def checkHit(self, *args): if Map.mapvar.baseimg.collide_widget(self) and self.isAlive: self.die(base=True) Player.player.sound.playSound(Player.player.sound.hitBase, start=.5) if self.isBoss: if self.specialSend: Player.player.health -= 2 else: Player.player.health -= 5 else: Player.player.health -= 1 Player.player.myDispatcher.Health = str(Player.player.health) MainFunctions.flashScreen('red', 2) if Player.player.health <= 0: Player.player.die() return