def sTwoDown(team): # Game Ready Setup if team.brain.game.state == NogginConstants.GAME_READY: # team is kicking off return ['sThreeDown'] + Formations.fReady(team) # Kickoff Formations if (team.brain.game.getTimeSincePlay() < PBConstants.KICKOFF_FORMATION_TIME): return ['sThreeDown'] + Formations.fOneKickoff(team) # Formation for ball in our goal box elif team.shouldUseDubD(): return ['sThreeDown'] + Formations.fDubD(team) elif (team.brain.timeSinceBallSeen() > PBConstants.FINDER_TIME_THRESH and team.brain.game.getTimeSinceUnpenalized() > PBConstants.FINDER_TIME_THRESH): return ['sSpread'] + Formations.fFinder(team) return ['sThreeDown'] + Formations.fThreeDown(team)
def sSpread(team): ''' This is our standard strategy. Based around the 2007 with changes for the middie. ''' # Game Ready Setup if team.brain.game.state == NogginConstants.GAME_READY: # team is kicking off return ['sSpread'] + Formations.fReady(team) # Game Playing Formations elif team.brain.game.state == NogginConstants.GAME_PLAYING: # Kickoff Formations if (team.brain.game.getTimeSincePlay() < PBConstants.KICKOFF_FORMATION_TIME): # Kickoff play if PBConstants.KICKOFF_PLAY: return ['sSpread'] + Formations.fKickoffPlay(team) # Kickoff else: return ['sSpread'] + Formations.fKickoff(team) # Formation for ball in our goal box elif team.shouldUseDubD(): return ['sSpread'] + Formations.fDubD(team) # ball hasn't been seen by me or teammates in a while elif (team.brain.timeSinceBallSeen() > PBConstants.FINDER_TIME_THRESH and team.brain.game.getTimeSinceUnpenalized() > PBConstants.FINDER_TIME_THRESH): return ['sSpread'] + Formations.fFinder(team) # Standard spread formation return ['sSpread'] + Formations.fSpread(team)