def rollupdate(self): global mydice mydice = [0, 0, 0, 0, 0] mydice = mf.roll() self.bestmove.set(mf.bestplays(mydice)) print "{}".format(self.bestmove) self.dice1_count = mydice[0] self.dice1.set(self.dice1_count) self.dice2_count = mydice[1] self.dice2.set(self.dice2_count) self.dice3_count = mydice[2] self.dice3.set(self.dice3_count) self.dice4_count = mydice[3] self.dice4.set(self.dice4_count) self.dice5_count = mydice[4] self.dice5.set(self.dice5_count)
def rollupdate(self): global mydice mydice = [0, 0, 0, 0, 0] mydice = mf.roll() self.dice1_count = mydice[0] self.dice1.set(self.dice1_count) self.dice2_count = mydice[1] self.dice2.set(self.dice2_count) self.dice3_count = mydice[2] self.dice3.set(self.dice3_count) self.dice4_count = mydice[3] self.dice4.set(self.dice4_count) self.dice5_count = mydice[4] self.dice5.set(self.dice5_count)
def updateyahtzee(self): self.yahtzeecount = mf.yahtzee(mydice) self.yahtzee.set(self.yahtzeecount) self.totalscore.set(self.onescount + self.twoscount + self.threescount + self.fourscount + self.fivescount + self.sixescount + self.threeofakindcount + self.fourofakindcount + self.fullhousecount + self.smallstraightcount + self.largestraightcount + self.chancecount + self.yahtzeecount)