def execute(server, iterator, source): charid = iterator.getString() party = server.parties[server.sessions[source]['party']] attackables = Attack.GetAttackables(party, charid) server.send.ATTACKABLES_LIST(charid, attackables, source)
def execute(server, iterator, source): charid1 = iterator.getString() charid2 = iterator.getString() party = server.parties[server.sessions[source]['party']] char1 = party['chars'][charid1] char2 = party['chars'][charid2] damages = char1['pa'] * char1['br'] / 100 * char1['pa'] char2['hp'] = char2['hp'] - damages * 4 if char2['hp'] < 0: char2['hp'] = 0 char1['canact'] = False server.send.ATTACK_SUCCESS(charid1, charid2, damages, source) attackables = Attack.GetAttackables(party, charid1) for playerid, playerlogin in enumerate(party['players']): if playerid != server.sessions[source]['player']: server.send.ATTACK_PASSIVE(charid1, charid2, damages, attackables, server.players[playerlogin])