def __init__(self): """ """ pygame.init() self.screen = pygame.display.set_mode((640, 480)) self.tank_group = pygame.sprite.Group() self.tank0 = EnemyTank() self.tank_group.add(self.tank0) self.map = EmptyMap(self.screen, 640, 480)
def loadSprites(self): self.tank = Tank(self.screen) self.exploration = Exploration(self.screen, (100, 100)) self.map = Map(self.height, self.height, 32, 32) enemy_tank0 = EnemyTank(self.screen) enemy_tank1 = EnemyTank(self.screen) enemy_tank2 = EnemyTank(self.screen) enemy_tank3 = EnemyTank(self.screen) enemy_tank4 = EnemyTank(self.screen) self.enemy_group = pygame.sprite.Group() self.enemy_group.add(enemy_tank0, enemy_tank1, enemy_tank2, enemy_tank3, enemy_tank4) self.empty_map = EmptyMap(self.screen, self.width, self.height) """currently it is tank_sprites,later, you should decouple these"""