def doSounds(sounds): if len(sounds) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(sounds) mtrack = Parallel() hitCount = 0 prevLevel = 0 prevSounds = [[], [], [], [], [], [], []] for sound in sounds: level = sound['level'] prevSounds[level].append(sound) for target in sound['target']: if target['hp'] > 0: hitCount += 1 break delay = 0.0 for soundList in prevSounds: if len(soundList) > 0: mtrack.append(__doSoundsLevel(soundList, delay, hitCount, npcs)) delay += TOON_SOUND_DELAY soundTrack = Sequence(npcArrivals, mtrack, npcDepartures) targets = sounds[0]['target'] camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseSoundShot(sounds, targets, camDuration, enterDuration, exitDuration) return (soundTrack, camTrack)
def doLures(lures): """ doLures(lures) Lures occur in the following order: 1) level 1 lures one at a time, from right to left 2) level 2 lures one at a time, from right to left etc. """ if (len(lures) == 0): return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(lures) mtrack = Parallel() for l in lures: ival = __doLureLevel(l, npcs) if (ival): mtrack.append(ival) lureTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseLureShot(lures, camDuration, enterDuration, exitDuration) return (lureTrack, camTrack)
def doZaps(zaps): if len(zaps) == 0: return (None, None) suitZapsDict = {} doneUber = 0 skip = 0 for zap in zaps: skip = 0 if skip: pass elif type(zap['target']) == type([]): if 1: target = zap['target'][0] suitId = target['suit'].doId if suitId in suitZapsDict: suitZapsDict[suitId].append(zap) else: suitZapsDict[suitId] = [zap] else: suitId = zap['target']['suit'].doId if suitId in suitZapsDict: suitZapsDict[suitId].append(zap) else: suitZapsDict[suitId] = [zap] suitZaps = suitZapsDict.values() def compFunc(a, b): if len(a) > len(b): return 1 elif len(a) < len(b): return -1 return 0 suitZaps.sort(compFunc) delay = 0.0 mtrack = Parallel() for st in suitZaps: if len(st) > 0: ival = __doSuitZaps(st) if ival: mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_ZAP_SUIT_DELAY npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(zaps) enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camDuration = mtrack.getDuration() camTrack = MovieCamera.chooseLureShot(zaps, camDuration, enterDuration, exitDuration) return (mtrack, camTrack)
def doLures(lures): if len(lures) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(lures) mtrack = Parallel() for l in lures: ival = __doLureLevel(l, npcs) if ival: mtrack.append(ival) lureTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseLureShot(lures, camDuration, enterDuration, exitDuration) return (lureTrack, camTrack)
def doTraps(traps): if len(traps) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(traps) hasUberTrapConflict = False suitTrapsDict = {} for trap in traps: targets = trap['target'] if len(targets) == 1: suitId = targets[0]['suit'].doId if suitTrapsDict.has_key(suitId): suitTrapsDict[suitId].append(trap) else: suitTrapsDict[suitId] = [ trap] else: for target in targets: suitId = target['suit'].doId if not suitTrapsDict.has_key(suitId): suitTrapsDict[suitId] = [ trap] break if trap['level'] == UBER_GAG_LEVEL_INDEX: if len(traps) > 1: hasUberTrapConflict = True for oneTarget in trap['target']: suit = oneTarget['suit'] if suit.battleTrap != NO_TRAP: hasUberTrapConflict = True suitTrapLists = suitTrapsDict.values() mtrack = Parallel() for trapList in suitTrapLists: trapPropList = [] for i in range(len(trapList)): trap = trapList[i] level = trap['level'] if level == 0: banana = globalPropPool.getProp('banana') banana2 = MovieUtil.copyProp(banana) trapPropList.append([banana, banana2]) elif level == 1: rake = globalPropPool.getProp('rake') rake2 = MovieUtil.copyProp(rake) rake.pose('rake', 0) rake2.pose('rake', 0) trapPropList.append([rake, rake2]) elif level == 2: marbles = globalPropPool.getProp('marbles') marbles2 = MovieUtil.copyProp(marbles) trapPropList.append([marbles, marbles2]) elif level == 3: trapPropList.append([globalPropPool.getProp('quicksand')]) elif level == 4: trapPropList.append([globalPropPool.getProp('trapdoor')]) elif level == 5: tnt = globalPropPool.getProp('tnt') tnt2 = MovieUtil.copyProp(tnt) trapPropList.append([tnt, tnt2]) elif level == 6: tnt = globalPropPool.getProp('traintrack') tnt2 = MovieUtil.copyProp(tnt) trapPropList.append([tnt, tnt2]) else: notify.warning('__doTraps() - Incorrect trap level: %d' % level) if len(trapList) == 1 and not hasUberTrapConflict: ival = __doTrapLevel(trapList[0], trapPropList[0]) if ival: mtrack.append(ival) else: subMtrack = Parallel() for i in range(len(trapList)): trap = trapList[i] trapProps = trapPropList[i] ival = __doTrapLevel(trap, trapProps, explode=1) if ival: subMtrack.append(ival) mtrack.append(subMtrack) trapTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseTrapShot(traps, camDuration, enterDuration, exitDuration) return ( trapTrack, camTrack)
def doDrops(drops): """ Drops occur in the following order: a) by suit, in order of increasing number of drops per suit 1) level 1 drops, right to left, (TOON_DROP_DELAY later) 2) level 2 drops, right to left, (TOON_DROP_DELAY later) 3) level 3 drops, right to left, (TOON_DROP_DELAY later) etc. b) next suit, (TOON_DROP_SUIT_DELAY later) """ if (len(drops) == 0): return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(drops) # Group the drops by targeted suit suitDropsDict = {} groupDrops = [] for drop in drops: track = drop['track'] level = drop['level'] targets = drop['target'] if (len(targets) == 1): suitId = targets[0]['suit'].doId if (suitDropsDict.has_key(suitId)): suitDropsDict[suitId].append((drop, targets[0])) else: suitDropsDict[suitId] = [(drop, targets[0])] elif level <= MAX_LEVEL_INDEX and attackAffectsGroup(track, level): groupDrops.append(drop) else: # We're dealing with an NPC drop, which can have multiple # targets for target in targets: suitId = target['suit'].doId if (suitDropsDict.has_key(suitId)): otherDrops = suitDropsDict[suitId] alreadyInList = 0 for oDrop in otherDrops: if (oDrop[0]['toon'] == drop['toon']): alreadyInList = 1 if (alreadyInList == 0): suitDropsDict[suitId].append((drop, target)) else: suitDropsDict[suitId] = [(drop, target)] suitDrops = suitDropsDict.values() # Sort the suits based on the number of drops per suit def compFunc(a, b): if (len(a) > len(b)): return 1 elif (len(a) < len(b)): return -1 return 0 suitDrops.sort(compFunc) delay = 0.0 mtrack = Parallel(name='toplevel-drop') npcDrops = {} for st in suitDrops: if (len(st) > 0): ival = __doSuitDrops(st, npcs, npcDrops) if (ival): mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_DROP_SUIT_DELAY dropTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() #we do the group drops after all the single drops have gone if groupDrops: ival = __doGroupDrops(groupDrops) dropTrack.append(ival) camDuration += ival.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseDropShot(drops, suitDropsDict, camDuration, enterDuration, exitDuration) return (dropTrack, camTrack)
def doDrops(drops): if len(drops) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(drops) suitDropsDict = {} groupDrops = [] for drop in drops: track = drop['track'] level = drop['level'] targets = drop['target'] if len(targets) == 1: suitId = targets[0]['suit'].doId if suitDropsDict.has_key(suitId): suitDropsDict[suitId].append((drop, targets[0])) else: suitDropsDict[suitId] = [(drop, targets[0])] elif level <= MAX_LEVEL_INDEX and attackAffectsGroup(track, level): groupDrops.append(drop) else: for target in targets: suitId = target['suit'].doId if suitDropsDict.has_key(suitId): otherDrops = suitDropsDict[suitId] alreadyInList = 0 for oDrop in otherDrops: if oDrop[0]['toon'] == drop['toon']: