def showTimer(self): image.Number(self.window, 204, 310, int((self.game.time / 1000) * 6)) image.Number(self.window, 216, 310, int((self.game.time / 1000) * 60) % 10) image.Number(self.window, 236, 310, int((self.game.time / 1000) * 600) % 10) image.Number(self.window, 248, 310, int((self.game.time / 1000) * 6000) % 10)
def runConfig(self): image.gameConfig(self.window, 0, 0) image.Number(self.window, 560, 292, int( (self.game.set_time / 1000) * 6)) image.Number(self.window, 572, 292, int((self.game.set_time / 1000) * 60) % 10) image.Number(self.window, 566, 348, self.game.set_turn) image.Number(self.window, 566, 410, self.game.nPlayers() - 1) self.mouseHovering()
def showUserGems(self): for i in range(4): image.Number(self.window, 194 + 32 * i, 208, int(self.game.player_human.gems[i] / 10)) image.Number(self.window, 206 + 32 * i, 208, self.game.player_human.gems[i] % 10) if self.game.isAIPlaying(0): for i in range(4): image.Number(self.window, 932 + 32 * i, 204, int(self.game.player_ai[0].gems[i] / 10)) image.Number(self.window, 944 + 32 * i, 204, self.game.player_ai[0].gems[i] % 10) if self.game.isAIPlaying(1): for i in range(4): image.Number(self.window, 194 + 32 * i, 520, int(self.game.player_ai[1].gems[i] / 10)) image.Number(self.window, 206 + 32 * i, 520, self.game.player_ai[1].gems[i] % 10) if self.game.isAIPlaying(2): for i in range(4): image.Number(self.window, 932 + 32 * i, 516, int(self.game.player_ai[2].gems[i] / 10)) image.Number(self.window, 944 + 32 * i, 516, self.game.player_ai[2].gems[i] % 10)
def runGame(self): # shows in all game phases except pause if self.phase != 4: image.gamePlayArea(self.window, 0, 0) image.Dice(self.window, 464, 506, self.game.dice + 1) image.Number(self.window, 727, 473, self.game.turn) self.showUserCards() self.showUserGems() self.showUserPlaces() self.showGems() self.showTimer() if self.hints_hidden == 1: image.hintsHidden(self.window, 330, 198) else: image.Hints(self.window, 330, 90) # game phase 0 (choose starting place) if self.phase == 0: for i in range(6): for j in range(3): image.arrowDown(self.window, 476 + 34 * i, 336 + 12 * j) image.arrowUp(self.window, 476 + 34 * i, 404 + 12 * j) # game phase 1 (rolling dice) if self.phase == 1: image.beginTurn(self.window, 538, 506, 1) self.showUnknownPieces() if self.game.turn == 1: for i in range(3): for j in range(3): image.arrowLeft(self.window, 676 + 12 * i, 515 + 16 * j) image.Dice(self.window, 464, 506, np.random.randint(1, 7)) elif self.phase != 4: image.beginTurn(self.window, 538, 506, 2) # game phase 2 (making puzzle) if self.phase == 2: self.aiTurn() self.game.time -= 1 if self.game.turn == 1 and self.game.time >= 966: for i in range(4): for j in range(3): image.arrowDown(self.window, 198 + 32 * i, 98 + 12 * j) image.arrowUp(self.window, 198 + 32 * i, 166 + 12 * j) for i in range(3): image.arrowLeft(self.window, 281 + 12 * i, 310) image.arrowRight(self.window, 88 + 12 * i, 310) if self.completed_puzzle: while self.game.time > 0: self.aiTurn() self.game.time -= 1 if self.game.time == 0: self.phase = 3 self.completed_puzzle = False self.blocked_piece[:] = False self.current_turn = 0 self.making_puzzle = False for i in range(3): if self.game.player_ai[i].turn_place == -1: self.game.player_ai[i].turn_place = self.turn_queue self.turn_queue += 1 if self.game.player_human.turn_place == -1: self.game.player_human.turn_place = self.turn_queue self.turn_queue += 1 # game phase 3 (choosing gem row) if self.phase == 3: for i in range(3): if self.game.player_ai[i].playing: if self.game.player_ai[i].turn_place == self.current_turn: self.game.player_ai[i].chooseRow(self.game.table) self.game.updatePlaces() self.game.player_ai[i].turn_place = 10 self.current_turn += 1 if self.current_turn == self.game.nPlayers(): if self.game.turn < self.game.set_turn: self.phase = 1 self.game.turn += 1 else: self.game.updatePlaces() self.game.getWinner() self.phase = 5 music.loadCheersMusic() # game phase 4 (pause) if self.phase == 4: image.gamePause(self.window, 438, 86) # game phase 5 (win screen) if self.phase == 5: image.gameWin(self.window, 438, 86) image.Winner(self.window, 532, 126, self.game.winner) # after rolling the dice if self.phase == 2 or self.phase == 3 or self.phase == 5: self.showPieces() # handles mouse hovering self.mouseHovering() # after choosing initial position if self.phase > 0 and self.phase != 4: self.showUsers() self.showPuzzles() if self.space_hover and self.col == self.game.player_human.pos: image.selectedShadow(self.window, 474 + 34 * self.col, 394) if self.tp_mouse: self.tp_mouse = False elif self.making_puzzle and self.phase == 2: self.makingPuzzle()