def __init__(self): self.gameModel = GameModel(0) self.aiPlayer = AIPlayer(Figures.circle, self.gameModel) self.play = Board(self.canvasClickCallback, self.startNewGame, self.aiPlayer.setDifficultyToEasy, self.aiPlayer.setDifficultyToHard, self.gameModel.playFieldWidth, self.gameModel.playfieldHeight) self.aiTurn = False
def __init__(self): self.model = GameModel() root = Tk() root.minsize(width=900, height=650) root.title("Word Challenge") root.configure(background='#23B6C0') root.resizable(0, 0) self.root = root self.view = GameStartView(root) self.score = 0 self.partial_score = 0 # score earned from current key word self.time_remaining = 120 self.view.register_controller(self) self.view.pack()
def victoryStuffs(self): self._status = VICTORY self.turnLbl[self.ind].text = 'Victory !' self.player[self.ind].makeShipsVisible() self.player[not self.ind].makeShipsVisible() pXY = self.player[self.ind].xy pWH = self.player[self.ind].wh wh = [reduceTo(pWH[0], 50), self.topPanelXY[1] - pXY[1] - pWH[1] - 10] xy = [(glb.wh[0] - wh[0]) // 2, pXY[1] + pWH[1] + 5] self.mainMenuButton = GameModel.GameModel(xy, wh, [1, 1], self.batch, gPlayer, mouseOverAud=True) mXY = self.mainMenuButton.xy mWH = self.mainMenuButton.wh mdl.quad(mXY, mWH, [0, 159, 217, 180], self.batch, gFullQuad, blend=True) mdl.quad([0, 0], glb.wh, [0, 0, 0, 150], self.batch, gFullQuad, blend=True) wh[1] = reduceTo(wh[1], 85) mdl.label(xy, wh, 'Main Menu', size=49, batch=self.batch, group=gHeaderText, xyPercInside=[5, 20])
#! /usr/bin/python3 import pygame import GameView import GameController import GameMenu import GameModel if __name__ == "__main__": pygame.mixer.pre_init(44100, -16, 2, 4096) pygame.mixer.init() pygame.init() gameModel = GameModel.GameModel() gameMenu = GameMenu.GameMenu() gameView = GameView.GameView(gameMenu.screen, gameModel) gameController = GameController.GameController(gameView, gameMenu) gameController.main_menu()
pygame.init() # screen screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) area = pygame.Rect(-BORDER_SIZE, -BORDER_SIZE, SCREEN_WIDTH + 2 * BORDER_SIZE, SCREEN_HEIGHT + 2 * BORDER_SIZE) # text myFont30 = pygame.font.SysFont(None, 30) myFont200 = pygame.font.SysFont(None, 200) myFont100 = pygame.font.SysFont(None, 100) pygame.display.set_caption("Asteroids") mouseSprite = pygame.sprite.Sprite() game = GameModel.GameModel(area, asteroidsNumber=ASTEROID_NUMBER) player = AIPlayer.AIPlayer(game, "player") clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): sys.exit() if game.isOver and (event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN): game.restart() if game.isOver and event.type == pygame.MOUSEBUTTONDOWN: game.restart() # update gameModel
def __init__(self, parent): Frame.__init__(self, parent) self.model = GameModel() self.master = parent self.controller = None # Color values declared as constants self.COLOR_RANDOM_EMPTY = '#F8F8FF' # background color of the labels for the keyword self.COLOR_ENTER_EMPTY = '#FFEBCD' # background color of the labels for the letters entered self.COLOR_WORD_EMPTY = '#CCFFFF' # background color of the labels for the keyword self.COLOR_RANDOM_FILLED = '#008B8B' self.COLOR_ENTER_FILLED = 'pink' self.COLOR_WORD_FILLED = '#191970' self.FS = 14 # font size of the letters #main frame s = Style() s.theme_use('alt') self.filename = Image.open('snowflakes.jpg') self.resized = self.filename.resize( (900, 650), Image.ANTIALIAS) # resized image-gets the size of the whole frame self.resized2 = ImageTk.PhotoImage( self.resized) #creates the photo image from the file self.back = Label(self, image=self.resized2, anchor=CENTER) #sets the image self.back.place(x=0, y=0, relheight=1, relwidth=1) self.back.pack(fill=BOTH, expand=YES) # array of labels for letters of the key word self.randomlet = [] self.randomlet = self.labels(self, 0.05, 6, 500, 80, 150, 70, self.COLOR_RANDOM_FILLED, 25) # array of labels for letters entered self.enteredlet = [] self.enteredlet = self.labels(self, 0.05, 6, 400, 80, 150, 70, self.COLOR_ENTER_EMPTY, 25) # LABELS ON VIEW #score self.score = Label(self, text='Score: 0', foreground='#223245', background='#7dd4e4', font=('Symbol', 22), anchor=CENTER) self.score.pack() self.score.place(x=100, y=525, relwidth=0.13, relheight=0.07, anchor=CENTER) #timer self.timer = Label(self, text="2:00", background='#2929a3', foreground='#ffffcc', font=('Symbol', 22), anchor=CENTER) self.timer.pack() self.timer.place(x=800, y=525, relwidth=0.13, relheight=0.07, anchor=CENTER) #feedback self.feedback = Label(self, text='Some Feedback', foreground='#223246', background='#7dd4e4', font=('Symbol', 16), anchor=CENTER) self.feedback.pack() self.feedback.place(x=100, y=430, relwidth=0.17, relheight=0.05, anchor=CENTER) # BUTTONS ON VIEW # bstyle = Style() # bstyle.configure('B.TButton',background = 'red') # Enter button # self.enter=Button(self, text = "enter", width = 6) # self.enter.pack() # self.enter.place(x = 400, y = 600, anchor = CENTER) # self.enter.configure(style='B.TButton') # Shuffle button # bstyle.configure('green.TButton',background = 'green') # self.shuffle=Button(self, text = "shuffle", width = 6) #self.shuffle.pack() #self.shuffle.configure(style = 'green.TButton') #self.shuffle.place(x = 500, y = 600, anchor = CENTER) # New button # self.getnew = Button(self, text = "New", width = 6) # # self.getnew = Button(self, text = "New", width = 6, command = self.end_game) # self.getnew.pack() # self.getnew.place(x = 600, y = 600, anchor = CENTER) # Start button # self.start = Button(self, text = "Start", width = 6) # self.start.pack() # self.start.place(x = 300, y = 600, anchor = CENTER) # fields that hold labels for words of each length self.words3 = [] self.words4 = [] self.words5 = [] self.words6 = [] # binding keys to buttons self.master.bind("<Return>", self.enter_function) self.master.bind("<space>", self.shuffle_function) self.master.bind("<BackSpace>", self.backspace_function) self.master.bind("<Tab>", self.get_new_key) self.master.bind("<Key>", self.key) self.pack()
def main(): view = View() gameModel = GameModel() gameModel.view = view
import cocos from model/game import GameModel from view/game import GameModel from controller/game import GameController def get_scene() scene = cocos.scene.Scene() model = GameModel() view = GameView(model) controller = GameController(model) return scene