def generarorbes(self): index = self.buscarcapa("Orbeski") if index > -1: for i in self.datos["layers"][index]["objects"]: pos = (i["x"], i["y"]) orb = comp.Orbes("Ki", pos) c.Grupos["orbes"].add(orb) c.Grupos["todos"].add(orb) for i in self.datos["layers"][index + 1]["objects"]: pos = (i["x"], i["y"]) orb = comp.Orbes("Vida", pos) c.Grupos["orbes"].add(orb) c.Grupos["todos"].add(orb) for i in self.datos["layers"][index + 2]["objects"]: pos = (i["x"], i["y"]) orb = comp.Orbes("Trampa", pos) c.Grupos["orbes"].add(orb) c.Grupos["todos"].add(orb) for i in self.datos["layers"][index + 3]["objects"]: pos = (i["x"], i["y"]) orb = comp.Orbes("Exp", pos) c.Grupos["orbes"].add(orb) c.Grupos["todos"].add(orb) else: print "No se generaron orbes"
def _build_tree_static(self, proc_mat, fraction, parent_id, idx_map): """ Recursive top-down (start at root) construction of a tree. This construction is static, i.e. it is built from the same processed pair-wise matrix, the relationships do not change based on the level of the tree. """ if fraction < 0: return c = Components(proc_mat) components = c.get_components(fraction, proc_mat)[0] for component in components: i_map = idx_map[component] b_mat = self.base_affinity_matrix[i_map,:][:,i_map] p_mat = self.proc_affinity_matrix[i_map,:][:,i_map] keys = self.key_list[i_map] n_id = len(self.nodes) n = Node(i_map, keys, b_mat, p_mat, n_id) n._parent = parent_id if parent_id is not None: self.nodes[parent_id]._children.append(n_id) self.nodes[n_id] = n fraction = fraction - 1/float(self.fixed_k) self._build_tree_static(p_mat, fraction, n_id, i_map)
def make_transmitter_boxes(self): y_coord = 0 + Config.wall_padding x_start = 0 + Config.wall_padding i = 0 for x_coord in Utils.frange( x_start, Config.wall_padding + (num_of_packets * Config.packet_width) + (num_of_packets * Config.packet_padding), Config.packet_padding + Config.packet_width): # First make the border for the packet border = Components.Box( x_coord - Config.border_width, y_coord - Config.border_width, Config.packet_width + 2 * Config.border_width, Config.packet_height + 2 * Config.border_width, Config.border_color) self.border_sprite_list.add(border) # Make the transmitter box new_transbox = Components.TransmitterBox(x_coord, y_coord) self.transmitter_list.add(new_transbox) self.transmitter_map[i] = new_transbox # Make the packet (with it's coordinates the same as the transmitter box) new_packet = Components.Packet(x_coord, y_coord) self.packet_list.add(new_packet) self.packet_map[i] = new_packet i += 1
def makeboot(self): c.LevelTutorial["TeclasMovimiento"].convert_alpha() self.tuto = { "Teclas": True, "Espacio": False, "Orbes": False, "Busca": False, "Pelea": False } self.listaenemigos = {"Triceratops": False, "Generador": True} self.target = [None] self.listname = ["Espacio", "Orbes", "Busca", "Pelea"] self.bg = comp.Background(self.tamano_mundo, c.LevelTutorial["Background"]) self.goku = comp.Goku(self.tamano_mundo, self.target) self.goku.rect.x = 320 self.goku.rect.y = 512 self.krilin = comp.Ciudadano((320, 512), 0) c.Grupos["usuarios"].add(self.goku) #Anadir objetos GRUPO TODOS self.generarmuros(self.listname) c.Grupos["todos"].add(self.bg) self.generarorbes() self.generarenemigos(self.listaenemigos) c.Grupos["todos"].add(self.krilin) c.Grupos["todos"].add(self.goku) self.generarforeground()
