def __init__(self, world): UIBase.__init__(self, world) #add frame border (temp!!!!!) self.border = DirectFrame(image=("./LEGameAssets/Textures/border.png"), frameColor=(0, 0, 0, 0), image_scale=(1, 1, 1), image_pos=(0, 0, 0), frameSize=(-1, 1, -1, 1), pos=(0, 0, 0)) self.border.setTransparency(1) self.border.reparentTo(render2d) self.journalUI = JournalUI(world) self.conversationUI = ConversationUI(world) self.lifebarUI = LifebarUI(world) self.offensiveSpellUI = OffensiveSpellUI(world) self.modifierSporeUI = ModifierSporeUI(world) self.defensiveSpellUI = DefensiveSpellUI(world) taskMgr.add(self.update, "updateUI") # change the conversationUI position self.world.accept('u', self.conversationUI.repositionUp) self.world.accept('j', self.conversationUI.repositionDown) # health bars self.healthBars = {}
def __init__(self,world): UIBase.__init__(self,world) #add frame border (temp!!!!!) self.border = DirectFrame(image = ("./LEGameAssets/Textures/border.png"), frameColor=(0, 0, 0, 0), image_scale = (1,1,1),image_pos = (0, 0, 0),frameSize=(-1,1,-1,1),pos=(0,0,0)) self.border.setTransparency(1) self.border.reparentTo(render2d) self.journalUI = JournalUI(world) self.pauseUI = PauseUI(world) #self.shroomUI = ShroomUI(world) self.conversationUI = ConversationUI(world) self.timerUI = TimerUI(world); self.timerUI.killTimer(); #self.lifebarUI = LifebarUI(world) #self.offensiveSpellUI = OffensiveSpellUI(world) #self.modifierSporeUI = ModifierSporeUI(world) #self.defensiveSpellUI = DefensiveSpellUI(world) taskMgr.add(self.update, "updateUI") # change the conversationUI position #self.world.accept('u', self.conversationUI.repositionUp) #self.world.accept('j', self.conversationUI.repositionDown) # health bars self.healthBars = {}
def show_invite_dialog(self, conversation=None): '''show the invite dialog for conversation, if conversation is None, then the current conversation is used''' if not self.controller or not self.controller.contacts \ or not self.controller.msn: return conversation = conversation or self.conversation online_contacts = self.controller.contacts.get_online_list() dictionary = {} for i in online_contacts: dictionary[i.account] = i members = {} for mail in conversation.getMembers() + [conversation.getUser()]: contact = self.controller.getContact(mail) if contact: members[mail] = contact ConversationUI.InviteWindow(self.controller, None, dictionary, members, self.controller.theme, conversation.inviteUser).run()
def __init__(self, controller, switchboard): '''Constructor''' gobject.GObject.__init__(self) self.callbackIdList = [] self.P2PSignals = {} self.ui = None self.switchboard = None self.setSwitchboard(switchboard) msn = switchboard.msn self.controller = controller self.parser = controller.unifiedParser self.config = controller.config self.title = "" self.hasMessageWaiting = False self.lastMessageMail = '' # the mail of the user who sent the last message self.isCurrent = False # if True this is the tab that has the focus self.closed = False self.textBuffer = gtk.TextBuffer() self.autoreplySent = False # if true we allready sent the autoreply message self.inputText = '' self.theme = controller.theme self.parentConversationWindow = None self.enabledEncrypt = False self.encoderDecoder = None # do this for automagic reconnection if user comes online # and there's no avail switchboard self.userMail = self.switchboard.firstUser self.userOldStatus = remoteStatus = self.controller.contacts.\ get_status(self.userMail) # update self.userOldStatus in self.onUserAttrChanged msn.connect('user-attr-changed', self.onUserAttrChanged) msn.connect('custom-emoticon-transfered', self.onCustomEmoticonTransfered) #TODO: from now on this signals will be emitted by conversation window or conversationUI controller.connect('color-changed', self.onColorChanged) controller.connect('font-changed', self.onFontChanged) self.ui = ConversationUI.ConversationUI(self.controller, self) self.customEmoticons = CustomEmoticons() self.parser = self.controller.unifiedParser self.sendOffline = False self.lastSpeaker = '' self.user = switchboard.user self.transfers = [] self.accept_or_not = False self.myWebcam = None if self.config.user['sendKeepalive']: # 8000: this magic value has been told by # his majesty dequis himself # if you don't like it, stfu and gtfo gobject.timeout_add(8000, self.sendKeepalive)
