def onTechAcquired(self, argsList): iTech, iTeam, iPlayer, bAnnounce = argsList iHuman = utils.getHumanID() iEra = gc.getTechInfo(iTech).getEra() iGameTurn = gc.getGame().getGameTurn() if iGameTurn == utils.getScenarioStartTurn(): return sta.onTechAcquired(iPlayer, iTech) AIParameters.onTechAcquired(iPlayer, iTech) if iGameTurn > getTurnForYear(tBirth[iPlayer]): vic.onTechAcquired(iPlayer, iTech) cnm.onTechAcquired(iPlayer) dc.onTechAcquired(iPlayer, iTech) if gc.getPlayer(iPlayer).isAlive() and iGameTurn > getTurnForYear( tBirth[iPlayer]) and iPlayer < iNumPlayers: self.rel.onTechAcquired(iTech, iPlayer) if iGameTurn > getTurnForYear(1700): self.aiw.forgetMemory(iTech, iPlayer) if iTech == iExploration: if iPlayer in [ iSpain, iFrance, iEngland, iGermany, iVikings, iNetherlands, iPortugal ]: data.players[iPlayer].iExplorationTurn = iGameTurn elif iTech == iCompass: if iPlayer == iVikings: gc.getMap().plot(49, 62).setTerrainType(iCoast, True, True) elif iTech == iMicrobiology: self.pla.onTechAcquired(iTech, iPlayer) elif iTech == iRailroad: self.rnf.onRailroadDiscovered(iPlayer) if iTech in [iExploration, iFirearms]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(iExploration) and teamPlayer.isHasTech( iFirearms): self.rnf.earlyTradingCompany(iPlayer) if iTech in [iEconomics, iReplaceableParts]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(iEconomics) and teamPlayer.isHasTech( iReplaceableParts): self.rnf.lateTradingCompany(iPlayer) if utils.getHumanID() != iPlayer: if iPlayer == iJapan and iEra == iIndustrial: utils.moveCapital(iPlayer, (116, 47)) # Toukyou elif iPlayer == iItaly and iEra == iIndustrial: utils.moveCapital(iPlayer, (60, 44)) # Roma elif iPlayer == iVikings and iEra == iRenaissance: utils.moveCapital(iPlayer, (63, 59)) # Stockholm elif iPlayer == iHolyRome and iEra == iRenaissance: utils.moveCapital(iPlayer, (62, 49)) # Wien # Maya UP: +20 food when a tech is discovered before the medieval era if iPlayer == iMaya and not pMaya.isReborn() and iEra < iMedieval: if pMaya.getNumCities() > 0: iFood = 20 / pMaya.getNumCities() for city in utils.getCityList(iMaya): city.changeFood(iFood) CyInterface().addMessage( iPlayer, False, iDuration, CyTranslator().getText( "TXT_KEY_MAYA_UP_EFFECT", (gc.getTechInfo(iTech).getText(), iFood)), "", 0, "", ColorTypes(iWhite), -1, -1, True, True) # Spain's core extends when reaching the Renaissance and there are no Moors in Iberia # at the same time, the Moorish core relocates to Africa if iPlayer == iSpain and iEra == iRenaissance and not utils.isReborn( iSpain): bNoMoors = True if gc.getPlayer(iMoors).isAlive(): for city in utils.getCityList(iMoors): if city.plot().getRegionID() == rIberia: bNoMoors = False if bNoMoors: utils.setReborn(iSpain, True) utils.setReborn(iMoors, True) # Italy's core extends when reaching the Industrial era if iPlayer == iItaly and iEra == iIndustrial: utils.setReborn(iItaly, True) # Japan's core extends when reaching the Industrial era if iPlayer == iJapan and iEra == iIndustrial: utils.setReborn(iJapan, True) # Germany's core shrinks when reaching the Digital era if iPlayer == iGermany and iEra == iDigital: utils.setReborn(iGermany, True)
def onTechAcquired(self, argsList): iTech, iTeam, iPlayer, bAnnounce = argsList iHuman = utils.getHumanID() iEra = gc.getTechInfo(iTech).getEra() if utils.getScenario() == i600AD and gc.getGame().getGameTurn() == getTurnForYear(600): #late start condition return if utils.getScenario() == i1700AD and gc.getGame().getGameTurn() == getTurnForYear(1700): return sta.onTechAcquired(iPlayer, iTech) AIParameters.onTechAcquired(iPlayer, iTech) if gc.getGame().getGameTurn() > getTurnForYear(tBirth[iPlayer]): vic.onTechAcquired(iPlayer, iTech) cnm.onTechAcquired(argsList[2]) if gc.getPlayer(iPlayer).isAlive() and gc.getGame().getGameTurn() > getTurnForYear(tBirth[iPlayer]) and iPlayer < iNumPlayers: self.rel.onTechAcquired(argsList[0], argsList[2]) if (gc.getGame().getGameTurn() > getTurnForYear(1700)): self.aiw.forgetMemory(argsList[0], argsList[2]) if iTech == iAstronomy: if iPlayer in [iSpain, iFrance, iEngland, iGermany, iVikings, iNetherlands, iPortugal]: data.players[iPlayer].iAstronomyTurn = gc.getGame().getGameTurn() elif iTech == iCompass: if iPlayer == iVikings: gc.getMap().plot(49, 62).setTerrainType(iCoast, True, True) elif iTech == iMedicine: self.pla.onTechAcquired(argsList[0], argsList[2]) elif iTech == iRailroad: self.rnf.onRailroadDiscovered(argsList[2]) if iTech in [iAstronomy, iGunpowder]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(iAstronomy) and teamPlayer.isHasTech(iGunpowder): self.rnf.earlyTradingCompany(iPlayer) if iTech in [iEconomics, iRifling]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(iEconomics) and teamPlayer.isHasTech(iRifling): self.rnf.lateTradingCompany(iPlayer) if utils.getHumanID() != iPlayer: if iPlayer == iJapan and iEra == iIndustrial: utils.moveCapital(iPlayer, (116, 47)) # Toukyou elif iPlayer == iItaly and iEra == iIndustrial: utils.moveCapital(iPlayer, (60, 44)) # Roma elif iPlayer == iVikings and iEra == iRenaissance: utils.moveCapital(iPlayer, (63, 59)) # Stockholm elif iPlayer == iHolyRome and iEra == iRenaissance: utils.moveCapital(iPlayer, (62, 49)) # Wien # Spain's core extends when reaching the Renaissance and there are no Moors in Iberia # at the same time, the Moorish core relocates to Africa if iPlayer == iSpain and iEra == iRenaissance and not utils.isReborn(iSpain): bNoMoors = True if gc.getPlayer(iMoors).isAlive(): for city in utils.getCityList(iMoors): if city.plot().getRegionID() == rIberia: bNoMoors = False if bNoMoors: utils.setReborn(iSpain, True) utils.setReborn(iMoors, True) # Italy's core extends when reaching the Industrial era if iPlayer == iItaly and iEra == iIndustrial: utils.setReborn(iItaly, True) # Arabia's core moves to Iraq when Philosophy is discovered if iPlayer == iArabia and iTech == iPhilosophy: utils.setReborn(iArabia, True) # Japan's core extends when reaching the Industrial era if iPlayer == iJapan and iEra == iIndustrial: utils.setReborn(iJapan, True) # Germany's core shrinks when reaching the Modern era if iPlayer == iGermany and iEra == iModern: utils.setReborn(iGermany, True)
def onTechAcquired(self, argsList): iTech, iTeam, iPlayer, bAnnounce = argsList iHuman = utils.getHumanID() iEra = gc.getTechInfo(iTech).getEra() if gc.getGame().getGameTurn() == utils.getScenarioStartTurn(): return sta.onTechAcquired(iPlayer, iTech) AIParameters.onTechAcquired(iPlayer, iTech) if gc.getGame().getGameTurn() > getTurnForYear(tBirth[iPlayer]): vic.onTechAcquired(iPlayer, iTech) cnm.onTechAcquired(iPlayer) dc.onTechAcquired(iPlayer, iTech) if gc.getPlayer(iPlayer).isAlive() and gc.getGame().getGameTurn( ) > getTurnForYear(tBirth[iPlayer]) and iPlayer < iNumPlayers: self.rel.onTechAcquired(iTech, iPlayer) if (gc.getGame().getGameTurn() > getTurnForYear(1700)): self.aiw.forgetMemory(iTech, iPlayer) if iTech == iExploration: if iPlayer in [ iSpain, iFrance, iEngland, iGermany, iVikings, iNetherlands, iPortugal ]: data.players[iPlayer].iExplorationTurn = gc.getGame( ).getGameTurn() elif iTech == iCompass: if iPlayer == iVikings: gc.getMap().plot(49, 62).setTerrainType(iCoast, True, True) elif iTech == iMicrobiology: self.pla.onTechAcquired(iTech, iPlayer) elif iTech == iRailroad: self.rnf.onRailroadDiscovered(iPlayer) if iTech in [iExploration, iFirearms]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(iExploration) and teamPlayer.isHasTech( iFirearms): self.rnf.earlyTradingCompany(iPlayer) if iTech in [iEconomics, iReplaceableParts]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(iEconomics) and teamPlayer.isHasTech( iReplaceableParts): self.rnf.lateTradingCompany(iPlayer) if utils.getHumanID() != iPlayer: if iPlayer == iJapan and iEra == iIndustrial: utils.moveCapital(iPlayer, (116, 47)) # Toukyou elif iPlayer == iItaly and iEra == iIndustrial: utils.moveCapital(iPlayer, (60, 44)) # Roma elif iPlayer == iVikings and iEra == iRenaissance: utils.moveCapital(iPlayer, (63, 59)) # Stockholm elif iPlayer == iHolyRome and iEra == iRenaissance: utils.moveCapital(iPlayer, (62, 49)) # Wien # Spain's core extends when reaching the Renaissance and there are no Moors in Iberia # at the same time, the Moorish core relocates to Africa if iPlayer == iSpain and iEra == iRenaissance