def make_receiver_boxes(self): y_coord = Config.window_height - Config.wall_padding - Config.packet_height x_start = 0 + Config.wall_padding i = 0 for x_coord in Utils.frange( x_start, Config.wall_padding + (num_of_packets * Config.packet_width) + (num_of_packets * Config.packet_padding), Config.packet_padding + Config.packet_width): # First make the border for the packet border = Components.Box( x_coord - Config.border_width, y_coord - Config.border_width, Config.packet_width + 2 * Config.border_width, Config.packet_height + 2 * Config.border_width, Config.border_color) self.border_sprite_list.add(border) # Make the new receiver box new_recbox = Components.ReceiverBox(x_coord, y_coord) self.receiver_list.add(new_recbox) self.receiver_map[i] = new_recbox # Make the ACK packet (with it's coordinates the same as the receiver box) ack_packet = Components.AckPacket(x_coord, y_coord) self.ack_list.add(ack_packet) self.ack_map[i] = ack_packet i += 1
def _construct_CNN_input(self, input_model, p_size, kernels): # CNN input block model = cmp.Conv1D_input_layer(input_model, self.CNN_sizes[p_size[0]], kernel_shape=kernels[0]) # CNN Res Block min_1 = (self.CNN_sizes[p_size[1]] - 1) if (self.CNN_sizes[p_size[1]] - 1) > -1 else 0 filters_res = [min_1, min_1, self.CNN_sizes[p_size[1]]] model = cmp.Conv1D_res_block(model, n_filters=filters_res, kernel_shape=kernels[1]) # Dropout model = self._add_dropout(model, DNN=False) # CNN Identity Block filters_id = [self.CNN_sizes[p_size[2]], self.CNN_sizes[p_size[1]]] model = cmp.Conv1D_identity_block(model, filters_id, kernel_shape=kernels[2]) # Dropout model = self._add_dropout(model, DNN=False) return model
def GetMacCabeMetric(path): """ """ complexity = 0.0 try: p = os.path.dirname(path) if p not in sys.path: sys.path.append(p) import maccabe as codepaths except ImportError as info: msg = 'ERROR: maccabe module not imported: %s\n' % info sys.stderr.write(msg) return complexity else: cls = Components.GetClass(path) if inspect.isclass(cls): args = Components.GetArgs(cls) devs = getInstance(cls, args) ### Get class of model if not path.endswith('.pyc'): ### mcCabe complexity ### beware to use tab for devs code of models L = [ getattr(cls, fct) for fct in ('extTransition', 'intTransition', 'outputFnc') if hasattr(cls, fct) ] source_list = list(map(inspect.getsource, L)) L_args = [] for text in source_list: ### textwrap for deleting the indentation ast = codepaths.ast.parse(textwrap.dedent(text).strip()) visitor = codepaths.PathGraphingAstVisitor() visitor.preorder(ast, visitor) for graph in visitor.graphs.values(): complexity += graph.complexity() return complexity ### for .pyc file else: return 0.0 else: return 0.0
def generarforeground(self): index = self.buscarcapa("Palmeras") if index > -1: for i in self.datos["layers"][index]["objects"]: pos = (i["x"], i["y"] - i["height"]) m = comp.Palmera(pos) c.Grupos["todos"].add(m) for i in self.datos["layers"][index + 1]["objects"]: pos = (i["x"], i["y"] - i["height"]) m = comp.Edificio(pos) c.Grupos["todos"].add(m) else: print "No se genero foreground"
def _construct_CNN(self, input_, p_size, params): # Input block k_size = [ params["k_size_input"], params["k_size_b1"], params["k_size_b2"], params["k_size_b3"] ] model = self._construct_CNN_input(input_, p_size, k_size) # Block 3 res min_3 = (self.CNN_sizes[p_size[3]] - 1) if (self.CNN_sizes[p_size[3]] - 1) > -1 else 0 filters_res = [min_3, min_3, self.CNN_sizes[p_size[3]]] model = cmp.Conv1D_res_block(model, filters_res, k_size[3]) # Dropout model = self._add_dropout(model, DNN=False) # Extra blocks, gotta get deep model = cmp.Conv1D_res_block(model, [128, 128, 128], kernel_shape=3) # Dropout model = self._add_dropout(model, DNN=False) model = cmp.Conv1D_res_block(model, [128, 128, self.CNN_sizes[p_size[3]]], kernel_shape=3) # Dropout model = self._add_dropout(model, DNN=False) if params["type_b4"] == 0: # Block 4 ID filters_id = [self.CNN_sizes[p_size[4]], self.CNN_sizes[p_size[3]]] model = cmp.Conv1D_identity_block(model, filters_id, kernel_shape=3) # Dropout model = self._add_dropout(model, DNN=False) # Flatten for dense model = kl.Flatten()(model) else: # Flatten for dense model = kl.Flatten()(model) # Dense ID Block 4 model = cmp.dense_res_block(model, self.DNN_sizes[p_size[4]]) # Dropout model = self._add_dropout(model, DNN=True) return model
def set_program(self, event): """ Kick off spacecraft info reading and display script names in windows Description: Creates Reader and Writer objects, commencing reading of inputs. Then displays script names. """ # Clear output self.out_text.config(state=tkinter.NORMAL) self.out_text.delete(1.0,self.output_text_len+1.0) self.out_text.config(state=tkinter.DISABLED) # Clear listboxes self.a_htr_display.delete(0, len(self.ah_scripts)) self.cf_htr_display.delete(0, len(self.cfh_scripts)) self.twta_display.delete(0, len(self.twta_scripts)) # Create spacecraft self.spacecraft = Components.Spacecraft() self.spacecraft.name = self.program_combo.get() self.spacecraft.script_dir = self.programs[self.spacecraft.name][0] self.spacecraft.data_dir = self.programs[self.spacecraft.name][1] self.spacecraft.db_dir = self.programs[self.spacecraft.name][2] self.author = self.author_text.get() # Create I/O objects try: self.reader = IOUtils.Reader(gui=self, spacecraft=self.spacecraft) self.reader.execute() self.writer = IOUtils.Writer(gui=self, dbase=self.reader.dbase, spacecraft=self.spacecraft, author=self.author) self.output_text('') except Exception as error: self.output_text('Failed to read spacecraft info: %s' % error) out = traceback.format_exc() self.output_text(out) print(out)
def __init__(self, in_channels, out_channels): super(cSAWGANGeneratorV1, self).__init__() # (N, in_channels, 1, 1) self.l1 = nn.Sequential( nn.utils.spectral_norm(nn.ConvTranspose2d(in_channels=in_channels, out_channels=1024, kernel_size=4, stride=1, padding=0)), nn.BatchNorm2d(num_features=1024), nn.LeakyReLU(0.1) ) # (N, 1024, 4, 4) self.l2 = nn.Sequential( nn.utils.spectral_norm(nn.ConvTranspose2d(in_channels=1024, out_channels=512, kernel_size=4, stride=2, padding=1)), nn.BatchNorm2d(num_features=512), nn.LeakyReLU(0.1) ) # (N, 512, 8, 8) self.l3 = nn.Sequential( nn.utils.spectral_norm(nn.ConvTranspose2d(in_channels=512, out_channels=256, kernel_size=4, stride=2, padding=1)), nn.BatchNorm2d(num_features=256), nn.LeakyReLU(0.1) ) self.attn = Components.SelfAttention(in_channels=256) # (N, 256, 16, 16) self.l4 = nn.Sequential( nn.utils.spectral_norm(nn.ConvTranspose2d(in_channels=256, out_channels=out_channels, kernel_size=4, stride=2, padding=1)), nn.Tanh() )
def _construct_DNN(self, input_, p_size): # Input blocks model = self._construct_DNN_input(input_, p_size) # Block 3 Dense Res model = cmp.dense_res_block(model, self.DNN_sizes[p_size[3]]) model = self._add_dropout(model, DNN=True) # Block 4 Dense ID model = cmp.dense_identityblock(model, self.DNN_sizes[p_size[4]], self.DNN_sizes[p_size[3]]) # Dropout model = self._add_dropout(model, DNN=True) return model