class GameplayUI(UIBase): def __init__(self,world): UIBase.__init__(self,world) #add frame border (temp!!!!!) self.border = DirectFrame(image = ("./LEGameAssets/Textures/border.png"), frameColor=(0, 0, 0, 0), image_scale = (1,1,1),image_pos = (0, 0, 0),frameSize=(-1,1,-1,1),pos=(0,0,0)) self.border.setTransparency(1) self.border.reparentTo(render2d) self.journalUI = JournalUI(world) self.pauseUI = PauseUI(world) #self.shroomUI = ShroomUI(world) self.conversationUI = ConversationUI(world) self.timerUI = TimerUI(world); self.timerUI.killTimer(); #self.lifebarUI = LifebarUI(world) #self.offensiveSpellUI = OffensiveSpellUI(world) #self.modifierSporeUI = ModifierSporeUI(world) #self.defensiveSpellUI = DefensiveSpellUI(world) taskMgr.add(self.update, "updateUI") # change the conversationUI position #self.world.accept('u', self.conversationUI.repositionUp) #self.world.accept('j', self.conversationUI.repositionDown) # health bars self.healthBars = {} def removeAllHealthBars(self): for name, healthbar in self.healthBars.iteritems(): healthbar.removeNode() self.healthBars = {} def showHealthBar(self, gameObj): if gameObj.getName() in self.healthBars: self.healthBars[gameObj.getName()].show() else: healthBar = HealthBar(gameObj) healthBar.setLight(self.world.overlayAmbientLightNP) self.healthBars[gameObj.getName()] = healthBar def hideHealthBar(self, gameObj): if gameObj.getName() in self.healthBars: self.healthBars[gameObj.getName()].hide() def removeHealthBar(self, gameObj): if gameObj.getName() in self.healthBars: self.healthBars[gameObj.getName()].removeNode() del self.healthBars[gameObj.getName()] def update(self, task): self.journalUI.update() self.conversationUI.update() self.pauseUI.update() self.timerUI.update() #self.inventoryUI.update() #self.lifebarUI.update() #self.offensiveSpellUI.update() #self.modifierSporeUI.update() #self.defensiveSpellUI.update() for gameObjName, healthBar in self.healthBars.iteritems(): healthBar.refresh() return task.cont def hideAll(self): #self.shroomUI.hideAll() self.pauseUI.hideAll() self.journalUI.hideAll() self.border.hide() # self.journalUI.hide() # self.conversationUI.hide() # self.lifebarUI.hide() # self.offensiveSpellUI.hide() # self.modifierSporeUI.hide() # self.defensiveSpellUI.hide() def showAll(self): self.pauseUI.showAll() #self.shroomUI.showAll(); self.journalUI.showAll() self.border.show() # self.journalUI.show() # self.conversationUI.show() # self.lifebarUI.show() # self.offensiveSpellUI.show() # self.modifierSporeUI.show() # self.defensiveSpellUI.show() def stop(self): taskMgr.remove("updateUI") def start(self): taskMgr.add(self.update, "updateUI")
class GameplayUI(UIBase): def __init__(self, world): UIBase.__init__(self, world) #add frame border (temp!!!!!) self.border = DirectFrame(image=("./LEGameAssets/Textures/border.png"), frameColor=(0, 0, 0, 0), image_scale=(1, 1, 1), image_pos=(0, 0, 0), frameSize=(-1, 1, -1, 1), pos=(0, 0, 0)) self.border.setTransparency(1) self.border.reparentTo(render2d) self.journalUI = JournalUI(world) self.conversationUI = ConversationUI(world) self.lifebarUI = LifebarUI(world) self.offensiveSpellUI = OffensiveSpellUI(world) self.modifierSporeUI = ModifierSporeUI(world) self.defensiveSpellUI = DefensiveSpellUI(world) taskMgr.add(self.update, "updateUI") # change the conversationUI position self.world.accept('u', self.conversationUI.repositionUp) self.world.accept('j', self.conversationUI.repositionDown) # health bars self.healthBars = {} def removeAllHealthBars(self): for name, healthbar in self.healthBars.iteritems(): healthbar.removeNode() self.healthBars = {} def showHealthBar(self, gameObj): if gameObj.getName() in self.healthBars: self.healthBars[gameObj.getName()].show() else: healthBar = HealthBar(gameObj) healthBar.setLight(self.world.overlayAmbientLightNP) self.healthBars[gameObj.getName()] = healthBar def hideHealthBar(self, gameObj): if gameObj.getName() in self.healthBars: self.healthBars[gameObj.getName()].hide() def removeHealthBar(self, gameObj): if gameObj.getName() in self.healthBars: self.healthBars[gameObj.getName()].removeNode() del self.healthBars[gameObj.getName()] def update(self, task): self.journalUI.update() self.conversationUI.update() #self.inventoryUI.update() self.lifebarUI.update() self.offensiveSpellUI.update() self.modifierSporeUI.update() self.defensiveSpellUI.update() for gameObjName, healthBar in self.healthBars.iteritems(): healthBar.refresh() return task.cont def hideAll(self): self.border.hide() # self.journalUI.hide() # self.conversationUI.hide() # self.lifebarUI.hide() # self.offensiveSpellUI.hide() # self.modifierSporeUI.hide() # self.defensiveSpellUI.hide() def showAll(self): self.border.show() # self.journalUI.show() # self.conversationUI.show() # self.lifebarUI.show() # self.offensiveSpellUI.show() # self.modifierSporeUI.show() # self.defensiveSpellUI.show() def stop(self): taskMgr.remove("updateUI") def start(self): taskMgr.add(self.update, "updateUI")