def gameLoop(self):
        """
        The Actual game loop. handles prompting and flow-of-action logic
        """
        fleed = 'False'  # for determining if fleed. If they flee, they must leave room immediately as opposed to exploring it
        won = False  #winning variable
        self.printIntro()
        self.playGame = self.startBool()

        while (self.playGame):
            self.createPlayer()
            self.playLoop = True
            while (self.playLoop):

                ######PLAY LOOOP#####################

                room = self.layout.getCurrentRoom()
                if room.getIsItemSpawnPoint(
                ) == True:  #Generate item if it is random, so I can print
                    itemName = room.getItemName()
                    object = self.items.getItem(itemName)
                    itemName = object.getName()
                    room.changeItemName(itemName)

                if room.isSafeRoom() == True:  #win if at safe room
                    won = True

                if not won:
                    spawn = room.getSpawnPoint()
                    #spawn if  zombies may be present. The battle manager handles the case where
                    #zombies may be present but 1 or more zombies are dead. (ie came back into a room)
                    if spawn == True:
                        bm = BattleManager.BattleManager(
                            self.player, room.getZombies())

                        fleed = bm.battleLoop(room)

                    if self.player.isAlive() == True:
                        if fleed == True:  #if fleed, they must exit room immediately. If they choose to stay in room, battle will recommence
                            self.leaveRoom()
                        else:
                            self.exploreOptions()
                    if not self.player.isAlive():
                        self.playLoop = False
                else:
                    self.playLoop = False
            ######END PLAY LOOP
            if won == True:
                print(
                    '\n\n\nCONGRATS. LEVEL 1 of 1 COMPLETED. YOU WIN!!!!!!!!!!'
                )
            else:
                print('\n\n\nYOU LOSE')
            print('\n\n\nWould you like to play again?')
            self.playGame = self.startBool()
        print(
            "Thanks for playing Rowan Zombie Survival Guide. Hope you enjoyed!"
        )
예제 #2
0
파일: plant.py 프로젝트: sago007/annchienta
        "They do not ask questions, because they need the Laustwand. Which idiot would bite the hand that feeds?"
    )

    sceneManager.speak(
        captain,
        "Well, isn't it ironic? You were so close to freeing the Laustwan.")
    sceneManager.speak(
        captain,
        "After all, these plants here are the only good ones left. We lost a lot of them in our war against the pirates."
    )
    sceneManager.speak(
        captain,
        "And that's why we will guard these plantation, no matter what! Now die!"
    )

    battleManager = BattleManager.getBattleManager()
    won = battleManager.runBattle(
        ["captain", "war mage", "captain"],
        annchienta.Surface("images/backgrounds/kimen.png"), False)

    currentMap.removeObject(captain)
    sceneManager.quitDialog()

    if won:
        sceneManager.initDialog([august, avril, march])

        sceneManager.speak(
            avril,
            "Did you hear that? We have to destroy this plantation, quick!")
        sceneManager.speak(
            august,
예제 #3
0
파일: main.py 프로젝트: sago007/annchienta
inputManager = annchienta.getInputManager()
inputManager.setInteractKey(annchienta.SDLK_SPACE)

# Init SceneManager.
import SceneManager
SceneManager.init()
sceneManager = SceneManager.getSceneManager()

# Init PartyManager.
import PartyManager
PartyManager.init()
partyManager = PartyManager.getPartyManager()

# Init BattleManager.
import BattleManager
BattleManager.init()

# Start Main menu.
import Menu
import MenuItem

# Display a splash image. removed for quicker testing purposes
#splashImage = annchienta.Surface( "images/backgrounds/splash.png" )
start = engine.getTicks()
#while engine.getTicks() < start + 1000:
#    videoManager.clear()
#    videoManager.drawSurface( splashImage, 0, 0 )
#    videoManager.flip()
#sceneManager.fade( 255, 255, 255, 2000 )

# Load a title background.