def example_segment(axes=None): axes = create_canvas_and_axes(canvas_width = 12, canvas_height = 10, tick_step=1) set_default_line_style(linewidth=20) set_default_outline_style(linewidth=20) ln = new_layer() segment = draw_a_segment(ax=axes, start_x=6, start_y=3, turn=0, length=4) circle = draw_a_circle(ax=axes, centre_x=6, centre_y=9, radius=1) # return the list of the shapes that are moved by animation def init(): return get_all_polygons_in_layers() def animate(i): # eyelid blink if i < 20: if i % 10 == 0: shift_layer(shift=[0, 1], layer_nbs=[ln]) if 20 <= i < 40: if i % 10 == 0: shift_layer(shift=[0, -1], layer_nbs=[ln]) if 60 <= i < 80: if i % 10 == 0: rotate_layer(turn=1, diamond=[6, 3], layer_nbs=[ln]) if 40 <= i < 60: if i % 10 == 0: stretch_layer(stretch_x=0.5, stretch_y=0.5, diamond=[6, 3], layer_nbs=[ln]) if i % 10 == 0: print(i, segment.get_xy(), circle.diamond_coords) return get_all_polygons_in_layers() show_drawing_and_save_if_needed( # filename="line", animation_func = animate, animation_init = init, nb_of_frames = 80)
def example_Zyxxy_the_mouse(axes=None, model="https://i.pinimg.com/564x/35/4c/5c/354c5c04a1f72100ca1b110007730257.jpg", block=False): create_canvas_and_axes(canvas_width = 36, canvas_height = 36, title = "Hello, I am Zyxxy!", model=model, axes = axes) set_default_line_style(linewidth=2) ####################################################### # Now let's draw the shapes! ## # Let's start with the whiskers! They need to be behind the head, # so we will need to move these lines before the line # that draws the head of the mouse! draw_a_segment(start_x=18, start_y=12, turn=3, length=6) draw_a_segment(start_x=18, start_y=12, turn=4, length=6) draw_a_segment(start_x=18, start_y=12, turn=9, length=6) draw_a_segment(start_x=18, start_y=12, turn=8, length=6) # let's draw the head of the mouse draw_a_triangle(tip_x=18, tip_y=6, height=18, width=18, colour='plum') # ... and the nose, using a triangle with the same tip draw_a_triangle(tip_x=18, tip_y=6, height=3, width=3, colour='black') # ... and the ears draw_a_circle(centre_x=9, centre_y=24, radius=6, colour='plum') draw_a_circle(centre_x=27, centre_y=24, radius=6, colour='plum') # ... and the eyes, white circles with black circles on top left_eye_white = draw_a_circle(centre_x=15, centre_y=18, radius=2, colour='white') right_eye_white= draw_a_circle(centre_x=21, centre_y=18, radius=2, colour='white') left_eye_black = draw_a_circle(centre_x=15, centre_y=18, radius=1, colour='black') right_eye_black= draw_a_circle(centre_x=21, centre_y=18, radius=1, colour='black') show_drawing_and_save_if_needed(block=block) eyes = {'left' : {'black':left_eye_black, 'white':left_eye_white}, 'right' : {'black':right_eye_black, 'white':right_eye_white}} return eyes
def example_Zyxxy_the_mouse(axes=None): ######################################################### ## CREATING THE DRAWING! ## ######################################################### # Creating the canvas! ## axes = create_canvas_and_axes(canvas_width = 12, canvas_height = 10, title = "Hello, I am Zyxxy!", axes = axes) set_default_line_style(linewidth=2) ####################################################### # Now let's draw the shapes! ## # Let's start with the whiskers! They need to be behind the head, # so we will need to move these lines before the line # that draws the head of the mouse! draw_a_segment(axes, start_x=6, start_y=3, turn=3, length=2) draw_a_segment(axes, start_x=6, start_y=3, turn=4, length=2) draw_a_segment(axes, start_x=6, start_y=3, turn=9, length=2) draw_a_segment(axes, start_x=6, start_y=3, turn=8, length=2) # let's draw the head of the