def enterShowScores(self): self.notify.debug('enterShowScores') lerpTrack = Parallel() lerpDur = 0.5 lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut'))) tY = 0.6 bY = -.05 lX = -.5 cX = 0 rX = 0.5 scorePanelLocs = (((cX, bY),), ((lX, bY), (rX, bY)), ((cX, tY), (lX, bY), (rX, bY)), ((lX, tY), (rX, tY), (lX, bY), (rX, bY))) scorePanelLocs = scorePanelLocs[self.numPlayers - 1] for i in xrange(self.numPlayers): panel = self.scorePanels[i] pos = scorePanelLocs[i] panel.wrtReparentTo(aspect2d) lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut'))) self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver))) self.showScoreTrack.start() #For the Alpha Blueprint ARG if base.config.GetBool('want-blueprint4-ARG', False): MinigameGlobals.generateDebugARGPhrase()
def enterShowScores(self): self.notify.debug('enterShowScores') lerpTrack = Parallel() lerpDur = 0.5 lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut'))) tY = 0.6 bY = -.05 lX = -.5 cX = 0 rX = 0.5 scorePanelLocs = (((cX, bY),), ((lX, bY), (rX, bY)), ((cX, tY), (lX, bY), (rX, bY)), ((lX, tY), (rX, tY), (lX, bY), (rX, bY))) scorePanelLocs = scorePanelLocs[self.numPlayers - 1] for i in xrange(self.numPlayers): panel = self.scorePanels[i] pos = scorePanelLocs[i] panel.wrtReparentTo(aspect2d) lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut'))) self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver))) self.showScoreTrack.start() #For the Alpha Blueprint ARG if config.GetBool('want-blueprint4-ARG', False): MinigameGlobals.generateDebugARGPhrase()
def setEveryoneDone(self): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() != 'play': self.notify.warning('ignoring setEveryoneDone msg') return self.notify.debug('setEveryoneDone') def endGame(task, self=self): if not CatchGameGlobals.EndlessGame: self.gameOver() return Task.done self.notify.debug('num fruits: %s' % self.numFruits) self.notify.debug('num catches: %s' % self.fruitsCaught) self.timer.hide() if config.GetBool('want-blueprint4-ARG', False): MinigameGlobals.generateDebugARGPhrase() if self.fruitsCaught >= self.numFruits: self.notify.debug('perfect game!') perfectTextSubnode = hidden.attachNewNode( self.__genText(TTLocalizer.CatchGamePerfect)) perfectText = hidden.attachNewNode('perfectText') perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text=perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text=perfectText): text.removeNode() textTrack = Sequence( Func(perfectText.reparentTo, aspect2d), Parallel( LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel( LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(endGame, None)) soundTrack = SoundInterval(self.sndPerfect) self.perfectIval = Parallel(textTrack, soundTrack) self.perfectIval.start() else: taskMgr.doMethodLater(1, endGame, self.EndGameTaskName) return
def setEveryoneDone(self): if not self.hasLocalToon: return if self.gameFSM.getCurrentState().getName() != "play": self.notify.warning("ignoring setEveryoneDone msg") return self.notify.debug("setEveryoneDone") def endGame(task, self=self): if not CatchGameGlobals.EndlessGame: self.gameOver() return Task.done self.notify.debug("num fruits: %s" % self.numFruits) self.notify.debug("num catches: %s" % self.fruitsCaught) self.timer.hide() # For the Alpha Blueprint ARG if base.config.GetBool("want-blueprint4-ARG", False): MinigameGlobals.generateDebugARGPhrase() if self.fruitsCaught >= self.numFruits: self.notify.debug("perfect game!") perfectTextSubnode = hidden.attachNewNode(self.__genText(TTLocalizer.CatchGamePerfect)) perfectText = hidden.attachNewNode("perfectText") perfectTextSubnode.reparentTo(perfectText) frame = self.__textGen.getCardActual() offsetY = -abs(frame[2] + frame[3]) / 2.0 perfectTextSubnode.setPos(0, 0, offsetY) perfectText.setColor(1, 0.1, 0.1, 1) def fadeFunc(t, text=perfectText): text.setColorScale(1, 1, 1, t) def destroyText(text=perfectText): text.removeNode() textTrack = Sequence( Func(perfectText.reparentTo, aspect2d), Parallel( LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5), ), Wait(2.0), Parallel( LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType="easeIn"), ), Func(destroyText), WaitInterval(0.5), Func(endGame, None), ) soundTrack = SoundInterval(self.sndPerfect) self.perfectIval = Parallel(textTrack, soundTrack) self.perfectIval.start() else: taskMgr.doMethodLater(1, endGame, self.EndGameTaskName) return