コード例 #1
0
    def execute(self, context):
        active = Get.active(context)
        active_select = Is.selected(active)
        selected = Get.selected(context)
        is_pose = bool(context.mode == 'POSE')
        arg = dict(only_selected=bool(selected))

        if is_pose:
            clear = bpy.ops.pose.paths_clear

            # Operator only runs on active rig, so repeat for all in pose mode
            if selected:
                obs = {b.id_data for b in selected}
            else:
                obs = {ob for ob in Get.objects(context) if ob.mode == 'POSE'}

            for ob in obs:
                Set.active(context, ob)
                clear(**arg)
            else:
                Set.active(context, active)
                Set.select(active, active_select)
        elif bpy.ops.object.paths_clear.poll(context.copy()):
            bpy.ops.object.paths_clear(**arg)

        return {'FINISHED'}
コード例 #2
0
    def execute(self, context):
        selection = Get.selected(context)

        if not selection:
            selection = [Get.active(context)]

        for src in selection:
            if Is.posebone(src):
                mp = src.id_data.pose.animation_visualization.motion_path
            else:
                mp = src.animation_visualization.motion_path
            mp.type = self.type

        return {'FINISHED'}
コード例 #3
0
ファイル: Set.py プロジェクト: Irmitya/zpy
def active(context, target):
    """Set target as active scene object or bone"""

    objects = Get.objects(context)

    # Remember previous active
    previous = Get.active(context)
    selected = Is.selected(target)

    # Set the active
    if Is.object(target):
        obj = target
    elif Is.posebone(target):
        obj = target.id_data
        obj.data.bones.active = obj.data.bones.get(target.name)
    elif isinstance(target, bpy.types.Armature):
        obj = Get.rig(context, target)
    elif Is.bone(target):
        obj = Get.rig(context, target)
        bones = target.id_data.bones
        bones.active = bones.get(target.name)
    elif Is.editbone(target):
        obj = Get.rig(context, target)

        if obj: in_edit = (obj.mode == 'EDIT')
        else: in_edit = (context.mode == 'EDIT_ARMATURE')

        if in_edit:
            bones = target.id_data.edit_bones
            bones.active = bones.get(target.name)
    elif target is None:
        obj = None
        # debug("Set.active() has None as the target")
    else:
        assert None, ("Set.active() can't use the provided target", target)

    if (target and Is.selected(target) != selected):
        # When setting a bone as active in a rig, it gets selected as well.
        Set.select(target, selected)
    objects.active = obj

    return previous
コード例 #4
0
    def execute(self, context):
        active = Get.active(context)
        mode = context.mode
        pose = list()

        for rig in context.selected_objects:
            (rig, meta) = self.poll_parse(context, rig)
            if None in (rig, meta):
                continue

            rigify_to_meta(rig, meta)
            pose.append((meta, rig))
        else:
            if mode == 'POSE':
                Set.mode(context, 'OBJECT')
            for (meta, rig) in pose:
                Set.select(rig, False)
                Set.select(meta, True)
                if rig == active:
                    Set.active(context, meta)
            if mode == 'POSE':
                Set.mode(context, 'POSE')

        return {'FINISHED'}
コード例 #5
0
    def execute(self, context):
        scn = context.scene
        active = Get.active(context)
        selected = Get.selected(context)
        is_pose = bool(context.mode == 'POSE')

        if not is_pose:
            self.use_tails = False
        mode = ('HEADS', 'TAILS')[self.use_tails]

        # Use the line thickness of the active item, across the selection
        if getattr(active, 'motion_path', None):
            line = active.motion_path.line_thickness
        else:
            line = 1

        colors = dict()
        types = dict()
        for src in Get.selected(context):
            mp = src.motion_path
            if not mp:
                continue

            if mp.use_custom_color:
                colors[src] = mp.color

            if Is.posebone(src):
                display = src.id_data.pose.animation_visualization.motion_path
            else:
                display = src.animation_visualization.motion_path

            types[src] = display.type

        # Get the frame range to bake motion paths in
        motion = utils.prefs(__package__).motion

        if self.use_start_end:
            start = self.start_frame
            end = self.end_frame
        elif (motion.use_relative_range) or (scn.use_preview_range):
            start = scn.frame_preview_start
            end = scn.frame_preview_end
            fc = scn.frame_current
            fb = motion.frame_before
            fa = motion.frame_after

            if not (scn.use_preview_range) or (abs(end - start) > 100 >
                                               (fb + fa)):
                # If the preview range is too high, just default to nearby
                start = fc - fb
                end = fc + fa
        else:
            # if (active):
            # # Use the active object's motion path's in_range distance
            # if (Is.posebone(active)):
            #     mp = active.id_data.pose.animation_visualization.motion_path
            # else:
            #     mp = active.animation_visualization.motion_path
            # fb = mp.frame_before
            # fa = mp.frame_after
            # if (fb < 25): fb = 25
            # if (fa < 25): fa = 25

            # start = scn.frame_current - fb
            # end = scn.frame_current + fa
            start = scn.frame_start
            end = scn.frame_end
            fc = scn.frame_current
            if 150 < abs(end - start):
                start = fc - 50
                end = fc + 50

        # Create the motion paths
        args = dict(start_frame=start, end_frame=end + 1)
        if is_pose:
            op = bpy.ops.pose
            args['bake_location'] = mode

            # Operator only runs on active rig, so repeat for all in pose mode
            obs = {b.id_data for b in selected}

            for ob in obs:
                Set.active(context, ob)
                op.paths_clear(only_selected=True)
                op.paths_calculate(**args)
            else:
                Set.active(context, active)
        else:
            op = bpy.ops.object
            op.paths_clear(only_selected=True)
            op.paths_calculate(**args)

        for src in selected:
            mp = src.motion_path
            if not mp: continue

            mp.line_thickness = line
            color = colors.get(src)
            if color:
                mp.color = color

            if Is.posebone(src):
                display = src.id_data.pose.animation_visualization.motion_path
            else:
                display = src.animation_visualization.motion_path
            display.type = types.get(src, 'CURRENT_FRAME')

        # Set to use the frame hider instead of ever displaying all points
        # if is_pose:
        #     src.id_data.pose.animation_visualization. \
        #         motion_path.type = 'CURRENT_FRAME'
        # else:
        #     src.animation_visualization. \
        #         motion_path.type = 'CURRENT_FRAME'
        # scn.frame_set(scn.frame_current)

        return {'FINISHED'}