예제 #1
0
    def __init__(self):
        settings.init()

        self.gameMode = None
        self.gameModeSelect = GameModeSelect()
        self.Hardware = Hardware()
        self.running = False
        self.startButtonPressed = False
        self.leftFlipperButtonPressed = False
        self.rightFlipperButtonPressed = False
        # This loop runs always and has 2 states game selection state and a game running state.
        while (True):
            triggeredRelayElements = []
            # If running is true than the programm enters the game state.
            if (self.running):
                activeSensorElements = self.Hardware.checkSensorElements()
                triggeredRelayElements = self.gameMode.checkRules(
                    activeSensorElements)
                self.Hardware.activateRelayElements(triggeredRelayElements)

                if (self.gameMode.gameStatus == False):
                    self.running = False
                    self.gameModeSelect = GameModeSelect()
            else:
                triggeredRelayElements = self.Hardware.checkSensorElements()
                if settings.startButton in triggeredRelayElements:  # startbutton W.I.P
                    if (self.startButtonPressed == False):
                        self.startButtonPressed = True
                        if (self.gameModeSelect.nextStep()):

                            selectedGame = self.gameModeSelect.getSelectedGameMode(
                            )
                            self.gameMode = GameMode(settings.generalGameRules,
                                                     selectedGame[0],
                                                     selectedGame[1])
                            self.running = True
                else:
                    self.startButtonPressed = False

                if settings.leftFlipperButton in triggeredRelayElements:

                    if (self.leftFlipperButtonPressed == False):
                        self.gameModeSelect.decrementField()
                        self.leftFlipperButtonPressed = True
                else:
                    self.leftFlipperButtonPressed = False

                if settings.rightFlipperButton in triggeredRelayElements:

                    if (self.rightFlipperButtonPressed == False):
                        self.gameModeSelect.incrementField()
                        self.rightFlipperButtonPressed = True
                else:
                    self.rightFlipperButtonPressed = False
예제 #2
0
    def appStarted(mode):
        mode.offsetChangeOn = True
        mode.drawGuideOn = False
        mode.trackerOn = False
        mode.wallsOn = False
        mode.dataOn = False
        mode.tailOn = True
        mode.shadowOn = True
        mode.handleOn = True
        mode.diff = 2
        mode.scores = []
        with open('scoreboard.txt') as csv_file:
            csv_reader = csv.reader(csv_file, delimiter=',')
            for row in csv_reader:
                mode.scores.append([row[0], int(row[1])])

        mode.splashScreenMode = SplashScreenMode()
        mode.gameMode = GameMode()
        mode.helpMode = HelpMode()
        mode.settingsMode = SettingsMode()
        mode.setActiveMode(mode.splashScreenMode)
        mode.timerDelay = 50
예제 #3
0
파일: Main.py 프로젝트: sujunc/15-112-TP
 def appStarted(app):
     app.splashScreenMode=SplashScreenMode()
     app.loadFileMode=LoadFileMode()
     app.gameMode=GameMode()
     app.setActiveMode(app.splashScreenMode)
예제 #4
0
 def keyPressed(mode, event):
     mode.app.gameMode=GameMode()
     if event.key=="Space":
         mode.app.setActiveMode(mode.app.gameMode)
     if event.key=="r":
         mode.app.setActiveMode(mode.app.splashScreenMode)
예제 #5
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 def appStarted(mode):
     mode.app.gameMode=GameMode()