def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.selectionID = 0 ImageManager.unloadAll() ImageManager.loadSet("Astoria") ImageManager.loadSet("debug") AudioManager.loadSfxSet("menu") AudioManager.loadSfxSet("game") if AudioManager.loadedMusic != "title" or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic("title") pygame.mixer.music.play(-1) Globals.LASTSCREENMAIN = True self.astoriaToggleTime = 0.0 self.astoriaToggleTimeInterval = 2 self.astoriaOpacity = 0 temp = ImageManager.levelRes["Astoria"]["Astoria1.png"] temp2 = ImageManager.levelRes["Astoria"]["Astoria2.png"] width = 500 height = 200 ImageManager.levelRes["Astoria"]["Astoria1.png"] =\ pygame.transform.scale(temp, (width, height)) ImageManager.levelRes["Astoria"]["Astoria2.png"] =\ pygame.transform.scale(temp2, (width, height))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("white") AudioManager.loadSfxSet("title") ImageManager.loadSet("cutscene") self.temp = ImageManager.levelRes["cutscene"]["YOUWIN.png"] self.state = 0 self.sceneTime = 0.0
def __init__(self, level): ImageManager.loadSet(level) if "Layer0.png" in ImageManager.levelRes[level]: self.bg0 = ImageManager.levelRes[level]["Layer0.png"] if "Layer1.png" in ImageManager.levelRes[level]: self.bg1 = ImageManager.levelRes[level]["Layer1.png"] if "Layer2.png" in ImageManager.levelRes[level]: self.bg2 = ImageManager.levelRes[level]["Layer2.png"] if "Layer3.png" in ImageManager.levelRes[level]: self.bg3 = ImageManager.levelRes[level]["Layer3.png"]
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) #self.selectionID = 0 self.currentLevel() AudioManager.loadSfxSet("menu") ImageManager.loadSet("map") self.temp =\ ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] =\ pygame.transform.scale(self.temp, (800, 600))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("white") Globals.SCREEN.fill(pygame.color.Color("black")) self.text = "" self.width, self.height = Globals.FONT.size(self.text) AudioManager.loadSfxSet("title") if AudioManager.loadedMusic != "title" or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic("title") pygame.mixer.music.play(-1) ImageManager.loadSet("cutscene") self.temp = ImageManager.levelRes["cutscene"]["CutSceneSnowboss.png"] ImageManager.levelRes["cutscene"]["CutSceneSnowboss.png"] =\ pygame.transform.scale(self.temp, (800, 600))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.text = "Noel's Journey ... " self.width, self.height = Globals.FONT.size(self.text) AudioManager.loadSfxSet("title") if AudioManager.loadedMusic != "title" or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic("title") pygame.mixer.music.play(-1) ImageManager.loadSet("title") self.temp = ImageManager.levelRes["title"]["Title_Screen.png"] ImageManager.levelRes["title"]["Title_Screen.png"] =\ pygame.transform.scale(self.temp, (1000, 600))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.temp = pygame.Surface((1, 1)) self.text = "Gyration Games" self.width, self.height = Globals.FONT.size(self.text) self.FADEIN = True self.GGames = True self.soundPlaying = False AudioManager.loadSfxSet("title") ImageManager.loadSet("map") self.temp2 =\ ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] =\ pygame.transform.scale(self.temp2, (800, 600))
def __init__(self): self.time = 0.0 self.red = pygame.color.Color("red") self.yellow = pygame.color.Color("yellow") self.blue = pygame.color.Color("blue") self.white = pygame.color.Color("white") self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.selectionID = 0 self.astoriaToggleTime = 0.0 self.astoriaToggleTimeInterval = 2 self.astoriaOpacity = 0 self.skills = [ Globals.SKILL_JUMP, Globals.SKILL_DAMAGE, Globals.SKILL_MAX_HEALTH] self.colorWheel = [self.blue, self.yellow, self.red] ImageManager.loadSet("effects") self.sunImage = ImageManager.levelRes["effects"]["sun.png"] ImageManager.levelRes["effects"]["sun.png"] =\ pygame.transform.scale(self.sunImage, (50, 50)) ImageManager.loadSet("player") self.playerWalk = ImageManager.levelRes["player"]["Noelwalk.png"] ImageManager.levelRes["player"]["Noelwalk.png"] =\ pygame.transform.scale(self.playerWalk, (50, 75)) self.playerJump = ImageManager.levelRes["player"]["noel_jump.png"] ImageManager.levelRes["player"]["noel_jump.png"] =\ pygame.transform.scale(self.playerJump, (50, 75)) self.attack = ImageManager.levelRes["player"]["NoelWithZord.png"] ImageManager.levelRes["player"]["NoelWithZord.png"] =\ pygame.transform.scale(self.attack, (50, 75)) self.arrow = ImageManager.levelRes["player"]["BowArrow.png"] ImageManager.levelRes["player"]["BowArrow.png"] =\ pygame.transform.scale(self.arrow, (200, 150)) self.zord = ImageManager.levelRes["player"]["zord.png"] ImageManager.levelRes["player"]["zord.png"] =\ pygame.transform.scale(self.arrow, (50, 50))
def makeMonsterSpawner(x, y, mType, level): spawner = Entity.Entity() spawner.posx = x spawner.posy = y spawner.rect = pygame.Rect(x, y, 1, 1) if level == "one": if mType == 0: spawner.componentList.append(CSpawnMushroom.CSpawnMushroom(1)) elif mType == 1: spawner.componentList.append(CSpawnBird.CSpawnBird(1)) elif level == "two": if mType == 0: spawner.componentList.append(CSpawnVulture.CSpawnVulture(1)) elif mType == 1: spawner.componentList.append(CSpawnRabbit.CSpawnRabbit(1)) elif level == "three": if mType == 0: spawner.componentList.append(CSpawnBat.CSpawnBat(1)) elif mType == 1: spawner.componentList.append(CSpawnStalactite.CSpawnStalactite(1)) elif mType == 2: spawner.componentList.append(CSpawnSlime.CSpawnSlime(1)) elif level == "four": if mType == 0: spawner.componentList.append(CSpawnOwl.CSpawnOwl(1)) elif mType == 1: spawner.componentList.append(CSpawnIcicle.CSpawnIcicle(1)) elif mType == 2: spawner.componentList.append(CSpawnPenguin.CSpawnPenguin(1)) elif level == "five": if mType == 0: ImageManager.loadSet("boss") spawner.componentList.append(CSpawnSnowboss.CSpawnSnowboss()) spawner.initialize() if len(spawner.componentList) > 0: groups["spawners"].add(spawner)
def __init__(self): ImageManager.loadSet("player") ImageManager.loadSet("effects") ImageManager.loadSet(Globals.CURRENT_LEVEL) if len(World.groups["HUD"].sprites()) == 0: healthHud = Entity.Entity() healthHud.componentList.append(CHUDHealth.CHUDHealth()) World.groups["HUD"].add(healthHud) #manaHud = Entity.Entity() #manaHud.componentList.append(CHUDMana.CHUDMana()) #World.groups["HUD"].add(manaHud) healthText = Entity.Entity() healthText.componentList.append(CHUDHealthText.CHUDHealthText()) World.groups["HUDText"].add(healthText) #manaText = Entity.Entity() #manaText.componentList.append(CHUDManaText.CHUDManaText()) #World.groups["HUDText"].add(manaText) scoreText = Entity.Entity() scoreText.componentList.append(CHUDScoreText.CHUDScoreText()) World.groups["HUDText"].add(scoreText) sunText = Entity.Entity() sunText.componentList.append(CHUDSunText.CHUDSunText()) World.groups["HUDText"].add(sunText) if Globals.CURRENT_LEVEL == "five": bossHUD = Entity.Entity() bossHUD.componentList.append(CHUDBoss.CHUDBoss()) World.groups["HUD"].add(bossHUD) if Globals.PLAYER is None: World.loadMap(Globals.CURRENT_LEVEL) World.loadBG(Globals.CURRENT_LEVEL) World.initialize() entity = Entity.Entity() entity.componentList.append(CAnimation.CAnimation( ImageManager.levelRes["player"]["Noel_SpriteSheet.png"], 6, 6, 0, 0.17)) entity.componentList.append(CPhysics.CPhysics()) entity.componentList.append(CBasicControl.CBasicControl()) entity.componentList.append(CCollision.CCollision()) entity.componentList.append(CView.CView()) entity.componentList.append( CLiving.CLiving(Globals.PLAYER_MAX_HEALTH)) entity.componentList.append(CDamage.CDamage(Globals.PLAYER_DAMAGE)) entity.componentList.append(CPlayer.CPlayer()) entity.componentList.append(CDeathParticle.CDeathParticle( ImageManager.levelRes["player"]["Noel_Dead.png"], 3, (0, -20), 0, pygame.BLEND_ADD)) World.groups["player"].add(entity) entity.initialize() entity.state = 1 Globals.PLAYER = entity Globals.WIN = False Globals.TIME = 120 zord = Entity.Entity() zord.componentList.append(CAnimation.CAnimation( ImageManager.levelRes["player"]["Zord_Spritesheet.png"], 