mouse draw_a_triangle(ax=axes, tip_x=6, tip_y=1, height=6, width=6, colour='plum') # ... and the nose, using a triangle with the same tip draw_a_triangle(ax=axes, tip_x=6, tip_y=1, height=1, width=1, colour='black') # ... and the ears draw_a_circle(ax=axes, centre_x=3, centre_y=7, radius=2, colour='plum') draw_a_circle(ax=axes, centre_x=9, centre_y=7, radius=2, colour='plum') # ... and the eyes, white circles with black circles on top left_eye_white = draw_a_circle(ax=axes, centre_x=5, centre_y=5, radius=0.8, colour='white') right_eye_white= draw_a_circle(ax=axes, centre_x=7, centre_y=5, radius=0.8, colour='white') left_eye_black = draw_a_circle(ax=axes, centre_x=5, centre_y=5, radius=0.5, colour='black') right_eye_black= draw_a_circle(ax=axes, centre_x=7, centre_y=5, radius=0.5, colour='black') return left_eye_white, right_eye_white, left_eye_black, right_eye_black
def example_yellow_cat(axes=None, cat_colour = 'Yellow', background_colour = 'SeaWave'): ####################################################### ## CREATING THE DRAWING! ## ####################################################### ## Creating the canvas! ## axes = create_canvas_and_axes(canvas_width = 120, canvas_height = 120, background_colour = background_colour, axes = axes, make_symmetric = 'x') ####################################################### # Now let's draw the shapes! ## # settings set_default_outline_style(linewidth=2) set_default_line_style(linewidth=2) set_default_patch_style(colour=cat_colour)#darkorange # the tail tail_length = [30, 22, 20, 12, 10] for i, tl in enumerate(tail_length): triangle_tail = draw_a_triangle(ax=axes, tip_x=38, tip_y=30, height=tl, width=tl/2, turn=7) if i%2 == 1: triangle_tail.set_style(colour='black') # the body height_body = [60, 57, 54, 38, 35, 19, 16] for i, bh in enumerate(height_body): triangle_body = draw_a_triangle(ax=axes, tip_x=0, tip_y=60, height=bh, width=bh, turn=6) if i%2 == 1: triangle_body.set_style(colour='black') # the feet draw_a_triangle(ax=axes, tip_x=-12, tip_y=20, height=20, width=20, turn=6) draw_a_triangle(ax=axes, tip_x= 12, tip_y=20, height=20, width=20, turn=6) head_layer = new_layer() # the ears et = 4.5 draw_a_triangle(ax=axes, tip_x=-30, tip_y=114, height=50, width=30, turn=et) draw_a_triangle(ax=axes, tip_x=-22, tip_y=106, height=40, width=24, colour='black', turn=et) draw_a_triangle(ax=axes, tip_x= 30, tip_y=114, height=50, width=30, turn=-et) draw_a_triangle(ax=axes, tip_x= 22, tip_y=106, height=40, width=24, colour='black', turn=-et) #head head_circle = draw_a_circle(ax=axes, centre_x=0, centre_y=85, radius=25) #from this line, the default colour is black set_default_patch_style(colour='black') # neck draw_a_circle(ax=axes, centre_x=0, centre_y=60, radius=1) neck_coords = [0, 60] # stripes on the face # vertical stripes for c, b in [[-10, 101], [-5, 100], [0, 101]]: draw_a_rectangle(ax=axes, centre_x=c, bottom=b, width=3, height=20, clip_outline = head_circle) # horizontal stripes for c, x in [[70, 16], [75, 15], [80, 18]]: draw_a_rectangle(ax=axes, right=-x, centre_y=c, width=20, height=3, clip_outline = head_circle) draw_a_rectangle(ax=axes, left=+x, centre_y=c, width=20, height=3, clip_outline = head_circle) # eyes eyes = [] for centre_x in [-12, 12]: eye_white= draw_an_eye(ax=axes, centre_x=centre_x, centre_y=90, width=16, depth_1=-8, depth_2=8, colour='white') draw_an_ellipse(ax=axes, centre_x=centre_x, centre_y=90, width=8, height=16, colour='BrightGreen', clip_outline = eye_white) draw_a_circle(ax=axes, centre_x=centre_x, centre_y=90, radius=3, colour='black', clip_outline = eye_white) # the following line is needed for animation eyes.append(eye_white) # nose draw_a_triangle(ax=axes, tip_x=0, tip_y=72, height=8, width=10, colour='BubblePink') # smile draw_a_segment(ax=axes, start_x=0, start_y=72, length=7, turn=6) smile = draw_a_smile(ax=axes, centre_x=0, centre_y=69, depth=4, width=20) return head_layer, neck_coords, eyes, smile
