def handle(self, element, module, clazz, handlers, listeners, override, log, dll): override = self.isTrue(override) dll = BugDll.decode(dll) if self.isDllOkay(element, dll): if clazz: utils = BugUtil.callFunction(module, clazz) element.setState("gameutils", utils) if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.bindFunction(utils, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): func = None if not listener.endswith(LISTENER_SUFFIX): try: func = BugUtil.bindFunction( utils, listener + LISTENER_SUFFIX) except BugUtil.ConfigError: pass if not func: try: func = BugUtil.bindFunction( utils, listener) except BugUtil.ConfigError: raise BugUtil.ConfigError( "Game utils %s.%s must define function %s or %s", module, clazz, listener, listener + "Listener") addListener(func, log) else: addClassUtils(utils, override, log) else: if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.lookupFunction(module, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): addListener( BugUtil.lookupFunction(module, listener), log) else: addModuleUtils(BugUtil.lookupModule(module), override, log) else: BugUtil.info( "BugGameUtils - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, clazz, self.resolveDll(element, dll))
def handle(self, element, module, clazz, handlers, listeners, override, log, dll): override = self.isTrue(override) if clazz: utils = BugUtil.callFunction(module, clazz) element.setState("gameutils", utils) if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.bindFunction(utils, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): func = None if not listener.endswith("Listener"): try: func = BugUtil.bindFunction( utils, listener + "Listener") except BugUtil.ConfigError: pass if not func: try: func = BugUtil.bindFunction(utils, listener) except BugUtil.ConfigError: raise BugUtil.ConfigError( "Game utils %s.%s must define function %s or %s", module, clazz, listener, listener + "Listener") addListener(func, log) else: addClassUtils(utils, override, log) else: if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.lookupFunction(module, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): addListener(BugUtil.lookupFunction(module, listener), log) else: addModuleUtils(BugUtil.lookupModule(module), override, log)
def handle(self, element, module, clazz, handlers, listeners, override, log, dll): override = self.isTrue(override) dll = BugDll.decode(dll) if self.isDllOkay(element, dll): if clazz: utils = BugUtil.callFunction(module, clazz) element.setState("gameutils", utils) if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.bindFunction(utils, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): func = None if not listener.endswith(LISTENER_SUFFIX): try: func = BugUtil.bindFunction(utils, listener + LISTENER_SUFFIX) except BugUtil.ConfigError: pass if not func: try: func = BugUtil.bindFunction(utils, listener) except BugUtil.ConfigError: raise BugUtil.ConfigError("Game utils %s.%s must define function %s or %s", module, clazz, listener, listener + "Listener") addListener(func, log) else: addClassUtils(utils, override, log) else: if handlers or listeners: if handlers: for handler in handlers.replace(",", " ").split(): addHandler(BugUtil.lookupFunction(module, handler), override, log) if listeners: for listener in listeners.replace(",", " ").split(): addListener(BugUtil.lookupFunction(module, listener), log) else: addModuleUtils(BugUtil.lookupModule(module), override, log) else: BugUtil.info("BugGameUtils - ignoring <%s> %s.%s, requires dll version %s", element.tag, module, clazz, self.resolveDll(element, dll))