6, 6, 0, 0)) zord.componentList.append(CPhysics.CPhysics()) zord.accy = 0 zord.componentList.append(CAttach.CAttach(entity, 53)) World.groups["equipment"].add(zord) zord.initialize() if not Globals.CHECKPOINT_SET or Globals.CURRENT_LEVEL == "five": Globals.PLAYER.posx = World.playerPos[0] Globals.PLAYER.posy = World.playerPos[1] else: Globals.PLAYER.posx = float(Globals.getCheckpointPos()[0]) Globals.PLAYER.posy = float(Globals.getCheckpointPos()[1]) self.timer = 1.0 self.bossWinTimer = 4.0 if AudioManager.loadedMusic != Globals.CURRENT_LEVEL or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic(Globals.CURRENT_LEVEL) if AudioManager.loadedMusic == Globals.CURRENT_LEVEL: pygame.mixer.music.play(-1) if Globals.CURRENT_LEVEL == "five": pygame.mixer.music.set_volume(0.1) if not Globals.CURRENT_LEVEL == "five": self.sunArray = [] for sun in Globals.SUN_TRACKER[Globals.CURRENT_LEVEL]: self.sunArray.append(sun)
def loadMap(cLevel): Globals.initSunTracker() global key global tiles global tileSize global playerPos global tileBuckets global world_width mapFile = "img/" + cLevel + "/map" keyFile = "img/" + cLevel + "/key" groups["tiles"].empty() groups["tilesObs"].empty() groups["spawners"].empty() lresources = [] for resource in ImageManager.levelRes: lresources.append(resource) for resource in lresources: if resource == "one" or resource == "two" or\ resource == "three" or resource == "four": ImageManager.unloadSet(resource) ImageManager.loadSet(cLevel) key = [] tiles = {} tileSize = 0 k = open(keyFile) y = 0 x = 0 for line in k: if y == 0: iString = "" for c in line: if c != '\n': iString = iString + c tileSize = int(iString) else: key.append(line) temp = 0 for c in line: temp += 1 if temp > x: x = temp y += 1 k.close() tileSheet = ImageManager.levelRes[cLevel]["tiles.png"] for j in range(y - 1): for i in range(x - 1): tiles[(i, j)] = tileSheet.subsurface( pygame.Rect(i * tileSize, j * tileSize, tileSize, tileSize)) f = open(mapFile) y = 0 sunID = 0 for line in f: x = 0 for c in line: if c == 'p': playerPos = (x * tileSize, y * tileSize) elif c == '*': Globals.WIN_POS = x * tileSize elif c == '-': # monster 0 makeMonsterSpawner(x * tileSize, y * tileSize, 0, cLevel) elif c == '_': # monster 1 makeMonsterSpawner(x * tileSize, y * tileSize, 1, cLevel) elif c == '=': # monster 2 makeMonsterSpawner(x * tileSize, y * tileSize, 2, cLevel) elif c == '+': # monster 3 makeMonsterSpawner(x * tileSize, y * tileSize, 3, cLevel) elif c == '~': # sun if Globals.SUN_TRACKER[Globals.CURRENT_LEVEL][sunID]: sun = Entity.Entity() sun.componentList.append(CSun.CSun()) sun.image = ImageManager.levelRes["effects"]["sun.png"] sun.rect = sun.image.get_rect() sun.rect.x = x * tileSize sun.rect.y = y * tileSize sun.posx = sun.rect.x sun.posy = sun.rect.y groups["enemies"].add(sun) Globals.sunPos()[(sun.rect.x, sun.rect.y)] = sunID sunID += 1 elif c != '\n' and c != ' ': block = Entity.Entity() block.image = tiles[findKeyPos(c)] block.rect = block.image.get_rect() block.rect.left = x * tileSize block.rect.top = y * tileSize if (c >= 'A' and c <= 'Z') or\ (c >= '0' and c <= '9'): groups["tilesObs"].add(block) else: groups["tiles"].add(block) x += 1 y += 1 Globals.BOTTOM = y * tileSize # block = Entity.Entity() # block.image = pygame.Surface((30, 600)) # block.rect = pygame.Rect((-30, 600, 30, 600)) # groups["tilesObs"].add(block) # entityBuckets = [] tileBuckets = [] xmax = (x) * tileSize + cell_size ymax = (y) * tileSize + cell_size world_width = xmax for y in range(ymax / cell_size): for x in range(xmax / cell_size): tileBuckets.append(Bucket.Bucket(x * cell_size, y * cell_size)) # entityBuckets.append(Bucket.Bucket(x * cell_size, y * cell_size)) for tE in groups["tilesObs"]: tileBuckets[hashpos(tE.rect.x, tE.rect.y)].add(tE) tileBuckets[hashpos(tE.rect.x + tE.rect.width, tE.rect.y)].add(tE) tileBuckets[hashpos(tE.rect.x, tE.rect.y + tE.rect.height)].add(tE) tileBuckets[hashpos( tE.rect.x + tE.rect.width, tE.rect.y + tE.rect.height)].add(tE)