async def __worker(self, json_request): try: workflow_index = json_request["workflow_index"] item = json_request["item"] item_type = item["item_type"] item_name = item["item_name"] video = item.get("video", None) rules = item.get("rules", None) except KeyError as e: raise ServiceException( reason=f'Field {e} is missing in the payload.', status_code=400) meta_data = {"video": video, "rules": rules} workflow = self.workflow_lookup[workflow_index] item = Components.item_factory(item_type=item_type, item_name=item_name, item_step=None, **meta_data) item_index = len(self.item_lookup.keys()) self.item_lookup[item_index] = item workflow.add_item(item) res = { "item_index": item_index, "message": f"Item {item.item_name} was added successfully to workflow of index {workflow_index}. " f"Item is now accessible at index {item_index}", "workflow": str(workflow) } return json.dumps(res)
def __init__(self, pid, loc, dir): self.colliding = False self.image = pygame.Surface( [v.bullet_scale * v.cell_size, v.bullet_scale * v.cell_size]) self.image.fill(pygame.Color(80, 50, 156, 255)) self.velocity = Components.Velocity(dir * v.bullet_speed, 0, pid) Entity.__init__(self, pid, loc[0], loc[1])
def paint_plane(self): self.big_jet_plane = Components.BigJetPlane(self) self.add(self.big_jet_plane, (WINDOW_WIDTH - Components.BigJetPlane.TEST_SIZE) / 2, (WINDOW_HEIGHT - Components.BigJetPlane.TEST_SIZE)) self.addEventListener("click", self.click_listener) self.addEventListener("mousemove", self.big_jet_plane.move_listener)
def generarenemigos(self, listaenemigos): index = self.buscarcapa("Triceratops") if index > -1: if listaenemigos["Triceratops"]: for i in self.datos["layers"][index]["objects"]: pos = (i["x"], i["y"]) en = comp.Triceratops(pos, self.target) c.Grupos["enemigos"].add(en) c.Grupos["todos"].add(en) if listaenemigos["Generador"]: for i in self.datos["layers"][index + 1]["objects"]: pos = (i["x"], i["y"]) en = comp.GeneradorMinions(pos, self.target) #c.Grupos["enemigos"].add(en) c.Grupos["todos"].add(en) else: print "No se generaron enemigos"
def _build_tree_dynamic(self): """ Non-recursive bottom-up construction of the tree; at each level the pair-wise relationships are updated between components - where the instances inside components influence each others relationship to instances in other components """ node_id = 0 fractions = dice_fractions(self.fixed_k) c = Components(self.proc_affinity_matrix) #Build the bottom level components, comp_mat = c.get_components(fractions.next(), self.proc_affinity_matrix, strongly_connected=True) for component in components: base_mat = self.base_affinity_matrix[component,:][:,component] proc_mat = self.proc_affinity_matrix[component,:][:,component] keys = self.key_list[component] n = Node(component, keys, base_mat, proc_mat, node_id) self.nodes[node_id] = n node_id += 1 node_offset = temp_offset = 0 for fraction in fractions: temp_offset += len(components) c = Components(comp_mat) components, comp_mat = c.get_components(fraction, comp_mat, True) for component in components: instances = [] for instance in component: idx = instance + node_offset self.nodes[idx]._parent = node_id instances += self.nodes[idx].list_of_instances base_mat = self.base_affinity_matrix[instances,:][:,instances] proc_mat = self.proc_affinity_matrix[instances,:][:,instances] keys = self.key_list[instances] n = Node(instances, keys, base_mat, proc_mat, node_id) n._children = list(asanyarray(component) + node_offset) self.nodes[node_id] = n node_id += 1 node_offset = temp_offset self.root_id = node_id - 1
