def reset(self): self.base = Elements.Base() self.base.setSpeed(0, 0) self.base.setPosition(100, 100) self.player = Elements.Player() self.player.setSpeed(0, 0) self.player.setPosition(200, 200)
def reset(self): self.ball = Elements.Base() self.player1 = Elements.Player() self.player2 = Elements.Player() self.inter = Interactions.Interactions() self.cage = Elements.Box(20, 20, (100, 100))