def __init__(self,width,height,heroObj,getLevel,testLevel=None): level=Levels() self.getLevel=getLevel if(testLevel!=None): self.arr=testLevel else: if(self.getLevel==1): level.level1() elif(self.getLevel==2): level.level2() elif(self.getLevel==3): level.level3() elif(self.getLevel==0): level.level1() self.arr=level.getLevel() self.gravity=level.getGravity() self.width=width self.height=height self.cols=10 self.rows=10 self.grid=[0*self.cols for i in range (self.rows)] self.margin=10 self.rowHeight=self.height//12 self.colWidth=self.width//9 self.tilt=1.6 self.hero=heroObj self.dummyHero=MoveHero()