class PointerRay(): def __init__(self, MANIPULATION_MANAGER, ID, SCENEGRAPH, NET_TRANS_NODE, PARENT_NODE, TRACKING_TRANSMITTER_OFFSET, POINTER_TRACKING_STATION, POINTER_DEVICE_STATION): self.tracking_sensor = avango.daemon.nodes.DeviceSensor(DeviceService = avango.daemon.DeviceService()) self.tracking_sensor.Station.value = POINTER_TRACKING_STATION self.tracking_sensor.ReceiverOffset.value = avango.gua.make_identity_mat() self.tracking_sensor.TransmitterOffset.value = TRACKING_TRANSMITTER_OFFSET self.ray = Ray() self.ray.my_constructor(MANIPULATION_MANAGER, ID, SCENEGRAPH, NET_TRANS_NODE, PARENT_NODE, self.tracking_sensor.Matrix, POINTER_DEVICE_STATION)
class MouseRay(): def __init__(self, MANIPULATION_MANAGER, ID, SCENEGRAPH, NET_TRANS_NODE, PARENT_NODE, TRACKING_STATION, DEVICE_STATION): self.tracking_sensor = avango.daemon.nodes.DeviceSensor(DeviceService = avango.daemon.DeviceService()) self.tracking_sensor.Station.value = TRACKING_STATION self.tracking_sensor.ReceiverOffset.value = avango.gua.make_identity_mat() self.tracking_sensor.TransmitterOffset.value = avango.gua.make_identity_mat() self.mouse_mover = MouseMover() self.mouse_mover.my_constructor(self.tracking_sensor, PARENT_NODE.WorldTransform.value) self.ray = Ray() self.ray.my_constructor(MANIPULATION_MANAGER, ID, SCENEGRAPH, NET_TRANS_NODE, PARENT_NODE, self.mouse_mover.sf_output_mat, DEVICE_STATION)