layers_4 = new_layers_outline_behind() angle_one_arc = asin_hours(sin_hours(12/16) * arc_distance / init_radius_arc) arc_colours = ['royalblue', 'powderblue'] centre_arc_y = arc_distance * cos_hours(12/16) - init_radius_arc * cos_hours(angle_one_arc) for i in range(8): sectors = [draw_a_sector(angle_start=-angle_one_arc, angle_end=angle_one_arc, radius=init_radius_arc + r * arc_width, radius_2=init_radius_arc + (r+1) * arc_width, centre_x=0, centre_y=centre_arc_y, colour=arc_colours[r]) for r in range(2)] for s in sectors: s.turn(turn=12/8*i, diamond_override=[0,0]) draw_a_segment(start_x=0, start_y=0, turn=12/8*i, length=centre_arc_y+init_radius_arc) layers_5 = new_layers_outline_behind() width_2 = (distance_triangles_2 - triangle_height_2) * atan_hours(12/(24*2)) print(width_2) for i in range(24): trngl = draw_a_triangle(tip_x=0, tip_y=distance_triangles_2, height=triangle_height_2, width=width_2, turn=6, colour='deepskyblue') trngl.turn(turn=12/24*i, diamond_override=[0,0]) if i%3 == 0: continue for colour, radius in [['royalblue', 1.4], ['white', .5]]: circle = draw_a_circle(centre_x=0, centre_y=distance_triangles_2+1.4, radius=radius, colour=colour) circle.set_style(outline_layer_nb=layers_5[1], outline_linewidth=outline_linewidth) circle.turn(turn=12/24*i, diamond_override=[0,0])
draw_a_crescent(ax=ax, width=6, depth_1=1, depth_2=3, centre_x=-4, centre_y=16, turn=9) draw_a_crescent(ax=ax, width=6, depth_1=1, depth_2=3, centre_x=4, centre_y=16, turn=3) new_layer() # the stripes for y in [10.5, 15]: draw_a_rectangle(ax=ax, width=16, height=2, centre_x=0, centre_y=y, opacity=0.3, clip_outline=head, colour='orange', outline_linewidth=0) # change outlines style set_default_outline_style(linewidth=2) # the eyes eye_height = 15 for centre_x in [-2, 2]: draw_a_crescent(ax=ax, centre_x=centre_x, centre_y=eye_height, width=2, depth_1=-1, depth_2=1, colour='white') draw_an_ellipse(ax=ax, centre_x=centre_x, centre_y=eye_height, width=1, height=2, colour='red') draw_a_circle(ax=ax, centre_x=centre_x, centre_y=eye_height, radius=0.5, colour='black') draw_a_triangle(ax=ax, width=2, height=1, tip_x=0, tip_y=eye_height-2.5, colour='black') draw_a_segment(ax=ax, start_x= 2, start_y=eye_height-2, turn=3, length=3.5) draw_a_segment(ax=ax, start_x= 2, start_y=eye_height-3, turn=4, length=3.5) draw_a_segment(ax=ax, start_x=-2, start_y=eye_height-2, turn=9, length=3.5) draw_a_segment(ax=ax, start_x=-2, start_y=eye_height-3, turn=8, length=3.5) # the mouth draw_a_crescent(ax=ax, width=2, depth_1=1, depth_2=1.5, centre_x=0, centre_y=12.5, colour='pink') draw_a_star(ax=ax, centre_x=-8, centre_y=18, radius_1=3, radius_2=1, ends_qty=8, colour='red') show_drawing_and_save_if_needed()
centre_y=gradient_bottom + i * grh, opacity=1, clip_outline=body, colour=gc, outline_linewidth=0) draw_a_rectangle(width=30, height=grh, centre_x=0, centre_y=gradient_bottom + i * grh, opacity=1, clip_outline=tail_shape, colour=gc, outline_linewidth=0) # a vertical line draw_a_segment(start_x=0, start_y=eye_y, turn=6, length=1.5) for lr in [-1, 1]: # an eye draw_a_circle(centre_x=lr * 3, centre_y=eye_y, radius=1, colour='black') # mouth draw_a_smile(centre_x=lr * aw / 2, centre_y=eye_y - 1.5, width=aw, depth=0.5) # whiskers draw_a_smile(centre_x=lr * (6 + whiskers_length / 2), centre_y=eye_y - 0.5, width=whiskers_length,