def initUI(self, name, parent, tracker): #parsePlantXML(name) #FOR TESTING PURPOSES ONLY!!!!! lastDigit = name[-1] componentList = ["M-"+lastDigit+"-1","M-"+lastDigit+"-2","M-"+lastDigit+"-3", "T-"+lastDigit+"-1","T-"+lastDigit+"-2","T-"+lastDigit+"-3", "M-"+lastDigit+"-4","M-"+lastDigit+"-5","M-"+lastDigit+"-6"] grid = QtGui.QGridLayout() upperPartLayout = QtGui.QHBoxLayout() grid.setSpacing(10) grid.setVerticalSpacing(20) #floorList is returned by xml parser --> ["Floor 1","Floor 2",...] #create instances of FloorButton (extends AbstractButton) from floorList for i in range(len(componentList)): theComponent = Components(componentList[i],self,self.tracker) #should be Component theComponentButton = ComponentButton(componentList[i],self,theComponent) theComponent.addButton(theComponentButton) self.componentButtonList.append(theComponentButton) #was GtGui.QPushButton #uncomment when ComponentButton is written!!!!!!!!!!!!!!!!!!!!!!1 #self.roomButtonList.append(RoomButton(roomList[i], self, theRoom)) #abstract button --> FloorButton self.componentObjectList.append(theComponent) theComponent.addToFinalComponentList() for k in range(len(self.componentButtonList)): upperPartLayout.addWidget(self.componentButtonList[k]) grid.addLayout(upperPartLayout, 0,0,1,2) grid.addWidget(self.componentObjectList[k], 1, 0) test = QtGui.QGroupBox('test',self) test.setStyleSheet("""QGroupBox { border: 2px solid rgb(0, 34, 102); background-color: rgb(0, 34, 102); border-radius: 6px; padding-top: 20px; }""") grid.addWidget(test,1,1) # for k in range(len(self.floorObjectList)): # grid.addWidget(self.floorObjectList[k], 1, 0, 1, len(self.floorButtonList)) self.setLayout(grid) self.setStyleSheet(""".Room { background-color: rgb(255, 255, 255); font-size: 10px; border-radius: 6px; } .Room::title { color: transparent; background-color: transparent; padding-top: 5px; padding-left: 5px;}""")
def _construct_DNN_input(self, input_model, p_size): # Input model = cmp.dense_simple_layer(input_model, self.DNN_sizes[p_size[0]]) # Dense Res Block model = cmp.dense_res_block(model, self.DNN_sizes[p_size[1]]) # Dropout model = self._add_dropout(model) # Dense Identity Block model = cmp.dense_identityblock(model, self.DNN_sizes[p_size[2]], self.DNN_sizes[p_size[1]]) # Dropout model = self._add_dropout(model) return model
def AddObject(): global listDraw global listPlatformCollider global listEnemy # add the ground ground = COMP.GameObject() ground.SetSolid(RED,800,300) ground.rect.y = 500 # Create enemy. Info2 = COMP.GameObject() Info2.SetSprite(alien) Info2.objectName = "alien" Info2.SetLocation([750,410]) listDraw.add(ground) listDraw.add(Info2) listPlatformCollider.add(ground) listEnemy.append(Info2)
def makeboot(self): self.listaenemigos = {"Triceratops": False, "Generador": True} self.target = [None] comp.Global_posicion_x = -256 comp.Global_posicion_y = -335 self.misiones = ["Derrota a Cell"] self.bg = comp.Background(self.tamano_mundo, c.LevelFinalGraficos["Background"]) self.goku = comp.Goku(self.tamano_mundo, self.target) self.goku.rect.x = 100 self.goku.rect.y = 512 c.Grupos["usuarios"].add(self.goku) #Anadir objetos GRUPO TODOS self.generarmuros() c.Grupos["todos"].add(self.bg) #self.generarorbes() #self.generarenemigos(self.listaenemigos) c.Grupos["todos"].add(self.goku)
def generarmuros(self, listname=None): index = self.buscarcapa("Muros") print index if index > -1: for i in self.datos["layers"][index]["objects"]: possize = (i["x"], i["y"], i["width"], i["height"]) m = comp.Muro(possize) c.Grupos["muros"].add(m) c.Grupos["todos"].add(m) if listname != None: j = 0 for i in self.datos["layers"][index + 1]["objects"]: possize = (i["x"], i["y"], i["width"], i["height"]) m = comp.CollisionChecker(possize) m.name = listname[j] j += 1 c.Grupos["collisions"].add(m) c.Grupos["todos"].add(m) else: print "No se generaron muros"
