def action(self): State.level = 0 realGuy = Funcs.ship_assign(State.picked_ship, State.start_lives, player=True) Scripts.main_loop(realGuy)
def action(self): global realGuy # global t State.t = False for object in State.player_group: object.speed = [0, 0] object.kill() for object in State.movable: object.kill() for object in State.interface: object.kill() realGuy = Funcs.ship_assign(State.picked_ship, State.start_lives, player=True) State.save['level'] = 0 Funcs.spawn_wave(realGuy) Scripts.main_loop(realGuy)