0): """ flush(timeout=5.0) Wait until all pending messages are send. This will flush all messages posted from the calling thread. However, it is not guaranteed that no new messages are posted from another thread. Raises an error when the flushing times out. """ # Flush all connections for c in self.connections: c.flush(timeout) # Done (backward compatibility) return True ## Private methods used by the Channel classes def _register_sending_channel(self, channel, slot, slotname=''): """ _register_sending_channel(channel, slot, slotname='') The channel objects use this method to register themselves at a particular slot. """ # Check if this slot is free if slot in self._sending_channels: raise ValueError("Slot not free: " + str(slotname)) # Register self._sending_channels[slot] = channel def _register_receiving_channel(self, channel, slot, slotname=''): """ _register_receiving_channel(channel, slot, slotname='') The channel objects use this method to register themselves at a particular slot. """ # Check if this slot is free if slot in self._receiving_channels: raise ValueError("Slot not free: " + str(slotname)) # Register self._receiving_channels[slot] = channel def _unregister_channel(self, channel): """ _unregister_channel(channel) Unregisters the given channel. That channel can no longer receive messages, and should no longer send messages. """ for D in [self._receiving_channels, self._sending_channels]: for key in [key for key in D.keys()]: if D[key] == channel: D.pop(key) ## Private methods to pass packages between context and io-threads def _send_package(self, package): """ _send_package(package) Used by the channels to send a package into the network. This method routes the package to all currentlt connected connections. If there are none, the packages is queued at the context. """ # Add number self._send_seq += 1 package._source_seq = self._send_seq # Send to all connections, or queue if there are none self._connections_lock.acquire() try: ok = False for c in self._connections: if c.is_alive: # Waiting or connected c._send_package(package) ok = True # Should we queue the package? if not ok: self._startupQueue.push(package) finally: self._connections_lock.release() def _recv_package(self, package, connection): """ _recv_package(package, connection) Used by the connections to receive a package at this context. The package is distributed to all connections except the calling one. The package is also distributed to the right channel (if applicable). """ # Get slot slot = package._slot # Init what to do with the package send_further = False deposit_here = False # Get what to do with the package last_seq = self._source_map.get(package._source_id, 0) if last_seq < package._source_seq: # Update source map self._source_map[package._source_id] = package._source_seq if package._dest_id == 0: # Add to both lists, first attach seq nr self._recv_seq += 1 package._recv_seq = self._recv_seq send_further, deposit_here = True, True elif package._dest_id == self._id: # Add only to process list, first attach seq nr self._recv_seq += 1 package._recv_seq = self._recv_seq deposit_here = True else: # Send package to connected nodes send_further = True # Send package to other context (over all alive connections) if send_further: self._connections_lock.acquire() try: for c in self._connections: if c is connection or not c.is_alive: continue c._send_package(package) finally: self._connections_lock.release() # Process package here or pass to channel if deposit_here: if slot == SLOT_CONTEXT: # Context-to-context messaging; # A slot starting with a space reprsents the context self._recv_context_package(package) else: # Give package to a channel (if applicable) channel = self._receiving_channels.get(slot, None) if channel is not None: channel._recv_package(package) def _recv_context_package(self, package): """ _recv_context_package(package) Process a package addressed at the context itself. This is how the context handles higher-level connection tasks. """ # Get message: context messages are always utf-8 encoded strings message = package._data.decode('utf-8') if message == 'CLOSE_CONNECTION': # Close the connection. Check which one of our connections is # connected with the context that send this message. self._connections_lock.acquire() try: for c in self.connections: if c.is_connected and c.id2 == package._source_id: c.close(connection.STOP_CLOSED_FROM_THERE, False) finally: self._connections_lock.release() elif message == 'NEW_CONNECTION': # Resend all status channels for channel in self._sending_channels.values(): if hasattr(channel, '_current_message') and hasattr(channel, 'send_last'): channel.send_last() else: print('Yoton: Received unknown context message: '+message)
