def drawScreen( self ): """Draw the screen""" GraphicsCard.resetPolygonCount() GraphicsCard.enable('texture_2d', 'blend', 'cull_face') GraphicsCard.setBlendFunction('src_alpha', 'one_minus_src_alpha' ) GraphicsCard.setFrontFace('ccw') GraphicsCard.loadIdentity() GraphicsCard.multMatrix( self.world.camera.getViewMatrix().toList() ) glLightfv( GL_LIGHT0, GL_POSITION, [0, 1, 0, 0] ) GraphicsCard.clearDepth(1.0) GraphicsCard.clear() #Draw the world self.world.draw() TextureManager.DisableStage( 1 ) TextureManager.DisableStage( 2 ) if Settings.UseShaders: Shader.DisableShaders() #self.font.draw( 0, 0, "FPS: " + str( self.fps ) ) DebugDisplay.update("FPS", self.fps, delay=0.3333 ) DebugDisplay.update("yaw", radianToDegree( self.world.camera.yaw) ) DebugDisplay.update("pitch", radianToDegree( self.world.camera.pitch )) DebugDisplay.update("polygons_drawn", GraphicsCard.polygonsDrawn() ) if self.world.playerEnt: DebugDisplay.update("onGround", self.world.playerEnt.onGround ) DebugDisplay.update("groundNormal", self.world.playerEnt.groundNormal ) GraphicsCard.loadIdentity() if self.consoleVisible: self.console.draw() gl2D.start2D() if Settings.DrawDebugInfo: GraphicsCard.setColorRGBA(1, 1, 1, 1) self.font.draw(0, 0, str(DebugDisplay.globalState)) self.world.scene.drawDebugInfo(self.font) else: GraphicsCard.setColorRGBA(1, 1, 1, 1) pygame.display.set_caption("FPS: " + str(DebugDisplay.get("FPS"))) #self.bigfont.draw(0, 0, "Ninjas Killed: %s" % (self.world.ninjasKilled) ) #self.bigfont.draw(0, 30, "Pirates Killed: %s" % (self.world.piratesKilled) ) #self.bigfont.draw(0, 60, "Treasures Stolen: %s" % (self.world.treasuresTaken) ) #DebugDisplay.globalState.draw( self.font ) gl2D.end2D() #put stuff on the screen pygame.display.flip() err = graphext.GetGLError() while err != GL_NO_ERROR: print err print graphext.GLErrorString( err)
def drawScreen(self): """Draw the screen""" GraphicsCard.resetPolygonCount() GraphicsCard.enable('texture_2d', 'blend', 'cull_face') GraphicsCard.setBlendFunction('src_alpha', 'one_minus_src_alpha') GraphicsCard.setFrontFace('ccw') GraphicsCard.loadIdentity() GraphicsCard.multMatrix(self.world.camera.getViewMatrix().toList()) glLightfv(GL_LIGHT0, GL_POSITION, [0, 1, 0, 0]) GraphicsCard.clearDepth(1.0) GraphicsCard.clear() #Draw the world self.world.draw() TextureManager.DisableStage(1) TextureManager.DisableStage(2) if Settings.UseShaders: Shader.DisableShaders() #self.font.draw( 0, 0, "FPS: " + str( self.fps ) ) DebugDisplay.update("FPS", self.fps, delay=0.3333) DebugDisplay.update("yaw", radianToDegree(self.world.camera.yaw)) DebugDisplay.update("pitch", radianToDegree(self.world.camera.pitch)) DebugDisplay.update("polygons_drawn", GraphicsCard.polygonsDrawn()) if self.world.playerEnt: DebugDisplay.update("onGround", self.world.playerEnt.onGround) DebugDisplay.update("groundNormal", self.world.playerEnt.groundNormal) GraphicsCard.loadIdentity() if self.consoleVisible: self.console.draw() gl2D.start2D() if Settings.DrawDebugInfo: GraphicsCard.setColorRGBA(1, 1, 1, 1) self.font.draw(0, 0, str(DebugDisplay.globalState)) self.world.scene.drawDebugInfo(self.font) else: GraphicsCard.setColorRGBA(1, 1, 1, 1) pygame.display.set_caption("FPS: " + str(DebugDisplay.get("FPS"))) #self.bigfont.draw(0, 0, "Ninjas Killed: %s" % (self.world.ninjasKilled) ) #self.bigfont.draw(0, 30, "Pirates Killed: %s" % (self.world.piratesKilled) ) #self.bigfont.draw(0, 60, "Treasures Stolen: %s" % (self.world.treasuresTaken) ) #DebugDisplay.globalState.draw( self.font ) gl2D.end2D() #put stuff on the screen pygame.display.flip() err = graphext.GetGLError() while err != GL_NO_ERROR: print err print graphext.GLErrorString(err)