def OnItemDeselected(self, event): """ Item has been deselected """ line_number = self.getColumnText(self.currentItem, 2) python_path = self.getColumnText(self.currentItem, 4) if line_number != "": ### DEVS model retrieve devs = getInstance(Components.GetClass(python_path)) ### check error and change image if not isinstance(devs, tuple): self.SetItemImage(self.currentItem, self.idx2)
def AddEnemy(enemy): Info2 = COMP.GameObject() if(enemy == 5): Info2.SetSprite(flyingAlien) Info2.SetLocation([750, 215]) else: Info2 .SetSprite(alien) Info2.SetLocation([750, 410]) Info2.objectName = "alien" listDraw.add(Info2) listEnemy.append(Info2)
def Save(self, obj_dumped, fileName=None): """ Function that save the codeblock on the disk. """ assert (fileName.endswith(tuple(DumpZipFile.ext))) ### local copy of paths python_path = obj_dumped.python_path image_path = obj_dumped.image_path ### Now, file paths are in the compressed file if os.path.isabs(python_path): obj_dumped.python_path = os.path.join( fileName, os.path.basename(obj_dumped.python_path)) if os.path.isabs(image_path): obj_dumped.image_path = os.path.join( fileName, os.path.basename(obj_dumped.image_path)) obj_dumped.model_path = fileName ### args is constructor args and we save these and not the current value if hasattr(obj_dumped, 'args'): obj_dumped.args = Components.GetArgs( Components.GetClass(obj_dumped.python_path)) try: fn = 'DEVSimPyModel.dat' ### dump attributes in fn file cPickle.dump(obj=PickledCollection(obj_dumped), file=open(fn, "wb"), protocol=0) except Exception, info: sys.stderr.write( _("Problem saving (during the dump): %s -- %s\n") % (str(fileName), info)) return False
def __init__(self, parent, id, model=None): wx.Choicebook.__init__(self, parent, id) self.parent = parent cls = Components.GetClass(model.python_path) if inspect.isclass(cls): pageTexts = { _('Doc'): inspect.getdoc(cls), _('Class'): inspect.getsource(cls), _('Constructor'): inspect.getsource(cls.__init__), _('Internal Transition'): inspect.getsource(cls.intTransition), _('External Transition'): inspect.getsource(cls.extTransition), _('Output Function'): inspect.getsource(cls.outputFnc), _('Time Advance Function'): inspect.getsource(cls.timeAdvance), _('Finish Function'): inspect.getsource(cls.finish) if hasattr(cls, 'finish') else "\tpass" } else: pageTexts = { _("Importing Error"): _("Error trying to import the module: %s.\nChange the python path by clicking in the above 'python_path' cell.\n %s" % (model.python_path, str(cls))) } # Now make a bunch of panels for the choice book for nameFunc in pageTexts: win = wx.Panel(self) box = wx.BoxSizer(wx.HORIZONTAL) st = wx.TextCtrl(win, wx.NewId(), '', style=wx.TE_MULTILINE) try: txt = unicode(pageTexts[nameFunc], errors='replace').encode('utf-8') except TypeError: txt = pageTexts[nameFunc] st.AppendText(txt) st.ShowPosition(wx.TOP) st.SetEditable(False) box.Add(st, 1, wx.EXPAND) win.SetSizer(box) self.AddPage(win, nameFunc)