class BaseChannel(object): """BaseChannel(context, slot_base, message_type=yoton.TEXT) Abstract class for all channels. Parameters ---------- context : yoton.Context instance The context that this channel uses to send messages in a network. slot_base : string The base slot name. The channel appends an extension to indicate message type and messaging pattern to create the final slot name. The final slot is used to connect channels at different contexts in a network message_type : yoton.MessageType instance (default is yoton.TEXT) Object to convert messages to bytes and bytes to messages. Users can create their own message_type class to enable communicating any type of message they want. Details ------- Messages send via a channel are delivered asynchronically to the corresponding channels. All channels are associated with a context and can be used to send messages to other channels in the network. Each channel is also associated with a slot, which is a string that represents a kind of address. A message send by a channel at slot X can only be received by a channel with slot X. Note that the channel appends an extension to the user-supplied slot name, that represents the message type and messaging pattern of the channel. In this way, it is prevented that for example a PubChannel can communicate with a RepChannel. """ def __init__(self, context, slot_base, message_type=None): # Store context if not isinstance(context, Context): raise ValueError("Context not valid.") self._context = context # Check message type if message_type is None: message_type = TEXT if isinstance(message_type, type) and issubclass( message_type, MessageType): message_type = message_type() if isinstance(message_type, MessageType): message_type = message_type else: raise ValueError("message_type should be a MessageType instance.") # Store message type and conversion methods self._message_type_instance = message_type self.message_from_bytes = message_type.message_from_bytes self.message_to_bytes = message_type.message_to_bytes # Queue for incoming trafic (not used for pure sending channels) self._q_in = PackageQueue(*context._queue_params) # For sending channels: to lock the channel for sending self._send_condition = threading.Condition() self._is_send_locked = 0 # "True" is the timeout time # Signal for receiving data self._received_signal = yoton.events.Signal() self._posted_received_event = False # Channels can be closed self._closed = False # Event driven mode self._run_mode = 0 # Init slots self._init_slots(slot_base) def _init_slots(self, slot_base): """_init_slots(slot_base) Called from __init__ to initialize the slots and perform all checks. """ # Check if slot is string if not isinstance(slot_base, basestring): raise ValueError("slot_base must be a string.") # Get full slot names, init byte versions slots_t = [] slots_h = [] # Get extension for message type and messaging pattern ext_type = self._message_type_instance.message_type_name() ext_patterns = self._messaging_patterns() # (incoming, outgoing) # Normalize and check slot names for ext_pattern in ext_patterns: if not ext_pattern: slots_t.append(None) slots_h.append(0) continue # Get full name slot = slot_base + "." + ext_type + "." + ext_pattern # Store text version slots_t.append(slot) # Strip and make lowercase slot = slot.strip().lower() # Hash slots_h.append(slot_hash(slot)) # Store slots self._slot_out = slots_t[0] self._slot_in = slots_t[1] self._slot_out_h = slots_h[0] self._slot_in_h = slots_h[1] # Register slots (warn if neither slot is valid) if self._slot_out_h: self._context._register_sending_channel(self, self._slot_out_h, self._slot_out) if self._slot_in_h: self._context._register_receiving_channel(self, self._slot_in_h, self._slot_in) if not self._slot_out_h and not self._slot_in_h: raise ValueError("This channel does not have valid slots.") def _messaging_patterns(self): """_messaging_patterns() Implement to return a string that specifies the pattern for sending and receiving, respecitively. """ raise NotImplementedError() def close(self): """close() Close the channel, i.e. unregisters this channel at the context. A closed channel cannot be reused. Future attempt to send() messages will result in an IOError being raised. Messages currently in the channel's queue can still be recv()'ed, but no new messages will be delivered at this channel. """ # We keep a reference to the context, otherwise we need locks # The context clears the reference to this channel when unregistering. self._closed = True self._context._unregister_channel(self) def _send(self, message, dest_id=0, dest_seq=0): """_send(message, dest_id=0, dest_seq=0) Sends a message of raw bytes without checking whether they're bytes. Optionally, dest_id and dest_seq represent the message that this message replies to. These are used for the request/reply pattern. Returns the package that will be send (or None). The context will set _source_id on the package right before sending it away. """ # Check if still open if self._closed: className = self.__class__.__name__ raise IOError("Cannot send from closed %s %i." % (className, id(self))) if message: # If send_locked, wait at most one second if self._is_send_locked: self._send_condition.acquire() try: self._send_condition.wait(1.0) # wait for notify finally: self._send_condition.release() if time.time() > self._is_send_locked: self._is_send_locked = 0 # Push it on the queue as a package slot = self._slot_out_h cid = self._context._id p = Package(message, slot, cid, 0, dest_id, dest_seq, 0) self._context._send_package(p) # Return package return p else: return None def _recv(self, block): """_recv(block) Receive a package (or None). """ if block is True: # Block for 0.25 seconds so that KeyboardInterrupt works while not self._closed: try: return self._q_in.pop(0.25) except self._q_in.Empty: continue else: # Block normal try: return self._q_in.pop(block) except self._q_in.Empty: return None def _set_send_lock(self, value): """_set_send_lock(self, value) Set or unset the blocking for the _send() method. """ # Set send lock variable. We adopt a timeout (10s) just in case # the SubChannel that locks the PubChannel gets disconnected and # is unable to unlock it. if value: self._is_send_locked = time.time() + 10.0 else: self._is_send_locked = 0 # Notify any threads that are waiting in _send() if not value: