예제 #1
0
 def click(self):
     if self.onclick:
         call_trigger(self.onclick, self.obstaclemap, self.identifier, self)
     if self.dialog:
         self.dialogmanager.start_dialog(self.dialog)
     if self.action == "chest":
         for item in self.items:
             self.obstaclemap.add_item({
                 "x":
                 self.grid_pos[0] + self.rect.width / WIDTH / 2 + 0.1,
                 "y":
                 self.grid_pos[1],
                 "type":
                 item
             })
         self.items = []
         if self.after_looting:
             self.obstaclemap.replace_obs(obstacle=self,
                                          new=self.after_looting)
     if self.action == "barrel":
         for item in self.items:
             self.obstaclemap.add_item({
                 "x": self.grid_pos[0],
                 "y": self.grid_pos[1],
                 "type": item
             })
         self.obstaclemap.delete_obs(obstacle=self)
예제 #2
0
 def click(self):
     if self.onclick:
         call_trigger(self.onclick, self.obstaclemap, self.identifier, self)
     if self.dialog:
         self.dialogmap.start_dialog(self.dialog)
     if self.action == "chest":
         for item in self.items:
             self.obstaclemap.add_item({"x": self.grid_pos[0] + 0.5, "y": self.grid_pos[1], "type": item})
         self.obstaclemap.replace_obs(obstacle=self, new=self.after_looting)
     if self.action == "barrel":
         for item in self.items:
             self.obstaclemap.add_item({"x": self.grid_pos[0], "y": self.grid_pos[1], "type": item})
         self.obstaclemap.delete_obs(obstacle=self)
예제 #3
0
 def trigger(self):
     if self.active and self.onwalk:
         call_trigger(self.onwalk, self.obstaclemap, self.identifier, self)
         if self.deactivate_after_use:
             self.active = False
예제 #4
0
 def die(self):
     self.state = "death"
     self.frame = 0
     self.selectable = False
     if self.ondeath:
         call_trigger(self.ondeath, self.obstaclemap, self.identifier, self)
예제 #5
0
 def trigger(self):
     if self.active and self.onwalk:
         call_trigger(self.onwalk, self.obstaclemap, self.identifier, self)
         if self.deactivate_after_use:
             self.active = False
예제 #6
0
 def die(self):
     self.state = "death"
     self.frame = 0
     self.selectable = False
     if self.ondeath:
         call_trigger(self.ondeath, self.obstaclemap, self.identifier, self)