예제 #1
0
	def update(self):
		AbstractScreen.update(self)
		time = pygame.time.get_ticks()
		if time >= self.fade_out and self.alive:
			self.alive = False
			for label in self.labels:
				label.goal_alpha = 0
		elif time >= self.fade_out and self.labels[0].alpha == 0:
			return False
		for label in self.labels:
			label.update()
		return True
예제 #2
0
	def update(self):
		AbstractScreen.update(self)
		return self.alive