and not utils.isReborn( iSpain): bNoMoors = True if gc.getPlayer(iMoors).isAlive(): for city in utils.getCityList(iMoors): if city.plot().getRegionID() == rIberia: bNoMoors = False if bNoMoors: utils.setReborn(iSpain, True) utils.setReborn(iMoors, True) # Italy's core extends when reaching the Industrial era if iPlayer == iItaly and iEra == iIndustrial: utils.setReborn(iItaly, True) # Arabia's core moves to Iraq when Education is discovered if iPlayer == iArabia and iTech == iEducation: utils.setReborn(iArabia, True) # Japan's core extends when reaching the Industrial era if iPlayer == iJapan and iEra == iIndustrial: utils.setReborn(iJapan, True) # Germany's core shrinks when reaching the Digital era if iPlayer == iGermany and iEra == iDigital: utils.setReborn(iGermany, True)
def onTechAcquired(self, argsList): iTech, iTeam, iPlayer, bAnnounce = argsList iHuman = utils.getHumanID() iEra = gc.getTechInfo(iTech).getEra() if (utils.getScenario() == con.i600AD and gc.getGame().getGameTurn() == getTurnForYear(600)): #late start condition return if utils.getScenario() == con.i1700AD and gc.getGame().getGameTurn() == getTurnForYear(1700): return sta.onTechAcquired(iPlayer, iTech) if (gc.getGame().getGameTurn() > getTurnForYear(con.tBirth[iPlayer])): vic.onTechAcquired(iPlayer, iTech) cnm.onTechAcquired(argsList[2]) if (gc.getPlayer(iPlayer).isAlive() and gc.getGame().getGameTurn() > getTurnForYear(con.tBirth[iPlayer]) and iPlayer < con.iNumPlayers): self.rel.onTechAcquired(argsList[0], argsList[2]) if (gc.getPlayer(iPlayer).isAlive() and gc.getGame().getGameTurn() > getTurnForYear(con.tBirth[iPlayer]) and iPlayer < con.iNumPlayers): if (gc.getGame().getGameTurn() > getTurnForYear(1700)): self.aiw.forgetMemory(argsList[0], argsList[2]) if (argsList[0] == con.iAstronomy): if iPlayer in [con.iSpain, con.iFrance, con.iEngland, con.iGermany, con.iVikings, con.iNetherlands, con.iPortugal]: self.rnf.setAstronomyTurn(iPlayer, gc.getGame().getGameTurn()) if (argsList[0] == con.iCompass): if (iPlayer == con.iVikings): gc.getMap().plot(49, 62).setTerrainType(con.iCoast, True, True) if (argsList[0] == con.iMedicine): self.pla.onTechAcquired(argsList[0], argsList[2]) if argsList[0] == con.iRailroad: self.rnf.onRailroadDiscovered(argsList[2]) if iTech in [con.iAstronomy, con.iGunpowder]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(con.iAstronomy) and teamPlayer.isHasTech(con.iGunpowder): self.rnf.earlyTradingCompany(iPlayer) if iTech in [con.iEconomics, con.iRifling]: teamPlayer = gc.getTeam(iPlayer) if teamPlayer.isHasTech(con.iEconomics) and teamPlayer.isHasTech(con.iRifling): self.rnf.lateTradingCompany(iPlayer) if utils.getHumanID() != iPlayer: if iPlayer == con.iJapan and iEra == con.iIndustrial: utils.moveCapital(iPlayer, (116, 46)) # Toukyou elif iPlayer == con.iItaly and iEra == con.iIndustrial: utils.moveCapital(iPlayer, (60, 44)) # Roma elif iPlayer == con.iVikings and iEra == con.iRenaissance: utils.moveCapital(iPlayer, (63, 59)) # Stockholm elif iPlayer == con.iHolyRome and iEra == con.iRenaissance: utils.moveCapital(iPlayer, (62, 49)) # Wien # Spain's core extends when reaching the Renaissance and there are no Moors in Iberia # at the same time, the Moorish core relocates to Africa if iPlayer == con.iSpain and iEra == con.iRenaissance: bNoMoors = True if gc.getPlayer(con.iMoors).isAlive(): for city in utils.getCityList(iMoors): if city.plot().getRegionID() == con.rIberia: bNoMoors = False if bNoMoors: gc.getPlayer(con.iSpain).setReborn(True) gc.getPlayer(con.iMoors).setReborn(True) # Italy's core extends when reaching the Industrial era if iPlayer == con.iItaly and iEra == con.iIndustrial: gc.getPlayer(con.iItaly).setReborn(True) # Arabia's core moves to Iraq when Philosophy is discovered if iPlayer == con.iArabia and iTech == con.iPhilosophy: gc.getPlayer(con.iArabia).setReborn(True) # Japan's core extends when reaching the Industrial era if iPlayer == con.iJapan and iEra == con.iIndustrial: gc.getPlayer(con.iJapan).setReborn(True) # Germany's core shrinks when reaching the Modern era if iPlayer == con.iGermany and iEra == con.iModern: gc.getPlayer(con.iGermany).setReborn(True)