def playSound3D(self, node, event): if FMOD.enabled: return FMOD.getSound3D(self.checkAndReplace(event), node)
def playSound3D(self, node, event): if FMOD.enabled: s = FMOD.getSound3D(self.checkAndReplace(event), node) if s is not None: s.play() return
def playSound3D(self, node, event): if FMOD.enabled: s = FMOD.getSound3D(self.checkAndReplace(event), node) if s is not None: s.play()