def __init__(self, x, y, char, name, color, speed=10, blocks=False, blocks_sight=False, delay=0, fighter=None, always_visible=False, ai=None, item=None, equipment=None, ranged=None): self.name = name self.blocks = blocks self.blocks_sight = blocks_sight self.x = x self.y = y self.delay = delay self.base_speed = speed self.char = char self.color = Color(color) self.always_visible = always_visible self.path = None self.status = Status.StatusList() # Optional Components self.fighter = fighter if self.fighter: # let the fighter component know who owns it self.fighter.owner = self self.ranged = ranged if self.ranged: # let the fighter component know who owns it self.ranged.owner = self self.ai = ai if self.ai: # let the AI component know who owns it self.ai.owner = self self.item = item if self.item: # let the Item component know who owns it self.item.owner = self self.equipment = equipment if self.equipment: # let the Equipment component know who owns it self.equipment.owner = self self.item = Components.Item() self.item.owner = self
def getComponents( matches, max_distance = 0, min_overlap = 0, by_query = False ): """return overlapping matches. max_distance allow reads to be joined if they are # residues apart. Adjacent reads are 1 residue apart, overlapping reads are 0 residues apart min_overlap require at least # residues to be overlapping """ addAlignments( matches, by_query = by_query ) components = Components.IComponents() for x in range(0, len(matches)): components.add( x, x) if min_overlap > 0 and max_distance > 0: raise ValueError( "both min_overlap (%i) and max_distance (%i) > 0" % (min_overlap, max_distance) ) if by_query: if min_overlap > 0: f = lambda x,y: alignlib_lite.py_getAlignmentOverlap( \ matches[x].mMapQuery2Target, matches[y].mMapQuery2Target, alignlib_lite.py_RR ) >= min_overlap else: f = lambda x,y: alignlib_lite.py_getAlignmentShortestDistance( \ matches[x].mMapQuery2Target, matches[y].mMapQuery2Target, alignlib_lite.py_RR ) <= max_distance else: if min_overlap > 0: f = lambda x,y: alignlib_lite.py_getAlignmentOverlap( \ matches[x].mMapTarget2Query, matches[y].mMapTarget2Query, alignlib_lite.py_RR ) >= min_overlap else: f = lambda x,y: alignlib_lite.py_getAlignmentShortestDistance( \ matches[x].mMapTarget2Query, matches[y].mMapTarget2Query, alignlib_lite.py_RR ) <= max_distance for x in range(len(matches)): for y in range(0, x): if f(x,y): components.add( x, y ) return components.getComponents()
def computeMW(mol): """mol -> mw of largest fragment, mw of total molecule""" fragments = [] total = 0.0 if not mol.atoms: return 0.0, 0.0 for atoms, bonds in Components.components(mol): mw = 0.0 for atom in atoms: mw += atom.mass + atom.hcount fragments.append(mw) total += mw largest = max(fragments) return largest, total
def applyMethod(self): """index the graph. """ componentor = Components.SComponents() infile = open(self.mFilenameAlignments, "r") naccepted, nrejected_score, nrejected_aligned = 0, 0, 0 for line in infile: if line[0] == "#": continue if line.startswith("passed"): continue (qdomain, sdomain, estimate, code, qstart, qend, qali, sstart, send, sali, score, naligned, ngaps, zscore) =\ line[:-1].split("\t") if code == "+": if int(naligned) >= self.mMinAlignedResidues: componentor.add(qdomain, sdomain) naccepted += 1 else: nrejected_aligned += 1 nrejected_score += 1 self.info( "computing components with %i accepted links (%i rejected score, %i rejected alignment length)" %\ (naccepted, nrejected_score, nrejected_aligned ) ) components = componentor.getComponents() self.mOutfile.write("nid\tstart\tend\tfamily\n") noutput = 0 family_id = 0 nids = set() for domains in components: family_id += 1 for domain in domains: nid, start, end = domain.split("_") nids.add(nid) self.mOutfile.write( "%s\t%s\t%s\t%s\n" % \ ( nid, start, end, self.mPatternFamily % family_id ) ) noutput += 1 self.info("output from mst: nsequences=%i, nclusters=%i, ndomains=%i" % (len(nids), family_id, noutput)) self.mOutfile.close()
