예제 #1
0
    def update_ui(self):
        self.canvas.create_image(0, 0, anchor=tk.NW, image=self.BG)

        for n in Logic.network:
            self.canvas.create_image(n.x, n.y, anchor=tk.CENTER, image=self.NODE_IMG[n.rank])
            if n.occupant == PLAYER_AXIS:
                self.canvas.create_image(n.x, n.y - NODE_R[n.rank] - 5, anchor=tk.S, image=self.FLAG_AXIS)
            if n.occupant == PLAYER_ALLY:
                self.canvas.create_image(n.x, n.y - NODE_R[n.rank] - 5, anchor=tk.S, image=self.FLAG_ALLY)

            if n.cannon or n.cannon_time > -1:
                self.canvas.create_image(n.x - NODE_R[n.rank] - 5, n.y, anchor=tk.E, image=self.CANNON)
            if n.cannon_time > -1:
                self.canvas.create_text(
                    n.x - NODE_R[n.rank] - 5, n.y + NODE_R[n.rank] + 5, anchor=tk.NE, text=str(Logic.cannon_makers)
                )
            if n.fortress or n.fortress_time > -1:
                self.canvas.create_image(n.x + NODE_R[n.rank] + 5, n.y, anchor=tk.W, image=self.FORTRESS)
            if n.fortress_time > -1:
                self.canvas.create_text(
                    n.x + NODE_R[n.rank] + 5, n.y + NODE_R[n.rank] + 5, anchor=tk.NW, text=str(Logic.fortress_makers)
                )

            self.canvas.create_text(n.x, n.y + NODE_R[n.rank] + 5, anchor=tk.N, text=str(n.allowed))

            if self.selected is not None:
                self.canvas.create_oval(
                    self.selected.x - NODE_R[self.selected.rank] - 5,
                    self.selected.y - NODE_R[self.selected.rank] - 5,
                    self.selected.x + NODE_R[self.selected.rank] + 5,
                    self.selected.y + NODE_R[self.selected.rank] + 5,
                    width=3,
                    outline="#0000FF",
                )

                for n in Logic.adjacent_levels(self.selected):
                    self.canvas.create_line(self.selected.x, self.selected.y, n.x, n.y, arrow=tk.LAST, dash=(3, 3))

            if self.selected_2 is not None:
                self.canvas.create_oval(
                    self.selected_2.x - NODE_R[self.selected_2.rank] - 5,
                    self.selected_2.y - NODE_R[self.selected_2.rank] - 5,
                    self.selected_2.x + NODE_R[self.selected_2.rank] + 5,
                    self.selected_2.y + NODE_R[self.selected_2.rank] + 5,
                    width=3,
                    outline="#FF0000",
                )