예제 #1
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def positionAsSupporter(player):
    if (role.isChaser(player.role) and role.isChaser(player.roleOfClaimer) and 
        player.brain.ball.distance > hypot(CHASER_DISTANCE, CHASER_DISTANCE)):
        fast = True
    else:
        fast = False

    positionAsSupporter.position = getSupporterPosition(player, player.role)

    # TODO don't call goTo every frame
    player.brain.nav.goTo(positionAsSupporter.position, precision = nav.GENERAL_AREA,
                          speed = nav.QUICK_SPEED, avoidObstacles = True,
                          fast = False, pb = False)
예제 #2
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def positionAsSupporter(player):
    if (role.isChaser(player.role) and role.isChaser(player.roleOfClaimer) and 
        player.brain.ball.distance > hypot(CHASER_DISTANCE, CHASER_DISTANCE)):
        fast = True
    else:
        fast = False

    positionAsSupporter.position = getSupporterPosition(player, player.role)

    if player.firstFrame():
        player.brain.nav.goTo(positionAsSupporter.position, precision = nav.GENERAL_AREA,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = False, pb = False)
    
    player.brain.nav.updateDest(positionAsSupporter.position, fast=fast)
예제 #3
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def branchOnRole(player):
    """
    Chasers have different behavior than defenders, so we branch on
    role here.
    """
    if role.isChaser(player.role):
        if transitions.shouldFindSharedBall(player):
            return player.goNow('searchFieldForSharedBall')
        return player.goNow('searchFieldByQuad')
    return player.goNow('positionAtHome')
예제 #4
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def branchOnRole(player):
    """
    Chasers have different behavior than defenders, so we branch on
    role here.
    """
    if role.isChaser(player.role):
        if transitions.shouldFindSharedBall(player):
            return player.goNow('searchFieldForSharedBall')
        return player.goNow('searchFieldByQuad')
    return player.goNow('positionAtHome')
예제 #5
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def branchOnRole(player):
    """
    Chasers are going to have a different behavior again.
    We will branch on behavior based on role here
    """
    # print("TIME SINCE PLAYING:", player.brain.gameController.timeSincePlaying)
    if role.isChaser(player.role):
        if transitions.shouldFindSharedBall(player) and player.brain.gameController.timeSincePlaying > 75:
            return player.goNow('searchFieldForSharedBall')
        return player.goNow('searchFieldByQuad')
    return player.goNow('positionAtHome')
예제 #6
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def ballInBox(player):
    """
    A transition which returns true if the ball is in the player's box
    """
    ball = player.brain.ball

    if ball.vis.frames_on > chaseConstants.BALL_ON_THRESH:
        if role.isChaser(player.role):
            return True
        return (ball.x > player.box[0][0] and ball.y > player.box[0][1] and
                ball.x < player.box[0][0] + player.box[1] and
                ball.y < player.box[0][1] + player.box[2])
예제 #7
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def ballInBox(player):
    """
    A transition which returns true if the ball is in the player's box
    """
    ball = player.brain.ball

    if ball.vis.frames_on > chaseConstants.BALL_ON_THRESH:
        if role.isChaser(player.role):
            return True
        return (ball.x > player.box[0][0] and ball.y > player.box[0][1]
                and ball.x < player.box[0][0] + player.box[1]
                and ball.y < player.box[0][1] + player.box[2])
예제 #8
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def getSupporterPosition(player, role):
    """
    Returns a position to stand at to support teammate who is chasing the ball.
    Used in positionAsSupporter in PlayOffBallStates.
    """
    if RoleConstants.isLeftDefender(role):
        return leftDefender(player)
    elif RoleConstants.isRightDefender(role):
        return rightDefender(player)
    elif RoleConstants.isChaser(role):
        return chaser(player)
    else: # cherry picker
        return cherryPicker(player)
예제 #9
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def getSupporterPosition(player, role):
    """
    Returns a position to stand at to support teammate who is chasing the ball.
    Used in positionAsSupporter in PlayOffBallStates.
    """
    if RoleConstants.isLeftDefender(role):
        return leftDefender(player)
    elif RoleConstants.isRightDefender(role):
        return rightDefender(player)
    elif RoleConstants.isChaser(role):
        return chaser(player)
    else:  # cherry picker
        return cherryPicker(player)
예제 #10
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def ballNotInBufferedBox(player):
    """
    A transition which allows a stretching of a box so that the box isn't
    so ridged. Intended use is for in approachBall, ensuring that we don't loop
    between approachBall and positionAtHome if the ball is close to the edge of the box.
    """
    ball = player.brain.ball
    buf = role.boxBuffer
    inBox = (ball.x > player.box[0][0] - buf and ball.y > player.box[0][1] - buf and \
            ball.x < player.box[0][0] + player.box[1] + buf and \
            ball.y < player.box[0][1] + player.box[2] + buf)