alreadyInList = 1 if alreadyInList == 0: suitDropsDict[suitId].append((drop, target)) else: suitDropsDict[suitId] = [(drop, target)] suitDrops = suitDropsDict.values() def compFunc(a, b): if len(a) > len(b): return 1 elif len(a) < len(b): return -1 return 0 suitDrops.sort(compFunc) delay = 0.0 mtrack = Parallel(name='toplevel-drop') npcDrops = {} for st in suitDrops: if len(st) > 0: ival = __doSuitDrops(st, npcs, npcDrops) if ival: mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_DROP_SUIT_DELAY dropTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() if groupDrops: ival = __doGroupDrops(groupDrops) dropTrack.append(ival) camDuration += ival.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseDropShot(drops, suitDropsDict, camDuration, enterDuration, exitDuration) return (dropTrack, camTrack)
def doTraps(traps): if len(traps) == 0: return None, None npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(traps) hasUberTrapConflict = False suitTrapsDict = {} for trap in traps: targets = trap['target'] if len(targets) == 1: suitId = targets[0]['suit'].doId if suitId in suitTrapsDict: suitTrapsDict[suitId].append(trap) else: suitTrapsDict[suitId] = [trap] else: for target in targets: suitId = target['suit'].doId if suitId not in suitTrapsDict: suitTrapsDict[suitId] = [trap] break if trap['level'] == UBER_GAG_LEVEL_INDEX: if len(traps) > 1: hasUberTrapConflict = True for oneTarget in trap['target']: suit = oneTarget['suit'] if suit.battleTrap != NO_TRAP: hasUberTrapConflict = True suitTrapLists = suitTrapsDict.values() mtrack = Parallel() for trapList in suitTrapLists: trapPropList = [] for i in range(len(trapList)): trap = trapList[i] level = trap['level'] if level == 0: banana = globalPropPool.getProp('banana') banana2 = MovieUtil.copyProp(banana) trapPropList.append([banana, banana2]) elif level == 1: rake = globalPropPool.getProp('rake') rake2 = MovieUtil.copyProp(rake) rake.pose('rake', 0) rake2.pose('rake', 0) trapPropList.append([rake, rake2]) elif level == 2: marbles = globalPropPool.getProp('marbles') marbles2 = MovieUtil.copyProp(marbles) trapPropList.append([marbles, marbles2]) elif level == 3: trapPropList.append([globalPropPool.getProp('quicksand')]) elif level == 4: trapPropList.append([globalPropPool.getProp('trapdoor')]) elif level == 5: tnt = globalPropPool.getProp('tnt') tnt2 = MovieUtil.copyProp(tnt) trapPropList.append([tnt, tnt2]) elif level == 6: tnt = globalPropPool.getProp('traintrack') tnt2 = MovieUtil.copyProp(tnt) trapPropList.append([tnt, tnt2]) else: notify.warning( '__doTraps() - Incorrect trap level: %d' % level) if len(trapList) == 1 and not hasUberTrapConflict: ival = __doTrapLevel(trapList[0], trapPropList[0]) if ival: mtrack.append(ival) else: subMtrack = Parallel() for i in range(len(trapList)): trap = trapList[i] trapProps = trapPropList[i] ival = __doTrapLevel(trap, trapProps, explode=1) if ival: subMtrack.append(ival) mtrack.append(subMtrack) trapTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseTrapShot( traps, camDuration, enterDuration, exitDuration) return trapTrack, camTrack
def doDrops(drops): if len(drops) == 0: return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(drops) suitDropsDict = {} groupDrops = [] for drop in drops: track = drop['track'] level = drop['level'] targets = drop['target'] if len(targets) == 1: suitId = targets[0]['suit'].doId if suitId in suitDropsDict: suitDropsDict[suitId].append((drop, targets[0])) else: suitDropsDict[suitId] = [(drop, targets[0])] elif level <= MAX_LEVEL_INDEX and attackAffectsGroup(track, level): groupDrops.append(drop) else: for target in targets: suitId = target['suit'].doId if suitId in suitDropsDict: otherDrops = suitDropsDict[suitId] alreadyInList = 0 for oDrop in otherDrops: if oDrop[0]['toon'] == drop['toon']: alreadyInList = 1 if alreadyInList == 0: suitDropsDict[suitId].append((drop, target)) else: suitDropsDict[suitId] = [(drop, target)] suitDrops = suitDropsDict.values() def compFunc(a, b): if len(a) > len(b): return 1 elif len(a) < len(b): return -1 return 0 suitDrops.sort(compFunc) delay = 0.0 mtrack = Parallel(name='toplevel-drop') npcDrops = {} for st in suitDrops: if len(st) > 0: ival = __doSuitDrops(st, npcs, npcDrops) if ival: mtrack.append(Sequence(Wait(delay), ival)) delay = delay + TOON_DROP_SUIT_DELAY dropTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() if groupDrops: ival = __doGroupDrops(groupDrops) dropTrack.append(ival) camDuration += ival.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseDropShot(drops, suitDropsDict, camDuration, enterDuration, exitDuration) return (dropTrack, camTrack)
def doTraps(traps): """ Traps occur simultaneously - if more than one trap is thrown at the same suit, they explode """ if (len(traps) == 0): return (None, None) npcArrivals, npcDepartures, npcs = MovieNPCSOS.doNPCTeleports(traps) hasUberTrapConflict = False # Group the traps by targeted suit suitTrapsDict = {} for trap in traps: targets = trap['target'] if (len(targets) == 1): suitId = targets[0]['suit'].doId if (suitTrapsDict.has_key(suitId)): suitTrapsDict[suitId].append(trap) else: suitTrapsDict[suitId] = [trap] else: # We're dealing with an NPC trap, which can have multiple # targets - we only want to use the first valid target, # however, to avoid tossing too many traps for target in targets: suitId = target['suit'].doId if (not suitTrapsDict.has_key(suitId)): suitTrapsDict[suitId] = [trap] break if trap['level'] == UBER_GAG_LEVEL_INDEX: if len(traps) > 1: hasUberTrapConflict = True for oneTarget in trap['target']: suit = oneTarget['suit'] if suit.battleTrap != NO_TRAP: #we can get here in a 3 suit battle, by placing quicksand then doing train hasUberTrapConflict = True suitTrapLists = suitTrapsDict.values() mtrack = Parallel() for trapList in suitTrapLists: # Set the appropriate trapProps for use with this trap trapPropList = [] for i in range(len(trapList)): trap = trapList[i] level = trap['level'] if (level == 0): # banana banana = globalPropPool.getProp('banana') banana2 = MovieUtil.copyProp(banana) trapPropList.append([banana, banana2]) elif (level == 1): # rake rake = globalPropPool.getProp('rake') rake2 = MovieUtil.copyProp(rake) rake.pose('rake', 0) rake2.pose('rake', 0) trapPropList.append([rake, rake2]) elif (level == 2): # marbles marbles = globalPropPool.getProp('marbles') marbles2 = MovieUtil.copyProp(marbles) trapPropList.append([marbles, marbles2]) elif (level == 3): # quicksand trapPropList.append([globalPropPool.getProp('quicksand')]) elif (level == 4): # trapdoor trapPropList.append([globalPropPool.getProp('trapdoor')]) elif (level == 5): # tnt tnt = globalPropPool.getProp('tnt') tnt2 = MovieUtil.copyProp(tnt) trapPropList.append([tnt, tnt2]) elif (level == 6): # tnt #UBER tnt = globalPropPool.getProp('traintrack') #('trapdoor') tnt2 = MovieUtil.copyProp(tnt) trapPropList.append([tnt, tnt2]) else: notify.warning('__doTraps() - Incorrect trap level: \ %d' % level) if (len(trapList) == 1) and not hasUberTrapConflict: # Trap is successfully placed ival = __doTrapLevel(trapList[0], trapPropList[0]) if (ival): mtrack.append(ival) else: assert (len(trapList) > 1 or hasUberTrapConflict) subMtrack = Parallel() for i in range(len(trapList)): trap = trapList[i] trapProps = trapPropList[i] ival = __doTrapLevel(trap, trapProps, explode=1) if (ival): subMtrack.append(ival) mtrack.append(subMtrack) trapTrack = Sequence(npcArrivals, mtrack, npcDepartures) camDuration = mtrack.getDuration() enterDuration = npcArrivals.getDuration() exitDuration = npcDepartures.getDuration() camTrack = MovieCamera.chooseTrapShot(traps, camDuration, enterDuration, exitDuration) return (trapTrack, camTrack)