def __drop_items(self): r = random.randint(1, 100) item = None if r <= 33: item = Potion.random_potion() elif r <= 38: item = Item.ItemEmeraldSickle() elif r <= 41: item = Item.ItemWaterSword() elif r <= 46: item = Item.ItemGoldArmor() if item is None: return None return DroppedItem(item, self.x_pos, self.y_pos)
def __drop_items(self): r = random.randint(1, 100) item = None if r <= 33: item = Potion.random_potion() elif r <= 38: item = Item.ItemBrokenSword() elif r <= 41: item = Item.ItemWoodenSword() elif r <= 42: item = Item.ItemIronSword() elif r <= 45: item = Item.ItemIronArmor() if item is None: return None return DroppedItem(item, self.x_pos, self.y_pos)
def place_object(self, level): up, down = None, None for y in range(self.height): for x in range(self.width): if not TileSolidState[self.__map[x][y]]: up = (x, y) break for y in reversed(range(self.height)): for x in range(self.width): if not TileSolidState[self.__map[x][y]]: down = (x, y) break r = random.randint(0, 1) staircase, player = [up, down][r], [up, down][1 - r] count = 0 monster_list = [] while count < 15: x = random.randint(0, len(self.map) - 1) y = random.randint(0, len(self.map) - 1) if not TileSolidState[self.__map[x] [y]] and self.__character_map[x][y] is None: if level == 1: monster_list += [ random.choice([Enemy.Slime(x, y), Enemy.Bird(x, y)]) ] elif level == 2: monster_list += [ random.choice([ Enemy.Slime(x, y), Enemy.Goblin(x, y), Enemy.Bird(x, y) ]) ] elif level == 3: monster_list += [ random.choice([Enemy.Goblin(x, y), Enemy.Mummy(x, y)]) ] else: monster_list += [ random.choice([ Enemy.Slime(x, y), Enemy.Goblin(x, y), Enemy.Bird(x, y) ]) ] self.__character_map[x][y] = monster_list[len(monster_list) - 1] count += 1 count = 0 object_list = [] while count < 5: x = random.randint(0, len(self.map) - 1) y = random.randint(0, len(self.map) - 1) if not TileSolidState[self.__map[x] [y]] and self.__object_map[x][y] is None: object_list += [DroppedItem(Potion.random_potion(), x, y)] self.__object_map[x][y] = object_list[len(object_list) - 1] count += 1 return staircase, player, monster_list, object_list