def generate_buildings(): return [Building.Market({Item.Apple(10,"Mich."):10,Item.Bread(15,"France"):7})]
#Creating the cursor object cursor_location = [0, 0] cursor = Object.Object(cursor_location[0], cursor_location[1], 'X', libtcod.yellow) draw_cursor = False #Creating All the Menus that we will need menus = Menu.load_menus() current_menu = menus["Overview Map"] #Creates instance of the player class player = Player.Player("Danny Sexbang") #TESTING adding items and displaying them player.add_item(Item.Apple(50, "Mich."), 10) #Create Map create_map() #Create Info needed for the GUI GUI_info = { "Player": player, "Map": continent_map, "City": cities[0], "Cursor": cursor } while not libtcod.console_is_window_closed(): #render the screen