self._send_condition.acquire() try: self._send_condition.notifyAll() finally: self._send_condition.release() ## How packages are inserted in this channel for receiving def _inject_package(self, package): """_inject_package(package) Same as _recv_package, but by definition do not block. _recv_package is overloaded in SubChannel. _inject_package is not. """ self._q_in.push(package) self._maybe_emit_received() def _recv_package(self, package): """_recv_package(package) Put package in the queue. """ self._q_in.push(package) self._maybe_emit_received() def _maybe_emit_received(self): """_maybe_emit_received() We want to emit a signal, but in such a way that multiple arriving packages result in a single emit. This methods only posts an event if it has not been done, or if the previous event has been handled. """ if not self._posted_received_event: self._posted_received_event = True event = yoton.events.Event(self._emit_received) yoton.app.post_event(event) def _emit_received(self): """_emit_received() Emits the "received" signal. This method is called once new data has been received. However, multiple arrived messages may result in a single call to this method. There is also no guarantee that recv() has not been called in the mean time. Also sets the variabele so that a new event for this may be created. This method is called from the event loop. """ self._posted_received_event = False # Reset self.received.emit_now(self) # Received property sits on the BaseChannel because is is used by almost # all channels. Note that PubChannels never emit this signal as they # catch status messages from the SubChannel by overloading _recv_package(). @property def received(self): """Signal that is emitted when new data is received. Multiple arrived messages may result in a single call to this method. There is no guarantee that recv() has not been called in the mean time. The signal is emitted with the channel instance as argument. """ return self._received_signal ## Properties @property def pending(self): """Get the number of pending incoming messages.""" return len(self._q_in) @property def closed(self): """Get whether the channel is closed.""" return self._closed @property def slot_outgoing(self): """Get the outgoing slot name.""" return self._slot_out @property def slot_incoming(self): """Get the incoming slot name.""" return self._slot_in
class BaseChannel(object): """ BaseChannel(context, slot_base, message_type=yoton.TEXT) Abstract class for all channels. Parameters ---------- context : yoton.Context instance The context that this channel uses to send messages in a network. slot_base : string The base slot name. The channel appends an extension to indicate message type and messaging pattern to create the final slot name. The final slot is used to connect channels at different contexts in a network message_type : yoton.MessageType instance (default is yoton.TEXT) Object to convert messages to bytes and bytes to messages. Users can create their own message_type class to enable communicating any type of message they want. Details ------- Messages send via a channel are delivered asynchronically to the corresponding channels. All channels are associated with a context and can be used to send messages to other channels in the network. Each channel is also associated with a slot, which is a string that represents a kind of address. A message send by a channel at slot X can only be received by a channel with slot X. Note that the channel appends an extension to the user-supplied slot name, that represents the message type and messaging pattern of the channel. In this way, it is prevented that for example a PubChannel can communicate with a RepChannel. """ def __init__(self, context, slot_base, message_type=None): # Store context if not isinstance(context, Context): raise ValueError('Context not valid.') self._context = context # Check message type if message_type is None: message_type = TEXT if isinstance(message_type, type) and issubclass(message_type, MessageType): message_type = message_type() if isinstance(message_type, MessageType): message_type = message_type else: raise ValueError('message_type should be a MessageType instance.') # Store message type and conversion methods self._message_type_instance = message_type self.message_from_bytes = message_type.message_from_bytes self.message_to_bytes = message_type.message_to_bytes # Queue for incoming trafic (not used for pure sending channels) self._q_in = PackageQueue(*context._queue_params) # For sending channels: to lock the channel for sending self._send_condition = threading.Condition() self._is_send_locked = 0 # "True" is the timeout time # Signal for receiving data self._received_signal = yoton.events.Signal() self._posted_received_event = False # Channels can be closed self._closed = False # Event driven mode self._run_mode = 0 # Init slots self._init_slots(slot_base) def _init_slots(self, slot_base): """ _init_slots(slot_base) Called from __init__ to initialize the slots and perform all checks. """ # Check if slot is string if not isinstance(slot_base, basestring): raise ValueError('slot_base must be a string.') # Get full slot names, init byte versions slots_t = [] slots_h = [] # Get extension for message type and messaging pattern ext_type = self._message_type_instance.message_type_name() ext_patterns = self._messaging_patterns() # (incoming, outgoing) # Normalize and check slot names for ext_pattern in ext_patterns: if not ext_pattern: slots_t.append(None) slots_h.append(0) continue # Get full name slot = slot_base + '.' + ext_type + '.' + ext_pattern # Store text version slots_t.append(slot) # Strip and make lowercase slot = slot.strip().lower() # Hash slots_h.append(slot_hash(slot)) # Store slots self._slot_out = slots_t[0] self._slot_in = slots_t[1] self._slot_out_h = slots_h[0] self._slot_in_h = slots_h[1] # Register slots (warn if neither slot is valid) if self._slot_out_h: self._context._register_sending_channel(self, self._slot_out_h, self._slot_out) if self._slot_in_h: self._context._register_receiving_channel(self, self._slot_in_h, self._slot_in) if not self._slot_out_h and not self._slot_in_h: raise ValueError('This channel does not have valid slots.') def _messaging_patterns(self): """ _messaging_patterns() Implement to return a string that specifies the pattern for sending and receiving, respecitively. """ raise NotImplementedError() def close(self): """ close() Close the channel, i.e. unregisters this channel at the context. A closed channel cannot be reused. Future attempt to send() messages will result in an IOError being raised. Messages currently in the channel's queue can still be recv()'ed, but no new messages will be delivered at this channel. """ # We keep a reference to the context, otherwise we need locks # The context clears the reference to this channel when unregistering. self._closed = True self._context._unregister_channel(self) def _send(self, message, dest_id=0, dest_seq=0): """ _send(message, dest_id=0, dest_seq=0) Sends a message of raw bytes without checking whether they're bytes. Optionally, dest_id and dest_seq represent the message that this message replies to. These are used for the request/reply pattern. Returns the package that will be send (or None). The context will set _source_id on the package right before sending it away. """ # Check if still open if self._closed: className = self.__class__.__name__ raise IOError("Cannot send from closed %s %i." % (className, id(self))) if message: # If send_locked, wait at most one second if self._is_send_locked: self._send_condition.acquire() try: self._send_condition.wait(1.0) # wait for notify finally: self._send_condition.release() if time.time() > self._is_send_locked: self._is_send_locked = 0 # Push it on the queue as a package slot = self._slot_out_h cid = self._context._id p = Package(message, slot, cid, 0, dest_id, dest_seq, 0) self._context._send_package(p) # Return package return p else: return None def _recv(self, block): """ _recv(block) Receive a package (or None). """ if block is True: # Block for 0.25 seconds so that KeyboardInterrupt works while not self._closed: try: return self._q_in.pop(0.25) except self._q_in.Empty: continue else: # Block normal try: return self._q_in.pop(block) except self._q_in.Empty: return None def _set_send_lock(self, value): """ _set_send_lock(self, value) Set or unset the blocking for the _send() method. """ # Set send lock variable. We adopt a timeout (10s) just in case # the SubChannel that locks the PubChannel gets disconnected and # is unable to unlock it. if value: self._is_send_locked = time.time() + 10.0 else: self._is_send_locked = 0 # Notify any threads that are waiting in _send() if not value: self._send_condition.acquire() try: self._send_condition.notifyAll() finally: self._send_condition.release() ## How packages are inserted in this channel for receiving def _inject_package(self, package): """ _inject_package(package) Same as _recv_package, but by definition do not block. _recv_package is overloaded in SubChannel. _inject_package is not. """ self._q_in.push(package) self._maybe_emit_received() def _recv_package(self, package): """ _recv_package(package) Put package in the queue. """ self._q_in.push(package) self._maybe_emit_received() def _maybe_emit_received(self): """ _maybe_emit_received() We want to emit a signal, but in such a way that multiple arriving packages result in a single emit. This methods only posts an event if it has not been done, or if the previous event has been handled. """ if not self._posted_received_event: self._posted_received_event = True event = yoton.events.Event(self._emit_received) yoton.app.post_event(event) def _emit_received(self): """ _emit_received() Emits the "received" signal. This method is called once new data has been received. However, multiple arrived messages may result in a single call to this method. There is also no guarantee that recv() has not been called in the mean time. Also sets the variabele so that a new event for this may be created. This method is called from the event loop. """ self._posted_received_event = False # Reset self.received.emit_now(self) # Received property sits on the BaseChannel because is is used by almost # all channels. Note that PubChannels never emit this signal as they # catch status messages from the SubChannel by overloading _recv_package(). @property def received(self): """ Signal that is emitted when new data is received. Multiple arrived messages may result in a single call to this method. There is no guarantee that recv() has not been called in the mean time. The signal is emitted with the channel instance as argument. """ return self._received_signal ## Properties @property def pending(self): """ Get the number of pending incoming messages. """ return len(self._q_in) @property def closed(self): """ Get whether the channel is closed. """ return self._closed @property def slot_outgoing(self): """ Get the outgoing slot name. """ return self._slot_out @property def slot_incoming(self): """ Get the incoming slot name. """ return self._slot_in