    return (ball.vis.frames_off > chaseConstants.BALL_OFF_THRESH or 
            (not inBox and not role.isChaser(player.role)))
예제 #11
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def ballNotInBufferedBox(player):
    """
    A transition which allows a stretching of a box so that the box isn't
    so ridged. Intended use is for in approachBall, ensuring that we don't loop
    between approachBall and positionAtHome if the ball is close to the edge of the box.
    """
    ball = player.brain.ball
    buf = role.boxBuffer
    inBox = (ball.x > player.box[0][0] - buf and ball.y > player.box[0][1] - buf and \
            ball.x < player.box[0][0] + player.box[1] + buf and \
            ball.y < player.box[0][1] + player.box[2] + buf)

    return (ball.vis.frames_off > chaseConstants.BALL_OFF_THRESH
            or (not inBox and not role.isChaser(player.role)))
예제 #12
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def positionAtHome(player):
    """
    Go to the player's home position.
    """
    if role.isDefender(player.role):
        home = calculateHomePosition(player)
    else:
        home = player.homePosition

    if player.firstFrame():
        player.brain.tracker.trackBall()
        fastWalk = role.isChaser(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    player.brain.nav.updateDest(home)
예제 #13
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def positionAsSupporter(player):
    positionAsSupporter.position = getSupporterPosition(player, player.role)

    if player.firstFrame():
        player.brain.tracker.trackBall()

        fastWalk = role.isChaser(player.role)

        player.brain.nav.goTo(positionAsSupporter.position, precision = nav.GENERAL_AREA,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    if positionAsSupporter.position.distTo(player.brain.loc) > 20:
        player.brain.nav.goTo(positionAsSupporter.position, precision = nav.GENERAL_AREA,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)
    
    player.brain.nav.updateDest(positionAsSupporter.position, fast = fastWalk)
예제 #14
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def positionAtHome(player):
    """
    Go to the player's home position. Defenders look in the direction of the 
    shared ball if it is on with reliability >= 2. Cherry pickers look in the direction
    of the shared ball if it is on with reliability >= 1.
    """

    if role.isFirstChaser(player.role) and transitions.shouldFindSharedBall(player):
        return player.goLater('searchFieldForSharedBall')

    if player.brain.ball.vis.frames_off < 10:
        ball = player.brain.ball
        bearing = ball.bearing_deg
    elif player.brain.sharedBall.ball_on:
        ball = player.brain.sharedBall
        bearing = degrees(atan2(ball.y - player.brain.loc.y,
                        ball.x - player.brain.loc.x)) - player.brain.loc.h
    else:
        ball = None
        home = player.homePosition

    if ball != None:
        if role.isLeftDefender(player.role):
            home = findDefenderHome(True, ball, bearing + player.brain.loc.h)
        elif role.isRightDefender(player.role):
            home = findDefenderHome(False, ball, bearing + player.brain.loc.h)
        elif role.isStriker(player.role):
            home = findStrikerHome(ball, bearing + player.brain.loc.h)
        else:
            home = player.homePosition

    if player.firstFrame():
        if role.isCherryPicker(player.role):
            player.brain.tracker.repeatBasicPan()
        else:
            player.brain.tracker.trackBall()
        
        fastWalk = role.isChaser(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = nav.QUICK_SPEED, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    player.brain.nav.updateDest(home)
예제 #15
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def positionAtHome(player):
    """
    Go to the player's home position.
    """



    home = player.homePosition

    if player.firstFrame():

        # print "-----------Positioning at home-------------"

        player.brain.tracker.trackBall()
        fastWalk = role.isChaser(player.role)
        player.brain.nav.goTo(home, precision = nav.HOME,
                              speed = speeds.SPEED_EIGHT, avoidObstacles = True,
                              fast = fastWalk, pb = False)

    player.brain.nav.updateDest(home)
예제 #16
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def positionAtHome(player):
    """
    Go to the player's home position.
    """
    if role.isDefender(player.role):
        home = calculateHomePosition(player)
    else:
        home = player.homePosition

    if player.firstFrame():
        player.brain.tracker.trackBall()
        fastWalk = role.isChaser(player.role)
        player.brain.nav.goTo(home,
                              precision=nav.HOME,
                              speed=nav.QUICK_SPEED,
                              avoidObstacles=True,
                              fast=fastWalk,
                              pb=False)

    player.brain.nav.updateDest(home)
예제 #17
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def shouldNotBeSupporter(player):
    if role.isChaser(player.role):
        return shared.ballOffForNFrames(120)(player)
    return not shouldBeSupporter(player)
예제 #18
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def shouldNotBeSupporter(player):
    if role.isChaser(player.role):
        return shared.ballOffForNFrames(120)
    return not shouldBeSupporter(player)