def makeboot(self): self.listaenemigos = {"Triceratops": True, "Generador": True} self.target = [None] self.framescont = 0 self.sec = 59 self.min = 1 self.timecount = False self.mision1 = False self.and17 = False self.androide17 = None self.misiones = [ "Salava a Bulma y a Milk", "El tiempo se agota!!, sube tu nivel" ] self.bg = comp.Background(self.tamano_mundo, c.Level1Graficos["Background"]) self.goku = comp.Goku(self.tamano_mundo, self.target) self.goku.rect.x = 100 self.goku.rect.y = 512 self.bulma = comp.Ciudadano((1946, 1396), 1) self.milk = comp.Ciudadano((1908, 3295), 2) c.Grupos["ciudadanos"].add(self.bulma) c.Grupos["ciudadanos"].add(self.milk) c.Grupos["usuarios"].add(self.goku) #Anadir objetos GRUPO TODOS self.generarmuros() c.Grupos["todos"].add(self.bg) self.generarorbes() self.generarenemigos(self.listaenemigos) c.Grupos["todos"].add(self.bulma) c.Grupos["todos"].add(self.milk) c.Grupos["todos"].add(self.goku) self.generarforeground()
def OnDoubleClick(self, event): """ Double click on cell has been invocked """ line_number = self.getColumnText(self.currentItem, 2) python_path = self.getColumnText(self.currentItem, 4) if line_number != "": devscomp = Components.DEVSComponent() devscomp.setDEVSPythonPath(python_path) editor_frame = Components.DEVSComponent.OnEditor(devscomp, event) if editor_frame: editor_frame.text.GotoLine(int(line_number)) event.Skip()
def __init__(self, in_channels, num_classes): super(cSAWGANDiscriminatorV1, self).__init__() # (N, in_channels, 32, 32) self.l1 = nn.Sequential( nn.utils.spectral_norm( nn.Conv2d(in_channels=in_channels, out_channels=256, kernel_size=4, stride=2, padding=1)), nn.BatchNorm2d(num_features=256), nn.LeakyReLU(0.2)) self.attn = Components.SelfAttention(in_channels=256) # (N, 256, 16, 16) self.l2 = nn.Sequential( nn.utils.spectral_norm( nn.Conv2d(in_channels=256, out_channels=512, kernel_size=4, stride=2, padding=1)), nn.BatchNorm2d(num_features=512), nn.LeakyReLU(0.2)) # (N, 512, 32, 32) self.l3 = nn.Sequential( nn.utils.spectral_norm( nn.Conv2d(in_channels=512, out_channels=1024, kernel_size=4, stride=2, padding=1)), nn.BatchNorm2d(num_features=1024), nn.LeakyReLU(0.2)) # (N, 1024, 4, 4) self.l4 = nn.Sequential( nn.utils.spectral_norm( nn.Conv2d(in_channels=1024, out_channels=1024, kernel_size=4, stride=1, padding=0)), nn.BatchNorm2d(num_features=1024), nn.LeakyReLU(0.2)) # (N, 1024, 1, 1) self.l5 = nn.Sequential( nn.utils.spectral_norm( nn.Linear(in_features=1024 + num_classes, out_features=1)))
#cost_mat = genfromtxt(data_path + '/cost-matrices/' + sys.argv[1]) """ Compute the bullseye score. Assuming MPEG-7 data is loaded """ e = Evaluation(cost_mat, 20, 70) print "Top 40 bullseye score: ", e.bullseye(40) """ Compute a new similarity matrix using dice coefficient as a population cue """ #Geometric mean, to ensure symmetry cost_mat = sqrt(cost_mat * cost_mat.transpose()) p = Population(cost_mat, 20, 70, verbose=True) #Not setting k will attempt to automatically find it! processed_matrix = p.generate_diff(k=13) e = Evaluation(processed_matrix, 20, 70) print "Top 40 bullseye score using dice: ", e.bullseye(40) """ Update the similarity matrix further using the previous matrix to build components """ c = Components(processed_matrix) c.get_components(0.3, strongly_connected=False) comp_mat = c._expand_component_difference() e = Evaluation(comp_mat, 20, 70) print "Top 40 bullseye score after components: ", e.bullseye(40)